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-   -   Pokémon Chromatite(Spherians Project) (https://www.pokecommunity.com/showthread.php?t=55713)

[_DarkDragon_] November 16th, 2005 10:44 AM

Pokémon Chromatite(Spherians Project)
 
OK People, all info and news about the game will be posted on the Wiki:
http://wiki.fangames.ptreasures.net/index.php/Main_Page

The link to the Spherians Project is there, just go check it out and comment here :)

Datriot November 16th, 2005 10:57 AM

Hehe, I remember maing a faceset script with RGSS once, looked wierd though, good idea on the name window on the top-right corner, I'm glad to see some sphere games around! :)

Blizzy November 16th, 2005 12:05 PM

Quote:

Originally Posted by Datriot
Hehe, I remember maing a faceset script with RGSS once, looked wierd though, good idea on the name window on the top-right corner, I'm glad to see some sphere games around! :)

this is not RGSS, this is sphere,
sphere uses Javascript.

i can do a bit of javascript,
so i can help with little things :P

Datriot November 16th, 2005 12:17 PM

Quote:

Originally Posted by Blizzy
this is not RGSS, this is sphere,
sphere uses Javascript.

i can do a bit of javascript,
so i can help with little things

er...I know, I was just saying that I created one XD

Neo-Dragon November 16th, 2005 1:42 PM

Those screenshots look really good. The faces and the name of the person are done well.
Nice to see its being made with Sphere.
Good look on it, and I look foward to seeing more screenshots.

DarkDoom3000 November 16th, 2005 6:33 PM

wow that message system looks cool!

good luck :)

pepsi.max November 16th, 2005 10:49 PM

hey i like it. so whats this game. is it a mix of all those games. what story does it follow. who are the characters????

[_DarkDragon_] November 16th, 2005 11:06 PM

I'm thinking about making all charsets for each separate manga and anime person :S
As for the storyline we have to decide if it's a mix or a new one.

Waudby November 19th, 2005 7:51 AM

Yes this game is either goin to b a mixture of all the games, or a seperate plot will b made. Hopefully there will b an update soon

[_DarkDragon_] November 19th, 2005 7:53 AM

Yeah, I'm just waiting for the movement to be working correctly (someone is making a system script for it) :P

Waudby November 19th, 2005 7:56 AM

Plz feel free to PM one of us wiv ne questions. or team recruiting

Waudby November 19th, 2005 8:19 AM

Sorry to double post but we finally have a name for this game: Pokemon Chromatite.

Dawson November 19th, 2005 8:40 AM

By the way, you'd need permission from the artist that drew those facesets (from the message box screenshots) to use them in your game, and you'd have to give them credit if they did agree.

Naas02 November 19th, 2005 8:45 AM

^^^I still dont understand why everyone is so uptight about that, loosen up, theyre fan games and youre not gettin paid. Anyway the screens are goin original 150 251, or 386?

Waudby November 19th, 2005 8:54 AM

There will be all pokemon plus some extras we r makin. If there are ne good pokemon spriters wiv original ideas (no fusions) please post here with some of ur work

[_DarkDragon_] November 19th, 2005 9:31 AM

the credit is given in-game to www.pokesho.com website, it's all in japanese so I have no way to ask the for it, if they don't want me to use them they can tell me and I'll remove them, as far as I know up to now, the website translation I was able to make gave me information that I'm free to use any website contents as far as I give credit but maybe it translated wrong, if anyone here knows japanese or smth and would like to help us with contacting the guys at pokesho it would be good :)

Avatar November 19th, 2005 10:15 AM

It is infact stated on Pokesho that the contents on the site are free for use, with credit of course.

Quote:

Originally Posted by Naas02
^^^I still dont understand why everyone is so uptight about that, loosen up, theyre fan games and youre not gettin paid. Anyway the screens are goin original 150 251, or 386?

Because people don't want their work passed off by others nor stolen for that fact. When you use graphics that were not made by you, it's common courtesy and required that you give proper credit.

