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That set just fails in nebattle, it might work ingame, but anything works ingame. I'd bash more, but seeing you said it was ingame, meh
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Wow that was the stupidest double post I've ever seen.
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What exactly is Chaosbreon?
I've heard it is amazing. |
Chaosbreon:
Umbreon @ Leftovers Synchronize -Mean Look -Taunt -Wish -Baton Pass It's basically a trap passing Umby, but with taunt to stop phazers. |
This is really random, and I'm kinda new at this whole pokemon community thing... but you look like a group of people who really know how to train good pokemon. I live in houston, and I can't find ANYBODY at school to battle with. So maybe if one of you guys or girls live in houston, TX, you want to battle with GBA (over Christmas holidays), maybe in the Galleria or something, e-mail me at [email protected]
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...............try netbattle.net. You can download a program there that lets you battle with people all over the world.
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Okay since no one had posted an analysis lately I'll do one on one of my favortie Pokes; Metagross:
Metagross @ Leftovers ** CBGross Trait: Clear Body EVs: 96 HP / 252 Atk / 76 Spd / 84 Def Adamant Nature (+Atk, -SAtk) - Agility - Earthquake - Explosion - Meteor Mash Agilitygross can really mess up teams. If it gets 2 Agilitys then you can basicly say gg. It has 405 attack, and with speed in the nine hundreds, it attacks first and it hits hard. Metagross @ Choice Band ** AgilityGross Trait: Clear Body EVs: 16 HP / 116 Atk / 252 Def / 124 Spd Adamant Nature (+Atk, -SAtk) - Earthquake - Explosion - Meteor Mash - Shadow Ball/Rock Slide/Sludge Bomb This thing kill so many things. It can OHKO Bliss, Lax, Tar and a bunch of other stuff. If Gar gets in your way SB him for a free OHKO. This thing is so uber. |
agilitygross only needs 88 spd EV's. also its a waste to agility more then once. twice max if you're that scared of ninjask
CBgross works better with enough for 336 hp/405 atk/300 def/200 spd/rest in sdef |
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Agilitygross's EVs should be more like 76 HP / 252 Atk / 96 Spd (to outrun other agilitygrosses lol) / rest in Def.
For CBGross, I like to use this EV spread: 140 HP / 80 Atk / 216 Def / 72 SDef, and with Impish nature. It is just like a wall, while it still has an awesome attacking power. Sludge Bomb/Rock Slide > Shadow Ball imo, as a STAB'd MM does only 10 less damage to psychics than a super effective Shadow Ball, which is usually just enough for an OHKO, while EQ 2HKOs Starmie anyway, and you don't see Slowbro in OU... in the other hand, Sludge Bomb can poison Swampert/Suicune/Zapdos/Gyarados/etc. on the switch (beware of poisoning Milotic though =[ ) and is a nice suprise for Celebi. Rock Slide is also cool on it, because it has a good chance of OHKOing if you use max attack on it or at least doing in the ~90% range to Zapdos/Gyarados. I'd also like to add this Metagross moveset: Metagross @ Leftovers Trait: Clear Body EVs: 76 HP / 132 Atk / 48 Def / 216 SAtk / 36 SDef Quiet Nature (+SAtk, -Spd) - Meteor Mash - Psychic/Earthquake - Pursuit/Explosion/Hidden Power [Grass] - Thunderpunch/Hidden Power [Fire] k so here's the deal: use this set in conjunction with EQ Curselax, as it beats every EQ Curselax counter. So basically Psychic OHKOs Weezing, T-punch 2HKOs Skarm (and Gyarados), but you can also go with HP Fire if you fear Forretress and Steelix. Pursuit to make Gengar's life hell, and there's also it's STAB'd Meteor Mash to kill Blissey/Snorlax/Regice and other special walls. It gets owned by Magneton and other Metagrosses though, so EQ is an option over Psychic, and you'll want to use a little less SAtk on it then, as well as Brave/Relaxed nature over Quiet. Explosion can go over Pursuit if you don't have any problems with Gengar, and you want to take out something when low on health. Heh, even HP Grass can work over Pursuit, if you really hate Swampert... =[ |
One of the most annyoing legends Celebi.
