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-   -   Event ♥ Wind of Change - Valentine's day 2023 Challenge Event ♥ (https://www.pokecommunity.com/showthread.php?t=490832)

Eleanor February 1st, 2023 2:28 AM

♥ Wind of Change - Valentine's day 2023 Challenge Event ♥
 
Wind of change
Valentine's Day Challenge - 2023


🎐 Scramblers' Form
🎐 Players' Spreadsheet

General Rules

🍃 Sign-ups will open on February 1st, 2023, and close on February 12th 2023.
🍃 The Event Challenge itself will run from Tuesday, February 14th to Friday, March 24th 2023.
🍃 This Challenge can be played on any Pokémon game or fangame, as long as it's completed by defeating the usual 8 gyms (or trials) and the following League. For games set in Alola, Kahuna battles act as the even-numbered gyms, while odd-numbered gyms correspond to the Verdant Trial, Wela Volcano Park, Abandoned Supermarket and Vast Poni Canyon trials.
🍃 The Challenge is considered completed once you get the credits to roll!
🍃 If you have any questions, feel free to message us Challenge Mods, Eleanor and Janp.

Challenge Rules

We're playing a special Scramble Challenge this year! Typically, a Scramble challenge player will ask other people to name a team of six Pokémon for them to use, and will not be allowed to battle with any other Pokémon during their run. Here, you will have both of these roles: Player and Scrambler (guess that's the name). Players and Scramblers will have to work together and trust each other to make it out!

Setting up:

🍃 Once sign-ups are closed, people will be randomly paired up twice: this way everyone will be both a Player, and a Scrambler for someone else. For players, the identity of the assigned Scrambler will be secret, but more on that below.
🍃 For Players: of course you may only use Pokémon that your paired Scrambler has listed, or that are below them in their evolutionary family. If they aren't immediately available, you can either hack them in (as long as it's something you agreed to do) or use your starter until you're able to catch an eligible Pokémon.
🍃 HM slaves are totally fine, just don't use them in battle!
For Scramblers: please be considerate with your choice of Pokémon! Unless your player is fine with hacking in multiple Pokémon, do not tell them to use Pokémon that aren't available at the stage of the game they are in (unless you really want to do that). This becomes especially important in this challenge~
Here's the list of Regional Dexes if you need to check: link!


Lover's Advice:

🍃 Scramblers will not give a complete list of Pokémon right away, but will start off the challenge by listing 2 Pokémon for the assigned Player to use. With the two Pokémon families revealed, a Player may start their run.
🍃 Each Pokémon in the list will have a certain restriction attached to it that depends on its type (list below). For dual-type Pokémon, only one restriction will apply at the Scrambler's discretion. So, when listing a Pokémon, the Scrambler will need to specify which rule applies to it (just say the type, for example: Abomasnow - Grass).
🍃 A Pokémon gains a type by evolving? That type is the one specified by the Scrambler? The rule always applies. Example: your scrambler can add to the list Empoleon - Steel right at the start. But that Steel-type rule also applies to Piplup and Prinplup, even if they are not Steel-types. No changing the type of the restriction during the challenge, by the way!
🍃 When a player beats gyms or trials number 1, 3, 5 and 7, they need to stop playing and write an update about it, as it is time to get some heartfelt advice from the assigned Scrambler. Please make it clear that you need to get someone to update your Pokémon list! I may or may not refer to this process as a "date", haha~
🍃 Here, the Scrambler can do two things:

1. (mandatory) add one Pokémon to the list of eligible team members the Player can use. This should bring the total up to 6 Pokémon once Gym 7 is defeated.
2. (optional) swap one Pokémon already on the list for a different one.

More on how to do this below!

It's... advised that the Scrambler chooses new Pokémon wisely, based on what the assigned player has written in their last update.

Winning the challenge:

🍃 In their last update, Players will also need to give a score to each of the Pokémon that they have brought to the Hall of Fame, from 0 to 10 points. The score should depend on how good your Pokémon fared in game and how much fun you had using it! Please be considerate and truthful with the scores, and maybe write at least one line explaining why a certain score was given. Pokémon that used to be in the eligible list but were swapped out don't count, of course.
🍃 The challenge is won by the Scrambler whose team gets the highest total rating!
🍃 Completing the challenge as Player can get you a Chimecho VPP. Just post in the Obtain a Pokémon thread and link back to your final update. If you completed your own run as Player and also get to win the challenge as Scrambler, your Chimecho will be shiny!

Sign Ups and Secret Pairs

How to keep pairs secret?
🍃 When sign ups are closed, yours truly will randomize Player and Scrambler pairs and reach out to you via Forum Private Message to let you know who you're giving Pokémon to. I won't be playing myself to keep things more fair and because I have little time to do so!
🍃 At the start of the challenge and, subsequently, at every "date", you will be able to carry out your role as Scrambler by using this Google Form. Simply answer the questions in the form everytime your list of Pokémon needs updating: players will be able to see it in this Google Spreadsheet, as well as keep track of how it has changed over time.
There's links right below the title too, for easier access!
🍃 Once the right update is up, you as a Scrambler have up to 3 days to give your partner new directions. Otherwise, mods will step in and answer for you!
That would mean never swapping any Pokémon on the list for a new one, picking each new team member randomly from the Regional Pokédex of the player's game of choice, and always assigning to it the rule of its primary type.

Now, the sign-up form:
🎐 Your name
🎐 Your game of choice
🎐 Your "hacking" preference

This can be 1, no hacking in Pokémon, 2, hacking in just your starter (through the universal Pokémon randomizer, for example), or 3, hacking in any Pokémon at any time with the PokéSav

🎐 Anything about you that your partner may want to know!