[_DarkDragon_] November 19th, 2005 10:48 AM

, i didn't say it here but it was on the game credits :)
Then I see the translator did a good job XD

[_DarkDragon_] November 19th, 2005 3:48 PM

*update*
I added the three starters to the first post :)

Sorye HK November 19th, 2005 4:40 PM

Nice screens. The facesets have made a nice return. XD

PokemonXP November 19th, 2005 11:04 PM

Very interesting. Especially the fusion pokemon. Well hope this project turns out well. I espcially like the face with the conversations.

Waudby November 20th, 2005 2:38 AM

the three starters r lookin im not exactly sure about the grass one tho

Tyler November 20th, 2005 6:17 AM

Im new two the team and heres a map i made.
http://i21.photobucket.com/albums/b273/poketropolis/gamepic1.jpg

MasaXGPMat November 20th, 2005 6:45 AM

nice work lets see if dark will allow u in i think you should be in the team but its up to the team

Naas02 November 20th, 2005 6:53 AM

Quote:

Originally Posted by Avatar
It is infact stated on Pokesho that the contents on the site are free for use, with credit of course.


Because people don't want their work passed off by others nor stolen for that fact. When you use graphics that were not made by you, it's common courtesy and required that you give proper credit.

well technically theyre not YOUR graphics, Ive been in the music biz for almost 4 years now trademark infringment is something you dontwanna argue with me about, just listen, if they DO give you credit theyre being nice because they dont HAVE to

[_DarkDragon_] November 20th, 2005 7:18 AM

dude... what does music have to do with graphics? I mean even if you use Nintendo's graphics they were actually ripped by someone and that person had the work so you must give credit to both that personand nintendo, in this case I think the people at pokesho made the avatars, if they made them you must give them credit because otherwise you're just being a thief...

MasaXGPMat November 20th, 2005 7:24 AM

what dark dragon said
i never knew you could hear graphics :D
yer but seriously i had a friend who found the website and i told dark and me and dark found a lot of stuff there that were funny but anyway like i said music is nothing to do with graphics

[_DarkDragon_] November 20th, 2005 7:40 AM

besides, if you use someone elses music u also have to give them credit unless they say you don't...

Tyler November 20th, 2005 9:08 AM

Heres a new map i made.
http://i21.photobucket.com/albums/b273/poketropolis/gamepic2.jpg
please rate

MasaXGPMat November 20th, 2005 9:12 AM

8/10 nice work i think you can join

Tyler November 20th, 2005 9:14 AM

Im already on the team since yesterday.

MasaXGPMat November 20th, 2005 9:34 AM

lol sorry about that :D well anyway nice work

[_DarkDragon_] November 20th, 2005 9:34 AM

I added the evolutions of the starters to the first post :)

zshadowzero27 November 20th, 2005 10:51 AM

Those are great and i REALLY like the screens

Naas02 November 20th, 2005 12:06 PM

Quote:

Originally Posted by [_DarkDragon_]
dude... what does music have to do with graphics? I mean even if you use Nintendo's graphics they were actually ripped by someone and that person had the work so you must give credit to both that personand nintendo, in this case I think the people at pokesho made the avatars, if they made them you must give them credit because otherwise you're just being a thief...

The same laws apply, if its derived from another work in any way you cant claim it bottom line, if you use them without asking them youre not being a thief a thief is someone who takes something that belongs to someone else. In this case those graphics dont belong to anybody because the people that derived them cant claim them and the original author doesnt want them, this is one of the reasons why "fair use" was created

[_DarkDragon_] November 20th, 2005 12:14 PM

yes but people don#t ask for credit for making them, for example, if I rip emeralds graphics I won't claim credit for the graphics but credit for the ripping then the person who is using them has to credit nintendo for the graphics and me for ripping, that's what I meant, they can choose not to credit but it will look bad on their side :P

mattgcn November 20th, 2005 12:36 PM

Hey, Dark Dragon, would you like to write an article about your games for the fangame wiki? *points to sig* It'll be nice to have at least 10 games on it, and I'm asking the best ones I know (Then PT, haha)
(And yes, this message was copy and pasted. It's basically the same message to everyone whose game I like)

Also, since you seem to have many, make another about your project group names.

