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-   -   FireRed Pokémon Yttrium 89 (STABLE) - Developer's Demo 1 Released (https://www.pokecommunity.com/showthread.php?t=63757)

Erimgard April 15th, 2007 10:34 AM

been playing it for 15 minutes or so, the only problem I see is a lot of the text in the start of the game needs to be changed. they still make references to Prof. Oak and Pallet town and such. and yeah, the whole 'being able to get attacked by a pokemon before you get your first pokemon' thing is a little odd, but it's looking like a great hack so for, keep it up :)

Lt. Surge's Raichu April 15th, 2007 2:08 PM

I like the hack very much :)
Keep up the good work :)

Erimgard April 16th, 2007 11:50 AM

gah! tried to post this once and my computer went psycho..hopefully I didn't forget anything the second time aroud...
okay, found some more text and physical problems to fix. I'm not trying to be critical, I realize this is just the first demo release, so please don't think that I'm trying to make you look dumb or anything. just want to help you out and see this hack succeed.
The sign outside of Aquavaris falls still says " Diglet's cave "
Their is a kid in Varis who gives you the message about Brock and then drops you off in the middle of the forest so you can't move....
Leigh refers to her badge several times as the 'sezualbadge' with a 'z' where there should be an 'x'
On route 3, after the fist clump of 6 trainers, there is a girl trainer a little further on. Starting with 3 spaces to her left and ending right in front of her, there is an invisible wall.
On route 4 there is a trainer who is impressed with your sexualbadge...even if you don't have it yet.

Mires city has a sign outside it that says 'rock tunnel detour to lavendar town'
And also when you go to save the game, it says you are on route 10 instead of in Mires city. it also says it at the top of the screen when you enter the city
that's all for now.

IIIMQIII April 16th, 2007 12:51 PM

Quote:

Originally Posted by Erimgard (Post 2448509)
gah! tried to post this once and my computer went psycho..hopefully I didn't forget anything the second time aroud...
okay, found some more text and physical problems to fix. I'm not trying to be critical, I realize this is just the first demo release, so please don't think that I'm trying to make you look dumb or anything. just want to help you out and see this hack succeed.
The sign outside of Aquavaris falls still says " Diglet's cave "
Their is a kid in Varis who gives you the message about Brock and then drops you off in the middle of the forest so you can't move....
Leigh refers to her badge several times as the 'sezualbadge' with a 'z' where there should be an 'x'
On route 3, after the fist clump of 6 trainers, there is a girl trainer a little further on. Starting with 3 spaces to her left and ending right in front of her, there is an invisible wall.
On route 4 there is a trainer who is impressed with your sexualbadge...even if you don't have it yet.

Mires city has a sign outside it that says 'rock tunnel detour to lavendar town'
And also when you go to save the game, it says you are on route 10 instead of in Mires city. it also says it at the top of the screen when you enter the city
that's all for now.

Hiya...

I see that you're a very thorough player and I appreciate that - thanks.

Ok. Like I said, text I don't actually count as bugs, since I've already modified almost all of the things regarding text. But, that guy in Varis City that drops you off in the middle of the forst and just leaves you there... I must query as to how you managed to produce such a glitch, since I'd moved the original triggers that started that event up. I moved him next to the shop, so did you by any chance speak to him? Or was he standing in his original position (i.e. as you come into the city)?
With regards to the SEXUALEBADGE and some trainers, etc - I'm busy fixing that up too as I go along.
The 'invisible wall' has been fixed up already.
And as for the ROUTE 10/MIRES CITY problem, the part that is ROUTE 10 is supposed to be like that. It's name will later be changed, but that ROUTE 10 area is actually not part of MIRES CITY itself - it's on the outskirts, hence me leaving the name like that.
As for ROUTE 1, I willl again say that it is possible to get from AQUA CITY via ROUTE 1 to CAPE TOWN without being attacked by wild pokémon - just follow the naked spots in the grass carefully. This is possible to do. See it as the first puzzle in the game - there'll be a lot more.

Well with all that answered, I'm out for the evening.

If anyone finds more errorsand bugs, (please, I do not consider unfixed text a bug) post them here and I'll see to them as fast as I can so I can get another Dev Demo up for you kiddies.

~Later

Erimgard April 16th, 2007 12:57 PM

yeah I talked to him. he didn't just kidnap me and drop me off :P
thanks for listening and for all your hard work. I'll play the game some more later tonight and tell you if I come up with anything.

