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-   -   Request a Team / Individual Move Set Thread (https://www.pokecommunity.com/showthread.php?t=56386)

Arcknight316 December 22nd, 2007 9:29 PM

Quote:

Originally Posted by Waker of Chaos (Post 3189718)
I'll take this one.

Probopass @ Leftovers; Magnet Pull
Bold; 252 HP, 172 Defense, 84 Special Defense
Flash Cannon
Discharge
Stealth Rock
Iron Defense

Your basic wall and entry hazard. I prefer Iron Defense here instead of Magnet Rise, because most Ground and Fighting attacks used these days are physical, and Magnet Rise leaves you vunerable to Gravity (I think) and Fighting attacks. The exceptions are Aura Sphere (on Lucario, Togekiss, and ubers) and Earth Power (on ubers). Discharge and Magnet Pull make this guy a Skarmory counter, but watch out for Whirlwind/Roar. This may be a non-issue, though, considering the 30% chance Discharge will paralyze. Flash Cannon's for STAB and its side effect, a 10% shot at lowering the target's Special Defense. Probopass doesn't get any Rock attacks that are Special, and his/her Attack is downright pathetic, so even though Steel is horrible on offense, I chose Flash Cannon because nothing's immune to it.

To be honest, Probopass is terrible. It has a double weakness to both Fighting and Ground, making it VERY vunerable, even with the high Defense and Special Defense. Be very careful with this.

Yes, indeed, you won't be seeing a lot of walling with that typing.

Earth Power is on quite a few non-Ubers.

NEVER use defensive Stat-Ups. BEWARE OF CRITIHAX!!!!!!!

Waker of Chaos December 22nd, 2007 9:32 PM

Quote:

Originally Posted by darkknight316 (Post 3190050)
Yes, indeed, you won't be seeing a lot of walling with that typing.

Earth Power is on quite a few non-Ubers.

NEVER use defensive Stat-Ups. BEWARE OF CRITIHAX!!!!!!!

Critical hits are based completely on luck and random factors. The only time you should really worry about them are on Snipers like Kingdra.

If Earth Power's on a lot of non-ubers, then you're just furthering my own comment. Probopass is terrible.

Still, that's the best I could come up with. It's not like you can make Probopass a Choice Specs sweeper, you know.

Anti December 22nd, 2007 9:35 PM

Quote:

Originally Posted by Waker of Chaos (Post 3190059)
Critical hits are based completely on luck and random factors. The only time you should really worry about them are on Snipers like Kingdra.

No, relying on them for walling WILL lead to your ultimate downfall. I don't care if it's luck, it happens, and when it does, you're screwed if you're unprepared.

If Earth Power's on a lot of non-ubers, then you're just furthering my own comment. Probopass is terrible.

Still, that's the best I could come up with. It's not like you can make Probopass a Choice Specs sweeper, you know.

Seriously, A probopass would really like thunderbolt since trapping Skarm is one of its best traits.

Iron Defense isn't bad, but RELYING on it to wall is a very bad idea. If you're fine w/o Iron defense and it's just there to help, it is normally fine (though there are usually better choices for that moveslot anyways)

Waker of Chaos December 22nd, 2007 9:37 PM

Quote:

Originally Posted by Anti-Pop Culture Warrior 13 (Post 3190069)
Seriously, A probopass would really like thunderbolt since trapping Skarm is one of its best traits.

Iron Defense isn't bad, but RELYING on it to wall is a very bad idea. If you're fine w/o Iron defense and it's just there to help, it is normally fine (though there are usually better choices for that moveslot anyways)

You overlooked Discharge.

It's better than Magnet Rise. You know that. And it's not like I can put Rest there without Sleep Talk. The only other option is Protect.

ABYAY December 22nd, 2007 10:22 PM

The only big thing you can do with Probopass is to throw it in a Sandstorm team. Pack it with T-Wave, Discharge, Iron Defense, and the last move being a filler, such as Flash Cannon. Magnet Pull is to keep Skarm from getting away without taking a Discharge/T-Bolt. It can be a huge tank, but those 2 weaknesses are what drags it to the grave so easily. The Iron Defense thing is just a major suggestion, and you can only hope a crit doesn't come to your name.

GreenFan224 December 22nd, 2007 11:22 PM

I want a moveset for Gardevoir for what ever role it plays best.

