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Okay, so I have a generic animation set up that is pretty boring and lame, but it uses a little icon based on the type of the move. The little icons are pretty cool though! ^_^ But now I can actually get on with actually making the game. I'm getting nearer to getting all the systems done and being able to actually MAKE the game, rather than programming in the systems. I do have the first tiny cutscene done as you wake up when you begin the game, but that's only so I could program the cutscene/sequence/message system. =D
Anyway, I'm going to make the pokedex now. I'm just hoping it doesn't turn out lame. I'll be using the same pokedex system as Ruby/Sapphire/Emerald and not Firered/Leafgreen, because the FR/LG one sucked. =P But I think I'm going to be leaving some stuff out of the pokedex. For example, in the pokedex normally you can see the small sprite of the pokemon compared to a trainer, and also can hear the cry of it... But those are pretty much useless to most players, and would take too much work to add in, so I'm going to leave those out. Not sure about the AREA thing. I'm definitely leaving it out initially... But it wouldn't be TOO hard to code in (other than having to add the areas for all the pokemon separately, and every time I change them having to go back and change them in the file would take forever), but we'll see how it goes. So yeah... We'll see how this pokedexing goes... And if it goes well I'll be back later with screens. (Probably won't be as easy as I'm hoping it will be. xD) |
This looks really decent for a Gamemaker game!
For once someone actually has reflections moulded correctly it looks cool. |
Nice job man.. you used GameMaker!! 9/10 !
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Okay, so I wasn't able to get it done last night, but I got the basics done now...
http://tay.leafo.net/pokemon/stasis_015.gif You can now scroll through them all, and holding scroll makes it scroll faster. The hardest part was that I have it in a window, so I had to make it so as it scrolled down, it only drew PART of the image, so that it wouldn't show up down outside the window, because the height of some of the pokemon would make it do that. Still got some more to do, but it shouldn't be that hard. =) |
Whoa! Sweet game you've got here. Nice screens and any plans for a demo date.
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Wow! So its just like the Pokédex in the official games?
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@FireKP1: No plans for a demo at the moment. Not sure how much I want to get in before I release a demo. |
You're doing a great job ketay, keep up the good work ^.^
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Nice recolour :) You should probably recolour and rename the "Start" and "select" buttons though, since they don't exist on the keyboard (also, the colour doesn't seem to match up as nicely as it could).
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But I don't see why they used such ugly colors in the game. I guess it didn't matter because their's wasn't windowed. I probably could have used the one from Sapphire though... (I think I'm using the one from Emerald... Not sure... I keep switching back and forth for different stuff when I rip them.) |
This game looks awsome. Game Maker eh, im trying to make a game on it.
Well done 9/10 by the looks of it. Can't wait for a demo. Battle System looks neat. |
Ohhh, I never played emerald, only saphire an fire red- so I thought you recoloured the ruby/saphire pokedex. Personally I think it looks nicer than the ruby/saphire colours, it seems much fresher/cleaner.
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Looks really good. You seem to be doing a great job. Is Pokemon Stasis your main concern or your other projects (you said you had other projects going right).
Your pokedex screenshot looks really good and your doing a great job (as I already said). Keep it up. |
http://tay.leafo.net/pokemon/stasis_016.gif http://tay.leafo.net/pokemon/stasis_017.gif
Okay, so I've been working on the Pokedex a bit more. I editted the colors... And now they look a bit duller. I kind of like them, but I miss the brightness of the green. Although... The brightness clashed really bad... So I dunno. I also editted the data portion of the pokedex a bit... Changed the look of the description part, added type icons, and just moved stuff around overall. But yeah. =) I think that's good enough for now. Not sure exactly how I'll do the AREA thing... Will have to think about it. And that circle where the footprint is... I think I'm going to put the pokeball and shiney icons in that space (rather than on top the pokemon), since the footprint idea seems pretty useless. Unless you wanted to memorize what the bottoms of each pokemon's feet looked like... But I don't see a point in that! Oh, and ignore the bed in the background. Just a control object I need. Made it visible for testing purposes, forgot to reinvisiblize it. =D The text colors look like they need changing a bit... So I'll probably do that. The yellow shadow on the left one, and the black text on the right kind of stands out a bit much. Getting closer to actually having to map some more places and plan out the world. =P Then the screenshots will be less boring (Tired of the beginning town and the menu now. xD) |
Wow, very very impressive. You've done a ton of work. Hmm ya know you have really good mapping skills ^_^. Nice how you used the light green dirt as a 'road' if you will. This game is definately worth a download later on, keep up the great work =3.
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What a game. Nice pokedex screens Ketay.
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Nothing much really... But hey, anything is better than nothing!
http://tay.leafo.net/pokemon/stasis_019.gif Just some small stuff today. Nothing worth mentioning. ^_^ |
Great Game!! I'm Using RPG Maker XP but it is worthless.
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Great game
Hey great Job i need help with mine if you can but still great job
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Even though I'd love this project to be resurrected, I don't want it back this way, gravedigging.
REPORTED Even though I'd love this project to be resurrected, I don't want it back this way, gravedigging. REPORTED |
derksenm166, do NOT bump threads more than a month old. This thread hadn't been posted in since 2006!
Also, yuoaman, there's no need for that sort of post - it just acts as spam. Reporting is enough, thanks. :) *locks* --FG |
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