EDIT:
Southern half of Mires City. right outside the Pokemon Center is a man who tells you about ghosts. after talking to him I could no longer move. when I pressed the directional buttons, the screen moved, but my character remained stationary. I reset and talked to him again and it didn't do it...so not really sure what's up. I will probably be updating this post tonight as a play and find new things to report.
In the northern half of Mires City, there is a building you can't enter. It's the one on the right near the bottom. it has a big pool of water outside it, and it's the farthest south house that has a door, but the door does not open or give a message about needing a key...is this intentional?

The entire fight with Ladonna is messed up. When you talk to her, it's like a few lines are skipped or something because it makes no sense:
Ben: Are you Ladonna by any chance?
Ladonna: Oh hi! Yes, I am, and you're Ben, the trainer
Ben: Yes, and I'm going to do the same to you!
...something's missing?
and then when the fight begins...
The sprite changes to a man named 'Trainer H30'
who has no pokemon. so you beat his level 0 ?? and get one experience point...not quite what I expected :P
In the Delta City gym, one of the sprites is messed up. Instead of a 'beauty' it's a cuttable bush that challenges you to a fight. also the trainer then says 'we only use ground type here' by they all use grass type.
After defeating the third trainer in the delta city gym, I saved the game, and then realized that it was doing the same thing as the man in southern mires...my character is now permanently frozen. the screen moves but he does not.
Thus ends my beta testing :P
Good luck, and keep up the good work :)

IIIMQIII April 17th, 2007 10:20 AM

Quote:

Originally Posted by Erimgard (Post 2448594)
yeah I talked to him. he didn't just kidnap me and drop me off :P
thanks for listening and for all your hard work. I'll play the game some more later tonight and tell you if I come up with anything.

EDIT:
Southern half of Mires City. right outside the Pokemon Center is a man who tells you about ghosts. after talking to him I could no longer move. when I pressed the directional buttons, the screen moved, but my character remained stationary. I reset and talked to him again and it didn't do it...so not really sure what's up. I will probably be updating this post tonight as a play and find new things to report.
In the northern half of Mires City, there is a building you can't enter. It's the one on the right near the bottom. it has a big pool of water outside it, and it's the farthest south house that has a door, but the door does not open or give a message about needing a key...is this intentional?

The entire fight with Ladonna is messed up. When you talk to her, it's like a few lines are skipped or something because it makes no sense:
Ben: Are you Ladonna by any chance?
Ladonna: Oh hi! Yes, I am, and you're Ben, the trainer
Ben: Yes, and I'm going to do the same to you!
...something's missing?
and then when the fight begins...
The sprite changes to a man named 'Trainer H30'
who has no pokemon. so you beat his level 0 ?? and get one experience point...not quite what I expected :P
In the Delta City gym, one of the sprites is messed up. Instead of a 'beauty' it's a cuttable bush that challenges you to a fight. also the trainer then says 'we only use ground type here' by they all use grass type.
After defeating the third trainer in the delta city gym, I saved the game, and then realized that it was doing the same thing as the man in southern mires...my character is now permanently frozen. the screen moves but he does not.
Thus ends my beta testing :P
Good luck, and keep up the good work :)

Hiya

Okay... With regards to the house with the locked door: You will come across houses in the game whose doors are locked and have no message to say that they're locked for some reason. During the Dev Demo's, this means only that I haven't implemented an event for those yet. In the final release, the remainder will be replaced by an "It's locked.." notice.

Regarding the Beauty that's a Bush - excuse the pun - that's intentional. You'll come across many strange things regarding trainers and their sprites/battle pics even later on in the game. Even in another particular GYM...

As for the case where your character freezes, the Ladonna battle/trainername/spritepic/text, I've come to the conclusion that it's AdvanceMap's fault. Open the ROM in AdvanceMap and count the number of maps that I blacked out - it may explain something. AdvanceMap does have a nasty tendency of overwriting vital data - it did that to my evolution data at a point in time, but I luckily had a backup of the ROM that was not corrupted. *checks ROM* Yup. Confirmed. AdvanceMap misplaced ALL Misty and Lt. Surge's trainer data, but that should be easy enough to recover again. No biggie. Thanks for your watchful eye while playing and your support is greatly appreciated. Remember to look out for the next Dev Demo release somewhere in June, maybe. To my current beta tester, you know who you are, I'll send you a patch as soon as I'm done with all this work, work, work that these lecturers are piling on me.