Restrictions


Spoiler:
Normal - once this Pokémon reaches lv. 20, it must alternate between attacking and status moves in battle. You may switch at any time, but you may only use items from the bag in the place of Status moves. You may not have this Pokémon's moveset consist of only status or only damaging moves unless you have no other choice.
🥊 Fighting - when this Pokémon is out during any battle, you may only press the Fight option.
🐦 Flying - when this Pokémon's health goes below 50% (yellow/red), you must either switch it out, if able, OR you must heal it (either with an item from the bag, a held item, or a move) so that its health goes back over 50%. If this Pokémon in your team is at less than 50% HP you can switch it in, but the rule applies again, so you have to either heal it or switch it out the next turn. Only if you cannot do either of these things (e.g. you're trapped and don't have any way to heal), you can ignore the rule.
☢️ Poison - this Pokémon may only attack enemies afflicted with a status condition (including confusion and infatuation), unless it's the last Pokémon you have left in battle.
🔶 Ground - this Pokémon must learn all of its level up moves, and when doing so, must forget the level up move it has known for the longest time out of those it already knows (its moveset should match that of a wild Pokémon of its species and level). However, it may also know 1 TM/HM, tutor or Move Relearner move at a time (and that move will be totally unaffected by this rule, meaning the rest of this restriction only applies to the three other moves it knows).
⛰️ Rock - if this Pokémon goes first in a turn, including after using an item from the bag, it must switch out as soon as possible.
🐞 Bug - once this Pokémon is sent in, it must switch out after max. 5 turns (if able).
👻 Ghost - you may only use this Pokémon in a trainer battle if a certain amount of Pokémon of yours have already fainted during that battle: if you have 2 or 3 total Pokémon, 1 needs to be fainted. If you have a total of 4 or 5 Pokémon, 2 need to be fainted. If you have 6 Pokémon, 3 need to be fainted.
⚔️ Steel - with this Pokémon in your team, you may not use any items from the bag in battle.
🔥 Fire - this Pokémon may not use any Status moves that aren't Fire-type.
🌊 Water - when this Pokémon is in your team, you may not use any move that is listed as guaranteed to boost your stats (for example, Flame Charge and Work up are not usable, but Meteor Mash is allowed).
🌿 Grass - when this Pokémon's health goes below 50% (yellow/red), it may not use any attacking move unless forced to (e.g. Taunt).
Electric - as long as this Pokémon is in your team: when switching any Pokémon during a trainer battle, including after a KO, you must send in the next non-fainted team member in order (according to your team preview. After the last Pokémon the priority goes back to the first in list, and so on).
🧠 Psychic - this Pokémon may only attack enemies who have had at least one of their stats reduced, unless it's the last Pokémon you have left in battle or it has raised one of its own stats beforehand.
❄️ Ice - with this Pokémon in your team, each Pokémon of yours may use only up to two of its moves in a single trainer battle.
Dark - this Pokémon may not use any non-priority damaging move on an opponent, unless it has already hit them with a priority damaging move.
🐉 Dragon - with this Pokémon in your team, TM/HM moves cannot be used in battle, unless you're forced to do so (e.g. Taunt) and cannot switch your Pokémon out.
🪄 Fairy - this Pokémon may only use damaging moves with a BP equal or under [40 + the Pokémon's level]. Example: to use Moonblast (BP 95) your Pokémon would need to be at least lv. 55 (95-40).


_confused_piplup_ February 1st, 2023 3:13 AM

Quote:

Originally Posted by Eleanor (Post 10600650)
Example: your scrambler can add to the list Empoleon - Steel right at the start. But that Steel-type rule also applies to Piplup and Prinplup, even if they are not Steel-types.

*Looks with extreme interest at the example above* Nice choice 😌

I'll participate!

🎐 Your name: _confused_piplup_
🎐 Your game of choice: Pokémon SoulSilver
🎐 Your "hacking" preference: 1

Janp February 1st, 2023 3:32 AM

🎐 Your name: Janp
🎐 Your game of choice: Ultra Moon
🎐 Your "hacking" preference: 3
🎐 Anything about you that your partner may want to know: I like Pyukumuku

Kostucha February 1st, 2023 4:22 AM

🎐 Your name: Kostucha
🎐 Your game of choice: White 2
🎐 Your "hacking" preference: 3

Duck February 1st, 2023 9:10 AM

🎐 Your name: Duck
🎐 Your game of choice: Shield
🎐 Your "hacking" preference: 3*

🎐 Anything about you that your partner may want to know!
~ I like cute, small and fuzzy things

* I also have access to DLC / latest version so, feel free to give whatever's coded into the game up to CT

Explorer of Time February 1st, 2023 11:26 AM

🎐 Your name: Explorer of Time

🎐 Your game of choice: So long as it isn't a Switch game, or Yellow (neither of which I own), pick a game of your choice! You can even pick a romhack or fangame if you want, so long as it isn't something edgy/vulgar/rulebreaking like Clover, something that doesn't use a finished set of gyms and a league, or something really long like Reborn that I can't get through in a month. If you do plan on picking a Gen 1-4 game, however, I would rather use a vanilla+ QOL hack of my choice than a vanilla game.

🎐 Your "hacking" preference: 1, no hacking in Pokémon. However, I do not need my starter in my party if you'd rather I catch Pokemon available before the first gym instead.

🎐 Anything about you that your partner may want to know!: My favorite way to play Pokemon is to do monotype runs, so don't be afraid to completely ignore type balance! Having more Pokemon with the same restriction will make it much easier for me to keep track of them, too, assuming it's not something really difficult like Ghost.

Celèste February 4th, 2023 9:08 AM

I'll try my best and participate!

🎐 Your name: Celèste
🎐 Your game of choice: Pokémon X
🎐 Your "hacking" preference: 1, no hacking Pokémon

BlissyMKW February 8th, 2023 5:17 PM

🎐 Your name: BlissyMKW
🎐 Your game of choice: White 2
🎐 Your "hacking" preference: 2, starter only via Universal Pokemon Randomizer
🎐 Anything about you that your partner may want to know: Let's try not to be too brutal.

