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-   -   Life, Liberty, and the Pursuit of This Team! (https://www.pokecommunity.com/showthread.php?t=48615)

CardsOfTheHeart August 30th, 2005 8:28 AM

Life, Liberty, and the Pursuit of This Team!
 
i may be new to the big-time pokemon scene and advanced concepts such as EVs, but i believe i've finally learned enough to construct a good team.

as soon as i beat the elite four and fix the network machine in FR/LG, i'm thinking about making this team. what do you think of it?

Hariyama (M) @ Brightpowder
Ability: Guts
EVs: 252 Hp / 252 Atk / 6 Def
Adamant (+Atk, -Sp. Atk) or Brave (+Atk, -Spd) nature
Substitute
Focus Punch (I LOVE 150+STAB!)
Facade
Foresight
Hariyama would like to say a few words. Go ahead.
"PLEASE T-WAVE ME!!!!!"

Blissey (F) @ Leftovers
Ability: Serene Grace
EVs: 252 Hp / 252 Sp. Atk / 6 Sp. Def
Quiet (+Sp. Atk, -Spd) or Modest (+Sp. Atk, -Atk) nature
Substitute
Seismic Toss
Ice Beam
Softboiled

Alakazam (M) @ Choice Band
Ability: Synchronize
EVs: 252 Sp. Atk / 252 Spd / 6 Hp
Modest (+Sp. Atk, -Atk) nature
Psychic
Fire Punch
Ice Punch
HP Dark
i may need to tweak the move set on this one.

Salamence (M) @ King's Rock
Ability: Intimidate
EVs: 252 Atk / 252 Spd / 6 Hp
Adamant (+Atk, -Sp. Atk) nature
Dragon Dance
Earthquake
Rock Slide
HP Flying
the moves may need work here, too.

Cradily (F) @ Leftovers
Ability: Suction Cups
EVs: 252 Def / 252 Sp. Def / 6 Hp
Bold (+Def, -Atk) nature
Toxic
Confuse Ray
Ingrain
Giga Drain

Milotic (F) @ Leftovers
Ability: Marvel Scale
EVs: 252 Hp / 252 Sp. Atk / 6 Spd
Modest (+Sp. Atk, -Atk) nature
Surf
Confuse Ray
Dragonbreath
Recover

note: and don't suggest any legendaries! got that?

-DMM- August 30th, 2005 8:34 AM

I suck at Hariyama.

Blissey (F) @ Leftovers
Ability: Serene Grace <-- Natural Cure
EVs: 252 Hp / 252 Sp. Atk / 6 Sp. Def <-- Sp. Atk??? No. 252 Def. rest split between HP and Sp. Def
Quiet (+Sp. Atk, -Spd) or Modest (+Sp. Atk, -Atk) nature<--defensive nature
Substitute
Seismic Toss
Ice Beam <-- Thunder Wave
Softboiled

Salamence (M) @ King's Rock <-- hax Items suck. Leftovers or Lum Berry
Ability: Intimidate
EVs: 252 Atk / 252 Spd / 6 Hp
Adamant (+Atk, -Sp. Atk) nature <-- Jolly Mence is sexyier, but ok.
Dragon Dance <--Keep this or replace with Flamethrower for skarms
Earthquake
Rock Slide
HP Flying <-- Aerial Ace

I suck with the pokemon I didnt cover, 4 of the 6 xD
But yeah.

Ice demon August 30th, 2005 10:27 AM

choice band on a trickless alakazam?
Alakazam[timid]@leftovers
EVs - 252 Sp,252 SpAtt,6hp
psychic
fire punch
thunderpunch/ice punch
calm mind

Cradily[+SpDef,-SpAtt/-Sp]@leftovers
Evs - 252 hp,around 200 SpDef and the rest in Att
earthquake
rockslide/giga drain
toxic
recover

giga drain is just to have fun with swampert..


Salamence[jolly]@choice band
EVs - 252 Sp,252 Att,6 hp
fire blast/brick break
earthquake
HP flying
rockslide



Milotic[bold]@leftovers
EVs - 160 hp,max def,rest in SpAtt and SpDef
ice beam
surf
hypnosis
recover


Check the moveset and EV sticky at the top of the page for all standard blissey movesets.

