![]() |
Help making Steven, RED and Leaf Rebattle
Hello guys,
I did these 3 scripts, each trainer will give a KEY item, but I want them to be ''battleable again'', but without giving the KEY item again. Someone can help me? STEVEN STONE: '--------------- #org 0x23B182 lock checkflag 0x4F8 if 0x1 goto 0x823B1CD checksound sound 0x15 applymovement 0x1 0x8272598 waitmovement 0x0 applymovement 0x1 0x827259A waitmovement 0x0 applymovement 0x1 0x827259E waitmovement 0x0 msgbox 0x823B1E1 MSG_KEEPOPEN '"STEVEN: Oh, wow, [player]\v\h05.\n..." trainerbattle 0x3 0x324 0x0 0x823B32D goto 0x8E46938 '--------------- #org 0x23B1CD applymovement 0x1 0x827259E waitmovement 0x0 msgbox 0x823B358 MSG_KEEPOPEN '"STEVEN: Come to think of it, ever ..." release end '--------------- #org 0xE46938 msgbox 0x8E4695A MSG_KEEPOPEN '"STEVEN: [player]!\pThat was an ext..." giveitem 0xAF 0x1 MSG_OBTAIN msgbox 0x823B358 MSG_KEEPOPEN '"STEVEN: Come to think of it, ever ..." setflag 0x4F8 release end '--------- ' Strings '--------- #org 0x23B1E1 = STEVEN: Oh, wow, [player]\v\h05.\nI'm amazed you knew where to find me.\pDo you, uh[.]maybe think of me as\njust a rock maniac?\pNo, that can't be right.\pWe battled alongside each other at\nthe MOSSDEEP SPACE CENTER.\pYou should have a very good idea\nabout how good I am.\pOkay, [player]\v\h05, if you're going to mount\na serious challenge, expect the worst! #org 0x23B32D = You[.]\nI had no idea you'd become so strong[.] #org 0x23B358 = STEVEN: Come to think of it, ever since\nour paths first crossed in GRANITE\lCAVE in DEWFORD, I had this feeling.\pI thought that you would eventually\nbecome the CHAMPION.\pMy predictions usually come true.\pAnd where will you go from here?\p[.] [.] [.] [.] [.] [.]\n[.] [.] [.] [.] [.] [.]\pFufufu, even I couldn't tell you that. #org 0xE4695A = STEVEN: [player]!\pThat was an extraordinary battle.\pI feel honored to have been a part\nof it.\pHere, take this as a thank you.\pI know you'll find a good use for\nit. '----------- ' Movements '----------- #org 0x272598 #raw 0x56 'Exclamation Mark (!) #raw 0xFE 'End of Movements #org 0x27259A #raw 0x14 'Delay5 #raw 0x14 'Delay5 #raw 0x14 'Delay5 #raw 0xFE 'End of Movements #org 0x27259E #raw 0x3E 'Face Player #raw 0xFE 'End of Movements ====================================================== RED: '--------------- #org 0xE44520 lock faceplayer checkflag 0x4BD if 0x1 goto 0x8E44573 trainerbattle 0x1 0x353 0x0 0x8E4453F 0x8E4453F 0x8E44559 end '--------------- #org 0xE44573 setflag 0x8D6 msgbox 0x8E4453F MSG_KEEPOPEN '". . . . . .\n. . . . . ." release end '--------------- #org 0xE44559 setflag 0x4BD msgbox 0x8E4453F MSG_KEEPOPEN '". . . . . .\n. . . . . ." checkflag 0x8D6 giveitem 0x178 0x1 MSG_OBTAIN setflag 0x8D6 msgbox 0x8E4453F MSG_KEEPOPEN '". . . . . .\n. . . . . ." release end '--------- ' Strings '--------- #org 0xE4453F = . . . . . .\n. . . . . . ======================================================== LEAF: '--------------- #org 0xE44584 lock faceplayer checkflag 0x493 if 0x1 goto 0x8E44573 trainerbattle 0x1 0x354 0x0 0x8E4453F 0x8E4453F 0x8E445A3 end '--------------- #org 0xE44573 setflag 0x8D6 msgbox 0x8E4453F MSG_KEEPOPEN '". . . . . .\n. . . . . ." release end '--------------- #org 0xE445A3 msgbox 0x8E4453F MSG_KEEPOPEN '". . . . . .\n. . . . . ." setflag 0x493 checkflag 0x8E0 giveitem 0x172 0x1 MSG_OBTAIN setflag 0x8E0 '--------- ' Strings '--------- #org 0xE4453F = . . . . . .\n. . . . . . |
| All times are GMT -8. The time now is 9:20 AM. |
![]()
© 2002 - 2018 The PokéCommunity™, pokecommunity.com.
Pokémon characters and images belong to The Pokémon Company International and Nintendo. This website is in no way affiliated with or endorsed by Nintendo, Creatures, GAMEFREAK, The Pokémon Company or The Pokémon Company International. We just love Pokémon.
All forum styles, their images (unless noted otherwise) and site designs are © 2002 - 2016 The PokéCommunity / PokéCommunity.com.
PokéCommunity™ is a trademark of The PokéCommunity. All rights reserved. Sponsor advertisements do not imply our endorsement of that product or service. User generated content remains the property of its creator.
Acknowledgements
Use of PokéCommunity Assets
vB Optimise by DragonByte Technologies Ltd © 2023.