DarkChibimon February 9th, 2023 9:28 AM

🎐 Your name: DarkChibimon
🎐 Your game of choice: Fire Red
🎐 Your "hacking" preference: 2, starter only via Universal Pokemon Randomizer
🎐 Anything about you that your partner may want to know!: Pick a not easy starter to use at 1st

Devalue February 10th, 2023 9:35 PM

Should be available for the duration of the event, barring any surprises. (Waited to see if anything big might get scheduled. Seems unlikely at present.)

🎐 Your name: Devalue
🎐 Your game of choice: Ruby
🎐 Your "hacking" preference: 3 (hacking in any Pokémon at any time with the PokéSav)
🎐 Anything about you that your partner may want to know!: Prefers not to have Pokemon recently used in other playthroughs.

Eleanor February 13th, 2023 2:10 AM

It's February 13th and with that, sign-ups are closed! The pairs have been made and the private messages should be coming any second now.

Feel free to submit your first submissions as a Scrambler, and get ready to start playing tomorrow!

There's a new thread on discord for just talking about the challenge and hang out! You can find it inside of #pokemon-gaming!

Eleanor February 14th, 2023 6:40 AM

It's February 14th! It's time to play!

Time to get those updates going! Have fun~

Of course the three days period has also started for Scramblers to get their Pokémon in. Come on, this is important!

_confused_piplup_ February 14th, 2023 10:25 AM

Ok, so I have done the first gym. It was pretty easy and zubat and geodude were a very nice duo for the first gym. As for the restrictions, pretty balanced: leech life on zubat helped for its restriction and geodude's low speed did the same thing. Here's the badge. It's been pretty interesting so far!

https://cdn.discordapp.com/attachments/843428013906329623/1075120567906218014/1st_gym.png

Explorer of Time February 14th, 2023 11:05 AM

Pokémon Platinum QoL 1.6.3
Winds of Change - Young Couple Valery & ???
Update 1 (Twinleaf Town - > Oreburgh Gym)


All right, time to start off the first (EDIT: or second, I got ninja'd) update of the challenge. Ground is, as far as I can tell, going to be one of the harder restrictions to use for certain mons, and one of the less fun ones in general, but Steelix will still end up with a surprisingly good moveset later in the game.

My Grotle, which evolved from a Turtwig right before the gym leader, is excellent right now, with Curse as a way to boost its physical stats, and Razor Leaf and Return as good early physical moves. However, it'll eventually end up with poor moves later in the game and I'd like to plan on switching it for something else after the fifth or seventh gym, preferably for a Pokemon with an easier restriction like one of the ones that requires switching out.

That being said, Onix, right now, is not very good. I haven't leveled it up much yet because I only caught it right before the gym, but its base stats, aside from defense, are bad, and, while its level-up movepool has Screech, it doesn't have a great way to exploit it yet. It is also quadruple-weak to both water and grass, but it does help cover Grotle's fire and flying weaknesses. As someone who trained up a Steelix in my gen 2 Ground monotype, I can already confirm that it will get much better later in the game and I don't want to get rid of it, but I would've appreciated waiting a bit longer to catch one.

Roark was a pushover. Grotle 1HKOed his entire team with Razor Leaf.

Recommendations for new Pokemon: Even though I like monotypes, I do not need this run to be one, so you can give me non-ground types if you want. But I do not mind having glaring weaknesses to certain types; I find those fun to work around. I also don't want to switch out either of my current Pokemon at this time. Onix should stay in my team for the whole run, and I'd like to keep Grotle until the midgame. That being said, if you still want me to, I'll box one of them.

Team

Spoiler:
https://play.pokemonshowdown.com/sprites/gen4dp/grotle.png Grotle (♂) | GROUND | Level 19
Moves: Curse, Absorb, Razor Leaf, Return
63 HP / 42 Atk / 39 Def / 27 SpA / 35 SpD / 24 Spe
Ability: Overgrow | Nature: Careful | Item: (None)

https://play.pokemonshowdown.com/sprites/gen4dp/onix.png Onix (♀) | GROUND | Level 10
Moves: Harden, Bind, Screech, Rock Throw
28 HP / 14 Atk / 40 Def / 12 SpA / 16 SpD / 20 Spe
Ability: Rock Head | Nature: Timid | Item: Quick Claw

Devalue February 14th, 2023 1:42 PM

3 Attachment(s)
Spoiler: Gym 1: Roxanne

Sets a few general challenge rules (on top of the current ones):
  • Set Mode
  • Limit 3 items per battle
  • Try to match the gym leader's highest level

Determined gender with a random number. Got the male trainer. Named them "Ivan" after the Jupiter (Wind) Adept in Golden Sun. Called the challenge "Winds of Change". Made sense to go with a Wind theme.

Chose Treecko to give May Torchic. Should be the easiest with the two given Pokemon.

Rolled up 3 Remoraids. Chose one of them.
1: Docile nature. IVs: 2/9/10/13/20/21
2: Hardy nature. IVs: 12/23/18/29/15/19
3: Docile nature. IVs: 7/22/8/28/8/15

Easy choice here: #2. Oh, and Female too. Named it "Vortex", one of the Jupiter Djinn.

Next up, 3 Numels.
1: Lax nature. IVs: 3/27/8/20/6/21
2: Naive nature. IVs: 12/6/6/27/14/28
3: Impish nature. IVs: 24/9/21/2/17/29

Less straightforward here. Tosses #2 without a second thought. Will never count on it to outspeed. Chooses between offensive and defensive now.

...Cannot tank its Special Attack that badly. Picks #1. Female too. Named it "Sirocco". (Started both Pokemon at level 3, also. Matches the level of nearby wild Pokemon.)

Brings up the two restrictions for them.

Vortex :t223: (Remoraid): Water. Cannot use any guaranteed stat-boosting move.
Sirocco :t322: (Numel): Fire. Cannot use a Status move that is not Fire.