Hariyama[adamant]@leftovers
EVs - lots of SpDef and Hp,rest in Att
cross chop/focus punch
substitute
rockslide/HP ghost
knock off

whirlwind and counter are fun also.

SRV August 30th, 2005 10:55 AM

I don't think you'd have enough time to Calm Mind the Alakazam, because one EQ is a KO. Maybe you should just have this:

[email protected]
Nature - [Modest (+Sp.Attack, -Attack)] OR [Timid (+Speed, -Attack)]
Timid preferred.
EVs - Speed - 252, Sp.Attack 252, HP 6

Psychic
Fire punch
Ice Punch
Thunder Punch

Ham August 30th, 2005 12:16 PM

CM is for that old chap who can predict a switch.

SRV August 30th, 2005 3:44 PM

That's a smart way of using it, but most people just attack it, because of it's low defense.

jc_rcw August 30th, 2005 3:57 PM

I use CMzam and it works fine with me so dunno what you people think.

Ham August 30th, 2005 4:51 PM

Quote:

Originally Posted by SRV
That's a smart way of using it, but most people just attack it, because of it's low defense.

POKEMON KILLS POKEMON WITH MOVE.

SOMETIMES, POKEMON CANNOT KILL POKEMON WITH MOVE.

POKEMON SWITCHES OUT SO NEW POKEMON KILLS POKEMON WITH MOVE.

ALAKAZAM TAKES ADVANTAGE OF THIS AND USES CALM MIND. CALM MIND MAKES KILLING POKEMON WITH MOVE MORE KILLEY.

there, simple explination.

Ice demon August 30th, 2005 6:40 PM

Quote:

Originally Posted by HAM
KILLEY


lol.Omfg i love that word.

well since its ingame, i guess three punches and psychic works.
However CM superior for competitive play, when switching is a integral part of winning.[ie my suggestion and ham's backing > everyone else]

CardsOfTheHeart August 31st, 2005 5:10 AM

hariyama wants to be t-waved so bad so gengar decides to screw him over.

*hariyama forgets Facade & Foresight and learns HP Ghost & Knock Off.

i don't see why so many people want to pump defense EVs into blissey. its Def can only go up to 130 even in the most favorable conditions.

*alakazam becomes timid, forgets HP Dark, and learns Trick. not my style, but 'wynaut'?

*salamence becomes a lefty.

just look at cradily. it loves being an annoying little tank. do you want to deny her that love?

'shocked and confused, the poke doesn't know what hit him after a big wave crashes down on him. but life will go on without him, i suppose.'
-Milotic

-DMM- August 31st, 2005 6:36 AM

Quote:

i don't see why so many people want to pump defense EVs into blissey. its Def can only go up to 130 even in the most favorable conditions.
That is exactly why. You need that defence. Bliss is a great Special wall, however she needs to be able to withstand physical attacks too. Hence the Defence EV's. ¬¬

Ham August 31st, 2005 12:04 PM

with no defense EVs or nature, Salamence OHKOes Blissey with Brick Break. this assumes no Dragon Dances or Choice Band.

with Max Defense EVs and Nature, Bliss survives the Brick Break at about 50% HP. leftovers make this attempt to KO Bliss a 3HKO, barring max damage twice or a Critical hit. this also was made without DD or CB.

A max Sp.atk/Natured Alakazam Psychic(no CM boost) does 20% average to a EV/natureless Bliss. maxing Sp.def reduces that number by a WHOLE FIVE PERCENT. Alakazam Psychic is one of the stronger Sp.attacks out there.

these numbers are with max Attack and Sp.atk on Salamence's and Zam's part. the Bliss has the standard 704 HP.

as you can see, Defense is FAR more significant

orangekows August 31st, 2005 12:48 PM

Quote:

Originally Posted by PikaPika!
i may be new to the big-time pokemon scene and advanced concepts such as EVs, but i believe i've finally learned enough to construct a good team.

as soon as i beat the elite four and fix the network machine in FR/LG, i'm thinking about making this team. what do you think of it?

