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Burning Remains (YGO)
My yugioh deck. when my good deck got washed, this was what I built out of cards I had left over. I was never able to regain the power I had before, but this deck is still a force to contend with.
Monsters(19): 3 Solar Flare Dragon 3 Ultimate Baseball Kid 3 Raging Flame Sprite 3 UFO Turtle 3 Stealth Bird 1 Sangan 1 Burning Inpachi 1 Exiled Force 1 Spirit Reaper Spells(14): 1 Snatch Steal 1 Scapegoats 1 Mystical Space Typhoon 1 Swords of Revealing Light 1 Dark Core 1 Book of Moon 1 Premature Burial 1 Nobleman of Crossout 1 Heavy Storm 1 Dark Hole 2 Molten Destruction 2 Level Limit Area B Traps(7): 2 Nightmare Wheel 2 Gravity Bind 1 Torrential Tribute 1 Ceasefire 1 Call of the Haunted. |
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I've always felt if I could get a Mask of Restrict moving, I could stop the more devestating tributes like Mobius the Frost Monarch and Jinzo.
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I nice to see you Sean ^^
I am not really sure on Molten Destruction. Atack increaseing may not be really needed. Dust Tornado's can be useful in this deck. Mask of Restrict could work but your opponent will have ways to destroy your cards. Bottomless Trap Hole is a better choice since it removes. If you choose Mask of Restrict, you could use Curse of Royal to protect them from being destroyed. The Spitural Fire Art from CRV could be good to finish the game. And can make use of your monsters if they get destroyed by some card. |
so you're saying
-2 molten destruction +2 Dust tornado I suppose I can give that a shot, I mean I'm not competitive or anything so if it turns out to not work for me, it's no big loss. I don't know what I would take out for Bottomless though, I am a little creature heavy but I just don't know what to take out. Burning INpachi and Spirit Reaper maybe. I'm not familiar with the Spritual Fire Art, though. What does it do? |
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Spirit Reaper needs to stay. Still needs more Smashing, and Bottomless. Bottomless kills scary stuff like the Crack Lady, and DDA's, along with big tribute monsters.:D |
OF coruse I'd have to get some bottomless's first.
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If you're looking for room to dump a bottomless use that torrential tribute. You're gonna wanna keep your burners (especially the prominence dragons) around, regardless of what they summon. And you have the GB/LLAB stallers, so if they summon something big that is -NOT- a mobius, you should hardly have to worry. Otherwise, its pretty much okay, seeing as how you say you made it out of leftovers.
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You know, if you aren't using Lava Golem, I really don't see *too* much point in forcing yourself to be a stalling type of burn O.o; Steath is the only one who "really" needs the stalling, and everyone else gets insane dangerous boost from Molten Destruction. I'll strongly recommand you to change it to a much more fire based aggressive deck with minor burn element instead.
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The thing is that because Baseball kid get's no power with an empty field and flame sprite has to have been swinging for a few turns, I need the stall in order to build up enough offense for those creatures to live. Since both are level threes, and Solar flare just has to sit there to do damage, Stall is the best thing for me.
And I would be happy to do Lava Golem, if only I had one. |
Actually, Flame sprite only needs to be protected for just one turn (and even by then its attack power is at a respectable 1600) with molten destruction. After that, at 2600, it's definitely fine on its own. However, I always regarded Flame Sprite as a terrible card on my opening hand and only plays it in 2s...
Ultimate baseball kid is at 2000 attack as long as there's just one monster on your field, which is not hard to do because fire cards got the amazing Fox Fire to gurantee a fire monster's presence on the field unless it got hit by smashing ground. If you are keeping stall, then I'll just ditch the Molten Destructions from the very beginning, and get some other respectable burns like Koalas >>; I don't think you can really make a hybrid of fire deck and burn deck... choose one or the other. Better of all, trade a VWXYZ (or any other cool looking but completely impossible to make a deck with) away for a lot of old but good cards from little kids. VWXYZ works wonders in trades to the point that I may consider pitying the little kid who I trade with. |
Have you though of Wave Motion Cannon. It will do great in the deck. It will make 2 things for your opponent on focousing to destroy. The stall cards and that. Burning Inpachi in the deck is not something that will help. Mabye a monster like Breaker the Magical Warrior or D.D Warrior Lady will do better in that spot.3 Ultimate Baseball Kid may not work best. It has a good effect, but the deck will win more by Raging Flame Sprite as it's main goal. But with all of the trap cards in this meta, you may need more portection in the deck. Giant Truande will be best with this deck.