ABYAY December 22nd, 2007 11:44 PM

Gardevoir can function in many ways, but here's the moveset I hear about most.

[email protected] Glasses
Modest/Timid
252 sp.atk/252 spd/6 HP

Psychic
Focus Blast
Hypnosis
T-bolt/Energy Ball

My Garde has no Hypnosis, running T-bolt and Energy Ball instead. The last is a filler to cover what your team needs to protect against (Swampert, Gyarados, etc.).

Now it's for my request. I'm planing to make a DD Charizard, but I'm having slight trouble.

[email protected] Belt
Adamant/Jolly
252 spd/252 atk/6HP

Dragon Dance
Earthquake
Dragon Claw
Flare Blitz/Fire Fang/Brick Break (???)

The last move has me troubled. Fire Fang seems too weak, and Flare Blitz will have myself in trouble in 2 strikes. Brick Break is also nice for dealing with troublesome T-Tar, and a Dragon Dance is surely enough with BB to get rid of it.

Shiny December 23rd, 2007 1:50 AM

Can I get 3rd gen movesets for Nidoking, Gyarados & Jolteon please

GalladeIceMan December 23rd, 2007 4:50 AM

Ok. I need a movest for:

Salamence

Sableye

Swampert

Forretress

Yanmega

Gengar

Waker of Chaos December 23rd, 2007 11:56 AM

Quote:

Originally Posted by ABYAY (Post 3190283)
Now it's for my request. I'm planing to make a DD Charizard, but I'm having slight trouble.

[email protected] Belt
Adamant/Jolly
252 spd/252 atk/6HP

Dragon Dance
Earthquake
Dragon Claw
Flare Blitz/Fire Fang/Brick Break (???)

The last move has me troubled. Fire Fang seems too weak, and Flare Blitz will have myself in trouble in 2 strikes. Brick Break is also nice for dealing with troublesome T-Tar, and a Dragon Dance is surely enough with BB to get rid of it.

Flare Blitz, Earthquake, Brick Break, and Dragon Dance should suffice.

ABYAY December 23rd, 2007 12:02 PM

Well, I thought of Dragon Claw as a necessity, but meh... Garchomp and other dragons will give me major trouble, and I like Charizard as a counter dragon. Ah well, I'll decide that later on.

Waker of Chaos December 23rd, 2007 12:04 PM

Quote:

Originally Posted by ABYAY (Post 3191605)
Well, I thought of Dragon Claw as a necessity, but meh... Garchomp and other dragons will give me major trouble, and I like Charizard as a counter dragon. Ah well, I'll decide that later on.

If you use Dragon Dance enough, Salamence's resistance to Flare Blitz won't matter, and Brick Break and Earthquake hit Garchomp neutrally.

ABYAY December 23rd, 2007 12:15 PM

Alright, now to assist GalladeIceMan.

Salamence needs more classification on what you want it to be. There are many purposes.

Sableye... MEH! lol I can't think of one too good. I know Stall and Payback work VERY nicely together. I don't know his movesets either.

The only one I can supply with for-sure moves is Yanmega.

[email protected] Sash/Wise Glasses/Expert Belt (I run Sash)
Modest nature
Speed Boost Ability
252 sp. atk/252 spd/6 HP

Protect
Air Slash
Bug Buzz
Psychic/Shadow Ball

Last move's mainly filler. I actually run Ancientpower because it still works just fine, and if that boost hits... ouch.

Dark Azelf December 23rd, 2007 12:57 PM

Quote:

Originally Posted by Kero× (Post 3190416)
Can I get 3rd gen movesets for Nidoking, Gyarados & Jolteon please

3rd Gen eh ??

[email protected]
212 HP / 16 ATT / 180 DEF / 100 SPEED
Adamant Nature
- Hidden Power Flying / Return
- Dragon Dance
- Earthquake
- Taunt

Bulky Gyarados.

[email protected] Berry / Salac Berry
Timid Nature
252 SPEED /252 SP.ATT /6 HP
- Baton pass
- Substitute
- Hidden power Ice
- Thunderbolt

Baton Pass Jolteon

Nidoking i have no experience with, can someone else do a 3rd gen Nido ?
Quote:

Originally Posted by ABYAY (Post 3191635)
Alright, now to assist GalladeIceMan.

