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-   Archive January 2006 to April 2008 (https://www.pokecommunity.com/forumdisplay.php?f=177)
-   -   Pokemon Stasis (https://www.pokecommunity.com/showthread.php?t=60779)

Booda Sack February 5th, 2006 3:00 AM

This looks fantastic dude.
I have a question about the pp bar.
How does it work?
Do you have a pp that you share with all the moves?

Fid February 5th, 2006 6:37 AM

Quote:

Originally Posted by Booda Sack
This looks fantastic dude.
I have a question about the pp bar.
How does it work?
Do you have a pp that you share with all the moves?

I don't understand that thing too, I was going to ask that question.

Ketay February 5th, 2006 1:20 PM

Quote:

Originally Posted by Booda Sack
This looks fantastic dude.
I have a question about the pp bar.
How does it work?
Do you have a pp that you share with all the moves?

Yeah, one thing I didn't like in the other games was there wasn't much strategy between the moves. You could always use the same moves the same amount of times and still have the other moves to fall back on. This time around they all share how much PP you have, so the more you have, the more you'll be able to attack. This will force you to use some balance between spamming strong moves, which will eat up your PP pretty fast, and keeping with the small moves, which you'll be able to get quite a bit in. And of course there will be Elixers and such to restore it, but you will won't be able to get by without using some strategy.

So just think of it more as a standard "MP" bar in a traditional RPG. I just felt it would add more depth to the battle system.

Yuoaman February 5th, 2006 3:38 PM

hmmmm, maybe i should try gamemaker
oh ya i did and im no good

awsome work Ketay

Mewtwo of the Darkness February 7th, 2006 1:25 PM

Yea, but the thing is i cant download pretty much any game because i have aol and i have it set to Young Teen 0.o THAT SUCKS!

Doc February 9th, 2006 2:19 AM

PP Bar...It's the first time i see a PP bar in a Pokémon game, its existence is logic in an RPG, like you said, but you are one of the first to made one. Good job.

Question : have you made Website for your game ? Or maybe will you make one ?

Ketay February 9th, 2006 5:00 PM

Quote:

Originally Posted by Doc
PP Bar...It's the first time i see a PP bar in a Pokémon game, its existence is logic in an RPG, like you said, but you are one of the first to made one. Good job.

Question : have you made Website for your game ? Or maybe will you make one ?

I have:

http://tay.leafo.net

It's nothing big and it has info on a couple of my other games too... But yeah.

Onyxrhapsody87 February 9th, 2006 10:42 PM

Gorgeous... What maker are you using? This surpasses a lot of fangames...

spike6958 February 10th, 2006 7:30 AM

i think you should have tournements like in pokemon colosseum where you win rare pokemon or iteams or even have more than one way to enter the pokemon league

DarkClown February 10th, 2006 8:14 PM

Oh My God...So Nice...And Your Logo Rocks!Very Creative.....Hope it turns out well....And it is made from sphere right?

[_DarkDragon_] February 11th, 2006 1:48 AM

no :x the icon shows Game Maker and he said it was made in Game Maker :)

Fid February 11th, 2006 11:00 AM

I got that Game Maker too but I will start working with it tomorrow or maybe today in late times.
Any new screenshots Ketay?

Ketay February 19th, 2006 9:01 PM

No update for awhile... Oops! ^_^ I got a little bit done... Some more attack animations... Etc. But not much due to last week was my first week of Driver's Ed and I had it for 2 hours everyday after school. =P

About the tournaments, I'm definitely going to have tournaments that are more like the TV show... Where you'll enter, along with a bunch of other trainers, and the trainers will mostly be random and will have random pokemon... And you'll win different stuff depending on where you place. I'll hopefully make it so that it will be hard to get 1st over and over.

I've decided that in the game you'll have two "rivals". Except I don't think I'm going to have them be random two people who will just challenge you to a fight every few gyms. =P They'll be brother and sister, and will hopefully have some part in the story. I mapped their house, and this is the second floor (they each have a room, blue for the boy, pink for the girl):

http://tay.leafo.net/pokemon/stasis_013.gif

Anyway... I still have work to do for tonight. ^_^ Just gotta map the professor's lab and I'll have the entire first town (Kobai) done! =D

I also had a problem with my cutscene sequence manager system, and I thought it was fixed, but now the problem is back, so I guess I'm going to have to spend another 10 hours trying to fix it. x_x

