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-   -   Reanimator [MtG] (https://www.pokecommunity.com/showthread.php?t=58578)

Simon December 30th, 2005 11:47 PM

Reanimator [MtG]
 
I don't know if I even should since I see just about no trace of MtG here.

Quote:

1 Reya Dawnbringer - 9
1 Razia, Boros Angel - 8
1 Akroma, Angel of Wrath - 8
1 Rorix Bladewing - 6
1 Spirit of the Night - 9
1 Yosei, the Morning Star/Kokusho, the Evening Star - 6
1 Visara the Dreadful - 6
1 Phantom Nishoba -7
1 Keiga, the Tide Star -6
4 Putrid Imp

13 Swamp
7 Island

4 Exhume
4 Entomb
4 Dark Ritual
4 Careful Study
4 Reanimate
2 Stitch Together
4 Buried Alive
1 Beacon of Unrest/Thrashing Wumpus
Ignore the second set of numbers next to the fatties. I was just noting to myself how badly Reanimate would hurt.

Kokusho and the Wumpus gets subbed in for multiplayer action since just about everyone takes out their weenies there (HA!~ Sounds wrong, doesn't it?). Phantom Nishoba is a must 'cause of Reanimate. Besides killing my opponent(s)'s creatures, Visara can kill my own dragons if my opponent(s) won't do it for me. What I bring out first depends on the hand, but the first are usually Akroma, Reya, and Nishoba (in no specific order since it comes down to what spells I'm using).

I'm considering replacing Careful Study with Zombify to remove blue altogether since I hardly need the draws. And if anyone knows a way of bypassing Reanimate's life loss (or a [good] replacement), please speak up. It's not very good being left with less than five life after bringing out Reya and one other card on the same turn with Reanimate.

Oh, this is casual if you haven't figured it out by the four Entombs sitting there.

digi-kun December 31st, 2005 12:29 AM

first i'm thinking...dang this guy's crazy, but then i remember the reanimation XD
you do know that a Cranial Extraction or 2 could probably kill this deck pretty well, but meh, that's probably one of the weaker points of the deck...especially gainst counter decks ugh

Simon December 31st, 2005 12:58 AM

Yeah, I know. I didn't really employ a form of control in this so I'm just going to be overconfident about getting one or two reanimation targets out by turn four. If they accelerate the Extraction, then I'm screwed.

I used to have a lot more blue in this, but I took just about all of it out when I found out about Extraction and some other cards. *hasn't touched MtG since 8th Ed came out*

I'm more concerned about Shred from Memory since it's quicker than Extraction. It'd be great if I could fit my own Extraction in this, but it doesn't seem very practical at the moment. If I'm fast enough and I know for a fact they do have Extraction, I can try to abuse Reya+Yosei+Visara.

Just wishful thinking though...

As for counter decks, I have two Boseiju, Who Shelters All that I can sub in. I think there's only one person at my school's metagame who runs a counter deck. For how good it is...it's fair I guess.

digi-kun December 31st, 2005 12:44 PM

meh, not too many people use control decks much anyways...maybe some gain life to go with this, especially considering the life you'll be losing from the reanimation

(Yachiru is awesome XD)

Mullet December 31st, 2005 3:15 PM

Quote:

Originally Posted by digi-kun
meh, not too many people use control decks much anyways...maybe some gain life to go with this, especially considering the life you'll be losing from the reanimation

(Yachiru is awesome XD)

That's what Kokusho can be used for.

Simon December 31st, 2005 8:08 PM

Minor changes.

-4 Careful Study
+2 Zombify
+2 Last Rites

This is probably going to be it then.

Quote:

Creatures (13)
1 Reya Dawnbringer
1 Razia, Boros Angel
1 Akroma, Angel of Wrath
1 Rorix Bladewing
1 Spirit of the Night
1 Yosei, the Morning Star/Kokusho, the Evening Star
1 Visara the Dreadful
1 Phantom Nishoba
1 Keiga, the Tide Star
4 Putrid Imp

Lands (20)
20 Swamp

Other Spells (27)
4 Exhume
4 Entomb
4 Dark Ritual
2 Zombify
4 Reanimate
2 Stitch Together
4 Buried Alive
1 Beacon of Unrest/Thrashing Wumpus
2 Last Rites

digi-kun December 31st, 2005 8:17 PM

Quote:

Originally Posted by Mullet
That's what Kokusho can be used for.

oh duh forgot about the second part to kokusho XD

i would personally put something like Gerrard in here for that kinda life gain but meh XD

Simon December 31st, 2005 8:32 PM

.___. I might run him over Rorix or Beacon/Wumpus.

Mullet January 1st, 2006 10:08 AM

If you wanna play White, Soul Warden is fun to play for life gain.:D

Simon January 1st, 2006 1:37 PM

How about killing the entire concept of life with Fountain Watch and Lich? I think this would work since there's a difference between "losing life" and being "dealth damage" meaning I won't have to sacrifice permanents for using Reanimate. Risky though.

Right?

I'm trying to fit too much in this...

Mullet January 1st, 2006 6:59 PM

Quote:

Originally Posted by Simon
How about killing the entire concept of life with Fountain Watch and Lich? I think this would work since there's a difference between "losing life" and being "dealth damage" meaning I won't have to sacrifice permanents for using Reanimate. Risky though.

Right?

I'm trying to fit too much in this...

You can play Lich, and still play life gain to draw.:D

Simon January 1st, 2006 8:58 PM

Oooh...I didn't even notice that.

+4 Animate Dead

-2 Zombify
-2 Stitch Together

Much quicker, yes?

Mullet January 1st, 2006 9:05 PM

Quote:

Originally Posted by Simon
Oooh...I didn't even notice that.