Salamence needs more classification on what you want it to be. There are many purposes.

Sableye... MEH! lol I can't think of one too good. I know Stall and Payback work VERY nicely together. I don't know his movesets either.

The only one I can supply with for-sure moves is Yanmega.

[email protected] Sash/Wise Glasses/Expert Belt (I run Sash)
Modest nature
Speed Boost Ability
252 sp. atk/252 spd/6 HP

Protect
Air Slash
Bug Buzz
Psychic/Shadow Ball

Last move's mainly filler. I actually run Ancientpower because it still works just fine, and if that boost hits... ouch.


Hypnosis, Hidden power Ice and Hidden power Ground all work in that last slot.

ABYAY December 23rd, 2007 2:16 PM

Ah Hypnosis... THAT'S what I was looking for. I couldn't find it.

Gulpin December 23rd, 2007 2:38 PM

Requesting a team, again:

Okay, requesting a team- (I think that it should work out with the Physical Sweeper/Wall and the Special Sweeper/Wall)

Vaporeon- Special Wall
Blissey- HP
Tyranitar- Filler/Physical Sweeper
Aggron- Physical Wall
Salamance- Physical Sweeper
Roserade- Special Sweeper

I could replace the Tyranitar with a Baton Passer of somthing else uneeded/good to have, but you don't need.

Please answer!

~Ikasu

ABYAY December 23rd, 2007 2:57 PM

Aggron's typing makes it a horrid... HORRID physical wall. Go Skarm or Forretress, but if have to go a little off the lines of "normal", Tangrowth makes a nice one too.

Waker of Chaos December 23rd, 2007 3:02 PM

Quote:

Originally Posted by ABYAY (Post 3192080)
Aggron's typing makes it a horrid... HORRID physical wall. Go Skarm or Forretress, but if have to go a little off the lines of "normal", Tangrowth makes a nice one too.

Don't use Tangrowth on that team unless you want three Pokémon weak to Ice. You already have Roserade and Salamence.

Gulpin December 23rd, 2007 3:02 PM

Quote:

Originally Posted by ABYAY (Post 3192080)
Aggron's typing makes it a horrid... HORRID physical wall. Go Skarm or Forretress, but if have to go a little off the lines of "normal", Tangrowth makes a nice one too.

I'll take Scarmary. He would make a good wall.

Shiraishi December 23rd, 2007 4:40 PM

Don't use Vaporeon as a special wall, use Blissey as the sp. wall. Make Vaporeon a dual wall with this EV spread 188 HP / 252 Def / 68 SpA

J-Rad December 23rd, 2007 4:59 PM

@the guy who wanted a Sableye moveset...

here's the basic support set

[email protected]**Although spiritomb is kewler i still rock
Impish / Careful
252 HP / 128 Def / 128 SpDef
~ Will-O-Wisp / Toxic
~ Knock Off
~ Night Shade / Seismic Toss / Shadow Claw
~ Recover / Taunt / Toxic

Waker of Chaos December 23rd, 2007 5:14 PM

Sableye @ Focus Sash; Stall
Adamant; 176 Speed, 252 Attack, 80 Defense
Shadow Sneak
Payback
Will-O-Wisp
Taunt

This could work. Shadow Sneak for STAB and to kill off a weakened enemy, plus it'll still go first even with Stall, unless your opponent uses something like Aqua Jet. Given Sableye's really weak on Defense, and even more so on Special Defense, I thought the Focus Sash would be appropriate to make sure Payback got its use. Will-O-Wisp and Taunt should be obvious; one's to help against physical sweepers, the other to make your opponent attack so that Payback will do its extra damage, and to avoid your enemy setting up or healing.

It might not be that good, but since Sableye's highest stats were Attack and Defense, I decided to capitalize on that.

_Prince_ December 23rd, 2007 7:18 PM

As to my mix Gengar thread which got locked up. I was thinking

Lonely nature
Sub
Focus punch
Shadow ball
Thunderbolt

I need help where to place the EV's and how many.

Shiraishi December 23rd, 2007 8:11 PM

Mix-Gengar is the McGar set from 3rd gen :/ (Which is in the compiled guides) It doesn't work against Blissey because Ice beam can break it's subs.

GreenFan224 December 23rd, 2007 8:17 PM

Anybody have anything for Leafion?


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