Celebi @ Leftovers ** Celery Stalk Trait: Natural Cure EVs: 240 HP / 120 Def / 148 Spd Timid Nature (+Spd, -Atk) - Baton Pass - Calm Mind - Psychic/Hidden Power [Electric] - Recover This thing is a monster. Celijump is one of the most annoying Pokes ever created, it has staying power with Recover, and with 6 CMs it can be touched by Special attacks, even super effective attacks do barly anything. Psychic kills everything except the annyoing Umby, so you can pass to something, or kill it if you have HP [Electric], which also handles Flying types like Gyara with ease, and if it doesn't have an Dances you will outspeed it. Heal Bell is also an option so it can Cleric. This thing is not fun to come across. Celebi @ Leftovers ** Celery Stalk Trait: Natural Cure EVs: 240 HP / 120 Def / 148 Spd Calm Nature (+SDef, -Atk) - Baton Pass - Calm Mind - Leech Seed - Recover My fun and twist on the standard Celebi. This thing does not die easily. Lefties+Leech Seed+Recover gains back massive amounts of HP and Leech Seed can force awitchs. If up against a Spinner just CM up and pass. Celebi @ Leftovers ** Celery Stalk Trait: Natural Cure EVs: 240 HP / 116 Def / 152 Spd Jolly Nature (+Spd, -SAtk) - Baton Pass - Hidden Power [Fighting] - Recover - Swords Dance This thing is so fun. If you can SD up, and pass to something fast then your opponet can say gg. This outspeeds a lot of things with 300 speed. It can kill Lax, Bliss, Houndoom, and Tyranitar with HP, and can even OHKO some of the time depending on how many Dances you have. All in all this thing is fun to use.:D |
Celebi doesn't necessarly needs Baton Pass. k, it is useful to pass CMs/Swords Dances, but I've found non-BPing Celebi to be working just as fine as the BPing ones.
Here's an example: Celebi @ Leftovers Trait: Natural Cure EVs: 252 HP / 108 Def / 148 Spd Timid Nature (+Spd, -Atk) - Calm Mind - Leech Seed - Psychic/Hidden Power [Water]/Hidden Power [Electric] - Substitute k, so basically send this thing in on Blissey, Swampert, electric types, etc. and setup a Sub. It makes 101 HP Subs, so they won't brake by only 1 S-toss/Night Shade, and they will be really hard to brake after 1-2 CMs with special attacks. It can also stall with Sub+LS, while CMing up, which is really annoying. After you got in enough CMs, then you can start to sweep. This Celebi is a real pain in the ***, and only dark types are true counters for it. If you want, you can use Recover over Sub, but I wouldn't recommend it for this set. Perhaps you could use HP [Water] over Psychic to hit Tyranitar/Houndoom that otherwise will give it problems, but it's not the best idea. HP [Electric] could work over Psychic if you want to be able to do something to Skarmory and Gyarados, but getting walled by ground types which it should counter, isn't good. =\ Heal Bell Celebi is a bit outdated, but I'll post it also anyway: Celebi @ Leftovers Trait: Natural Cure EVs: 240 HP / 120 Def / 148 SDef Calm Nature (+SDef, -Atk) - Heal Bell - Leech Seed - Psychic/Hidden Power [Grass] - Recover Unlike the other sets, this doesn't have a stat-up move. It rather tries to stall, not pass or sweep, which is why it has its EVs more focused on defenses than speed. It can be very hard to kill with Leech Seed+Recover. Heal Bell to support your team obviously, by removing statuses. Psychic or HP Grass is your choice. Psychic can hit Gengar and a few other stuff, while HP Grass is nice for catching Dugtrio with an OHKO on the switch, as well as being able to beat TTar and Starmie... However, note that you won't be able to do anything (other than perhaps leech seeding them) to Skarmory or Heracross if you have HP Grass. =/ Edit: Added PS Celebi: Celebi @ Leftovers Trait: Natural Cure EVs: 240 HP / 120 Def / 148 SDef Calm Nature (+SDef, -Atk) - Leech Seed - Perish Song - Psychic/Hidden Power [Grass] - Recover This set looks really similar to the Heal Bell one, but it plays a totally different role. Use this set ONLY in conjunction with chaosbreon (an Umbreon with Mean Look/Taunt/Wish/Baton Pass) or with spikes support. If you use this with chaosbreon, then what you have to do here is pretty simple: Mean Look something with Umbreon and pass to Celebi. Perish Song, and try to keep it alive with Leech Seed and Recover until PS count hits 1. Then switch and the opponent's pokemon dies. If you use this set with spikes support, then you're probably going to force a million switches, which is obviously cool with 3 layers of spikes set down. If using it with chaobreon support, watch out for Heracross, and when using spikes, be sure to have a ghost to block rapid spin. |
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The first set might some people might want to use some type of HP over Psychic to hit Dark types that screw over that set. |
IMO being stopped by dark types isn't that bad. There's still room for 5 pokemons to help out Celebi and dark types aren't too hard to counter... a Tyranitar counter will generally do the trick, seeing as the most common dark type is TTar.