Will not be using the usual buff/debuff strategies this run. Accepts that. Sees no great boosting moves on them anyways. Helps to know in advance too.

Ran from their very first battle against an even level Zigzagoon. Scored a Turn 1 critical against Vortex :t223:, in fairness. Barely made it out without anyone fainting. Went better after that, although with Sirocco's :t322: Tackle being much weaker.

Extinguished May's Torchic (also even level) in two Water Guns. Did not expect a struggle, of course.

Talked with an NPC. "My face is reflected in the water. It's a shining grin full of hope... Or it could be a look of somber silence struggling with fear... What do you see reflected in your face?" A Generation 1 Seel sprite in a black and red boat.
Attachment 104770

Resisted some Skitty's Attracts via Cute Charm (and being the same gender as it). Is already on a date. Do not be try to muscle into it.

Noticed an awfully long speech at the Pokemon Center. ...Um.
Attachment 104769
Did not hack that in.

Levels as high as 15 for Roxanne. Opted to just go in at level 14 for Vortex and 13 for Sirocco.

Turn 1: Vortex: Water Gun (100%) / Geodude: Fainted
Turn 2: Vortex: Water Gun (critical, 85%) / Nosepass: Harden
Turn 3: Nosepass: Potion (heal to 75%) / Vortex: Water Gun (45%)
Turn 4: Nosepass: Potion (heal to 85%) / Vortex: Water Gun (45%)
Turn 5: Vortex: Water Gun (the rest)

Easy.
Attachment 104771

Team:
Vortex the Remoraid :t223:
Level: 14
Moves: Water Gun, Lock-On

Sirocco the Numel :t322:
Level: 13
Moves: Ember, Tackle, Growl


Current thoughts: Feels comfortable with the current Pokemon. Definitely never used either of them in any capacity, minus maybe fishing with Suction Cups. Enjoys getting a chance to use them.

Should be fine for the next two gyms. Fights on even footing versus Brawly. Learns Magnitude on Sirocco before Wattson.

Kostucha February 14th, 2023 2:20 PM

Wind of Change - Update #1

Finished up my first segment. So far it feels like an average W2 playthrough, I wouldn't mind having some pokemon outside the regional dex/those only available later. Either way Ampharos is a solid pokemon and haven't had much chance to use Azu before so I'm happy to have them on my team.

Team:
Spoiler:
https://img.pokemondb.net/sprites/black-white/normal/marill.png
Val, Bashful, Huge Power, lv.12
- Water Gun
- Bubble
- Tail Whip
- Rollout
https://img.pokemondb.net/sprites/black-white/normal/mareep.png
Val, Calm, Static, lv.12
- Tackle
- Growl
- Thunder Wave
- ThunderShock

Devalue February 14th, 2023 10:17 PM

1 Attachment(s)
Spoiler: Gyms #2 and #3: Brawly and Wattson

Forgot to mention another usual rule: No in-battle Revives or X items.

Noticed something cute: #223 for Remoraid and #322 for Numel.

Anyways, a new teammate: Electabuzz. Needs to switch in order with its restriction. Seems relatively benign, at the moment.

Generates 3 Elekids :t239:.
1: Brave nature. IVs: 3/31/15/21/27/22. (59 power Hidden Power Ice.)
2: Calm nature. IVs: 6/7/29/0/15/20
3: Brave nature. IVs: 31/3/23/28/3/5.

Primarily uses Special Attack in Generation 3. Glances ahead at its moves. Locked Focus Punch to after Norman. Obtains Brick Break in Sootopolis. Delivers a good Secret Power, though.

#1. Hates to drops its Speed. (Does not recall it being so fast. 105 base Speed as Electabuzz?) Prefers sacrificing that over its Special Attack. Named it "Bolt". Starts it off at level 10. Rolled female again, despite the 75/25 split.

Notes two nice things about it: Thunderpunch at level 9 and a free Light Screen at 17. Well, and also its Speed on an otherwise slow team.

Saved Peeko. Exploded the Magma Grunt's Poochyena with Thunder Punch. (Technically did not one-shot it. Still hit for 90% of its health, despite being at a one level disadvantage.)

"At first, we had a huge work crew boring through rock with the latest machinery. But, we had to stop. It turns out that we would have had a negative effect on wild Pokemon in the area." Reminds everyone that this game is a work of fiction.

Received a Great Ball for engaging in vigilante justice and saving someone's career. Amounts to $6. Deserves more than that.

For anyone curious about the trendy phrase: "Listen, have you heard about this new 'AMUSING NEWS'?" Also: "I can't imagine what life would be like without 'AMUSING NEWS'!" Sounds almost sad in this day and age.

Leveled everyone to 17 in Granite Cave. (Might have been able to go to Slateport and grind faster? Oh well.) Did not bother with that last level. Plan: Blast everything with Bolt :t239:. Placed Vortex :t223: as second.

Turn 1: Bolt: Thunder Punch (50%) / Machop: Bulk Up
Turn 2: Bolt: Thunder Punch (the rest)
Turn 3: Bolt: Thunder Punch (50%) / Makuhita: Bulk Up
Turn 4: Bolt: Thunder Punch (the rest)

Yep. Had precisely enough Special Attack there. Walks away with two flawless gym battles.

...Hold on. Interrupted Team Magma's plans to expand the world's landmasses. Vaguely recalls Golden Sun having a similar plot. Might be a secret genius for using Golden Sun as a theme for this game.

Forgot about bag space being a thing still. Thought it would have been fixed by now. Sold off some trash.

Encountered May on the way to Mauville. Has not played this game in years. Still knows how dangerous it can get.

