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Keepin' it empty (DM)
I have playtested this deck before, and it's very good at keeping your opponent's hand empty. The aim is to, well, keep the hand empty. Almost all of these cards will send the cards in your opponent's hand to the grave.
4x Marrow Ooze the Twister 4x Bloody Squito 4x Propeller Mutant 4x Horrid Worm 4x Locomotiver 4x Gigaclaws 4x Terror Pit 4x Ghost Touch 4x Cranium Clamp 2x Lost Soul 2x Scheming Hands Cards I'm considering: Crath Lade, Merciless King/Dark Titan Maginn/Schuka, Duke of Amnesia |
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Amen, brother. In other decks, such as the Fire one I found on the Net that needs to keep its hand working in order to summon the weenies, this deck kills. If the next set in January gives out more hand-killing cards, I'd definitely add it in.
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Go rate it please.:D |
Hand control is right now the most efficient form of control, with field control in a close second. the biggest problem though with decks that run full-on hand discard is that they often forget to add in a powerful offensive force. This deck is no different. with hardly any creatures with a power higher than 2000, this deck would be massacred by the ever popular Seering Wave. Although there is a lot of fast, easy hand discard that will cause some major issues in the early game, the one weakness hand discard has is that it can't stop what you're opponent top decks. and once you're opponent has sufficient mana, they can play whatever they draw. once it gets to that point, this deck's major strategy is neutralized.
The biggest suggestion I can make is to not focus your deck entirely on hand discarding. Although that is indeed a powerful force to contend with, alone that is never enough. I think it would be best to cut into another civilization to bring out a better balance to your deck, either Water for drawing and bounce or Nature for mana accel. both, if you can manage it. of course, to do this you would have to remove some of the hand control. with that in mind, I woudl suggest removing: Horrid Worm Ghost Touch Scheming Hands Lost Soul 2 Gigaclaws Propeller Mutant Having 4 Locomotiver, 4 Cranium Clamp, and 2 Gigaclaws should suffice. after that I would add in at least Aqua Hulcus and Corile from the Water Civilization and Bronze-Arm Tribe and Faerie Life from the Nature Civilization. Whatever else you use to fill the void can be totally up to you. |
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