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-   -   Official RSFrLgE MoveSet and EVs Help Topic V1.0 (https://www.pokecommunity.com/showthread.php?t=53607)

husk1442 June 30th, 2005 12:36 PM

Official RSFrLgE MoveSet and EVs Help Topic V1.0
 
Sets will be provided by : Mullet, C-Dog, Dan Dan and I
Random Edits: by me

You can request pokemon and ask questions here also. These are all standard sets and they work exceptionally better than many other sets. If you have a questions why a move is included and why a move isn't included and the answer isn't in the set comments, feel free to post

Main format will be:

Name (Gender) @ Item
Trait: Trait
EVs: labeled effort values
Nature (+stat, -stat)
- Move #1
- Move #2
- Move #3
- Move #4

Comments

____________________________________________________________
Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature (+Def, -Atk)
- Aromatherapy
- Thunder Wave/Ice Beam
- Softboiled
- Seismic Toss

Comments:
Ruined by Boah and McGar and other various sub-punchers this set effectively slows down and guaranteed damage. It can also heal its self at will. Dugtrio and other ground types give it problems also.
________________________________
Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 92 Def / 164 SAtk
Modest Nature (+SAtk, -Atk)
- Aromatherapy
- Thunder Wave/Seismic Toss
- Softboiled
- Ice Beam

Comments:
Lowers its physical defense considerabley but, also eliminates many threats to it. It can break McGar's Subs, and has a good chance of OHKOing dugtrio (if it does average damage it OHKO's). Ice beam also helps out with salamence who will have to think twice about switching in.
It is still ruined by Boah. Some people prefer serene grace as the ability for this set, but, I think its a waste since people can run out your Aromatherapy's by statusing blissey. Seismic toss is for people who want their blissey to be able to do good damage to everything. Paralysis helps alot though.

________________________________
Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 156 Def / 100 SAtk
Modest Nature (+SAtk, -Atk)
- Aromatherapy
- Thunder Wave
- Softboiled
- Hidden Power [Water]

Comments:
It raises it defense a little from the above set, and it can break Boah's subs. It beats McGar and it deals much more damage to those rock/ground types. This set only 2HKO's dugtrio which is a problem but, not too large. Seismic toss is not listen as an alternate option because salamence can switch in freely on this set otherwise.

Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 212 HP / 252 Def / 44 SDef
Bold Nature (+Def, -Atk)
- Counter
- Ice Beam
- Seismic Toss
- Wish

Comments: Switch this in on a special sweeper (duh) and use wish on the switch (unless its a mixed sweeper), then when their brawny steroided physical attacker comes in, counter their hit, unless their a fighting type. OHKO's the attacker and wish kicks in to add 50% to blissey's health. Doesn't need any SpAtk Evs because counter covers dugtrio and ice beam doesn't need any evs to break gengars sub. Salamence isn't OHKO'ed by ice beam but, will definetely not be able to switch into any siesmic tosses or ice beams after the first one. Aromatherapy and Heal Bell are illegal with wish :disappoin .


And there is Blissey =/
____________________________________________________________

Mullet June 30th, 2005 12:55 PM

My Export to text doesn't seem to work, so I'll post them by hand. Original sets can also be posted by the people Husk indicated.

Here's on of our favorite Dragons, Salamence:
_____________________________________
[email protected] Lefties
EVs:252 Attack, 252 Speed, 6 HP/252 Attack, 212 Speed, 46 HP
Nature:Adamant (+Attack,-Sp. attack)
Dragon Dance
Earthquake
HP [Flying]
Rock Slide/Flamethrower/Fire Blast

Comments:
This is really my favorite Mence. It can kill Foretress, Steelix, and it handles Skarms pretty well, with FB, or Flamethrower. Dragon dance is to boost your attack and speed, Earthquake to hits the Rock, steel, and electric types that resist your HP: Flying, hard. HP: Flying for STAB and because its SE against a range of types. Rock Slide is for Solrock (who resists your other moves, really only seen on Sunny Day teams), and flying types. Mainly Zapdos and Gyarados.

If you want to use fire blast use those EVs:

EVs: 168 Atk / 112 Spd / 228 SAtk
Naughty Nature (+Atk, -SDef)

that way you will OHKO Skarmory.



________________________________
[email protected] Choice Band
EVs:252 Attack, 252 Speed, 6 HP
Nature:Adamant (+Attack,- Sp. attack)
Earthquake
Rock Slide
HP [Flying]
Brick Break/Double Edge

Comments:
The stonger of the two, it can't handle Steel types as well, but it still has plenty of power to OHKO many things. Preferably Brick Break, but if you want to 2HKO Weezing then go with Double Edge, even though I really don't see Weezing anymore.

Dan Dan June 30th, 2005 1:32 PM

Skarmory
 
Skarmory (M) @ Leftovers ** Eaamudo
Trait: Sturdy
EVs: 252 HP / 56 Atk / 196 Def / 4 Spd
Impish Nature (+Def, -SAtk)
- Drill Peck/HP Flying
- Rest/Taunt/Substitute/Toxic
- Roar/Whirlwind
- Spikes

Skarmory, the physical wall, and other half of the oh so famous "SkarmBliss" duo. Pretty basic moveset, get it in, set up Spikes and proceed to Roar/Rest back.
The option of HP Flying > Drill Peck is for Whirlwind, which effects Soundproof pokemon like Exploud, Mr. Mime and Electrode. If you are running Taunt, a lot more speed, around 200.

Other options for the second spot are Curse, Thief, Torment, Counter.

Magneton is it's biggest weakness, as Manget Pull and Thunderbolt KO Skarm, but Duggy support avenges Skarm, that is if Magneton isn't running Endure/HP Grass|Ice. Forretress, Claydol, other Rapid Spinners and a powerful special sweeper with Electric/Fire moves are also counters to Skarmory.

Skarmory is a great pokemon with 2 immunities and a whole list of resistances, with only 2 Weaknesses, both of which are special, which is why it is used in conjunction with Blissey most often.

Mullet June 30th, 2005 3:25 PM

[email protected]/Choice Band
EVs:252 Attack, 252 Speed, 6 HP
Nature:Adamant/Jolly
Earthquake
Rock Slide
Sludge Bomb
HP [Bug]
____________________________________
Comments:
Lefties for HP gain, or CB if you want some extra attack. It's main wekanesses are anything that has a decent damaging water type move (Ex. Swampert, or Starmie with Surf), anything that can Quake it (highly abused move), anything with HP [Grass], and McSceptle with Leaf Blade. Earthquake to kill Electric attacks, and it is a strong attack to compliment his high Attack stat., Rock Slide for Flying types, HP [Bug] kills Phychic types, Grass types, and Dark types, and Sludge Bomb to kill Grass types like Venasuar.

Dan Dan June 30th, 2005 11:00 PM

Aerodactyl (M) @ Choice Band ** Ptera
Trait: Rock Head
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Double-Edge
- Earthquake
- Hidden Power [Flying]
- Rock Slide

Aerodactyl is a great pokemon. Very hard hitting, with 105 base attack and 130 base speed. Attach a Choice Band and you have yourself a very strong pokemon. This is the main set, usually used as a starter, but can come in after you lose a pokemon and want to finish something else off. Double Edge is the strongest move if there is no type advantage, so that is used in most situations. Earthquake is obvious; 100 base power move, 100% accurate, kills off Fire, Rock, Poisons etc. HP Flying is for STAB and Grass, Bug, Fighting cover. Rock Slide is for STAB and Flinch with Aerodactyl's speed.