I might mention HP [something] over Psychic though. |
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I'm double posting to do a new analysis. I'll be doing Blazkien.
Blaziken (M) @ Leftovers ** Bruce Lee Trait: Blaze EVs: 4 HP / 252 Atk / 252 Spd Lonely Nature (+ Atk, -Def) - Earthquake - Overheat - Rock Slide - Swords Dance The point of this thing is to SD up then just own your opponet, you can have HP [Ghost] over Overheat to kill stuff like Gengar. Overheat is for Skarm. Blaziken (M) @ Salac Berry ** Bruce Lee Trait: Blaze Lonely Nature (+ Atk, -Def) - Swords Dance - Reversal - Overheat - Substitute/Endure Okay I had to post this just because it's an option a sucky option but still and option. This thing Subs and then SD's if it's Sub is not broken. The biggest weaknesses of this is that Gar kills it, and there is little point in HP [Ghost] but to damage Gar because it will not OHKO Gar it will only do between 84%-98% damage to him, and Gar will then kill you (if you have a SD then it will OHKO, but so does RS), and Reversal does nothing to him. This thing also can do nothing to Skarm. This thing also dies to Tyranitar's Sandstream. |
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Anyway, EQ has no use on Blaziken because no one will switch in something into Blaziken that takes more damage from EQ, than would from it's other moves. So it should go like: Sky Uppercut/Rock Slide/Overheat/Swords Dance, and with Lonely nature (it can't take a physical hit anyway), 252 Atk/176 Spd/rest in SAtk. On the Reversal set, Rock Slide has NO point, as STAB'd, but not very effective Reversal has 150 power (200x1.5/2), which is the same damage as is a super effective Rock Slide's. HP Ghost is lol, a Blaze'd Overheat would OHKO Gengar iirc, so Overheat > Rock Slide/HP Ghost. Also, w/o a Hasty nature, it can't hit 396 Spd after the Salac boost, which it NEEDS to do, in order to outspeed base 130s (aerodactyl/jolteon/crobat). And, it only works with Exeggutor+Dugtrio support, so that TTar doesn't screw over it with Sandstream. I personally like CB Blaziken, because it's rather a hit and run poke anyway. It should go something like this: Blaziken (F) @ Choice Band Trait: Blaze EVs: 252 Atk / 176 Spd / 80 SAtk Lonely Nature (+Atk, -Def) - Overheat - Rock Slide - Sky Uppercut - Focus Punch It's true that there are better CBers out there, but a CB'd Focus Punch does in the 90% range to Milotic/Swampert on the switch iirc, which is cool. =) |
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I know this one's a little late, but where's Perish Song on the Heal Bell Celebi?
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Btw, no one would use Gengar and TTar on the same team (unless it's not a McIceGar), because they basically counter the same things, and the fact that Gengar makes subs w/o recovering hp from lefties (because of sandstream) isn't good. Also, I already said that it only works with Exeggutor support to get rid of TTar's Sand Stream... Quote:
Edit: added PS Celebi to the analysis. |
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Ronny has done it. Also they would have to make sure T-tar is dead.:\ |
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orly. My team with it pwns. Ill have to find an old log.
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