Turn 1: Sirocco: Switch to Vortex / Wailmer: Water Gun (37/45)
Turn 2: Vortex: Water Gun (critical, 40%) / Wailmer: Splash
Turn 3: Vortex: Water Gun (10%) / Wailmer: Water Gun (28/45)
Turn 4: Vortex: Water Gun (15%) / Wailmer: Rollout (20/45, Oran Berry to 30/45)
Turn 5: Vortex: Switch to Sirocco / Wailmer: Rollout (41/56)
Turn 6: Wailmer: Rollout (miss) / Sirocco: Magnitude 7 (the rest)
Turn 7: Sirocco: Ember (70%) / Shroomish: Stun Spore
Turn 8: Shroomish: Leech Seed / Sirocco: Ember (the rest)
(Leech Seed damage to 34/56)
Turn 9: Combusken: Focus Energy / Sirocco: Paralyzed
(Leech Seed to 27/56)
Turn 10: Combusken: Double Kick (2 hits, 0/56)
Turn 11: Remorraid: Water Gun (50%) / Combusken: Double Kick (1 hit, critical, 0/45)
Turn 12: Bolt: Thunder Punch (the rest)

Got bit by the Electric restriction here a little. Locked Sirocco :t322: and Vortex :t233: into being a pair, essentially. Prevented a switch to Bolt :t239: for Wailmer. Would have seen a similar outcome, though. Crushed Vortex :t223: from 66% health in a single hit critical Double Kick.

Took another faint on Sirocco :t322: during one of the gym trainers. Entered that battle under half health, though. Cannot resist a Sonic Boom.

Leveled Sirocco :t322: to 23 and the others to 22. Includes Vortex's :t223: breakout level. Learned Psybeam, Bubblebeam, and Aurora Beam all at once. Anyways, the plan: Magnitude. Placed Bolt :t239: behind Sirocco :t322:.

Turn 1: Magnemite: Supersonic (miss) / Sirocco: Magnitude 4 (45%)
Turn 2: Magnemite: Supersonic / Sirocco: Hit itself (49/64)
Turn 3: Sirocco: Magnitude 7 (the rest)
Turn 4: Voltorb: Rollout (44/64) / Sirocco: Hit itself (29/64)
Turn 5: Voltorb: Rollout (miss) / Sirocco: Magnitude 7 (100%)
Turn 6: Magneton: Sonic Boom (9/64) / Sirocco: (No longer confused) Magnitude 6 (critical, 100%)
(Level up)

Could have avoided a lot of drama with a better opening Magnitude. Made up for it with the boss critical, at least.

Attachment 104775

Team
Vortex the Remoraid :t223:
Level: 22
Moves: Bubble Beam, Aurora Beam, Psybeam, Lock-On
Restriction: Water

Sirocco the Numel :t322:
Level: 24
Moves: Ember, Tackle, Growl, Magnitude
Restriction: Fire

Bolt the Elekid :t239:
Level: 22
Moves: Thunder Punch, Leer, Quick Attack, Light Screen
Restriction: Electric


Current thoughts: Went smoothly so far. Hits Vortex's :t223: evolution power spike before Flannery and Bolt's :t239: before Norman. Knows better than to take either of them lightly, however. Is well aware of the number of Water starters who have fallen to Torkoal. Never underestimates the behemoth that is Slaking. Rips Pokemon apart.

Has no requests, save one: Do not choose the Poison restriction. Practically guarantees for that Pokemon to do nothing. Struggles to inflict any status. Currently chooses between Ember burn (10%), Thunder Punch paralysis (10%), and Static paralysis.

DarkChibimon February 15th, 2023 12:04 AM

Update #1
So far, so good. Did use the Pokemon Randomier to change the water starter to a Staryu, the restriction with bug is fun mostly other than trying to train my weedle into a beedrill. Other than that, Brock went down like a pile of wet rocks.

https://i.imgur.com/htlNoiM.png

Team:

Devalue February 15th, 2023 1:54 PM

1 Attachment(s)
Spoiler: Gyms #4 and #5: Flannery and Norman

New party member: Heracross with the Bug restriction. Must switch out after a maximum of five turns.

Certainly ought to be good for Norman. Might be too good and overshadow the others. Will have to see. Has not yet used it before. Heard good things.

Randomized three Heracrosses.

1: Naive nature. Swarm. IVs: 23/31/2/24/14/25
2: Lax nature. Guts. IVs: 8/12/20/25/3/2
3: Gentle nature. Swarm. IVs: 26/14/19/0/0/24

#1, no doubt. Figured that before seeing the other two. First male Pokemon on the team. Named it "Blitz" :t214:.

Compared stats with (level 18) Blitz :t214: and everyone else. Leads in Hitpoints, Attack, Defense, and Special Defense. Should not be too surprised, as a non-evolving Pokemon. Still comes in a few levels under the others.

Talked with Wally's father. "Wally's next door". About that...

Ran into bag space issues again. Spaced on giving Sirocco :t322: the Soft Sand for Wattson. Whoops. Extracted some value from the Quick Claw, at least.

Evolved :t223: Vortex :t224:. Matches some of Blitz's :t214: stats now. (Also noticed Sirocco :t322: as the wrong nature. Never changed from Hardy. Must have forgotten to save or something. Fixed that to be Lax.)

Took the cable car up the mountain. Witnessed a Poochyena battle between Aqua and Magma. "Yeah! Douse them with fire!" Sir or madam? Do not expect that from a Poochyena.

Rolled up to Maxie. Did not look up this fight. Should be a breeze.

(Mightyena's Intimidate)
Turn 1: Vortex: Bubble Beam (75%) / Mightyena: Bite (71/85)
Turn 2: Mightyena: Super Potion (heal to 99%) / Vortex: Bubble Beam (75%)
Turn 3: Vortex: Bubble Beam (the rest)
Turn 4: Golbat: Supersonic (miss) / Vortex: Psybeam (75%)
Turn 5: Golbat: Super Potion (heal to 95%) / Vortex: Psybeam (85%)
Turn 6: Vortex: Psybeam (the rest)
(Level up.)
Turn 7: Vortex: Bubble Beam (100%) / Camerupt: Fainted

Nice Quick Claw in there.

