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Arrgo(YGO)
Arrgo Burn Control. Total -40 Monsters-19 Jinzo Mobius the Frost Monatch Stealth Bird Stealth Bird Stealth Bird D.D Warrior Lady Sagan Breaker the Magical Warrior Magician of Faith Dekoichi the Battlechanted Locomotive Dekoichi the Battlechanted Locomotive Cannon Soldier Cannon Soldier Don Zaloog Don Zaloog Spirit Reaper Spirit Reaper Mystic Tomato Mystic Tomato Spells-17 Wave Motion Cannon Wave Motion Cannon Wave Motion Cannon Magic Reflector Mystical Space Typhoon Heavy Storm Smashing Ground Smashing Ground Swords of Revealing Light Messenger of Peace Messenger of Peace Snatch Steal Scapegoat Premature Burial Rush Recklessy Nobleman of Crossout Dark Hole Traps-4 Call of the Haunted Torrential Tribute Ceasefire Royal Decree |
Fixes in bold.
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Finally there's some deck to look at here... but then, really "Aggro Burn Control" doesn't sound right without Thestalos... even if he needs a tribute, he sounds too fitting for the theme to pass up.
Well if we want usage over thematic purposes, there's still room for fixes... -1 Stealth Bird +1 Don Zaloog According to ratio, we have more than 6 burns with only 4 control cards... and this deck wants burn, aggro and control all together right? Let's balance it a bit. Stealth bird drawn in double is terrible for the beginning... but Don Zaloog in double is a bit better because they are actually beneficial to summon if by miracle there's an empty field. If you got birdies only, then you'll cry at the great potential of an empty field, yet can't utilize it at all. -2 Dekoichi The Battle Enchanted Locomotive +2 Des Lacooda If there is protect cards on the field, the camel outruns the train anyday. The camel will keep flipping for cards by itself as long as it lives, while the train forces you to play Tsukuyomi every turn to draw, so you can't summon monsters then... Abuse those stalls. -1 Jinzo +1 Nobleman of Extermination Jinzo greatly damages your own deck, cause you rely on the traps to protect your <1500 monsters like Don Zaloog and the defensive cards like Stealth Bird. Let's relief some stress for Mobius and Breaker, hmm? It's so easy to nail Sakuretsu Armor and kill all 3 of them at once these days... (note: always side it out after 1 game, because after seeing Extermination once, those Dust Tornado will come out from the sidedeck to try to chain on to you. Extermination will only work once a game.) Really, Extermination is becoming one of my favorite tech cards to laugh at Sakuretsu armor. -1 Magic Reflector +1 Mystic Tomato It never hurts to special summon even more. Magic Reflector is seriously overrated with the cannons, and I know this cause I use cannons a lot ^_______^ Cannons are meant to be destroyed, and in place protect Messenger of Peace and Magic Cylinder. It's really not for firing at anything more than 2000 LP damage (that's pretty hard already... mostly it's just 1000) until you count both mystical space typhoon, breaker and heavy storm in the graveyard. After those 3 came out, fire away... *note: consider replacing 1 smashing ground with 1 mystic box when it officially comes out. Kill their monster, flip tomato over there, summon Don Zaloog, and attack... instant +2 while clearing out their field. Depending on the exact card text, it may work with sending faceup Spirit Reaper over there for a last LP damage victory. -2 Cannon Soldier +2 Trap Hole/Bottomless Trap Hole Cannon Soldier maybe fun, but then due to room... it's a choice between this cannon or THAT cannon, and you obviously know my biased choice ;p Plus, we have a fair amount of monsters already. I'm beginning to like Trap Hole over Bottomless more and more, just because anything that gets special summoned except Cyber Dragon will have an attack that's lower than 1500. Instead, blasting Tsukuyomi can immediately bring horror to flip flop controls. Killing Mystic Tomato can majorly slow down the expected coming of Don Zaloog, or Choo-Choo the Draw Engine. Also, it's very unlikely for Extermination to hit your own traps if you use Trap Hole instead of Bottomless Trap Hole. -1 Royal Decree +1 Trap Hole/Bottomless Trap Hole We need every trap to protect the precious birdies. +1 Rush Recklessly (warning: 41st card) Add one more Rush Recklessly if you want to empowerer Don Zaloog and add more anti-reaper... I really don't like how D. D. Assailant can completely trample this deck in the monster section, desperate enough to the point of adding another rush to make a "-1 for me, -2 for you" deal for Don Zaloog. *Consider Mirror Wall for a much more daring approach to "defensive trap." Afterall, if this is to be control, better take full use of Don Zaloog then... Again, a major problem will be those stupid DD Assailant... |
Mullet: I talked to you about it on MSN already.