EVs: Well, the usual for a Choice Bander, 6HP/252Att/252Spd but other spreads are used if you don't want to tie with the other base 130s (Jolteon, Crobat) and want a little more HP with a 82HP/252Att/176Spd. This spread allows you to outspeed the base 120's like Sceptile, Alakazam, Dugtrio

Counters: Jolteon if you lose the 50/50 speed battle, Skarmory, Claydol, Suicune, Metagross, Swampert, Jirachi, Electrode - all have good defence and can KO Aerodactyl, except for Electrode which is faster in the first place.

husk1442 July 1st, 2005 9:16 AM

The legendary dawg's

Suicune @ Leftovers
Trait: Pressure
EVs: 240 HP / 100 Def / 8 Spd / 24 SAtk / 136 SDef
Bold Nature (+Def, -Atk)
- Calm Mind
- Rest
- Roar/Ice Beam/Sleep Talk/Hidden Power [Electric]/Hidden Power [Grass]
- Surf

Suicune the Tank of all time. This thing can switch into many a choice banded hit and set up. With 320 Def and 300 SpDef and 401 HP, it can easily withstand hits and after a Calm Mind it will shrug off Super Effective hits also. After a few Calm Minds its special attack will be formidable and you can swamp your opponents team with its power. The options for the third move are arranged by popularity. The most popular on the left and the least at the right. Roar is to psuedo-haze things that switch in and try to set up while you set up, Ice Beam is for those Dragons who resist water and sport high Attack stats and is also supposed to help beat things with water absorb. IIRC after 6 CM's ice beam still only does 30%-40% on them. Sleep Talk speeds up your set up time and gives your opponent less time to stop this monster. Hidden Power [Electric] and Hidden Power [Grass] and to beat water absorbers. The electric is to beat gyarados and the grass to beat quagsire. IMO electric is the way to go but, if you are using HP: grass you can still hit gyarados where as if you use HP: electric you can't touch Quagsire.
____________________________________________________

Raikou @ Leftovers
Trait: Pressure
EVs: 16 HP / 252 Spd / 212 SAtk / 28 SDef
Timid Nature (+Spd, -Atk)
- Calm Mind
- Substitute
- Thunderbolt
- Hidden Power [Grass]/Hidden Power [Ice]

The sweeper to end all sweepers. Send this out against a staller who uses special attacks and use Calm Mind. If they stay in use sub. THey will not be able to break your sub so now you can happily Calm Mind without getting hurt for a turn or so. Make a new sub as soon as the old one fails. The differences in the hidden powers is that HP: Grass covers swampert and rock/ground types
where as HP: ice covers Celebi and the Dragons. Either way you will still be stopped by Blissey. But, after she is gone their team is as good as done. After two Calm Minds you should be able to OHKO Salamence with T-Bolt, so I suggest HP: grass but, watch out for Celebi who will stop you cold.
___________________________________________________

Entei @ Leftovers
Trait: Pressure
EVs: 132 HP / 148 Spd / 228 SAtk
Timid Nature (+Spd, -Atk)
- Calm Mind
- Substitute
- Flamethrower
- Sunny Day/Hidden Power [Grass]/ Hidden Power [Water]

Entei only has one advange over his bretheren and it is in the fact he can make 101 subs. Which means each subsitute he makes can not be broken by a seismic toss. Switch this guy straight into Blissey and make a Sub. You will get 6 Calm Minds set up if you continually replace each sub and CM in the mean time. After your 6 Calm Minds, use Sunny Day (if you have it) and sweep you wil nearly OHKO blissey with one Flamethrower. Make sure before you kill blissey that you have a sub up. Kill her, and sweep their team, everything, even stuff with a 4x rseist to fire gets 1 or 2HKO'ed.
Watch out for stuff with Flash Fire though. HP: Grass is for swampert and HP: water for fire types. Both hidden powers deal 4x damage to Rock/Ground types. Remeber! If you take sunny day off the set you will only be doing 60%~ to blissey where as with sunny day you will be doing 90%~. Which means if she softboils after you hit her, you will still 2HKO her if you have sunny day. If you don't you are in for 10~ turn's of wasted PP.

EDIT: 900th post ^_^

Mullet July 2nd, 2005 3:21 PM

Dragonite

[email protected]
EVs:252 Sp. attack, 212 Speed, 46 Attack
Nature:Lonely
T-bolt
Ice Beam
Substitute
Focus Punch

Comments:
Ah the old standard Subpunch/Boltbeam Nite, he's a mean little booger, that can be super effective against most types, in fact with Focus Punch he can 2HKO Bliss, and most other types fall to T-bolt and Ice Beam. His only weaknesses are anything with Ice beam or HP [Ice], and T-bolt.

Dan Dan July 3rd, 2005 12:34 PM

Magneton @ Leftovers ** Reakoiru
Trait: Magnet Pull
EVs: 4 HP / 252 Spd / 252 SAtk
Modest Nature (+SAtk, -Atk)
- Substitute
- Hidden Power [Ice]/[Fire]/[Grass]
- Thunder Wave/Metal Sound
- Thunderbolt

The main reason for the use of this pokemon is to trap and kill Skarmory. When Skarm switches in, just change to Mangeton for the kill. HP Ice for Salamence etc on the switch, HP Fire for easier Forry/Scizor kills and HP Grass for Swampert and friends. But, with Substitute up, Magneton can actually sweep quite well. If it can get a couple of Metal Sounds on Blissey/Snorlax they will take heavy damage or force a switch. Dugtrio is usually seen coming in after Magneton takes out Skarm...which is where the next set comes in...


Magneton @ Salac Berry ** Reakoiru
Trait: Magnet Pull
EVs: 44 HP / 212 Spd / 252 SAtk
Timid Nature (+Spd, -Atk)
- Endure
- Hidden Power [Ice]
- Thunder Wave
- Thunderbolt

Ok so you switch into Skarm and kill it, then Dugtrio comes in and is like "lol Earthquake" but you Endure, get Salac Boost and KO it with HP Ice [NB: Adamant Dugtrio with 40 or so SP Def EVs may not be Ko'd]. HP Grass works too if you want Swampert Cover.

c_dog July 5th, 2005 4:20 AM

Heracross @ Salac
Trait: Swarm
EVs: 252att, 252speed, 6def
Adament(+Att -SpAtt)
- Megahorn
- Reversal
- Sword Dance
- Substitute

Jolly nature works, but i like Adament nature better because of the extra attack power. Works best when an opponent uses rest/falls asleep/aromatherapy. Sub up, and if possible, sword dance up, and sub until salac activates and sweep away. Watch out for sandstrom, extremespeed, quick attack, fake out, etc. This one is my personal favorite.

-------------

Heracoss @ Choice Band
Trait: Swarm/Guts
EVs: 252att, 252speed, 6hp
Jolly(+Speed, -SpAtt)
-Megahorn
-Rockslide
-Brickbreak/Focus Punch
-Sleeptalk/Earthquake

Some people prefer choice band heracross cuz it just seems to OHKO everything. CBMegahorn hurts pokes even if they're resistant, this guy just rips through entire teams.

Mullet July 5th, 2005 5:58 PM

Jolteon

[email protected] Petaya Berry/Lefties (Mostly just personal prefrence.)
Nature:Timid/Modest (Timid is more common)
EVs:252 Sp. attack, 252 Speed, 6 HP
Substitute
T-bolt
HP [Grass]
Wish/T-wave

Comments:
Jolteon is one of the most OU Pokemon, for it's poer and speed. It Subs, then T-bolts, or uses HP [Grass] behind it's shield, T-bolt can handle Water, or Flying types. HP [Grass] hits Ground type EQ users hard, and his Sub will protect him if HP [Grass] doesn't OHKO the EQ user, then he can try to hit them again with HP [Grass] then when their dead, he can put his Sub back up. Wish is for self-Healing, or he can switch out so another poke can get his Wish. Or T-wave can be used to paralyze things.

[email protected]
Nature:Modest
EVs:252 Sp. attack, 252 Speed, 6 HP
Substitute
T-bolt
Agility
Baton Pass

Comments:
The main thing here is to Sub, then Agility up, pass the speed, and the Sub if you have one up. You can T-bolt something if you know you can OHKO it. That's the Agility Passing Jolteon.

Mullet July 9th, 2005 9:18 PM

I didn't see your name under who can post sets. Don't double post. You wasted 4 EVs, you have 252 in Sp. attack , 252 in Speed, and that only uses 504 EVs, and you can have a total of 510 EVs on a poke.

Sceptile

[email protected] Berry
EVs:252 Sp. attack, 252 Speed, 6 HP
Nature:Modest
Leaf Blade
Leech Seed
Substitute
HP [Ice]/T-punch

Easy enough to use: Leech Seed (if you want to), then Sub until you get the Petaya boost, then sweep with Leaf Blade, HP [Ice], or T-punch. Thunderpunch takes care of Flying types, and Gyarados, and HP [Ice] takes care of the more OU Dragons. That's the standard Sceptile.

Mullet July 10th, 2005 10:06 AM

Last time I click the link Husk provided it didn't work, it does now though. It brings you to the top of the page (it has the rules in his first post). You can make requests, that's why he told you to post it here, we both decided to make this thread and layed out the rules together, it helps the forum not be so clutered with different one poke advice threads. If you want to help out in here then ask Husk, I had the idea but he's the Mod of this section.

husk1442 July 10th, 2005 11:13 AM

This topic is for those who require help to ask for it and for a few designated people to give help, I posted the link because it is a waste of space for everyone to post each pokemon on their team in a separate topic

Sin July 10th, 2005 10:08 PM

husk could i post sets too ?

husk1442 July 11th, 2005 11:24 AM

ofcourse you can, I just thought you left =)

Sin July 12th, 2005 1:00 AM

i didnt leave, just that i had to leave for a holiday to china where there's hardly internet access...and when i did get internet, i didnt post since i found nothing worth posting about =(

husk1442 July 19th, 2005 1:30 PM

Dugtrio (M) @ Choice Band
Trait: Arena Trap
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Aerial Ace
- Earthquake
- Hidden Power [Bug]
- Rock Slide

A true monster, traps weakend opponents and KO's them
you have the option of using Jolly Nature (+Spd, -SAtk) which would cover raikou and give you a chance at beating starmie, alakazam,and sceptile. If you don't have a raikou problem, the other 3 really shouldn't bother your team and your dugtrio should be adamant. Avenging the death of your team mates, is what makes this useful.