[_DarkDragon_] November 20th, 2005 12:46 PM

ok, I will write one about "The Spherians Project - Pokemon Chromatite" and another about "Pokemon Sphene Titanite" (which is a project only mine)

Naas02 November 20th, 2005 1:57 PM

Quote:

Originally Posted by [_DarkDragon_]
yes but people don#t ask for credit for making them, for example, if I rip emeralds graphics I won't claim credit for the graphics but credit for the ripping then the person who is using them has to credit nintendo for the graphics and me for ripping, that's what I meant, they can choose not to credit but it will look bad on their side :P

yes that is very true, by the way have I told you yet this game looks great? Well it does the dialog box looks really good, do you have manga facesets for all the characters?

[_DarkDragon_] November 20th, 2005 2:19 PM

I have the ones at pokesho, there are a lot of them but I am missing the charsets that go with the paceset for most of them so I might make my own chasets :P

Budgie_boy November 21st, 2005 3:20 AM

Just a few wee quick questions, how do I apply to be in the team?!

Is there any limits when using sphere?
What is the average amount of disk space needed when creating a massive game?

[_DarkDragon_] November 21st, 2005 9:00 AM

sphere doesn't take much more than 1MB, the space required for a big game just depends on the ammount of code, graphics, etc you include in the game. (our project so far doesn't go over 1MB when zipped :) )

to apply read the essay I wrote at the Member recruitment thread.

As for the limits... your imagination I think :)
with more or less patience you can get basically anything done, sphere also has connectivity support for online (which we will add as a room like the wireless room in FRLG where you can trade/battle, etc), you can run the game on real resolution (240x160) or 2x that or even full screen, all it requires is to have Open GL drivers which 96% of the graphics cards in the world support (if it is less than 8 years old I bet it does).

Sphere also has a nice way of getting the current time on your computer which is much easier to create a clock, and it takes less lines of JavaScript code to achieve the same as you do in Ruby :)

Waudby November 21st, 2005 9:33 AM

I agree, i used rmxp and ruby for a wile but u cannot achieve as much as in sphere. As for the project, i think its goin well hopefully we will have some more screens by the end of the week if not sooner.

Budgie_boy November 22nd, 2005 12:32 AM

Cool, mayb I will remake my game in sphere!
I will give it a read, anyway!!!!!!!!!!!:P

Ok can you link me to a few tutorials on sphere or is it just purely javascript?
(I've studied javascript for a good 5 years) Maybe I can help you guys more than ever!!!!:D

[_DarkDragon_] November 22nd, 2005 8:06 AM

would be good to have you on the team, it accepts all JavaScript functions, etc except the conditions that only apply to websites like ONCLICK, etc
As for tutorials:
also, register at the spheredev forums to ask for help :P (PS: If you need some scripts like tile by tile movement with working teleport and random movement, move, etc functions add me to msn: [email protected])

Budgie_boy November 23rd, 2005 12:51 AM

Well actually no, it should because my friend has made an application for sphere (yes I have a mate who has sphere), it uses some of the actions used 'only' in internet sites.

I have asked him to ask you to join the team as well, he is a university student studying programming (javascript) so I dunno, maybe he will be better to help you than myself!

[_DarkDragon_] November 29th, 2005 9:00 AM

oh well, I didn'T know that but I guess you'Re right, if using sphere connectivity functions you should be able to use the website conditions :)

now, on topic:

New stuff added to the game, Warping system now works (Teleport) perfectly while walking but not when running or bicycling (which I hope to solve tonight). Menu is working and the game can be played in 2x GBA size (explanation on how to will be included in the read me...whenever we release a demo). Tonight I don't have much school work so I will work on the jumping and grass animation system (already brainstorming footprint and reflection system). I started doing Hoenn, up to Route 102, you can see the screenshots at the Wiki (go to first page for link). When I finish tonight's stuff I'll post it there as well and here saying that it is in the Wiki :D

Budgie_boy November 30th, 2005 2:57 AM

I have major problems with the battle system, i TOTALLY don't like it, you are better off with the old style battles but with better background such as the RmXP backgrounds.
I know it's a bit more difficult to code, I've tried it a dozen times! but it is a much more enjoyable feel to play a pokemon game and get a pokemon styled battle system!

