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Warp Script Issue
2 Attachment(s)
I'm trying to get this warp to send me to a specific tile on another map and I can get it to send me using just basic X Y coordinates like 0x0 0x0 or 0x1 0x1 but when I try to set the exact tile it is either seemingly way off or giving me black screen.
More details if needed - map I'm trying to get to is the ferry port in Slateport City, in front of it as if you just got off the boat, for example. What am I not understanding about this warp script? Also tried "warpmuted" before and same results. TIA for any help! |
1) Why don't you want to use exact coordinates? Figuring out the exact coordinates of your "tile" and using those is a valid solution, if I'm understanding correctly.
2) Your screenshot is you attempting to not use coordinates? In that case, it's not right. Having that 0xFF parameter in there is exactly what tells the game that you're using basic xy coordinates. If you don't want to do that, get rid of that byte. This is the other commonly used warp command: Code:
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Problem is though, when I go to change the coordinates part of the script to 0x7 0x10 (assuming that's in front of the boat) I just get black screened. I figure I'm misunderstanding the coordinates, but I'm not sure.
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Quote:
When im writing warp command my script is: Spoiler:
I use it when working in my hack but i didn't encounter a problem in warp scripting when im using this method. Ps. Sorry for bad english |
1 Attachment(s)
Sure I've attached the script with the exact coordinates I'm trying to use. This gives me black screen.
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Try my suggestion.
If it didn't work then i will say something that might be the problem Spoiler:
If all of that is not the problem, then the problem is the map where you want to teleport to. |
Quote:
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