Pretty Boy Sean August 13th, 2005 9:16 AM

Houndoom @ Salac Berry

Overheat
Crunch
HP Grass
Will-o-Wisp

Dragonite @ Leftovers

Dragon Dance
HP Flying
Ice Beam
Earthquake

Starmie @ Leftovers

Surf
Ice Beam
Thunderbolt
Psychic

Gengar @ Leftovers

Shadow Ball
Focus Punch
Substitute
Thunderbolt

leafgreen386 August 13th, 2005 11:21 AM

Quote:

Houndoom @ Leftovers
Trait: Flash Fire
EVs: 188 Spd / 252 SAtk / 68 SDef
Timid (+SAtk, -Atk)
- Flamethrower
- Crunch
- HP Grass
- Will-o-Wisp/Beat Up

Overheat on a purely Sp.attacker isn't very bright. Beat Up if you want to mess with Blissey.

Dragonite @ Leftovers
No.
Dragon Dance
HP Flying
Ice Beam
Earthquake

The only reason to use Dragonite instead of Salamence is because of the SubPunchBoltBeamer set. And what do you get by adding IB to a DDer? The ability to mess up Salamence and Donphan? So can the SPBBer, and it meses with a lot more. The set you have here 4HKOs Skarm, as well, with only IB to use. Salamence outclasses Dragonite as a DDer. I believe Dragonite has been posted already, anyway.

Starmie @ Leftovers
Trait: Natural Cure
EVs: 42 HP / 216 Spd / 252 SAtk
Timid (+SAtk, -Atk)
- Surf
- Rapid Spin
- Thunderbolt
- Recover

The all out sweeper Starmie may work, but not as well as Starmie with Recover, and Rapid Spin to blow away Spikes that your foe's Skarm has so kindly laid down for you. Although IB can be used to take down Mence, HP [Flying] deals enough damage that if Spikes are down, depending on how high or low the RN is that is plugged into the damge formula, you could get OHKOed the turn you switch in. When you look at the pokemon used in the current metagame, Psychic isn't that useful.

Gengar @ Leftovers
Trait: Levitate
EVs: 80 HP / 252 Atk / 176 SAtk
Lonely (+Atk, -Def)
Shadow Ball
Focus Punch
Substitute / Ice Punch
Thunderbolt

Not sure if I got those EVs right. There is also a Gengar set more focused on Sp.Atks, using Destiny Bond.
EDIT: You know, if you wanted your team rated, you could have just made a topic.

Pretty Boy Sean August 13th, 2005 12:47 PM

Thanks. Can you recommend 2 more Pokes to add to my team?

husk1442 August 13th, 2005 6:24 PM

Official RSFrLgE MoveSet and EVs Help Topic V2
 
since the last one got messed up, the good posts have been merged here

Snorlax (F) @ Leftovers
Trait: Thick Fat
EVs: 160 HP / 96 Def / 252 SDef
Careful Nature (+SDef, -SAtk)
- Curse
- Rest/Earthquake
- Return
- Shadow Ball/Earthquake

SpDef curselax, an emulation of the GSC curselax in the fact that it needs to curse a few times to do any real damage. You can move some of the SpDef or Def into Attack for a more RS'ish version. Eq is for Rocks, and Steels
and shadow ball for gengar and misdreavus. In this world of steroided CB'ers a poor laxen can get any sleep, so hit everything hard instead. You may want a secondary special sponge if you decide to go rest-less.



Snorlax (F) @ Leftovers
Trait: Thick Fat
EVs: 204 HP / 116 Atk / 12 Spd / 176 SDef
Careful Nature (+SDef, -SAtk)
- Body Slam/return
- Rest
- Earthquake
- Shadow Ball

it has enough speed to beat base 130 pokes after they are paralyed, body slam for paralysis over power, though you could use the extra power of return
since he has no source for attack boostage. Works really well as a curselax bluff. You can kill many a gengar if you use earthquake earlier in the match, and if you opponent suspects curse,BS/Return,eq,rest you can K.O. their gengar who is really a threat to any team.


Snorlax (F) @ Leftovers
Trait: Thick Fat
EVs: 204 HP / 164 Atk / 140 SDef
Careful Nature (+SDef, -SAtk)
- Focus Punch
- Return
- Substitute
- Shadow Ball

Neat set in which snorlax abuses sub and leftover recovery to piss your opponent off. Subpunch and return are fairly self explanitory and shadow ball is to hit the outliars. Whats cool is that no type is hit NVE by ghost+fighting attacks. The main strategy to use this thing is to send it into a bulky water or something special based that doesn't have set up and to use sub. Proceed to destroy what ever is in your path while, your sub with stands many special assults. Some people like less attack and more SpDef.


EDIT: For you team, you should add a milotic and a steel type of your choice
make sure milotic has light screen

leafgreen386 August 14th, 2005 3:00 PM

With 160 EVs in each HP and Def CBgross's MM is a 3HKO after 1 Curse. Be wary of a sandstorm though if you use those EVs. In the case that you might get stuck Curselax vs. Curselax you can also add a few EVs in Spd (notice the emphasis on 'few'). Figured I'd add that.

NZ-1337 August 20th, 2005 4:17 AM

Regice @ Leftovers
Trait: Clear Body
EVs: 208 HP / 64 Def / 20 Spd / 216 SAtk
Calm Nature (+SDef, -Atk)
- Ice Beam
- Psych Up/Thunder Wave
- Rest
- Thunderbolt

EVS: Depend on what you want. Do you want an even tougher Special Sponge or do you want a sturdy hard hitting Bolt Beamer? 208hp evs at the least, the rest can go in either SpAtk or SpDef.

Opionion: One of my favourite Pokemon to use. Psych-Up dangerous Pokemon like Suicune, Raikou, Jirachi, Celebi etc to gain all their Calm Mind's. Then proceed to take them out with the attack of your choice. Rest is there to cover any damage you may have taken. Regice can take alot of special hits so dont be afraid to send him out against hard hitting special sweepers like Zapdos.

Tyranitar (M) @ Leftovers
Trait: Sand Stream
See below*
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Earthquake
- Rock Slide
- Substitute/Taunt

Opinion: The god of all physical sweepers. 404hp means it can stand two Seismic Tosses with each sub. Send it in against a Pokemon weak to it (Blissey for example) Substitute and then start Dragon Dancing up. After two DragonDances you are almost unstoppable. This guy is a serious threat to any team.

if you use sub EVs:

EVs: 252 HP / 16 Atk / 60 Def / 172 Spd / 8 SDef
Adamant Nature (+Atk, -SAtk)

if you use Taunt EVs:

EVs: 48 HP / 168 Atk / 60 Def / 172 Spd / 60 SDef
Adamant Nature (+Atk, -SAtk)

leafgreen386 August 20th, 2005 9:37 PM

Quote:

Originally Posted by NZ-1337
Regice @ Leftovers
Trait: Clear Body
Modest Nature (+SAtk, -Atk) or Calm Nature (+SDef, -Atk)
- Ice Beam
- Psych Up
- Rest
- Thunderbolt

EVS: Depend on what you want. Do you want an even tougher Special Sponge or do you want a sturdy hard hitting Bolt Beamer? 208hp evs at the least, the rest can go in either SpAtk or SpDef.

Opionion: One of my favourite Pokemon to use. Psych-Up dangerous Pokemon like Suicune, Raikou, Jirachi, Celebi etc to gain all their Calm Mind's. Then proceed to take them out with the attack of your choice. Rest is there to cover any damage you may have taken. Regice can take alot of special hits so dont be afraid to send him out against hard hitting special sweepers like Zapdos.

Tyranitar (M) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 90 Atk / 168 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Earthquake
- Rock Slide
- Substitute

Opinion: The god of all physical sweepers. 404hp means it can stand two Seismic Tosses with each sub. Send it in against a Pokemon weak to it (Blissey for example) Substitute and then start Dragon Dancing up. After two DragonDances you are almost unstoppable. This guy is a serious threat to any team.

What? No Boah? You also make no mention of Taunt on DDTar.