[_DarkDragon_] November 30th, 2005 7:47 AM

we are trying to be creative here, and so far you'Re the only one who doesn'T like it at all :S

(Maybe I should make a Poll :F)

Budgie_boy November 30th, 2005 9:40 AM

Quote:

Originally Posted by [_DarkDragon_]
we are trying to be creative here, and so far you'Re the only one who doesn'T like it at all :S

(Maybe I should make a Poll :F)

Yeah, I do apologise that I am being totally traditional here, I have dedicated most of my life (since 1998, when blue version first came out) to everything Pokémon, so yeah, it is a very original idea but in my personal opinion I don't don't like how the battle system is going. I am a traditionalist!

However, I have had a number of ideas since then:
That screen could be like an intro part of battles, then it goes to the "who versus who" screen (like in the elite four or in beauty contests).
Then it moves on to the classic battle screen with better backgrounds and stuff.

[_DarkDragon_] November 30th, 2005 10:52 AM

hum, we are talking about about up to 6x6 battles here (unofficial battles), you can't put 6 pokemon side to side on a normal battle system (in this one you could with a little bit of picture rearrangement XD ) but maybe I'll use other background for this typo of battle as I also don't like the tiles much as a background :x

btw, how are the charsets going? :)

DarkDoom3000 November 30th, 2005 8:25 PM

wow 6 on 6 battles
its going to be a war lol !!

anyway I like the battle system because loads of other games are using the normal battlesystem if you use the normal it will be plain old...

using something new will catch peoples eye!

anyway good luck

Budgie_boy December 1st, 2005 12:15 AM

Well, I'll give them ALL once I have finished but my computer had around 26 trojan virus so I've wiped the whole computer and started again! :(
I've saved the charsets that I've done on floppy disk and am going to put them back on as soon as I get in from work tonight!:D

[_DarkDragon_] December 1st, 2005 8:19 AM

good luck :D
lol, someone actually thinks the Battle System is total crap XD

Budgie_boy December 1st, 2005 9:03 AM

I must be honest, the 6v6 battles seems like an interesting Idea!
It's like team rocket using all their pokemon to gang up on you and stuff like that, maybe it would be usefulll for that.

However trust me I have done a short survey with around 15 people I know and they say that the original was dull because it didn't feel like they were anywhere.
They liked my idea of the screen could be like an intro part of battles, then it going to the "who versus who" screen (like in the elite four or in beauty contests).
Then it moving on to the classic battle screen with better backgrounds and stuff. More of an area battle sorta thing, eg:
sea battles - Sea battle background

sea battle close to land - sea battle background with land in the distance

cave battle - cave battle background

[_DarkDragon_] December 1st, 2005 12:14 PM

well, I dunno, we will see, maybe I make both? :x

Anyways small update, I started making my custom tileset for the Demitri and Oregon regions, here's what I have so far (they are not made from scratch but various buildings merged together to make a new one and so on :) ):
http://i4.photobucket.com/albums/y118/rpg_man/tilessofar.png

ATTENTION: This tileset or any future versions of it are made just to show what you can expect, it is not to be used by anyone except the Team who is making the game unless I later say it can be used, for the time being it is a Pokemon Chromatite exclusive tileset. If I see it used anywhere else it will be as bad as sprite thievery.