Your not observant, and Digi has bad memory, lol.

You should just make a Type Two legal deck.
:\

Simon January 2nd, 2006 3:01 AM

No point in doing that in this area. There aren't any tournaments close by. The closest store specializing in MtG is about four hours away. Not worth the drive.

Casual is the way to go.

MegaDitto January 2nd, 2006 8:12 AM

Quote:

Originally Posted by Simon
No point in doing that in this area. There aren't any tournaments close by. The closest store specializing in MtG is about four hours away. Not worth the drive.

Casual is the way to go.

Well, Magic Online could always work. I only know the rules so I'm not sure about all of the cards >_>

You are trying to make it more swamp based though. Good build.

Mullet January 2nd, 2006 11:27 AM

Quote:

Originally Posted by Simon
No point in doing that in this area. There aren't any tournaments close by. The closest store specializing in MtG is about four hours away. Not worth the drive.

Casual is the way to go.

My comic shop does specialize in M:tG. It has many other tourneys for other card games going on too, and it still has FNM (Friday Night Magic).

Quote:

Originally Posted by Kyouraku
I only know the rules so I'm not sure about all of the cards >_>

You are trying to make it more swamp based though. Good build.[/font]

Stop posting, just kidding.

Play Magic or ph4il over the internet.
:\

Simon January 2nd, 2006 1:08 PM

I don't feel very obligated to spend more money to get bits of computer data when I've already got most of the cards I need right in front of me.

Plus, I heard MtGO is more expensive than the real thing.

Mullet January 2nd, 2006 1:11 PM

Quote:

Originally Posted by Simon
I don't feel very obligated to spend more money to get bits of computer data when I've already got most of the cards I need right in front of me.

Plus, I heard MtGO is more expensive than the real thing.

All you need for casual. Tourneys are fun though.

What is MtGO. I'm confused.
:\

Simon January 2nd, 2006 1:39 PM

MtG Online.

Quote:

Creatures (13)
1 Reya Dawnbringer
1 Razia, Boros Angel
1 Akroma, Angel of Wrath
1 Spirit of the Night
1 Yosei, the Morning Star/Kokusho, the Evening Star
1 Visara the Dreadful
1 Phantom Nishoba
1 Keiga, the Tide Star
4 Putrid Imp
1 Gerrard Capashen

Lands (20)
20 Swamp

Other Spells (27)
4 Exhume
4 Entomb
4 Dark Ritual
4 Reanimate
4 Buried Alive
4 Animate Dead
3 Last Rites
Changes Made
-2 Zombify
-2 Stitch Together
+4 Animate Dead

-1 Rorix Bladewing
+1 Last Rites

-1 Beacon of Unrest/Thrashing Wumpus
+1 Gerrard Capashen

All I need to do now is find nine more swamps. .__.

Mullet January 3rd, 2006 2:00 PM

Quote:

Originally Posted by Simon
All I need to do now is find nine more swamps. .__.

You need to decide to use Kokusho, or Yosei. Play two of the one your playing.

Umm 29 Swamps.
:\

Simon January 3rd, 2006 6:26 PM

No...I mean find nine more Swamp cards. I only have eleven at the moment.

Kokusho probably.

Mullet January 4th, 2006 1:48 PM

Quote:

Originally Posted by Simon
No...I mean find nine more Swamp cards. I only have eleven at the moment.

Kokusho probably.

That's what I was hoping you would say, lol.

Yeah use two Kokusho.

Simon January 5th, 2006 6:05 PM

Also...

-1 Swamp (OH YEAH 19 SWAMPS. Doesn't beat my all-time low of 13 lands in another one of my decks.)
-3 Last Rites

+4 Demonic Tutor

No more topdecking. My draws for lands have been fine with just 20. One land less can't hurt, right? All I really need is three mana anyway.

Rules question now.

Quote:

Originally Posted by THE RULES
420.5e If two or more legendary permanents with the same name are in play, all are put into their owners’ graveyards. This is called the “legend rule.” If only one of those permanents is legendary, this rule doesn’t apply.

601.12. The “legend rule” (see rule 420.5e) applies to a permanent only if other legendary permanents with the same name are within its controller’s range of influence.

Example: Alex has range of influence 1, and Carissa has range of influence 2. Rob sits between them. If Alex controls a legendary permanent and Carissa puts a legendary permanent with the same name into play, only the one controlled by Carissa will be put into a graveyard.

Okay, the impression of legends that I got from my friends is that there can't be two identical legends in play. If two of the same legends are in play and both are under the control of different players, both are sent to the graveyard. That matches up with the rules above. But if there are two identical legends in play under the control of the same player, that player can opt to sacrifice just one of the legends.

Is that so?

Quote:

Originally Posted by Situation
You have a Keiga on the field. I sent out a Keiga of my own. Both are killed, corect?

~

I have a Keiga on the field. I send out another Keiga. What happens then?


Mullet January 6th, 2006 1:41 PM

You know what I think might be fun to use in this deck? The Jitte, that card is so rediculous. Good thing I have one.:D

Simon January 6th, 2006 2:53 PM

That card is so broken. I don't think I can get my hands on some though.

Quote:

Creatures (11)
1 Reya Dawnbringer
1 Razia, Boros Angel
1 Akroma, Angel of Wrath
1 Spirit of the Night
2 Kokusho, the Evening Star
1 Gerrard Capashen
4 Putrid Imp

Other Spells (28)
4 Entomb
4 Buried Alive
4 Animate Dead
4 Reanimate
4 Exhume
4 Demonic Tutor
4 Dark Ritual

Lands (21)
19 Swamp
2 Lake of the Dead


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