~Later

Erimgard April 17th, 2007 10:26 AM

No problem :) It's a pretty good hack and I'm always willing to test and give my opinion.
Keep up the good work, and I'll definitely have my eyes peeled for the next release.
:)
Ben

Lord Arceus April 19th, 2007 9:43 PM

The screenshots look great.Wonderful game.Weather effects are also interesting

zel 2.0 April 23rd, 2007 8:39 PM

Quote:

Originally Posted by Erimgard (Post 2448594)
After defeating the third trainer in the delta city gym, I saved the game, and then realized that it was doing the same thing as the man in southern mires...my character is now permanently frozen. the screen moves but he does not.

Ah... the sprite possession bug... Yeah... I found it too, but since I knew how to fix that, then I forgot about it. Basically IIIMQIII, you should keep in mind to do a deep search through your sprites and change all the sprites with the "Move Down" movement type to "No Movement" (which has the same result), this will fix your possession problems, and you'll avoid them in the future.

Erimgard April 26th, 2007 12:40 PM

haven't seen any updates in a while, just wondered how it's going :)
good luck finishing the hack!

IIIMQIII April 27th, 2007 1:14 AM

Quote:

Originally Posted by zel (Post 2456766)
Ah... the sprite possession bug... Yeah... I found it too, but since I knew how to fix that, then I forgot about it. Basically IIIMQIII, you should keep in mind to do a deep search through your sprites and change all the sprites with the "Move Down" movement type to "No Movement" (which has the same result), this will fix your possession problems, and you'll avoid them in the future.

Okay...Let's handle Zel first:
@ Zel: Thanks for telling me about that. I'll do that from now on, but it puzzles me as to why and how that happens...Maybe it's AM? Co if it is, I'll not be surprised. Btw, does your AM also mess up if you add more maps, coz if I do, it comes up with a "Connections" window that shows there's data that needs to be repointed and when I repoint that data, it erases the bank where all my new maps are stored in. Would you know what's going on, Zel?


Quote:

Originally Posted by Erimgard (Post 2458950)
haven't seen any updates in a while, just wondered how it's going :)
good luck finishing the hack!

Now for Erimgard:
@ Erimgard: Lol! I didn't have time to do anything new yet, since the university's keeping up all busy with various tests, tutorials and the eminent threat of mid-year exams coming up (and I still don't know my way around Complex numbers and the Binomial Theorem too well...)


To everyone: Not to worry, I'll try to begin working on the hack again as soon as I get the chance to and release more screens.

~Later

Erimgard April 27th, 2007 5:28 AM

no problem man, take your time :)
university comes before hacks so it's all good.
I'll be patiently waiting for the new screenis, good luck!

IIIMQIII April 28th, 2007 11:47 AM

Um... does anyone know who exactly makes those hack supporter bar things? If anyone know of who does or can make them, can you let me know, please?

~Later

zel 2.0 April 28th, 2007 11:36 PM

Quote:

Originally Posted by IIIMQIII (Post 2459394)
@ Zel: Thanks for telling me about that. I'll do that from now on, but it puzzles me as to why and how that happens...Maybe it's AM? Co if it is, I'll not be surprised. Btw, does your AM also mess up if you add more maps, coz if I do, it comes up with a "Connections" window that shows there's data that needs to be repointed and when I repoint that data, it erases the bank where all my new maps are stored in. Would you know what's going on, Zel?

I think AdvMap has a few problems, but seeing as it is the best tool...
And, I had a similar problem... Usually happens if you constantly add new maps, which forces to repoint the map bank offset. So, next time, make a backup, insert your map, but start to use the amount of reserved maps value, give it a high (reasonable) value. That way, you'd need to repoint the map bank only once. After that, the next maps you just need to use the Existing Spot option, and use your reserved slots, which prevents touching the map bank (and you only need the space for the inserted map). When all the slots had been used, make another backup and repeat.

That's all I do about it. I've been sucessful, so far...

Well, good luck with the hack. I'm not a fan bar maker, so... Guess you need to wait till a fan shows up and makes you one. XP

IIIMQIII May 2nd, 2007 11:08 AM

Quote:

Originally Posted by zel (Post 2461466)
I think AdvMap has a few problems, but seeing as it is the best tool...
And, I had a similar problem... Usually happens if you constantly add new maps, which forces to repoint the map bank offset. So, next time, make a backup, insert your map, but start to use the amount of reserved maps value, give it a high (reasonable) value. That way, you'd need to repoint the map bank only once. After that, the next maps you just need to use the Existing Spot option, and use your reserved slots, which prevents touching the map bank (and you only need the space for the inserted map). When all the slots had been used, make another backup and repeat.