The Regice can be very arguable as to what proper EVs would be. For example, there are people who would prefer to have only 140 EVs in HP with it. I know a lot of people who like to boost its Def, as well, and those same people put EVs in both SAtk and SDef. A spread I devised for it, for example, is 140 HP / 176 Def / 116 SAtk / 76 SDef with Calm. You'll find some spreads with near max SDef, or higher or lower Def (even Bold sometimes). You'll find that 204 HP, or you might find only 76 HP. You'll find some with next to no SAtk. The point is although you acknowledge that its spreads vary, you can't give it just one HP value to use, which is wrong, btw, as it only needs 204 to get max Leftovers recovery.

NZ-1337 August 21st, 2005 1:01 AM

Fine ill do a Boah one if you want it so badly.

Tyranitar (M) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 70 Spd / 188 SAtk
Quiet Nature (+SAtk, -Spd)
- Crunch
- Thunderbolt
- Focus Punch
- Substitute

Opionion: Probably the best Skarm/Bliss counter out there. Send it out against Skarm/Blissey and Substitute. Then use Thunderbolt/Crunch/Focus Punch to damage the opposing pokemon. It has 101 hp Subs so you can stand two Seismic Tosses. Watch out for ThunderWave on the way in. Credit to Jumpman16 and chaos for this set.

BTW with the Regice I didnt give it exact EV's because I wanted people to be a bit creative and not just copy my EVS.I used 208hp EV's so I could survive 1 more Toxic/LeechSeed. But 204+ is the HP Ev's I would highly recommend. I see no need for defence ev's btw as your going to use other Pokemon to take Physical Hits, and Regice has decent defence without defence evs. Besides HP Will help both defences so why not put more in that???

husk1442 August 21st, 2005 6:11 AM

edited the regice set and the DDtar one a bit

leafgreen386 August 21st, 2005 1:18 PM

Now I didn't say that.
 
Quote:

Fine ill do a Boah one if you want it so badly.
I was just asking why you didn't include both variations of Tyranitar, that's all.

Insanity Mawile August 28th, 2005 2:33 PM

Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 212 HP / 252 Def / 46 SDef
Bold Nature (+Def, -Atk)
- Aromatherapy
- Ice Beam
- Softboiled
- Seismic Toss

This is the one I like.

husk1442 August 28th, 2005 3:56 PM

I believe that is up there except you need 270 SpAtk to OHKO dugtrio, so thats what is up there, also new set added for Blissey due to NYPC moves being incorporated in NB

leafgreen386 August 28th, 2005 4:47 PM

Quote:

Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature (+Def, -Atk)
- Aromatherapy
- Thunder Wave
- Softboiled
- Seismic Toss

Comments:
Ruined by Boah and McGar and other various sub-punchers this set effectively slows down and guaranteed damage. It can also heal its self at will. Dugtrio and other ground types give it problems also
Um... right. This is what I was saying. Some people like to use IB as a Gengar counter and only a Gengar counter. They don't care as much about Dugtrio as it isn't exactly as OU as Gengar is. Why don't you just put IB as an option over T-Wave on this set and be done with it?

husk1442 September 4th, 2005 5:43 PM

since, you don't have netbattle I won't blame you for it but, dugtrio is on every single ****ing team now day, its quite annoying

CardsOfTheHeart September 6th, 2005 7:48 AM

hey guys, is this a good heracross?

Heracross (M) @ Salac
Ability: Swarm
EVs: 20 Hp / 252 Atk / 236 Spd
Adamant (+Atk, -Sp. Atk)
Megahorn
Rock Slide
Endure
Reversal

two things:
1. i gave it 265 speed so when salac kicks in it'll outrun the base 130s and anyone else trying to outrun the base 130s.
2. i'm not a big fan of swords dance instead of rock slide in this set. i don't want to pump up my Atk only for it to be hazed away, later.

leafgreen386 September 7th, 2005 3:48 PM

Quote:

Originally Posted by husk1442
since, you don't have netbattle I won't blame you for it but, dugtrio is on every single ****ing team now day, its quite annoying

What server do you play on? I hardly see any. And for the record, I do have NB, as of 9.5's release.

The Heracross is good. But watch for TTar. You may want a poke of your own (ie.Exeggutor) that can alter the weather so after you deal with TTar you can use Hera safely.

ex_milotic September 9th, 2005 9:01 PM

Could someone help with my Blaziken Moveset and EVs(Emerald) Thanks!

Blaziken---Timid Nature(Could it be replaced?)
Speed:255 EVs
-->(What other stats should EVs go into?)

Moveset:
Flamethrower
Rock Slide/Earthquake
Sky Uppercut/Brick Break
Thunderpunch???

Thanks for your help, guys! =)

Rubberbandman September 11th, 2005 11:01 AM

Quote:

Originally Posted by ex_milotic
Could someone help with my Blaziken Moveset and EVs(Emerald) Thanks!

Blaziken---Timid Nature(Could it be replaced?)
Speed:255 EVs
-->(What other stats should EVs go into?)


Moveset:
Flamethrower
Rock Slide/Earthquake
Sky Uppercut/Brick Break
Thunderpunch???

Thanks for your help, guys! =)

[email protected]
Hasty(-Defense,+Speed) or Naughty(+ Attack,-Sp.Defense)
EV's: Attack-252,Speed-126,Sp.Attack-126
Overheat
Substitute/Endure
Reversal/Focus Punch
Rock Slide

just like charizard,any real decent attack can knock it out,so endure reversal works,till a quick attacker comes out,and timid is not good for blaziken,considering that it is a physical attacker,and you can get rid of Overheat for sword dance and make it jolly or adamant to support that.

Mullet October 12th, 2005 5:35 PM

Blaziken goes like this:

[email protected] Berry
EVs:252 Attack, 252 Speed, 6 HP
Nature:Naughty
Sub
Reversal
Earthquake/Rock Slide
Overheat/Swords Dance

Blaziken owns.
:D

Espy Psyche October 13th, 2005 8:21 AM

[email protected]
Flamethrower/Fire Blast
Rock Slide
Reversal
Endure
252 ATK, 200 SPD, 58 SA
You can alter SA and SPD somewhat. This seems to work effectively, at least on Smogon. Endure a strong attack, Salac activates, and Reversal everything to death. Fire counters Skarm, and Rock Slide kills Sala/Zard/anything else flying because Reversal is ineffective against them.

Also I need a Flareon moveset. I looked at its base stats and determined that i wanted a phy sweeper, so I came up with this:
[email protected]
F/Thrower
Shadow Ball
HP Fight
Endure

This is an effective(and unexpected)Blissey Counter. Blissey's most common attack move is SToss, so this is effective because I know exactly when to endure. HP Fight is very effective with 252 ATK EVs because then Flare's ATK is 394. Evs go similar to my Blaziken's.

kohei October 20th, 2005 2:53 AM

>>Qwilfish
I'll be going offtopic, but Quilfish is a good UU Pokemon... at least when used in lv.50 matches. Not sure for lv.100, but here goes.

- Raindance
- Destiny Bond
- Spikes
- "something"

EV's in speed and HP.

- Basically, it's a use and discard Pokemon. Activate Swiftswim with Raindance, then use different moves depending on it's leftover HP. Destiny Bond when it's dying, or scatter Spikes until it's nearly dead.

"Something" should be switched according to your preference.

Synchronize October 20th, 2005 7:09 AM

On Dunsparce i used Ancientpower over rockslide after seeing that log of BLueshirt32 vs. Tigoro

Shadow Tyranitar October 20th, 2005 6:36 PM

The problem is is that after you Endure, you'll be at 1 HP, and it takes a lot more than HP Fight to KO Bliss. I suppose it would work if you weaken it down with HP Fight while it STosses you.

That Blaziken set actually has potential to sweep entire teams, but Tyranitars are so common that it is almost worthless in today's metagame.

husk1442 October 21st, 2005 8:40 AM

another problem is flareon isn't fast enought to make serious use of the salac

husk1442 October 21st, 2005 8:52 AM

Official RSFrLgE MoveSet and EVs Help Topic V1.0
 
there was a merging error

sorry about the double post

Shadow Tyranitar October 21st, 2005 8:57 AM

hey husk1442, on all of my Milotics I use evs (with a calm nature) for 257 special attack, 206 defense, 206 speed, 327 special defense, and something like 364 hp. What's your opinion about that spread, and what spread do you use? Also, I think you should mention HP Water and Sing in your Bliss analysis.