Ketay February 20th, 2006 9:21 PM

Yay, I got lots of work done today. Though, mostly editting some graphics and mapping and getting the town done, but it was still work! I even got a new screenshot of the Professor's lab... But to see it you'll have to go to my site (http://tay.leafo.net/) and check out the forums. ;) And while you're there you could even join and/or comment on it... You know you want to! (I have to shamelessly advertise the site somehow. =P)

Edit: Err... Double posting here isn't discouraged is it? x_x

Edit2: Oh, and here's a "different" kind of screen of the game.

http://tay.leafo.net/pokemon/stasis_work_thumb.jpg
(Click For Larger Version)

Krazy_Meerkat April 7th, 2006 3:35 AM

I hope you haven't been discouraged with nobody posting. This looks like a wonderful game and it would be quite a shame to see it in the scrap heap like so many others before a demo.
Doing it with GM? You're quite brave. But that screenshot does make it look as easy (if not easier) to use than rmxp. Please post more screenies if you can :).

Ethreale April 7th, 2006 7:13 AM

Looks like an awesome game. I look forward to its completion.

Dawson April 11th, 2006 6:00 AM

Double posting is against the rules here but, meh, it was an update post.
The game looks awesome, the most impressive game I've seen here for a while. As Krazy said, you're brave for doing this in GM, the map maker is evil.

GMuser April 11th, 2006 8:49 PM

Wow, this has alot of similarities to my game- I need to step up my production rate. On that note I would like to say good work so far ;)

Toadsworth April 12th, 2006 8:07 AM

That looks fantastic!

Can i be beta tester, I worked about a year with game maker to make funny games :D and i know how to use it!

PM back plz...

Ketay April 15th, 2006 1:45 PM

Hmm... Might as well update you guys with what's going on.

Right now I have about 3 (maybe 4) projects I've been working on for awhile that I go back and forth with. I used to get bored and stuck on a game, so I'd give it up forever, but with projects I can switch back and forth, when I get stuck on one game I can switch to another and get past whatever stopped me from working on that one last time.

So yeah, after realizing that ripping and coding in every battle animation would be pretty much impossible (it took me like 2 days to do 5 or 6), I kind of switched back to working on my online text RPG.

However, before I ever go back to working on this, I'm going to need a way to not have to code in every battle animation. I was thinking of maybe having a generic move foward, slash, and with an icon of whatever element of the move is being used. So I only need about 15 battle animations. =/ As much as I'd like to have it professional and have all the animations, I know I'd never touch the game again if I knew I still had to get that done. =P

Smarties-chan April 16th, 2006 2:38 AM

It isn't often when you get to feast your eyes on such an incredible game.

The plot is very original, the mapping is just incredible, and the battle system looks amazing! ^_^ I love the PP system, I have always wanted the official games to have one like that, but I had no such luck...

I also like the fact that you didn't (or atleast you didn't say you had -or would) add too many meaningless things, such as day and night. I like Pokémon games being simple.

I have some criticism though. That battle background doesn't look too good in my opinion. The plants seem to be too close to eachother and they are lined up too neatly too. Try reducing the amount of the plants and scatter them all around the place instead. The sky also seems a little bit too bright, it's hard on the eyes and looks blurry.

But overall: this game looks very promising and I hope to see updates from you soon. Keep up the great work ~_^

Ketay April 18th, 2006 9:58 PM

Thanks a lot. =) The battle background is temporary though. I completely randomly just threw a bunch of stuff together in photoshop and copy and pasted it over and over to make it look like grass so that it was something I could live with for awhile until I actually got around to making backgrounds. So yeah, don't worry, that's not staying. ^^

If anyone could please comment on the battle animations thing... Just wondering whether it would really hurt it that much to have generic animations for each type rather than one per move...

Hopefully I can get back to work on this soon and get you guys some new screenshots. =)

GMuser April 19th, 2006 1:02 AM

It probably wont hurt too much- you could probably do it like in pokemon stadium, where flashes of the elements colour would represent an attack.

Krazy_Meerkat April 21st, 2006 1:25 AM

I ripped about 8 animations in 10 mins :/
I think the tackle animation is used in about 50 attacks lol :) Keep up the good work ^.^

GMuser April 21st, 2006 2:09 AM

There is a difference between ripping animations and using them straight up, and coding them in. If he ripped the animations and used them like that, then he would have to do it for every attack and for every pokemon combination- that would just be silly.


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