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Tomn Map Data
how to edit a townmap data in pokemon firered version (no grafics)
i need help |
Problem inserting scripts >D
I have finally managed to create a rather simple script that should work, but now I can't insert it >D When I try compiling the file, it comes up with http://img213.imageshack.us/img213/5489/noname1hq.png
I have downloaded the needed files zip from Pokedrome, I would greatly appreciate it if someone could help me with this problem. |
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Verify that the offsets you insert your script to are surely free of data. Quote:
Since we're not quite able to edit the intro routine yet, and the changed in the level script seems to have no effect, the best things you can do, would be to block the view to that area. Quote:
In Emerald, there are 2 kind of Pokémon Pictures. The normal ones, and the animated ones. Just copy the Pallete number of Alakazam from the non animated ones and type it in for your picture above, that will fix it. Quote:
For AdvanceMap: Make sure that the offsets for the ROM you wanted to load are available in the INI file. Quote:
I'll see if I can get a structure of the data for G/S/C. Quote:
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What do you mean by "offset value"? If you want to connect Maps, you can do it easily with Advance-Map's Connection-Manager. There you have to enter the Map Bank and Map Number of the Map you want to connect to your current one, together with the side it should appear on. Also, if your maps are different sizes, you can adjust their placement by changing the value in the "Adjustment" box. (Could that be what you mean?) Normal values will move the Map Up/Right by the value, and negative values will move the Map Down/Left by the value. Quote:
You can either wait for the fixed version to come out, or adjust the data yourself by using a Hex-Editor. Quote:
The import option should be active there, so you should have no trouble importing your Tileset data back. Yes, it is possible to alter a Tileset's Palletes. You can do it just like you do for every other Pallete in the game, by using VBA to get the values, and a Hex-Editor to find and edit them. AdvanceMap can't edit a Tileset's Pallete (It only can set the Pallate of a block to a predefined one) and unLZ-GBA is not a good idea to be used for that. There are 2 kinds of Tilesets. Uncompressed Tilesets: You can't view those in unLZ-GBA, as they are not compressed, and therefore won't be found by it. You can edit them with TLP, Tile Molester or any other Tile editing program. Compressed Tilesets: Those are the ones which are found by unLZ-GBA. There are 2 ways you can edit them. 1: Export the Tileset as picture and edit it with an Imaging program. So if you want to edit a specific block, you just have to find the right Pallete for that block. Quote:
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A great Name editor is a Hex-Editor, together with a Table file. Alteratively, you can use N-E-A, which you will find at the Tools-Showcase. Quote:
Then just search for the old pointer in your Hex-Editor and replace it with the new one. (A-Point can be found in the Tools Showcase, also it offsers Pointer calculation for the Metall and Advance game generations.) Quote:
The best thing to do would be redownloading of the package to make sure you got all the needed files. 2) There is nothing you can do about that, except searching for mirrors of those Tools. (See the Hacking Tools Reference in the Tools Showcase for example.) 3) Hexpospure is a DOS program, and won't run properly on Windows XP. Translhextion should work, but if it doesn't open files correctly, then there has to be an error in the program. However, there are many alternatives, so you shouldn't have any difficulties to find one. (Nextsoft Hex-Editor for example.) Quote:
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Also mentioned if the stickied FAQ thread. Quote:
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The Evolution type byte can have the following values: 0100 -> Happyness evolution Quote:
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Then you open up Notepad and start wriing down the Hex-Values and their corresponding characters in the oder they appear in TLP. It's been a long time since I hacked R/B, but the values should start at 80. So if the first letter in TLP is an A, your table should look like this: 80=A Quote:
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If you don't mind, post it so we can try to fix it for you. |
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~~ Whoa Scizz, You're so good ^^ Thanks, it works ~~ |
I have new problem x_x Well, two actually...