Pax Deorum October 21st, 2005 9:00 AM

Pelipper (M) @ Leftovers
Trait: Keen Eye
EVs: 202 Def / 56 Spd / 252 SAtk
Modest Nature (+SAtk, -Atk)
- Agility
- Hidden Power [Grass]
- Ice Beam
- Surf

Helliper, a cool sweeper, especially in the late game, gets walled by the UU Special Sponges though


Togetic (F) @ Leftovers ** Caelum
Trait: Serene Grace
EVs: 252 HP / 138 Def / 120 SDef
Bold Nature (+Def, -Atk)
- Counter
- Seismic Toss
- Softboiled
- Thunder Wave

Very cool pokemon, supports with Thunder-Wave, stalls like hell with Softboiled. That EV spread let her survive things like CB Rock Slides from Mence and Counter for the OHKO, Seismic Toss lets him do some consistent form of damage. A real beast, beware of Rock Slides though

Dan Dan October 26th, 2005 1:59 AM

Exeggutor (M) @ Leftovers
Trait: Chlorophyll
EVs: 20 HP / 212 Spd / 252 SAtk / 26 SDef
Modest Nature (+SAtk, -Atk)
- Sunny Day
- Psychic
- Hidden Power [Fire]/[Ice]
- Sleep Powder/Leech Seed/Explosion

Exeggutor, a very underrated pokemon outside Uber Battling (paired with Groudon, gives it 396 speed from the switch in). Switch this guy into a non-STAB EQ and Sunny Day, then proceed to sweep. Blissey stops Eggy cold, but thats where Explosion comes in handy (be careful of ghosts as Explosion can be quite predictable. HP Fire to make use of the Sunny Day boost and to hit grasses, HP Ice for grasses for less power, but a KO on most Dragons. Leech Seed/Sleep Powder for annoyance really.

Exeggutor has the same typing as Celebi, giving it the most weaknesses. This can make it hard to use, but pair it up with the right pokemon to cover them, and you will see Exeggutor is a force to be reckoned with. A good partner for Exeggutor would have to be Hariyama, because with Thick Fat, it covers all of Eggys Special Weaknesses.

Pete October 30th, 2005 9:01 AM

Uhh...husk said you could ask questions in the first post right?

On some Skarmory movesets it says you can't have Drill Peck and Whirlwind at the same time.

Why?

Mullet October 30th, 2005 10:48 AM

Quote:

Originally Posted by Kiril-Kun
Uhh...husk said you could ask questions in the first post right?

On some Skarmory movesets it says you can't have Drill Peck and Whirlwind at the same time.

Why?

You can't have Drill Peck, and WW at the same time on Skarm because it's an illegal combination of Egg Moves that can't be achived.

Matty_Boi November 7th, 2005 5:26 PM

srry for asking, but whats so special about bolt beam? i forgot....

Ice demon November 7th, 2005 5:43 PM

It scores a super effective hit on most things [especially many OU pokes] and if not it hits neutral.
Only 3 pokemon resist it - magneton,shedinja and lanturn.

Pax Deorum November 21st, 2005 8:05 AM

That thing, like anything ingame, works there.

But that set you gave us, just fails in competitive pokemon. I'd be more harsh, but since you said this was ingame, meh. Anything works ingame

Pax Deorum November 21st, 2005 8:06 AM

That set just fails in nebattle, it might work ingame, but anything works ingame. I'd bash more, but seeing you said it was ingame, meh

Shadow Tyranitar November 24th, 2005 5:55 PM

Wow that was the stupidest double post I've ever seen.

Pete November 25th, 2005 2:57 PM

What exactly is Chaosbreon?
I've heard it is amazing.

Synchronize November 26th, 2005 10:15 AM

Chaosbreon:

Umbreon @ Leftovers
Synchronize
-Mean Look
-Taunt
-Wish
-Baton Pass

It's basically a trap passing Umby, but with taunt to stop phazers.

suicunejcb December 12th, 2005 7:29 PM

This is really random, and I'm kinda new at this whole pokemon community thing... but you look like a group of people who really know how to train good pokemon. I live in houston, and I can't find ANYBODY at school to battle with. So maybe if one of you guys or girls live in houston, TX, you want to battle with GBA (over Christmas holidays), maybe in the Galleria or something, e-mail me at [email protected]

Synchronize December 13th, 2005 6:21 AM

...............try netbattle.net. You can download a program there that lets you battle with people all over the world.

Pyrotechnix December 13th, 2005 8:36 AM

Quote:

Originally Posted by suicunejcb
This is really random, and I'm kinda new at this whole pokemon community thing... but you look like a group of people who really know how to train good pokemon. I live in houston, and I can't find ANYBODY at school to battle with. So maybe if one of you guys or girls live in houston, TX, you want to battle with GBA (over Christmas holidays), maybe in the Galleria or something, e-mail me at [email protected]

Eh, I live nearby, but I'm gone over Christmas holidays and rarely (if ever) go to the Galleria. So do like Sync said and go NB.net.

Mullet December 16th, 2005 9:02 PM

Okay since no one had posted an analysis lately I'll do one on one of my favortie Pokes; Metagross:

Metagross @ Leftovers ** CBGross
Trait: Clear Body
EVs: 96 HP / 252 Atk / 76 Spd / 84 Def
Adamant Nature (+Atk, -SAtk)
- Agility
- Earthquake
- Explosion
- Meteor Mash

Agilitygross can really mess up teams. If it gets 2 Agilitys then you can basicly say gg. It has 405 attack, and with speed in the nine hundreds, it attacks first and it hits hard.

Metagross @ Choice Band ** AgilityGross
Trait: Clear Body
EVs: 16 HP / 116 Atk / 252 Def / 124 Spd
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Explosion
- Meteor Mash
- Shadow Ball/Rock Slide/Sludge Bomb

This thing kill so many things. It can OHKO Bliss, Lax, Tar and a bunch of other stuff. If Gar gets in your way SB him for a free OHKO. This thing is so uber.

orangekows December 16th, 2005 9:18 PM

agilitygross only needs 88 spd EV's. also its a waste to agility more then once. twice max if you're that scared of ninjask

CBgross works better with enough for 336 hp/405 atk/300 def/200 spd/rest in sdef

Mullet December 16th, 2005 9:24 PM

Quote:

Originally Posted by orangekows
agilitygross only needs 88 spd EV's. also its a waste to agility more then once. twice max if you're that scared of ninjask

CBgross works better with enough for 336 hp/405 atk/300 def/200 spd/rest in sdef

True, lol. Six is overkill. I got Agilitygross EVs from Husk so meh.:\

Squarewalker December 16th, 2005 11:44 PM

Agilitygross's EVs should be more like 76 HP / 252 Atk / 96 Spd (to outrun other agilitygrosses lol) / rest in Def.

For CBGross, I like to use this EV spread:
140 HP / 80 Atk / 216 Def / 72 SDef, and with Impish nature. It is just like a wall, while it still has an awesome attacking power. Sludge Bomb/Rock Slide > Shadow Ball imo, as a STAB'd MM does only 10 less damage to psychics than a super effective Shadow Ball, which is usually just enough for an OHKO, while EQ 2HKOs Starmie anyway, and you don't see Slowbro in OU... in the other hand, Sludge Bomb can poison Swampert/Suicune/Zapdos/Gyarados/etc. on the switch (beware of poisoning Milotic though =[ ) and is a nice suprise for Celebi. Rock Slide is also cool on it, because it has a good chance of OHKOing if you use max attack on it or at least doing in the ~90% range to Zapdos/Gyarados.

I'd also like to add this Metagross moveset:

Metagross @ Leftovers
Trait: Clear Body
EVs: 76 HP / 132 Atk / 48 Def / 216 SAtk / 36 SDef
Quiet Nature (+SAtk, -Spd)
- Meteor Mash
- Psychic/Earthquake
- Pursuit/Explosion/Hidden Power [Grass]
- Thunderpunch/Hidden Power [Fire]

k so here's the deal: use this set in conjunction with EQ Curselax, as it beats every EQ Curselax counter. So basically Psychic OHKOs Weezing, T-punch 2HKOs Skarm (and Gyarados), but you can also go with HP Fire if you fear Forretress and Steelix. Pursuit to make Gengar's life hell, and there's also it's STAB'd Meteor Mash to kill Blissey/Snorlax/Regice and other special walls. It gets owned by Magneton and other Metagrosses though, so EQ is an option over Psychic, and you'll want to use a little less SAtk on it then, as well as Brave/Relaxed nature over Quiet. Explosion can go over Pursuit if you don't have any problems with Gengar, and you want to take out something when low on health. Heh, even HP Grass can work over Pursuit, if you really hate Swampert... =[

Mullet December 21st, 2005 3:59 PM

One of the most annyoing legends Celebi.

Celebi @ Leftovers ** Celery Stalk
Trait: Natural Cure
EVs: 240 HP / 120 Def / 148 Spd
Timid Nature (+Spd, -Atk)
- Baton Pass
- Calm Mind
- Psychic/Hidden Power [Electric]
- Recover

This thing is a monster. Celijump is one of the most annoying Pokes ever created, it has staying power with Recover, and with 6 CMs it can be touched by Special attacks, even super effective attacks do barly anything. Psychic kills everything except the annyoing Umby, so you can pass to something, or kill it if you have HP [Electric], which also handles Flying types like Gyara with ease, and if it doesn't have an Dances you will outspeed it. Heal Bell is also an option so it can Cleric. This thing is not fun to come across.