Apparently leveled Vortex :t224: a bit much along the way (29 versus a 28 Torkoal). Thought it was higher. Oh well. Wrote "try" for a reason. Compensated by keeping the rest low at 26.

Plan: Bubble Beam everything. Knows about Torkoal's sunlight and wicked Overheat. Order after that: Sirocco :t322:, Blitz :t214:, then Bolt :t239:.

Turn 1: Vortex: Bubble Beam (100%) / Slugma: Fainted
Turn 2: Vortex: Bubble Beam (100%) / Slugma: Fainted
Turn 3: Vortex: Bubble Beam (80%) / Torkoal: Body Slam (63/88, paralysis)
Turn 4: Vortex: Paralyz Heal / Torkoal: Hyper Potion (heal to full)
Turn 5: Vortex: Bubble Beam (80%) / Torkoal: Body Slam (39/88, paralysis)
Turn 6: Torkoal: Body Slam (18/88) / Vortex: Paralyzed
Turn 7: Vortex: Soda Pop (heal to 78/88) / Torkoal: Body Slam (56/88)
Turn 8: Torkoal: Body Slam (32/88) / Vortex: Bubble Beam (the rest)
(Level up.)

Garbage luck there. Almost switched to Sirocco :t322: instead of using a Soda Pop. Remembered the huge difference in Defense (31 versus 59, albeit with a (now) 4 level advantage).

No sunlight, also. Must have been other people failing to one-shot the Slugmas. Figured Torkoal would have Drought. Also thought Roxanne's Nosepass knew Spark too, however. Learned strange things somewhere. Shrugs.

Gains access to Norman immediately. Beat up the trainers beforehand for experience. ...Now what? Noped out of the desert for grinding (Sandstorm + Sand Veil). Cycled around Fallarbor for quite a while. Broke out the Macho Brace. Thank goodness for speedup. Leveled everyone to 31. Evolved :t239: Bolt :t125: in the process.

Plan: Brick Break everything with Blitz :t214:. Kept Endure for Slaking, just in case. Must be mindful of Blitz's :t214: 5 turn limit, however. Order: Blitz :t214:, Vortex :t224:, Bolt :t125:, then Sirocco :t322:.

Turn 1: Blitz: Brick Break (75%) / Slaking: Yawn
Turn 2: Blitz: Switch to Vortex / Slaking: Truant
Turn 3: Vortex: Bubble Beam (the rest)
Turn 4: Vigoroth: Slash (67/93) / Vortex: Bubble Beam (55%)
Turn 5: Vigoroth: Slash (42/93) / Vortex: Bubble Beam (critical, the rest)
Turn 6: Vortex: Soda Pop (heal to full) / Slaking: Facade (44/93)
Turn 7: Slaking: Truant / Vortex: Bubble Beam (30%)
Turn 8: Slaking: Tightening Focus / Vortex: Switch to Bolt / Slaking: Focus Punch (2/86) (Oran Berry to 12/86)
Turn 9: Bolt: Thunder Punch (30%) / Slaking: Truant
Turn 10: Slaking: Tightening Focus / Bolt: Thunder Punch (30%) / Slaking: Interrupted
Turn 11: Slaking: Hyper Potion (heal to full) / Bolt: Thunder Punch (30%)
Turn 12: Slaking: Faint Attack (critical, 0/86)
Turn 13: Sirocco: Switch to Blitz / Slaking: Truant
Turn 14: Slaking: Facade (41/100) / Blitz: Brick Break (the rest)

Allows you to use an item on that Truant turn? Vile. (Wondered if it could attack or not.)

Certainly went differently than expected. Nailed a good Quick Claw snipe on the first Slaking. Feels a bit sad to not use Endure for the first time ever, though. Oh well.

Attachment 104780
Note the 5 hour jump in playtime from the previous update. Spent a while grinding on level 15s. Likely idled a bit too, of course.

Team
Vortex the Octillery :t224:
Level: 31
Moves: Bubble Beam, Aurora Beam, Psybeam, Lock-On
Restriction: Water

Sirocco the Numel :t322:
Level: 31
Moves: Ember, Tackle, Take Down, Magnitude
Restriction: Fire

Bolt the Electabuzz :t125:
Level: 31
Moves: Thunder Punch, Swift, Quick Attack, Light Screen
Restriction: Electric

Blitz the Heracross :t214:
Level: 31
Moves: Horn Attack, Brick Break, Leer, Endure


Current thoughts: Had moments for every team member to shine so far. Could finish the game with these four, probably. (Might get a little dicey on some Elite Four members.)

So, uh, pick something interesting? Advises against something super powerful. Might steal the show from the others. Please do not remove anyone. Avoid the Psychic restriction, also, due to the clash between that and the Water restriction.

Does not feel Blitz :t214: (Heracross) is too strong currently. Brings Fighting and Normal to the table with little else. Cannot use Dig easily with its 5-turn restriction. Learns Mega Horn super late. (Just now realized how worthless Swarm is. Oh well. Never planned to make big use of Guts, even with a free Facade TM.)