I'm not sure about Torrential Tribute in this deck with all of the field control. It is a great card but may slow the deck down. But it's your choice. |
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Where do you get all the Trap cards in our meta?:\ |
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Widespread is also a "staple" as it does the same as sakuretsu in destroying, but just that it's a different target. However, its price really restricts it from being used outside of extreme competitive play. If it's also as easy to find as bottomless traphole and sakuretsu, it'll definitely be used, and probably replace bottomless due to Return from the Different Dimension's increase in usage.
Even decks that rely heavily on stall cards will use heavy storm. Likewise, control decks (and this isn't really control at all) still uses torrential tribute because those cards are just too good to pass out, and will *always* make possible a game winning moment at the right time. They're consistent, easy to use, and are some of the few cards that can do a "1 of my card for multiple of yours" that aren't banned yet. Those two are definitely up to par with the 2 recursions. |
I want a Lava Golem.
I wouldn't mind a breaker, except I would still need the bottomlesses or dusties. I only have one dusty right now. I absolutely refuse Wave Motion Cannon. That card disgusts me. Instead of waiting and adding up the power, where the opponent can destroy it before I set it off, Two solar flare dragons can do just as well, plus save my field from attacks while they're there, and do the same number of points damage in the same number of turns without the risk of losing all that hard work with them being destroyed. I like burning as soon as my cards hit the field, I don't like to wait and give my opponent the opportunity to counter me. |
Thats not all WMC does, though, you're overlooking the mental aspect of it. Most people will focus their s/t destruction on the cannon, because they dont want to get shot down by it, or take critical damage from it. You dont have to waste resources protecting it, its something like a decoy or your more important s/t cards.
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If they got a breaker, and you got a Level Limit Area B with a Wave Motion Cannon, your opponent will be forced to make some tough decisions. Destroying Level Limit Area B unlocks access to a "potential chance" in destroying your burn monsters that are hiding, but that'll result in a major dent in LP. Wave Motion Cannon is your stall card's best protection in mid to late game, as they really can't take that many 1000 damage, and that's only assuming cannon's fired immediately after one round. At all times of the duel, Wave Motion Cannon greatly disturbs the opponent's style, forcing any decks to play much more aggressive than they need to be. Decks that plan to abuse some sort of tech-combo, such as Tsuku-dekoichi draw lock, may be forced to abandon that plan and go to attacking right away.
That mentality of "Either I kill that thing or that thing kills me" is much more powerful than the card's text effect. Everyone LOOOOOOOOVES Wave Motion Cannon ^__________^ |
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I am not really sure if they could all be called staples. Yes, they help but I'm not usre if they could help almost every deck. Yes, they help all of the Cookie Cutter decks in the meta but I'm not sure about the other decks. Quote:
And about the Everyone loves Wave Motion Cannon thing. Nope, only you XD |
If you didn't destroy Level Limit, then you may not have the chance to have Breaker survive til the next round to act as tribute for a Mobius (if Mobius is even in your hand) to destroy more stuff, and you may not get another spell/trap removing card for a while.
Destroying the cannon can give you more time to solve the problem, but an ugly way to say that is you're delaying your death. On the other hand, destroying Level Limit to unlock access to direct battles greatly quickens your death count, but at the same time the enemy is finally vulnerable so that you have a chance to win. No matter how you look at it, a choice between destroying a stall card or Wave Motion Cannon is difficult at mid-late game . Stop lying. You like Wave Motion Cannon just as much as everyone else. It's your favorite card. Don't lie, be a good boy and tell the truth. |
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Don't care what anyone says, I don't like wave motin cannon and I wont play it.
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