DarkDoom3000 December 2nd, 2005 11:07 AM

Nice

though they do look strange its good!

keep it up

[_DarkDragon_] December 2nd, 2005 12:24 PM

it's a whole new region you need new buildings :P

DarkDoom3000 December 2nd, 2005 12:49 PM

yeah you gotta point

hoenn had diff buildings than Kanto(then again they had diff graphics)

[_DarkDragon_] December 3rd, 2005 3:23 AM

:P

Anyways, I was working on the game and came up with an idea, what about like when getting near water, if a pokemon on your team has surf then you can directly walk into the water and surf will be used, if a pokemon has cut you can walk on grass and the pokemon will cut the grass on the way so that you don't have to battle wild pokemon and so on? :D

Sorye HK December 3rd, 2005 5:01 AM

I think it's better to leave the player to decide whether or not you want to use certain HMs in certain situations. Otherwise, everytime you walk in to the grass you'll be cutting until you get out;;; However, auto-surf sounds alright. XD

-EDIT-
I just noticed the poll on the BS, and I personally think it looks nice. Reminds me of what DM tried to do once before. I'm looking forward to how the ending result, so good luck.

[_DarkDragon_] December 3rd, 2005 5:04 AM

that's what I actually meant :X
You have an option to put it on or off :P

Ati December 3rd, 2005 2:44 PM

Looks nice keep it up:)

DarkDoom3000 December 3rd, 2005 9:52 PM

The outo grass cut will make it too easy!

make it automatically cut the trees!

Shaneypoo17 December 6th, 2005 1:23 PM

sounds rly kl.. but i cudnt find the link on that site u gave...

[_DarkDragon_] December 11th, 2005 4:23 AM

it's under sphere games..
new update, I got a bit of free time yesterday so I decided to code the insert name thingy:

http://i4.photobucket.com/albums/y118/rpg_man/morescreens.png

MasaXGPMat December 13th, 2005 9:35 AM

nice screenies dark :D :cool:

DarkDoom3000 December 13th, 2005 1:07 PM

nice!

how much characters can it fit (probally not enough for my name well Internet name)

anyway good luck!

[_DarkDragon_] December 14th, 2005 7:53 AM

hum, it accepts 7 characters but if I make the menu larger I can add more :P

DarkDoom3000 December 14th, 2005 12:40 PM

cool ":) keep it up!

good luck!

[_DarkDragon_] December 17th, 2005 1:49 PM

For some reason most people don't seem to notice I actually post new stuff here...

Thanks to Colin (the guy who's making Johto), he has given me the finished maps so I started making some Johto stuff, here's the ruins of alph (inside):
http://i4.photobucket.com/albums/y118/rpg_man/ruinsofalph.jpg

DarkDoom3000 December 17th, 2005 2:32 PM

cool ruins of alpha!!

are you doing all of jotoh?
or just a fraction of it?

anyway keep it up!

[_DarkDragon_] December 17th, 2005 3:39 PM

not just a part, I'm doing all of it :)

Tyler December 17th, 2005 4:11 PM

Awesome maps. Are tho's recolored tilesets?

[_DarkDragon_] December 17th, 2005 4:25 PM

no, they are brand new ones :X

Dragon.Beat December 17th, 2005 4:40 PM

Those screens look great. I don't think that 7 characters are enough for the Hero's name. Well, that's the max number of characters for the Hero name in the games. The ruins look great BTW.

[_DarkDragon_] December 18th, 2005 12:43 PM

7 characters are enough... I think.
Here's the beta version of the Chromatite Screen (working on final one):
http://i4.photobucket.com/albums/y118/rpg_man/chromatiteintro.gif

DarkDoom3000 December 18th, 2005 12:58 PM

Cool
are you going to rikarou in it!!

hes probally the main legendairy!

Cool!
Keep it up!

[_DarkDragon_] December 18th, 2005 1:05 PM

ye, rukario will be there, here's the final one:
http://i4.photobucket.com/albums/y118/rpg_man/chromatite.gif

Chazzy December 18th, 2005 1:20 PM

Love the title screen !, nicely done, looking good as usual

Keep up the good work !

[_DarkDragon_] December 18th, 2005 1:46 PM

lol, just noticed it's missing a couple of pixels on the top-right corner xD

Chazzy December 18th, 2005 1:55 PM

lol, o yeah i see um XD, well anywayz gd luck

DarkDoom3000 December 18th, 2005 2:20 PM

Wow awesome title!

You should make some lines seperating the words ecause its kinda hard to see what it says.

