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Is there a program to edit Emerald starters?
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I don't think so. I think you will have to Hex it to be truthful. Or wait for poketronic.
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Is there a version of EM, that can open Emerald?
I try it with 3.7 but i get an runtime error.. |
need help plss
i downloaded pokemon emerald but its only up to the league it can't go no further, can anyone help me out with where i can download the complete version , the other problem i am gettin is that the one i download has no time its saying the internal battery has run dry plss help me out
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okay, so I have this sapphire ROM and Hex Workshop, what do I do now? It's just a bunch of symbols on the ROM and numbers on Hex!
How do I test my game? Do you put the pokemon sapphire cartridge in the computer?! |
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A starter changer is DS starter changer |
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To hack your ROM, you need AdvanceMap or EliteMap to start out. You'll find those in the Tools and Important Files thread in Tools showcase. To test out your ROM, you should use VisualBoyAdvance. And Christos, what the flying fish is DS Starter Changer? At least provide a link to it... .-. |
How do you figure out a new room's offset value?
The new rooms I made and linked together with the main map work, but it's just a black screen when I enter them. I was told it had something to do with the offset value. |
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Okay, I have Advance Map, but i only understand the physical feature part, not the events, movement, and all the other stuff. When I changed where the houses were, and I tested the game, my mom took me in an invisible house and when i got out i couldn't go in any house.
I also got SSC3 and I have no clue how to work that. I need a sprite editor too. |
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A sprite editor is MS Paint! Just use the magnifier and edit block by block. SSC3 is for creating scripts, you create them and use scriptED to add your scripts in a rom |
can someone tell me the numbers of the offsets of the gym badges of emerald (on unlz)???
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Adding Night
Is it possable to add night to R/S/E and if so how?
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How many times is this gonna be asked...? .-.
It's impossible to add night to the Pokemon Advance games, unless you use the Weather Effect "Bit dark", and even then, you can only use it if you want it to be night in every area or something dumb like that... o.o |
You can add a script that when u talk to someone it gets a bit dark but with hex i think you can make the bit dark at six o' clock according to your clock and sunny in the morning...
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157:Kanto Quote:
Write the script you want save it as an .rbc and then compile it in the rom. |
Can someone help me te make a script for emerald, that:
the guy says: Here! Take this! If you learn it to one of your pokémon, it can surf over the water! And than he's giving you the HM surf. |
EliteMap Problem
Sorry if this is in the wrong place...
but when i try to open my Fire Red rom with Elite map i get 'Invalid map pointers in INI' |
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Try getting a fresh ROM that you're positive works with no hacking done to it, to make sure the program is working right. ^_^ |
Scripting
Someone Have tutorial for scripting in scripted?
and i dont understand, how do i find offests of scripts? |
How can i edit the Pokémon Grass animation?
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Check for the tutorial in the tutorial page in this forum The offsets you can find by using a program like hex workshop the offsets with FF bytes are free for you to use [[ ]] Stay Sick\m/ Quote:
Use AM 1.8.1 (Advance map 1.8.1) block editor... Select byte behavior and choose the option you want [[ ]] Stay Sick\m/ |
I know, but i mean the ANIMATION... The pic...
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Hey can some one help me out. I'm trying to recreate the sproute tower from gold in my new hack i'm working on and i tried putting pokemon in the tower but they dont pop up at all. The tower im using is a building from rustboro city. Also i edited the tiles that you walk on so i don't know if its because of that or what but even when i put the tile behavior to grass animation(pokemon) but still no pokemon are coming out. So can anyone help me out? Here's a pic from the tower: http://i72.photobucket.com/albums/i161/SeanAir/PokemonPlatinumU.png
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Could anybody explain the process of importing/replacing tilesets? In advance map 1.8 I was able to extract tilesets from the block editor, however I was unable to import them back into the tileset (the load tileset option was grayed out).
Also is it possible to alter the palette for tilesets? I've already looked at the palette offsets in VBA, but I could not match them up in unLz or advance map 1.8. I'm really lost about modifying the palettes...and their locations. Lastly, is there a way to edit the tilsets by use of unLZ? I think I found part of one tileset around id 6-7, but I could not find the appriate palette. So in reality I have no idea what it was. I'm very familiar with replacing pokemon and trainer graphics (sig has some examples). I'm able to also edit pokemon palettes as well...but these tilesets are giving me alot of trouble. Thank you whoever can answer these question ^-^ *I've done a complete search of this thread also, checking all tileset related posts, the few answers I found were abit too cryptic for me |
How does the multi command (in scriptEd) work?
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