Edit: Added some views on the restrictions with the current team. Hopefully helps to make decisions more than "something interesting".
  • Normal: Depends on the Pokemon. Needs to have decent status moves that do not raise its stats.
  • Fighting: Alright. Demands good foresight, given the Electric restriction.
  • Flying: Okay. Should have decent Speed to avoid constant switching out.
  • Poison: Terrible with the lack of status.
  • Ground: Fine with this. Swaps around the fourth move with TMs/HMs as needed. Should always have one decent move. (Picked up a Heart Scale, also.)
  • Rock: Likely too easy, except with an actually fast Pokemon like Aerodactyl. Would be frustrating in that case.
  • Bug: Okay. Minds a second copy of this less than the others.
  • Ghost: Ideally never sees battle. Has not met that condition yet. Might as well not exist.
  • Steel: Possibly too rough. Relies on pure damage and tactical switching presently. Cannot turn to status to get bailed out. Potentially hits a situation of being unable to win against a bad Elite Four member or something. (Realizes the contrast of confidence between this and the Ghost restriction.)
  • Fire: Too easy. Blocks most good status moves with the Water restriction. (Affected Sirocco's Amnesia, though, so not always.)
  • Water: Too easy. Already active.
  • Grass: On the fence about this. Appreciates having status for a change. Essentially gives Pokemon like Sceptile an Ultra Defeatist ability. Becomes deadweight really quickly on a slow Grass type (not that uncommon). So...probably not?
  • Electric: Too easy. Already active. (Enjoys it being active, though.)
  • Psychic: Stated this above. Avoid it.
  • Ice: Probably too easy. Rarely uses more than two moves anyways. (See: Blitz. Horn Attack or Brick Break.)
  • Dark: Maybe too rough? Sees almost no priority moves. Would be limited to Quick Attack (Umbreon, Sneasel) and Fake Out (Sableye). Absolutely results in Sneasel getting smoked.
  • Dragon: Would rather not. Likes having Surf on a main party member. (Taught no TMs/HMs so far, also.)
  • Fairy: No Fairy types in this generation.

Celèste February 16th, 2023 5:14 AM

1 Attachment(s)
Pokemon X

~ Wind of Change ~

Adventure Log #1

In the morning, I got rudely woken up by our family's Fletchling after staying up late the night before. After changing and greeting my mother, I decided to go out to explore the town. However I got greeted by a young boy and girl, the boy indtroduced himself as our neighbour. The two known as Shauna and Calem told me to go to Aquacorde Town next door, because the region's professor had an appointment for us. I followed after them and got introduced to two more people, Tierno and Trevor, after we were introduced Shauna came up with the idea to pick a Nickname for me. I decided to use my Nickname "Celé" (pronounced "Celi") for me, because the nicknames they suggested were a bit too obscure for me. After choosing my nickname, we were able to pick a Starter Pokemon. I already knew which of the three I would choose. I recently received a letter from my partner and they came up with the idea that they would choose my Pokemon Team. I agreed to it, because I think it would be interesting to see what Team they'll come up with and so I chose Fenneking as my starter. Trevor also gave me a Pokedex after we chose our partner Pokemon. I had to go back home to deliver the Professor's letter to my mother and say Goodbye to her, because of my journey. On the way to my house I got stopped by Shauna who wanted to have her first fight with me. I easily managed to defeat her, considering how she chose Chespin, the grass starter. My Fennekin already knew Ember so I took advantage of her weakness and won the battle. Then I went home and gave the letter to my mother. After reading the letter she packed some things for me and we said goodbye to eachother, once outside our house my childhoodfriend Rhyhorn also wanted to send me off. So I made my way to the beginning of my journey…. I bought some Pokeball's and Potion's in Aquacorde Town, before making my way outside the Town. Calem decided to show Shauna and myself how to catch Pokemon, he also gifted us some Pokeball's. I got to train my Fennekin quite a bit., before entering Santalune Forest. Shauna decided to join me in the forest and we walked around together. After a while of walking around, i finally came across my second Team member Fletchling and caught it. I trained Fletching up to be on an equal Level with my Fennekin, while walking through the forest. For some reason my Fletchling always retreated once his health was under 50%, so Fennekin had to do the job a few times or I healed Fletchling. All five (Shauna/Calem/Tierno/Trevor) of use decided to leave the forest together and I made my way to Santalune City. On my way there I fought a few trainers and picked up some items. After reaching Santalone City I went to the Pokemon Center to heal up and buy a few more things. Once I was done shopping I made my way to the City's Gym and met a girl with Roller Skates in the front, who said that she would gift me some Skates if I defeat her in battle. I accepted and won the battle with no trouble. I obtained the Skates and went to challenge the gym. I decided to fight every Trainer before moving on to the gym leader. My fight against Viola, the gym leader, was okay considering I had moves that were at an advantage. The Infestation of Vivillon was a bit annoying though, especially since my Fire Moves were weakened due to Surskit's Water Sport. I won the first gym battle either way, so I should not dwell on it for too long. I went to the Pokemon Center to heal up and wrote a letter to my partner with my current progress. I played a bit with my Pokemon while I waited for their reply….


Up to now I'm very satisfied my current team and would like to continue using them!


Team

Spoiler:


Fennekin (female) | FIRE | Level 15

Moves: Flame Charge, Ember, Scratch, Tail Whip
40 HP / 19 Atk / 18 Def / 25 SpA / 26 SpD / 28 Spe
Ability: Blaze | Nature: Gentle | Item: (None)


Fletchling (male) | FLYING | Level 12

Moves: Tackle, Peck, Quick Attack, Growl
33 HP / 17 Atk / 16 Def / 17 SpA / 16 SpD / 20 Spe
Ability: Big Pecks | Nature: Quirky | Item: (None)


Janp February 16th, 2023 5:30 AM

Okay, I could finally start my challenge.

I was a little bit worried about Popplio's Fairy-type restriction, but all of Popplio's starting moves have BP of 40, so I can use them with no problems. I quickly got past the tutorial section, but I still managed to find a new thing about these games. When you go to sleep, Meowth will wake you up and will give you Awakening. These games are more than 5 years old and I'm still finding new small details on each playthrough.

Also for my nicknaming theme, I decided to pick Italian words. I named my Popplio "Informazioni" and while I can't speak Italian, I think this word means "Thank".

Anyway, I quickly got past the tutorial and caught Pichu. I named Pichu "Comprare" and I think it means "You" in Italian. I grinded up a little bit and got Comprare to evolve to Pikachu before I reached Trainers' School. And it's good thing that I did that, because Emily was pain to deal with even in 2v1 match. I had to debuff her Rowlet's attack and even then, I had to heal every other turn.