Celebi @ Leftovers ** Celery Stalk
Trait: Natural Cure
EVs: 240 HP / 120 Def / 148 Spd
Calm Nature (+SDef, -Atk)
- Baton Pass
- Calm Mind
- Leech Seed
- Recover

My fun and twist on the standard Celebi. This thing does not die easily. Lefties+Leech Seed+Recover gains back massive amounts of HP and Leech Seed can force awitchs. If up against a Spinner just CM up and pass.

Celebi @ Leftovers ** Celery Stalk
Trait: Natural Cure
EVs: 240 HP / 116 Def / 152 Spd
Jolly Nature (+Spd, -SAtk)
- Baton Pass
- Hidden Power [Fighting]
- Recover
- Swords Dance

This thing is so fun. If you can SD up, and pass to something fast then your opponet can say gg. This outspeeds a lot of things with 300 speed. It can kill Lax, Bliss, Houndoom, and Tyranitar with HP, and can even OHKO some of the time depending on how many Dances you have. All in all this thing is fun to use.
:D

Squarewalker December 22nd, 2005 7:51 AM

Celebi doesn't necessarly needs Baton Pass. k, it is useful to pass CMs/Swords Dances, but I've found non-BPing Celebi to be working just as fine as the BPing ones.
Here's an example:

Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 108 Def / 148 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Leech Seed
- Psychic/Hidden Power [Water]/Hidden Power [Electric]
- Substitute

k, so basically send this thing in on Blissey, Swampert, electric types, etc. and setup a Sub. It makes 101 HP Subs, so they won't brake by only 1 S-toss/Night Shade, and they will be really hard to brake after 1-2 CMs with special attacks. It can also stall with Sub+LS, while CMing up, which is really annoying. After you got in enough CMs, then you can start to sweep. This Celebi is a real pain in the ***, and only dark types are true counters for it. If you want, you can use Recover over Sub, but I wouldn't recommend it for this set. Perhaps you could use HP [Water] over Psychic to hit Tyranitar/Houndoom that otherwise will give it problems, but it's not the best idea. HP [Electric] could work over Psychic if you want to be able to do something to Skarmory and Gyarados, but getting walled by ground types which it should counter, isn't good. =\

Heal Bell Celebi is a bit outdated, but I'll post it also anyway:

Celebi @ Leftovers
Trait: Natural Cure
EVs: 240 HP / 120 Def / 148 SDef
Calm Nature (+SDef, -Atk)
- Heal Bell
- Leech Seed
- Psychic/Hidden Power [Grass]
- Recover

Unlike the other sets, this doesn't have a stat-up move. It rather tries to stall, not pass or sweep, which is why it has its EVs more focused on defenses than speed. It can be very hard to kill with Leech Seed+Recover. Heal Bell to support your team obviously, by removing statuses. Psychic or HP Grass is your choice. Psychic can hit Gengar and a few other stuff, while HP Grass is nice for catching Dugtrio with an OHKO on the switch, as well as being able to beat TTar and Starmie... However, note that you won't be able to do anything (other than perhaps leech seeding them) to Skarmory or Heracross if you have HP Grass. =/

Edit: Added PS Celebi:

Celebi @ Leftovers
Trait: Natural Cure
EVs: 240 HP / 120 Def / 148 SDef
Calm Nature (+SDef, -Atk)
- Leech Seed
- Perish Song
- Psychic/Hidden Power [Grass]
- Recover

This set looks really similar to the Heal Bell one, but it plays a totally different role. Use this set ONLY in conjunction with chaosbreon (an Umbreon with Mean Look/Taunt/Wish/Baton Pass) or with spikes support. If you use this with chaosbreon, then what you have to do here is pretty simple: Mean Look something with Umbreon and pass to Celebi. Perish Song, and try to keep it alive with Leech Seed and Recover until PS count hits 1. Then switch and the opponent's pokemon dies. If you use this set with spikes support, then you're probably going to force a million switches, which is obviously cool with 3 layers of spikes set down. If using it with chaobreon support, watch out for Heracross, and when using spikes, be sure to have a ghost to block rapid spin.

Mullet December 22nd, 2005 8:04 AM

Quote:

Originally Posted by Squarewalker
Celebi doesn't necessarly needs Baton Pass. k, it is useful to pass CMs/Swords Dances, but I've found non-BPing Celebi to be working just as fine as the BPing ones.
Here's an example:

Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 108 Def / 148 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Leech Seed
- Psychic
- Substitute

k, so basically send this thing in on Blissey, Swampert, electric types, etc. and setup a Sub. It makes 101 HP Subs, so they won't brake by only 1 S-toss/Night Shade, and they will be really hard to brake after 1-2 CMs with special attacks. It can also stall with Sub+LS, while CMing up, which is really annoying. After you got in enough CMs, then you can start to sweep. This Celebi is a real pain in the ***, and only dark types are true counters for it. If you want, you can use Recover over Sub, but I wouldn't recommend it for this set.

Heal Bell Celebi is a bit outdated, but I'll post it also anyway:

Celebi @ Leftovers
Trait: Natural Cure
EVs: 240 HP / 120 Def / 148 SDef
Calm Nature (+SDef, -Atk)
- Heal Bell
- Leech Seed
- Psychic/Hidden Power [Grass]
- Recover

Unlike the other sets, this doesn't have a stat-up move. It rather tries to stall, not pass or sweep, which is why it has its EVs more focused on defenses than speed. It can be very hard to kill with Leech Seed+Recover. Heal Bell to support your team obviously, by removing statuses. Psychic or HP Grass is your choice. Psychic can hit Gengar and a few other stuff, while HP Grass is nice for catching Dugtrio with an OHKO on the switch, as well as being able to beat TTar and Starmie... However, note that you won't be able to do anything (other than perhaps leech seeding them) to Skarmory or Heracross if you have HP Grass. =/

I know that they don't have to have BP but ones that do are the most popular, and also the best.

The first set might some people might want to use some type of HP over Psychic to hit Dark types that screw over that set.

Squarewalker December 22nd, 2005 8:34 AM

IMO being stopped by dark types isn't that bad. There's still room for 5 pokemons to help out Celebi and dark types aren't too hard to counter... a Tyranitar counter will generally do the trick, seeing as the most common dark type is TTar.

I might mention HP [something] over Psychic though.

Mullet December 22nd, 2005 9:20 AM

Quote:

Originally Posted by Squarewalker
IMO being stopped by dark types isn't that bad. There's still room for 5 pokemons to help out Celebi and dark types aren't too hard to counter... a Tyranitar counter will generally do the trick, seeing as the most common dark type is TTar.

I might mention HP [something] over Psychic though.

I know but it is a shame to lose CMs though. Hidden Power [Water] could work to counter Tar, and Houndoom.

Mullet December 22nd, 2005 9:43 AM

I'm double posting to do a new analysis. I'll be doing Blazkien.

Blaziken (M) @ Leftovers ** Bruce Lee
Trait: Blaze
EVs: 4 HP / 252 Atk / 252 Spd
Lonely Nature (+ Atk, -Def)
- Earthquake
- Overheat
- Rock Slide
- Swords Dance

The point of this thing is to SD up then just own your opponet, you can have HP [Ghost] over Overheat to kill stuff like Gengar. Overheat is for Skarm.

Blaziken (M) @ Salac Berry ** Bruce Lee
Trait: Blaze
Lonely Nature (+ Atk, -Def)
- Swords Dance
- Reversal
- Overheat
- Substitute/Endure

Okay I had to post this just because it's an option a sucky option but still and option. This thing Subs and then SD's if it's Sub is not broken. The biggest weaknesses of this is that Gar kills it, and there is little point in HP [Ghost] but to damage Gar because it will not OHKO Gar it will only do between 84%-98% damage to him, and Gar will then kill you (if you have a SD then it will OHKO, but so does RS), and Reversal does nothing to him. This thing also can do nothing to Skarm. This thing also dies to Tyranitar's Sandstream.

Squarewalker December 22nd, 2005 9:56 AM

Quote:

Originally Posted by Mullet
I know but it is a shame to lose CMs though. Hidden Power [Water] could work to counter Tar, and Houndoom.

I already added HP Water, as well as HP Electric as options over Psychic btw.

Anyway,
EQ has no use on Blaziken because no one will switch in something into Blaziken that takes more damage from EQ, than would from it's other moves. So it should go like: Sky Uppercut/Rock Slide/Overheat/Swords Dance, and with Lonely nature (it can't take a physical hit anyway), 252 Atk/176 Spd/rest in SAtk.

