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-   -   Online Programs (https://www.pokecommunity.com/showthread.php?t=52948)

jtaylor0913 October 14th, 2005 4:31 PM

Online Programs
 
I was just wondering what program everyone uses to make online pokemon games?Also if you are using rmxp can you give script resources?Thanks

saul October 14th, 2005 4:38 PM

I don't think you can make Online Games with rmxp O.o

I use GameMaker, but it costs money to do it. Probably the most used is pure coding (C++)

[_DarkDragon_] October 14th, 2005 4:55 PM

you can make it with both Sphere and RPG Maker XP, although I don't have the code for RMXP, the Sphere one comes with the program. Although for online, the best would be pure code, in C++, VB or Java

Ninja Tree October 14th, 2005 5:00 PM

Yeah the people are using VB and Java. Java is the best. If RMXP uses the ruby script interpreter I might be able to make an online script.

rm2kdev October 14th, 2005 5:19 PM

Ok heres how you make a online rpg i will list this in steps
Lern Visual Basic (doesnt take long (month or so))
Lern how to use the WINSOCK API (this is for data transmission)
Lern how to use BITBLT and TRANSPARENT BLT
Create a basic TILE Map editor
Create a basic "ENGINE" to load maps and tilesets
then after you have player drawing up use winsock to send a "packet"(data) to your server program then have the server interpret that paket and say

If IncomingPacket = "PlayerMovement" then
Beam this packet to everyone in the game
End if

Something like that just says if player 1 moves show everyone in the game that player 1 has moved

Simple as that all up it will take you about 3 months to lern all the basics of winsock bitblt and vb

and to give you a little helping hand i have made an opensoruce Visual Basic pokemon game that demonstraites many functions needed to use in a game such as maploading 8 directional movement Scrolling and most of the basics
link here : http://www.pokecommunity.com/showthread.php?p=1600025#post1600025

Ninja Tree October 14th, 2005 5:21 PM

here you go this is better:
1) Learn Java or C++

rm2kdev October 14th, 2005 5:25 PM

Technically Absol your wrong C++ is not the best option for a 2D Rpg my reasoning is wow so if u did it in c++ you willget 10 fps extra (big deal) for a guy who needs the script writen in rgss for him for online i think VB would be his best option as its much easyer than c++ and provides an easy IDE

(just make sure your using Vb 6 and not Vb.net 2005 as vb.net is oop and not a "R.A.D" development tool in other words not good for games)

Sion October 14th, 2005 5:26 PM

And here I thought Ryan gave up on the whole programming thing... Hmph, I knew it wouldnt be long before you released another slew of projects. ^_^

Ninja Tree October 14th, 2005 5:29 PM

Quote:

Originally Posted by rm2kdev
Technically Absol your wrong C++ is not the best option for a 2D Rpg my reasoning is wow so if u did it in c++ you willget 10 fps extra (big deal) for a guy who needs the script writen in rgss for him for online i think VB would be his best option as its much easyer than c++ and provides an easy IDE

(just make sure your using Vb 6 and not Vb.net 2005 as vb.net is oop and not a "R.A.D" development tool in other words not good for games)

If you would've read in your game thread I said: It depends what you are using: SDL, DirectDraw, etc.

rm2kdev October 14th, 2005 5:32 PM

Lol funny man, funny man lol (to be honest im still working on all my other projects aswell i am only working on these mini systems at the moment because im waiting for my new Visual Basic enterprise edition to come in the mail)

rm2kdev October 14th, 2005 5:33 PM

its BitBlt API -,- thats like the open gl in visual basic (but its not officially opengl its just the other drawing system to direct x)

Ninja Tree October 14th, 2005 5:35 PM

I prefer SDL.
libsdl.org

rm2kdev October 14th, 2005 5:42 PM

Libsdl is great if your making it in c++, bitblt is the fastest API you will get to direct x in vb

[_DarkDragon_] October 14th, 2005 10:35 PM

one link, http://java.sun.com/docs/books/tutorial/2d/overview/index.html

jtaylor0913 October 15th, 2005 5:16 AM

Quote:

Originally Posted by rm2kdev
Ok heres how you make a online rpg i will list this in steps
Lern Visual Basic (doesnt take long (month or so))
Lern how to use the WINSOCK API (this is for data transmission)
Lern how to use BITBLT and TRANSPARENT BLT
Create a basic TILE Map editor
Create a basic "ENGINE" to load maps and tilesets
then after you have player drawing up use winsock to send a "packet"(data) to your server program then have the server interpret that paket and say

If IncomingPacket = "PlayerMovement" then
Beam this packet to everyone in the game
End if

Something like that just says if player 1 moves show everyone in the game that player 1 has moved

Simple as that all up it will take you about 3 months to lern all the basics of winsock bitblt and vb

and to give you a little helping hand i have made an opensoruce Visual Basic pokemon game that demonstraites many functions needed to use in a game such as maploading 8 directional movement Scrolling and most of the basics
link here : http://www.pokecommunity.com/showthread.php?p=1600025#post1600025

One word... OMG I know how to use the basics of visual basic and i know winsocket fairly well and i might use some of the code from your game but i will give credit.

rm2kdev October 15th, 2005 5:55 AM

Well then JT i hope to see a new game emerging from the shadows :) just rember the server controlls everything
Client presses left ---- Sends I PRESSED LEFT to the server
Server sees CLIENT PRESSED LEFT and sends that your player pressed left
All connectd clients see You pressed left and moves your player 1 space left :)

its a very simple concept if you just rember to make everything handled in the server program

Ninja Tree October 15th, 2005 7:43 AM

With MMORPGs you can also make sure they don't hack the game.

tdata October 15th, 2005 8:47 AM

With RMXP, all you really need is GA3's Socket Script and server script... that is all...

Blizzy October 15th, 2005 9:25 AM

Quote:

Originally Posted by TheAbsol
With MMORPGs you can also make sure they don't hack the game.

if you encrypt your game data,
how would they hack?

you can press [F9] while playing (= debug menu).
but that can be removed inside the script editor.

jtaylor0913 October 15th, 2005 11:19 AM

Where would i get GA3's Socket Script

Blizzy October 15th, 2005 11:35 AM

Quote:

Originally Posted by jtaylor0913
Where would i get GA3's Socket Script

the site is down, i think.
but you need the official rmxp to open his project.
by official i mean you gotta pay for it ($60 ?)

jtaylor0913 October 15th, 2005 11:47 AM

Quote:

Originally Posted by Blizzy
the site is down, i think.
but you need the official rmxp to open his project.
by official i mean you gotta pay for it ($60 ?)

I have both the translated and the payed one. What is the website.

rm2kdev October 15th, 2005 7:43 PM

JT dont use rmxp i garuentee you your game will not go anywhere -,-
and your making a big misteak using an automated game generator.

as for hacking games... thats easy if the game is not well protected enough
a, i a vb programer can make a proxy between the client and the server log the packets and changed them as they come in and go out

or b hecould just hack your computer and change the files lol

then there are many exploits like moving really fast then alt tabbing out of the window can sometimes confuse a program and let you past the collision's

Datriot October 16th, 2005 1:35 AM

Quote:

Originally Posted by rm2kdev
JT dont use rmxp i garuentee you your game will not go anywhere -,-
and your making a big misteak using an automated game generator.

as for hacking games... thats easy if the game is not well protected enough
a, i a vb programer can make a proxy between the client and the server log the packets and changed them as they come in and go out

or b hecould just hack your computer and change the files lol

then there are many exploits like moving really fast then alt tabbing out of the window can sometimes confuse a program and let you past the collision's

RMXP is quite good at making online games, just get the script, follow the instructions on the site and there you have an online game, the only problem is that after about 10 people connect to the game it's starts lagging, so I see what you mean.

jtaylor0913 October 16th, 2005 4:02 AM

I am not going to use the scripts i just want to try them to see how they work so can anyone GIVE ME THE SITE!!!!!


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