After that, I had pretty smooth run. Ilma was surprisingly easy, but I also had to use Charm on his Pokémon to make sure I can beat him. Totem Alolan Raticate went down quickly, thanks to the Disarming Voice. Which took down both Totam Pokémon and it's companions at once.

Message to my Scrabler: This is my character:
I'm trying to go with rock/punk look, so you can base your next choices on that. Also don't be afraid of picking Pokémon outside Alola's regional Dex, I can easily hack them in.

Team

http://play.pokemonshowdown.com/sprites/xyani/popplio.gif
Informazioni, Relaxed Male Popplio
lvl 14, Torrent
- Water Gun
- Aqua Jet
- Baby-Doll Eyes
- Disarming Voice

http://play.pokemonshowdown.com/sprites/xyani/pikachu-f.gif
Comprare, Relaxed Female Pikachu
lvl 13, Static
- Thunder Shock
- Charm
- Quick Attack
- Electro Ball

Kostucha February 16th, 2023 8:27 AM

Wind of Change - Update #2

Second segment is over. Normally I'd be stoked to have a Beedrill on my team but the poison restriction makes it nigh unusable. I'm hoping it gets a little better after I get access to toxic spikes but even then I don't have high hopes since due to electric restriction it's very unlikely Beedrill will ever return to the battle. Currently it's sitting in the back with an exp share like a dead weight, too bad the toxic tm is so late...

The other two pokemon are doing great, Azu has destroyed every gym leader so far with rollout so no issues there.

Team:
Spoiler:
https://img.pokemondb.net/sprites/black-white/normal/azumarill.png
Val, Bashful, Huge Power, lv.22 @Mystic Water
- Aqua Tail
- BubbleBeam
- Tail Whip
- Rollout
https://img.pokemondb.net/sprites/black-white/normal/flaaffy.png
Val, Calm, Static, lv.19
- Tackle
- Growl
- Thunder Wave
- ThunderShock
https://img.pokemondb.net/sprites/black-white/normal/beedrill.png
Val, Jolly, Swarm, lv.22 @Exp. Share
- Bug Bite
- Pursuit
- Return
- Twineedle

Kostucha February 16th, 2023 11:59 AM

Wind of Change - Update #3 (5/8 gyms)

let's just say It's been rough. At least with such team Rotom gets to fight every few fights or so which is nice.

Note to Scrambler: I see the chaos you've bestowed on me and I'm all for it, but I'd request a little bit of foresight when assigning pokemon. Like if I wasn't blind and had noticed the Ampharos replacement, Beedrill would have been almost completely unusable in the previous segment :P I like a proper challenge but I don't like carrying dead weight.

Team:
Spoiler:
https://img.pokemondb.net/sprites/black-white/normal/forretress.png
Val, Gentle, Sturdy, lv.32
- Bug Bite
- Seldestruct
- Payback
- Dig
https://img.pokemondb.net/sprites/black-white/normal/rotom.png
Val, Lax, Levitate, lv.31 @Exp. Share
- Confuse Ray
- Thunder Wave
- Shock Wave
-Ominous Wind
https://img.pokemondb.net/sprites/black-white/normal/beedrill.png
Val, Jolly, Swarm, lv.30
- Bug Bite
- Pursuit
- Return
- Toxic Spikes
https://img.pokemondb.net/sprites/black-white/normal/mr-mime.png
Val, Quiet, Filter, lv.31
- Psybeam
- Reflect
- Light Screen
- Barrier

_confused_piplup_ February 16th, 2023 2:30 PM

I have got the third medal. It wasn't as easy as before, but not even that hard. I have a nice team. Whitney was a little harder because of her usual combo, but luckily I could add my third pokemon to the party before battling her. It was a female Gastly. It was level 4, so I had to do some levels up, which wasn't bad. Because of poison type restriction, it can't attack a pokemon not affected by a status condition, so I just used her to switch strategically my pokemon and with a bit of luck Miltank was defeated. Geodude is really strong ngl. I am pretty satisfied with my team rn.

https://cdn.discordapp.com/attachments/843428013906329623/1075905323619061890/3rd_gym.png

Duck February 16th, 2023 5:14 PM

I started the game and did the usual story beats, until I got my starter. After that I hacked Clefairy in. I didn't do Cleffa because 1) it's a baby and 2) grinding friendship in SwSh isn't hard so I'd be able to functionally get Clefairy in a very short amount of time.

I copied the IVs and nature from the starter (Grookey) but did select Magic Guard as an ability because if I were catching I could just keep doing it / resetting until I got that ability. (Although in the interest of transparency, I didn't even need to manually change anything since Grookey was ability 2, it just so happens that ability 2 on Grookey is the same as ability 1).

After that I beat Hop, did the Weald thingy and the Magnolia thungy and continued until I reached the Wild Area. Once there, I did a cheeky sneak to the high level area to nab a Moon Stone and evolve Clefairy.

After that I get to the Isle of Armor and do the basic plot until I get the Experience Charm and unlock the Cram-o-matic, where I get a Life Orb, and then I go back and move the plot along.

On Route 3 I capture Gossifleur and then I just generally saunter to Turfield.

And then I just destroy Milo, because you see, Clefable gets Cosmic Power and Stored Power. Stored Power has a listed 20 BP so it's always OK to use when you're a fairy type but it can get a very, very, high effective BP.

Which means that as long as the first Pokemon of a trainer can't kill me relatively quickly, Clefable can set up to Def, SpDef + 6 and then just spam Stored Power (with Disarming Voice as a safe alternative for most Dark types).

I didn't even really use Gossifleur this segment since there was only one moment where using it made sense (and even then Clefable could have handled) but I'm glad I have it handy since having a grass type for next gym will probably be a good thing.

Thoughts so far:
- Clefable is broken and I love it
- Gossifleur exists, I think. I'm not entirely sure.

Current badges: 1


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