On the Reversal set, Rock Slide has NO point, as STAB'd, but not very effective Reversal has 150 power (200x1.5/2), which is the same damage as is a super effective Rock Slide's. HP Ghost is lol, a Blaze'd Overheat would OHKO Gengar iirc, so Overheat > Rock Slide/HP Ghost. Also, w/o a Hasty nature, it can't hit 396 Spd after the Salac boost, which it NEEDS to do, in order to outspeed base 130s (aerodactyl/jolteon/crobat). And, it only works with Exeggutor+Dugtrio support, so that TTar doesn't screw over it with Sandstream.

I personally like CB Blaziken, because it's rather a hit and run poke anyway. It should go something like this:

Blaziken (F) @ Choice Band
Trait: Blaze
EVs: 252 Atk / 176 Spd / 80 SAtk
Lonely Nature (+Atk, -Def)
- Overheat
- Rock Slide
- Sky Uppercut
- Focus Punch

It's true that there are better CBers out there, but a CB'd Focus Punch does in the 90% range to Milotic/Swampert on the switch iirc, which is cool. =)

Mullet December 22nd, 2005 1:22 PM

Quote:

Originally Posted by Squarewalker
I already added HP Water, as well as HP Electric as options over Psychic btw.

Anyway,
EQ has no use on Blaziken because no one will switch in something into Blaziken that takes more damage from EQ, than would from it's other moves. So it should go like: Sky Uppercut/Rock Slide/Overheat/Swords Dance, and with Lonely nature (it can't take a physical hit anyway), 252 Atk/176 Spd/rest in SAtk.

On the Reversal set, Rock Slide has NO point, as STAB'd, but not very effective Reversal has 150 power (200x1.5/2), which is the same damage as is a super effective Rock Slide's. HP Ghost is lol, a Blaze'd Overheat would OHKO Gengar iirc, so Overheat > Rock Slide/HP Ghost. Also, w/o a Hasty nature, it can't hit 396 Spd after the Salac boost, which it NEEDS to do, in order to outspeed base 130s (aerodactyl/jolteon/crobat). And, it only works with Exeggutor+Dugtrio support, so that TTar doesn't screw over it with Sandstream.

Earthquake does work fine on Blaziken. That is also if they switch into Gar, and not Tar to finish it off to kill it with Sandstream. Okay it OHKOs Gar then they have T-tar then it dies anyway. Okay then EQ/Sub/Overheat/Reversal.

Synchronize December 22nd, 2005 2:35 PM

I know this one's a little late, but where's Perish Song on the Heal Bell Celebi?

Squarewalker December 23rd, 2005 4:21 AM

Quote:

Originally Posted by Mullet
Earthquake does work fine on Blaziken. That is also if they switch into Gar, and not Tar to finish it off to kill it with Sandstream. Okay it OHKOs Gar then they have T-tar then it dies anyway. Okay then EQ/Sub/Overheat/Reversal.

Gengar resists both EQ and Reversal, while TTar gets OHKO'd by both, so why not just keep using Reversal instead of using EQ? So, Swords Dance>EQ.
Btw, no one would use Gengar and TTar on the same team (unless it's not a McIceGar), because they basically counter the same things, and the fact that Gengar makes subs w/o recovering hp from lefties (because of sandstream) isn't good.
Also, I already said that it only works with Exeggutor support to get rid of TTar's Sand Stream...

Quote:

Originally Posted by Synchronize
I know this one's a little late, but where's Perish Song on the Heal Bell Celebi?

Perish Song and Heal Bell on the same set, eh? But it doesn't really have any room for it imo... perhaps PS over HB.
Edit: added PS Celebi to the analysis.

Mullet December 23rd, 2005 4:06 PM

Quote:

Originally Posted by Squarewalker
Gengar resists both EQ and Reversal, while TTar gets OHKO'd by both, so why not just keep using Reversal instead of using EQ? So, Swords Dance>EQ.
Btw, no one would use Gengar and TTar on the same team (unless it's not a McIceGar), because they basically counter the same things, and the fact that Gengar makes subs w/o recovering hp from lefties (because of sandstream) isn't good.
Also, I already said that it only works with Exeggutor support to get rid of TTar's Sand Stream...

Earthquake can cover Electric types, but whatever.

Ronny has done it.

Also they would have to make sure T-tar is dead.
:\

Synchronize December 23rd, 2005 4:40 PM

Quote:

Perish Song and Heal Bell on the same set, eh? But it doesn't really have any room for it imo... perhaps PS over HB.
You haven't seen me, Nikkels, Bane, or Pyro use PS Celebi before? Perish Song, Heal Bell, Leech Seed, Recover. Works great along with chaosbreon.

Mullet December 23rd, 2005 4:48 PM

Quote:

Originally Posted by Synchronize
You haven't seen me, Nikkels, Bane, or Pyro use PS Celebi before? Perish Song, Heal Bell, Leech Seed, Recover. Works great along with chaosbreon.

I really do hate that Combo.

Synchronize December 23rd, 2005 4:57 PM

orly. My team with it pwns. Ill have to find an old log.

Squarewalker December 24th, 2005 2:02 AM

Quote:

Originally Posted by Synchronize
You haven't seen me, Nikkels, Bane, or Pyro use PS Celebi before? Perish Song, Heal Bell, Leech Seed, Recover. Works great along with chaosbreon.

I've seen Hot Nikkels using it, but Heal Bell and PS on the same set is a bit lol (unless someone REALLY needs a cleric AND wants to use it in conjunction with chaosbreon well), it needs an attacking move imo, to not get screwed over if it's the last poke or in w/e situation.

Mullet December 24th, 2005 5:14 AM

Quote:

Originally Posted by Squarewalker
I've seen Hot Nikkels using it, but Heal Bell and PS on the same set is a bit lol (unless someone REALLY needs a cleric AND wants to use it in conjunction with chaosbreon well), it needs an attacking move imo, to not get screwed over if it's the last poke or in w/e situation.

Of course Leech Seed+Recover=Hard to kill, for a while anyway. If you run out of Recovers Celebi dies.

Synchronize December 24th, 2005 10:28 AM

Quote:

Originally Posted by Squarewalker
I've seen Hot Nikkels using it, but Heal Bell and PS on the same set is a bit lol (unless someone REALLY needs a cleric AND wants to use it in conjunction with chaosbreon well), it needs an attacking move imo, to not get screwed over if it's the last poke or in w/e situation.


Well Im sorry to say that that was the set. =/

Mullet December 24th, 2005 2:21 PM

Since this is the Moveset guide someone post Chaosbreon I know the set, and Umby already posted it, but a full analysis is needed.

Squarewalker December 24th, 2005 11:51 PM

Quote:

Originally Posted by Mullet
Since this is the Moveset guide someone post Chaosbreon I know the set, and Umby already posted it, but a full analysis is needed.

I'll make an analysis for chaosbreon then.

The standard set is:

Umbreon (M) @ Leftovers
Trait: Synchronize
EVs: 212 HP / 72 Def / 224 Spd
Bold Nature (+Def, -Atk)
- Baton Pass
- Mean Look
- Taunt
- Wish/Moonlight

Basically, you Mean Look stuff that can't OHKO or 2HKO you, and pass to a counter, while Taunting p-hazers. Pick which healing move you want, Moonlight's instant healing is cool, but I generally prefer Wish, for more PP, as well as team supporting.
So what's so good about chaosbreon? Well, it is a real pain for teams that lack the offense to kill it, like stall teams (ie. Zapdos/Skarmory/Blissey/Dusclops/Suicune/Claydol teams); it will trap them one by one, passing to the appropiate counter and killing them. It is usually used in conjunction with Perish Song Celebi to fully take advantage of trapping stuff... but stat-up users, such as Raikou and DDtar are really nice partners for this as well, as they can setup on the trapped poke, and then sweep a whole team.

Btw, those spd EVs are there to outspeed max speed adamant DDtar that is otherwise going to Taunt it's attempt to do anything and setup on it.

Synchronize December 25th, 2005 9:07 AM

And then include my EVs as an alternative.

Mullet December 25th, 2005 7:27 PM

Quote:

Originally Posted by Synchronize
And then include my EVs as an alternative.

Your EVs are blah, lol. Umby needs the Speed.

Squarewalker, using in conjunction with PerishGar is fun too.
:D

Synchronize December 26th, 2005 11:07 AM

Quote:

Originally Posted by Mullet
[font=tahoma]Your EVs are blah, lol. Umby needs the Speed.


