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How to criticise.
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Now it's one thing to give critique, but reciving it can be hard, especially if it's a tougher critic rating your work, but none the less, you should take in what they say and use it, work on what they said. for example. The Noise: Vaati, you have ALONG way to go with that, you need to fix the tail, the shading, the outline, the palette looks dated etc. Vaati:Hmmm, you make valid points, valid points indeed, well I'll take what you've said and work on my sprite, thanks =D After accepting The Noises' crit I managed to turn my first piece into this: http://img.photobucket.com/albums/v217/matt-crowe/whyorn15.png When giving critique you should always elaborate, whether you like the piece or not, a good review should be atleast 1 or 2 lines. Just saying "OMG it suxors i hate it." is just as bad as "OMG rox I love it 9.55555/11" Both of which are unacceptable and against the community rules. When you add an elaboration your post should look like "Wow, IMO that really sucks, the shading's terrible(not to mention in the wrong style), the outlining and anatomy are awful(the right arm looks far too fat compared to the left, and there's no effort in studying human anatomy) on top of all that you stole the legs from Bean's custom TOTW Zero." Or "Wow, I really like this piece, the shading is perfectionate, I see nothing wrong with the anatomy or outlining. Good work!" Well, 90% of you will ignore this and carry on breaking rules by spamming up the HotS, which in every case I see you doing so I shall report you, all of you, it's YOUR fault a lot of our good spriters left, it's YOUR fault the critics left and it's YOUR fault that most of you are still doing mixes, recolours and rather shabby customs(to those who do customs, at least you guys make an effort, you deserve good crit to improve, too bad you don't dish it out yourselves). Wow, it would appear some of this didn't make too much sence, it is early, I'll fix it up later, don't worry k? |
Hm. Useful information such as this deserves to be stickied.
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