I inserted new message into the game, but when I talk to the npc, it doesn't turn to face towards the trainer, how do I fix this? As for my second problem: after I have talked to the npc, the message box doesn't dissapear. Could someone please explain to me why? :S You probaly didn't understand what I was trying to say, so I'll just post a couple of pictures: http://i1.tinypic.com/x6fvr8.png http://i3.tinypic.com/x6fvw1.png I hope those explained my problem. |
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This was supose to have a check item command=S... Could it be something like this?? Code:
Thnx for the help [[ ]] Stay Sick\m/ |
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lock release boxset 0x6 Quote:
There is no checkitem command implemented in RubiKode yet. Which is why we placed the raw values. Those raw values are the checkitem command. The script I gave you is fully correct. What do you mean with "battle field"? To disable the "Image too big" message, just uncheck the "Abort if new image is bigger" box when saving. |
Thanks again Scizz ^_^ Now that I know the basics, I can finally start to seriously work on my hack =D If I ever complete it, I'll make sure to mention you in the credits.
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need a needed file
i need a file called comctl32.ocx does anyone have it? i looked in the needed files and couldn't find it please help
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Awsome! Scizz is back. (or at least willing) Thanks for the answers, the evolution one really helped.
To find the file, comctl32.ocx try checking the stcikys in the tools showcase forum. |
How do I edit trainer battles? Where can I get Advance Battle?
I've been searching all over for Advance Battle, but I still can't find it. I have PET and TBC, but I can't work either of them. I have all the pics for PET, but cycling through all of the pics to find the pokemon I want is such a waste of time. Is there an easier way to edit battles?
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How can I use EliteMap to view all the Wild Pokemon that are available on a specific map? I have tried looking at the Bewildered tool, but that just shows two pokemon and drop down lists with all the pokemon. Does EliteMap have a function similar to the Wild Pokemon one on AdvanceMap?
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Why not just use advance map? And no, you can't wild poke edit in elite.
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EDIT:Here's a site that you can downlaod it.Just click on downlaod COMCTL32.OCX Link:http://www.ascentive.com/support/new/support_dll.phtml?dllname=COMCTL32.OCX |
Just a small question, is it known how to have the Pokedex display Complete data, rather than minimal data on having just seen a pokemon instead of needing to capture it? (Eg, the data when seen = data when caught).
Otherwise, I'll just not use the pokedex at all in my Hack. :S |
I've got one, stupid problem... I added (in Elite Map) new traps on one map. I created script and wrote its offset in Elite Map, but when I'm playing my hack, this script doesn't work. Why? If I earlier must write command that will activate this trap, tell me which it is.
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sorry scizz, but I do not speak about the city, I wanted to say that:
change the city's location in town map "bag >> key items >> townmap" now, i have an other question : how to edit script( i used scriped, but I cannot compile it ) |
I need some help please.
Sorry, im t3h n00b
I've never worked with hacks or emulator before, and i would like some help >.<; I don't know how to download and play these pokemon hacks. Are there special programs I need, or is it just a matter or process. Please help, thankyou verry much! |
To play a Pokémon Hack you will need:
A Emulator (Google Visual Boy Advance) The rom that it has been hacked for (Again google it, we are not allowed to give out links to roms.) A IPS Patcher (Once again google it) I'd find the links for you (not to the roms) but I'm to tired. Hope this helped you. |
Thanks for your help, Arbok and Scizz. ^_^
Is there a way to change the icon of newly inserted Pokemon in unLZ GBA? EDIT: 'nother question.. um, in Advance Map, is there a way to just edit the pallette's you have to chose from? |
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2)You can change palettes with palette editing |
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Well I'm not much of a hacker at all, to say the least, but I've dabbled in art for years (though I'm only 15.. XD) I have a variety of art programs (Paint Shop Pro 7, Adobe Photoshop 7) and I've been using them for pallette editing for the Pokemon Sprites I've been making. I tried to do something along those lines for tilesets but I have no idea how to apply a new pallette to the current ones. This is what I've been doing: 1. In Advance Map, save tileset as a .DIP file. 2. Load .DIP in PSP7. 3. Edit.. la-dee-la.. resave tileset as .DIP and .PAL (required). 4. Load tileset back into Advance Map. All I get are a series of blank green/navy/fuschia squares.. but if I load the original tileset, all of the tiles and pallettes come back. The original tileset is only a .DIP and .PAL file, like the one I recoloured and all. I also tried some called TLP (I think), the thing that came with Elite Map, and I couldn't figure that out either. I have no skills whatsoever using hex. I don't even have a hex editor. ._. What do you suggest? ^_^;;; |
There's a tutorial for palette editing and the other colors you get are like that because those colors weren't in the palette you edited.
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