That's all I do about it. I've been sucessful, so far...

Well, good luck with the hack. I'm not a fan bar maker, so... Guess you need to wait till a fan shows up and makes you one. XP

Thanks for that advice - I'll try it out on another copy of the ROM.

As for the two flavours that I intend to release Yttrium 89 (STABLE) as, are there any more comments from you guys on this?

Erimgard May 2nd, 2007 11:21 AM

As I said before, I think the two flavors idea is a bad idea...just go with Hexvi, Ester, and if you can fit it, one or two towns of johto to spice things up a bit
keep up the good work

Christos May 20th, 2007 4:04 AM

The thread will now be temporarily closed as requested by the hack creator.

-closed-

Christos July 25th, 2007 12:23 PM

The thread will be now opened, as requested by the hack author.

-opened-

Har D Har July 25th, 2007 12:44 PM

Yeah! It is finally back! I can't wait! Good job IIIMQIII!

MentalxxHospital July 25th, 2007 2:55 PM

Umm... The Screens look very messy... But Good luck anyways^^

Erimgard July 25th, 2007 6:36 PM

YES
I've been waiting for this. I was actually planning on PMing you and making sure it hadn't died!
Great to see the hack up and running again. Good luck and keep up the great work!
~Ben

halowarrior July 26th, 2007 12:05 AM

This is shaping up to be a good hack.

Good luck, and GO JOHTO!!!

IIIMQIII July 29th, 2007 11:42 AM

Quote:

Originally Posted by MentalxxHospital (Post 2666875)
Umm... The Screens look very messy... But Good luck anyways^^

Quote:

Originally Posted by halowarrior (Post 2668756)
This is shaping up to be a good hack.

Good luck, and GO JOHTO!!!

Hiya all...

Yup, this thing's back on track. Due to much work and tests and assignments and exams and ... and a reboot of the hack, I'm ready to get this whole thing back on track. Dont't worry about "messy" screens (please tell me which) and about Johto, as this will all change.

Johot may still be in the hack, but only one or two towns (I'll see about the space).

Many areas have now been -totally- remodelled, and some events have changed too. But, for now, here's some screens to keep y'all happy :)

The order goes: Old .... New

Cape Town:
http://i137.photobucket.com/albums/q237/IIIMQIII/OldCapeTown1.png http://i137.photobucket.com/albums/q237/IIIMQIII/NewCapeTown2.png <- I'm aware of the girl that's in the rather strange place here!

Nero Island:
http://i137.photobucket.com/albums/q237/IIIMQIII/OldNeroISland1.png http://i137.photobucket.com/albums/q237/IIIMQIII/NewNeroIsland2.png

AquaVaris Falls:
http://i137.photobucket.com/albums/q237/IIIMQIII/OldAquavaris1.png http://i137.photobucket.com/albums/q237/IIIMQIII/NewAquavaris1.png
http://i137.photobucket.com/albums/q237/IIIMQIII/OldAquavaris3.png http://i137.photobucket.com/albums/q237/IIIMQIII/NewAquavaris2.png

"Route 3", North Varis City:
http://i137.photobucket.com/albums/q237/IIIMQIII/OldNorthVaris3.png http://i137.photobucket.com/albums/q237/IIIMQIII/NOrthVaris3.png

Varis City:
http://i137.photobucket.com/albums/q237/IIIMQIII/OldVaris1.png http://i137.photobucket.com/albums/q237/IIIMQIII/NEwVaris1.png

"Route 11", West Mires City:
http://i137.photobucket.com/albums/q237/IIIMQIII/OldWestMires1.png http://i137.photobucket.com/albums/q237/IIIMQIII/NewMiresWest.png

"Route 10", Mires CT Region:
http://i137.photobucket.com/albums/q237/IIIMQIII/OldMiresCT1.png http://i137.photobucket.com/albums/q237/IIIMQIII/NewMIresCT.png

And, the bonus shot... (I'm not telling what this is :P)
http://i137.photobucket.com/albums/q237/IIIMQIII/NorthVaris1.png

PipeMan July 29th, 2007 2:30 PM

Interesting story, nice maps and three regions. This is definently a hack i'm going to watch :D.

cooley July 29th, 2007 6:15 PM

I like the whole story and the brendan character.


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