Hariyama (M) @ Brightpowder
Ability: Guts
EVs: 252 Hp / 252 Atk / 6 Def
Adamant (+Atk, -Sp. Atk) or Brave (+Atk, -Spd) nature
Substitute
Focus Punch (I LOVE 150+STAB!)
Facade
Foresight
Hariyama would like to say a few words. Go ahead.
"PLEASE T-WAVE ME!!!!!"

substitute, cross chop, bulk up, hp ghost/rock slide. leftovers. imo it doesn't need any hp because it will make 101 hp subs anyway. maybe max attack, give it some speed and rest in sdef

Blissey (F) @ Leftovers
Ability: Serene Grace
EVs: 252 Hp / 252 Sp. Atk / 6 Sp. Def
Quiet (+Sp. Atk, -Spd) or Modest (+Sp. Atk, -Atk) nature
Substitute
Seismic Toss
Ice Beam
Softboiled

212 hp/252 def/44 sdef, bold nature, serene grace. t-wave>ice beam, aromatherapy>substitute

Alakazam (M) @ Choice Band
Ability: Synchronize
EVs: 252 Sp. Atk / 252 Spd / 6 Hp
Modest (+Sp. Atk, -Atk) nature
Psychic
Fire Punch
Ice Punch
HP Dark
i may need to tweak the move set on this one.

choice band only works on physical attacks -_-; calm mind>hp dark, recover>fire/ice punch. give it lum berry

Salamence (M) @ King's Rock
Ability: Intimidate
EVs: 252 Atk / 252 Spd / 6 Hp
Adamant (+Atk, -Sp. Atk) nature
Dragon Dance
Earthquake
Rock Slide
HP Flying
the moves may need work here, too.

aerial ace if the hp flying power is like 64 or less. leftovers/lum

Cradily (F) @ Leftovers
Ability: Suction Cups
EVs: 252 Def / 252 Sp. Def / 6 Hp
Bold (+Def, -Atk) nature
Toxic
Confuse Ray
Ingrain
Giga Drain

earthquake, rock slide, toxic, recover. impish imo

Milotic (F) @ Leftovers
Ability: Marvel Scale
EVs: 252 Hp / 252 Sp. Atk / 6 Spd
Modest (+Sp. Atk, -Atk) nature
Surf
Confuse Ray
Dragonbreath
Recover

surf, ice beam, hypnosis, recover. bold nature. like 200 hp/252 def/rest in sdef or satk

note: and don't suggest any legendaries! got that?

asdfasdfasdfasdfasdfasdfasdf

CardsOfTheHeart September 1st, 2005 5:08 AM

hmm... i guess i've still got statistics work to do. grrr...

anyway, i'll just post my revised team right here since i've made so many changes. ignore my previous posts.

changes in bold

Hariyama (M) @ Leftovers
Ability: Guts
EVs: 252 Atk / 100 Spd / 158 Sp. Def (go ahead. say it. they're f***ed up, aren't they?)
Adamant (+Atk, -Sp. Atk) nature
Substitute
Focus Punch (I LOVE 150+STAB!)
HP Ghost
Bulk Up


Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 212 Hp / 252 Def / 46 Sp. Def
Bold (+Def, -Atk) nature
Aromatherapy
Seismic Toss
Thunder Wave
Softboiled
i SO hate standards...

Alakazam (M) @ Choice Band
Ability: Synchronize
EVs: 252 Sp. Atk / 252 Spd / 6 Hp (EDIT)
Timid (+Spd, -Atk) nature (EDIT)
Psychic
Fire Punch
Calm Mind
Trick

Salamence (M) @ Lum Berry
Ability: Intimidate
EVs: 252 Atk / 252 Spd / 6 Hp
Adamant (+Atk, -Sp. Atk) nature
Dragon Dance
Earthquake
Fire Blast (EDIT)
HP Flying / Aerial Ace if necessary

Cradily (F) @ Leftovers (EDIT: may get rid of this one altogether; looking for another tank...)
Ability: Suction Cups
EVs: 252 Def / 252 Sp. Def / 6 Hp OR 164 Def / 200 Sp. Def / 146 Hp (i'm not sure)
Bold (+Def, -Atk) nature
Toxic
Confuse Ray
Ingrain
Giga Drain
just let her be annoying. she likes being annoying.