Anyway it looks awesome keep it up dark dragon!

Dragon.Beat December 18th, 2005 11:22 PM

Man, that title screen looks awesome. Great work.

Doc December 19th, 2005 12:45 AM

If the game is like the title screen, it'll be very good!
(Like a title screen, isn't it strange?)

[_DarkDragon_] December 19th, 2005 7:53 AM

thanks everyone, I am gonna be on holidays very soon, I'm hoping to make the Save/Load Systen as well as the bad and part of the battle system then. :)

Budgie_boy December 19th, 2005 9:23 AM

Some good news dark_dragon, I have nearly finished all those character sets you needed. There's only around 15 more to do, it took me FIVE 36 hour shifts to do all of them!

So please let me finish my game before XMAS and I'll let you have the charsets before the end of january.

*goes to faint on bed*

*dies on bed, blood pouring out of eyes*

[_DarkDragon_] December 19th, 2005 9:33 AM

omg don't die I need those charsets sent to me first :P
thanks a lot for that :D
and as christmas is near here's the improced menu system I just made (the old one was messing stuff up):
http://i4.photobucket.com/albums/y118/rpg_man/menu.gif

amazing ain't it?

lightou December 19th, 2005 9:44 AM

ohhh yeah, i't really amazing ! I like !

Budgie_boy December 19th, 2005 9:45 AM

Always happy to help!
 
Not a problem, I do anything to help out a friend and fellow team member!:D
Anyways if you need scratched trainer battle sprites you can always ask me to do some (5 requests open at the moment)

[_DarkDragon_] December 19th, 2005 9:57 AM

lol, if you want to do some you're welcome, I'll do the rest :P

Budgie_boy December 19th, 2005 10:31 AM

I'll have a wee think, anyways you are always welcome to use any of the sprites in my siggy (BTW I've got more on a CD because my home computer crashed 3 times over the last 2 weeks!)

[_DarkDragon_] December 19th, 2005 10:34 AM

crahes are evil x_x, I might use them thanks. Btw, did you decide yet if you're gonna let me use the overworlds that you were making for your game on this one?

Budgie_boy December 19th, 2005 10:47 AM

Quote:

Originally Posted by [_DarkDragon_]
crahes are evil x_x, I might use them thanks. Btw, did you decide yet if you're gonna let me use the overworlds that you were making for your game on this one?

You can, I have actually added them to the Zip file for the team to use!
I hope they help... Oh and I have given up on Mystic Fog and I am using that game as part of the World Adventures series (I hope it becomes a series of games!:nervous: )

[_DarkDragon_] December 19th, 2005 11:17 AM

Chromatite is also the first chapter of a series of games xD, but u will have enough to keep you busy for a couple of days in this one :P

DarkDoom3000 December 19th, 2005 1:07 PM

Awesome screenies!!!
I love the menu and the dicription!!

so are you making a serise of games!

after yuo make the first one the second or third should be easy!
(you get the inspiration)

anyway keep it up!

[_DarkDragon_] December 19th, 2005 2:04 PM

after I make the first one it'S easy cause I have the engine ready, all I have to do is add new stuff like maps, event, pokemon and so on :P

Merovin December 20th, 2005 7:14 AM

this rocks dude kep up the good work!! Good work? I Mean brilliant work!!!!!!!!

[_DarkDragon_] December 20th, 2005 9:14 AM

I just added another brilliant feature for the menu, the clock:
http://i4.photobucket.com/albums/y118/rpg_man/clock.gif

It keeps showing the time like the pokegear in GSC does, expect more features for the menu such as:
- Weather forecast
- Day bar (shows u at what point in the day you are)
- Moon phases (will be needed to know when you can evolve a clefairy for example (some pokemon will evolve differently in this game than they do on the real games, you have to take your clefairy to mt.moon on full moon for it to evolve)).
- Maybe I'll put more things, but I'm running out of space in the menu screen :P

Chazzy December 20th, 2005 10:14 AM

Awesome !!
Love the clock and all the ideas for the Poke Gear
Brillant work, Keep it up !
And Good Luck !


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