DAI
NAO
J00 EBIL PERSON

Mullet December 26th, 2005 12:11 PM

Quote:

Originally Posted by Synchronize
DAI
NAO
J00 EBIL PERSON

Umby with Speed EVs>You.:D

Synchronize January 13th, 2006 6:53 PM

Do I need to put in a whole Umbreon analysis?

crazihatnballa February 5th, 2006 8:34 PM

I dont have an emerald version or a cheating device so I was wondering how do I get an espeon/umbreon with snore or sleep talk? Since they have synchronize I thought I should take full advantage of it. I really want it for espeon since umbreon has the better level up moveset. I kinda want it looking like this:

Espeon(F) @leftovers
Trait: Synchronize
- Psychic
- Rest
- Snore
- Double Edge/Attract

So does anyone know how I can achieve this without emerald and a cheating device?

leafgreen386 February 9th, 2006 5:39 PM

NO NO NO NO NO NO NO

That is a terrrible set for Espeon. The only part you got right was the Psychic.

[email protected]
Sub/Morning Sun
BP
Psychic
CM

Not gonna bother writing a whole analysis, but with Sub the whole idea is to CM up agaisnt Sp.Atkers and use your Sub so it doesn't break as long as your foe does not also have stat ups, passing off to something to sweep before it breaks, getting a free pass effectively. With Morning Sun, you're going to be the one sweeping. You can use BP to get out of there if anything comes in that you can't kill but can kill you easy.

Also, Syncronize doesn't work with sleep or freeze.

crazihatnballa February 9th, 2006 9:08 PM

well that looks better. Also a question since I do not have an espeon with morning sun yet, if i use morning sun and I switch to a solarbeam user and use solarbeam without charging?

aragornbird February 9th, 2006 10:26 PM

♠♣♥♦♠♣♥♦♠♣♥♦♠♣♥♦

Quote:

Originally Posted by crazihatnballa
well that looks better. Also a question since I do not have an espeon with morning sun yet, if i use morning sun and I switch to a solarbeam user and use solarbeam without charging?

What? You’re talking about Sunny Day.
Morning Sun is a move that heals HP.

♠♣♥♦♠♣♥♦♠♣♥♦♠♣♥♦

crazihatnballa February 14th, 2006 8:29 PM

no i was just wandering. I know what sunny day does, I was just wondering if morning sun would do the same for solarbeam... you know morning sun brings out the sun so I was just wondering if I would have to charge it...

Synchronize February 15th, 2006 11:29 AM

.....No it does not. Morning Sun is a healing move, not a weather effect......(Be nice, Umby, be nice).

Iron Tiff March 5th, 2006 6:51 PM

How is this for a Relicanth moveset? Here's what it look like now...

Relicanth (aka Gramps)
Lv. 57 (M), Calm Nature, Rock Head ability.

Item: Leftovers
204 HP, Attack 115, Defense 178, SP. Attack 76, SP. Defense 105, Speed 100

Moves: Surf, Ancientpower, Earthquake, Double-Edge (Rock Head ^^)


Also, I plan on breeding Gramps to get another Relicanth to experiment with. Here's what I plan on having on the baby...

Relicanth (F)
Bashful nature, Rock Head ability

Item: Leftovers

Moves: Surf, Double-Edge, Rock Slide, Earthquake

aragornbird March 5th, 2006 7:36 PM

�*♣♥♦�*♣♥♦�*♣♥♦�*♣♥♦

Relicanth is just about the only Water Pokemon that doesn’t need Surf. Know why? Because it’s special attack STINKS! It’s so low that you’re better off using physical moves or at least Hydro Pump, which is a lot stronger.

If you want a normal Relicanth, use this set

Relicanth @Leftovers
Rock Slide
Earthquake
Double-Edge
Yawn

Or if you want an extra-powerful version, use a Choice Bander

Relicanth @Choice Band
Rock Slide
Earthquake
Double-Edge
Hydro Pump

Also, use your second Relicanth because the first one has a nature that lowers attack, and that's bad for something like this fish. But ideally, you should aim to have your Relicanth be Adamant.

�*♣♥♦�*♣♥♦�*♣♥♦�*♣♥♦

electricgrass March 11th, 2006 5:42 PM

can you give me a moveset for hypno for a mixed sweeper plz

husk1442 March 11th, 2006 6:14 PM

don't use a mix sweeping hypno in the first place

Kuri-Chan ♪ March 14th, 2006 2:10 PM

I think Im WAAAY Late but... I'd like to help... Dont get all mad. I'm semi-new, and... Yeah. Soo...

Espy Psyche March 14th, 2006 4:25 PM

Espeon.
[email protected]
220 SA/220 SPD/70 DEF
Timid (SPD+/ATK-)
Psychic
Reflect
HP Fire
Morning Sun

Espyblock. I would previously call this e4 Espy but I changed it because I took flak for naming it after me. Can take a CBed Meteor mash. If Meta switches in on Espyblock, it is in for a rude awakening because Espy will Reflect on the switch, and 2HKO Meta with HP Fire. Actually developed from GSC era but it still works.

---------------------------------------------------------------

[email protected]
enough for 300 SPD/252 SA/rest in SD
Modest nature (SA+/ATK-)
Psychic
Calm Mind
Baton Pass
HP Fire

Espyjump. CMs up to become a spec sponge, and either sweeps with its new SA power or BPs it off to something else, as why it is called Espyjump. I prefer Espyblock to Espyjump but either will work.

DarkMastaC March 20th, 2006 5:38 PM

Alright...im a total n00b when it comes to EVs, Nature im somewhat good at but still :P im not relly all that great normaly i would just train whatever pokemon i get lol...
Can Someone Tell Me Recomended EVs For the Following Poekmon? These Are Pokemon i would like to use in my party(s) and i want them to be Ligit :P

Feraligatr
Umbreon (sp.def i could geuss that lol)
Lugia
Ho-Oh
Mewtwo
Celebi
Blaziken
Absol
Kyogre
Rayquaza
Medicham
Deoxys Def.
Charizard
Groudon
Raichu
Espeon (ive already seen meny lol, could i probly get one that would work with hasty nature i dono why but it does good with the esp i do have lol)
[email protected] w/ Volt Tackle
Nidoking
Ninetales
Articuno
Blastiose
Mew

i know this is a sorta big request....but hey i dono what im doing, you do ^^ so please help me out here thx in advance.

aragornbird March 20th, 2006 6:08 PM

~*^*~~*^*~ ~*^*~ ~*^*~ ~*^*~~*^*~

DANG. O_O

Well, first, of all I can’t properly set EVs until I know the roles for your Pokemon. For instance, do you want your Rayquaza to be a physical attacker or a special attacker? Is your Nidoking going to have special attacks or will it be a physical sweeper? What about Charizard? Lugia? Mew? Is your Espeon going to Baton Pass? What about Celebi or Absol?

Unless you give us a general idea of their movesets, most of these Pokemon are too vague to rate. A few of them are quite easy:

Medicham - 4 HP/252 Atk/252 Spd
Pikachu - 4 HP/252 SAtk/252 Spd

Some of them are more difficult due to imperfect in-game stats, but still follow a general set:

Kyogre - 72 HP / 184 Spd / 252 SAtk
Umbreon - 212 HP / 176 Def / 120 SDef
Groudon - 72 HP / 252 Atk / 184 Spd
Deoxys-L - 252 HP / 100 Def / 156 SDef

Others depend on their movesets. And it would be nice if you included Natures too.

~*^*~~*^*~ ~*^*~ ~*^*~ ~*^*~~*^*~

DarkMastaC March 20th, 2006 8:15 PM

Quote:

Originally Posted by DarkMastaC
Alright...im a total n00b when it comes to EVs, Nature im somewhat good at but still :P im not relly all that great normaly i would just train whatever pokemon i get lol...
Can Someone Tell Me Recomended EVs For the Following Poekmon? These Are Pokemon i would like to use in my party(s) and i want them to be Ligit :P

Feraligatr (Sp.attacker)
Umbreon (sp.def i could geuss that lol) (tank)
Lugia (i dono help me out with him)
Ho-Oh (Sp. Attacker)
Mewtwo (S.Attacker)
Celebi (Tank/Sp.attker?)
Blaziken (Psyical Attacker)
Absol (Psyical Attacker)
Kyogre (Sp. Attacker)
Rayquaza (Psyical Attacker)
Medicham (Just attacker? lol)
Deoxys Def. (tank)
Charizard (sp.attacker)
Groudon (psyical attacker)
Raichu (i dono)
Espeon (ive already seen meny lol, could i probly get one that would work with hasty nature i dono why but it does good with the esp i do have lol) (Sp.Attaker)
[email protected] w/ Volt Tackle (Sp.Attacker)
Nidoking (Psyical Attacker)
Ninetales (Tank?)
Articuno (Sp. Attacker/Tank)
Blastiose (i dono lol)
Mew (umm...i dono again lol)

i know this is a sorta big request....but hey i dono what im doing, you do ^^ so please help me out here thx in advance.

There ive put what i think each one is or should be lol you do the rest if youve got better idea plz post em thx again.BTW: And Im just looking for a Genral Idea to Get Started lol...so Im not sure of natures and Movesets Much yet.


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