Milotic (F) @ Leftovers
Ability: Marvel Scale
EVs: 202 Hp / 252 Def / 56 Sp. Def
Bold (+Def, -Atk) nature
Surf
Hypnosis (EDIT; like i said, i SO hate standards...)
Ice Beam
Recover

Ham September 1st, 2005 11:35 AM

Hypnosis has a 60% chance of 100% prevention of attacking, and it stays after switch. the fact that one of thier pokemon is inmobile is a major asset.

Confuse Ray is more luck based, and doesn't work well on the Thunderbolts that are going to fly at it, thanks to use of Modest/Timid on most, if not all, electric types, and is cured on a switch.

Ice demon September 1st, 2005 11:46 AM

Cradily should really change...
anyway..Alakazam should still Keep the same 252/252/6 in SpAtt/Sp/hp as before with a timid nature.Actually, u can also bring ur Sp into the 355 range and add the rest of the EVs into hp.Anyone can work fine.Recover is a possibility over Fire punch or CM.As is substitute.

Hariyama should drop some Att EVs into either more SpDef or hp.

Hypnosis is great on milotic, cuz it can take hits until hypnosis hits.Alternatively i'll take toxic instead of confuse ray.


Fireblast over rockslide on that salamence and keep HP flying.

-DMM- September 1st, 2005 11:53 AM

Quote:

Fireblast over rockslide on that salamence and keep HP flying.
Flamethrower, not Fireblast... ;/
And Aerial Ace works better. D:

Ice demon September 1st, 2005 1:15 PM

Quote:

Flamethrower, not Fireblast... ;/
how abt no?

Quote:

And Aerial Ace works better. D:
DT is for idiots anyway...so
no also.Granted its ingame so he would end up using that anyway.But still...HP flying > aerial ace

-DMM- September 1st, 2005 1:55 PM

Quote:

how abt no?
Lol. Explain how fire blast is better than flamethrower on a salamence if you will.

Ham September 1st, 2005 3:05 PM

with a not to crazy EV spread it can OHKO Skarm with a little luck.

-DMM- September 1st, 2005 3:46 PM

Quote:

with a not to crazy EV spread it can OHKO Skarm with a little luck.
How many skarm do you see in game, how much does luck have to do with the metagame? Both answers are roundabout the same thing.

Ice demon September 1st, 2005 6:09 PM

If we're going on the basis of ingame then might as well leave out any fire move and keep rockslide.No wait, better do absolutely nothing with movesets and just level up...

Whatever.....

The main reason why i suggesting Fire blast, is that if he plans on battling friends [who may or at least should have skarm] or for reference if he uses NB.

CardsOfTheHeart September 2nd, 2005 4:48 AM

note: i do plan on using this team in NB, eventually. i want to raise it in-game first to see how it works.

i've made a few changes to my team.

*alakazam becomes a CB-trick/CM special sweeper.
*salamence forgets rock slide and learns fire blast.
*milotic forgets confuse ray and learns hypnosis. :\

EDIT: i'm changing something else, again. i may have found my Cradily replacement. i may try ludicolo instead.

Ludicolo (F) @ Leftovers
Ability: Rain Dish
EVs: 252 Hp / 202 Def / 56 Sp. Def
Bold (+Def, -Atk) nature
Rain Dance
Leech Seed
Dive
Toxic

this any good?

-DMM- September 2nd, 2005 5:20 AM

Quote:

*salamence forgets rock slide and learns fire blast.
YOU WILL FAIL ON NETBATTLE WITH FIREBLAST.
The game is about skill, not whether or not you can score a lucky hit. Use flamethrower for christs sake. You want to be able to hit more often, fair enough Fire Blast is more powerful, but it adds up as FT doing more damage overall.
Quote:

The main reason why i suggesting Fire blast, is that if he plans on battling friends [who may or at least should have skarm] or for reference if he uses NB.
Read above. FFS. FIRE BLAST DOES NOT WORK. >> Flamethrower > Fire Blast. Case closed. And Salam needs a Fire move because otherwise skarm pretty much is like, 'Y HALO THAR'

CardsOfTheHeart September 2nd, 2005 5:56 AM

it's not like i'd actually have to use fire blast that often. it's only for your typical spikers (skarm, forretress). it could OHKO forretress easily and probably 2HKO skarm.

think about it:

odds of missing 1 fire blast: 15%
odds of missing 2 fire blast in a row: 2.25%

there's not as much luck involved as you're implying.


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