Frostweaver: I would'nt realy say control. The Mystic Tomatoes was a way to get Stealth Bird out faster. But it has more options to search. The Wave Motion Cannon are for burning in the deck and not to stall for my opponent to waste their M/T desruction cards. So I would rather like it if they stayed in the deck.The Magic Reflector, that is. I can't really protect myself with traps since I only have 4. So Jinzo is rather good in there. I have a question. If I use Nobleman of Extermination on a Sakuretsu Armor. What traps would I have to protect my monsters with? I was already considering dropoping Cannon Soldier like Mullet suggested. I may put some SFD(Solar Flare Dragon) into the deck. I rather keep it at 40 for this build. Even though I use 41 cards in my real deck. This is not a real deck I made. Trap Hole. Mabye. Thank you both for your suggestions. Monsters-18 Mobius the Frost Monatch Stealth Bird Stealth Bird D.D Warrior Lady Sagan Breaker the Magical Warrior Magician of Faith Solar Flare Dragon Solar Flare Dragon Don Zaloog Don Zaloog Don Zaloog Spirit Reaper Spirit Reaper Mystic Tomato Mystic Tomato D.D Assiliant D.D Assiliant Spells-17 Wave Motion Cannon Wave Motion Cannon Wave Motion Cannon Magic Reflector Mystical Space Typhoon Heavy Storm Smashing Ground Smashing Ground Swords of Revealing Light Messenger of Peace Messenger of Peace Snatch Steal Scapegoat Premature Burial Nobleman of Crossout Dark Hole Nobleman of Extermination Traps-5 Call of the Haunted Torrential Tribute Ceasefire Trap Hole Trap Hole That seem to be both of your suggestions thogether. Comments? |
I still think it needs Armor because if they kill your Swords and Messengers. Then Reapers are targets of Smashings/Controller/Snatch or Tramplers. So then they start swinging at you small creatures, and then your life.:\
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The only plus (but an important one) that Sakuretsu offers that no other trap can do is kill reaper. Widespread usually can't get Reaper unless it's the only monster. Both holes can't get it either. I suggested using Trap Hole, and in return I suggested finding slots for another Rush Recklessly to make up for it. Since it's quickplay, just blast reaper apart with it asap. For the purpose of anti-reaper, it's even better than Sakuretsu because it can stay in the hand to do the task.
The holes also got the benefit of destroying Breaker, and destroying Breaker is terribly important in protecting Messenger of Peace. It's better against Mobius (neutralizes the advantage Mobius is capable of generating.) Really, maybe it doesn't show up as well in this deck, but try it in your standard, real deck. I'll assume that your deck, like most people, uses Sakuretsu with a supporting Widespread. Play some friendly matches with Trap Hole in place of Sakuretsu, and Bottomless in place of Widespread, while just taking out one card for an Extermination. You can easily realize that it does weaken your defense a bit, but in return it *dramatically* damages searcher-based decks and if you hit Sakuretsu, you just got rid of half of a standard CC's defense system. Personally, I'm more reliant on letting traps destroy/remove the monsters as soon as they hit the field (it's more Mobius friendly this way) and let the monsters do the destruction when we're talking about the battle phase (flip effects, D. D, etc.) If there's no armor, it's not a severe loss with the holes to take its place. I thought that you wanted control since the title of the thread said "control." =o Guess we can talk or even play a bit on MSN about it if you want ^^; What's your MSN? |
You RARELY come on Msn. Unless 22sa gave me the wrong adderess.
The control part. I said in my last reply. Mystic Tomato summons Stealth Bird so that is control in a way >_> Sakuretsu Armor is a thrilling card in the metagame. It's a great 1-1 card. Another thing about it that it could already destroy a monster that has been already been summoned. So it less of a situational card than Bottomless Trap Hole or Trap Hole. But eaiser to destroy. It's best to play 1 of each. Though since we are in a cutter cutter meta(like always), Sakuretsu Armor is more wanted mostly. Even Widespread Ruin as we all noticed. ;X And Mullet, with your motto. I though you would defend Bottomless more. =/ |
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Frosty what's your MSN so I can add you? |
[email protected]
however, Trillian likes to do funny stuff in terms of not telling me who is trying to add me, so I can give them permission to see them online... x_x; There's not much raw removal here, because the deck got an awkward theme that doesn't permit room to add them =/ Even Aggro-Burn *can* exist, either as a Molten Destruction deck (Solar Flare Dragons in its most glorious evil form... 2 2000 attacker, monster lock with 1000 inbetween LP damage with a cannon behind it... it kills brain cells just to think of facing it.) or Dark Magician burn thanks to Spellcaster's judgment. However... control with burn? Err... pass? Don Zaloog is extremely powerful, but not to THAT extent. |
Well buen decks to have stall so there can not be a lot of removal cards or there wont be room for stall. I do agree with what you said. But it's worth trying different ideas. The idea does not seem that it could work, because there is not enough support on either side of the theme. I do not try to have the deck focous on Don Zaloog for the arrgo. It just can atack under Messenger of Peace.
There is more possible ways of Arrgo-burn. It just need to be more though of. |
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Aggro burn (that works) only has Molten Destruction... even spellcaster burn is very tentative. Dark Eradicator Warlock is terribly slow, and is beyond hopeless if it got killed before it got the job done... but I'm very sure people are working on him already.
Actually, there maybe a semi "burn-control" (no aggro though) that's possibly rare. I'm sure someone else tried it already, but with Mystic Box it'll get better. Shien's Spy, Mystic Box and Ameba for the win! Add messenger and Don Zaloog at the same time for the control, of course. Give them the Ameba, then let Don kill it for evil finishing hit... Well, Ameba isn't exactly burn, but it's still direct damage? ^^; |
But stall is longer. This deck is not "exactly" the aggro type. But control mostly with the Stealth Bird and the Wave Motion Cannon. That is the main part of the burn part of this deck.(well only burn cards)
I did seen that Ameba deck before. What id you mean by "that works" frostweaver? I know it's off balance but it's not bad. I may have mislead the title of the thread. I made it sound too agressive with the word arrgo. |
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If it kills the monster it makes it so they can't attack with it, meaning it can help stall for a while.:\ |
As I said. I may has mislead the title of the thread. I am thinking something new for a build so I may not pay much attention to this deck right now.
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