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little help ppl
Hey im new-ish hear, and i have just descoverd that my fave pkm (skarmory) is ment to be realy realy good in combos and what not. it would please me to no end if someone would tell me the best stats to ev train him on, is it speed and attack, attack and defence or speed and deffence? or somthing els? if im braking any rules by asking this i am sorry, but please would you answer my question. thank you.
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you should post this in the Movesets section within Pokémon Handheld Platform Games
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ooh uh yeah I think this helps i'm not sure it's the standar but it's good.
the nature should be +Sp.Def / - sp.Atk I think it's Careful that does this. as for EV's Sp.Def 252 HP 128 Def 128 and for the moves Toxic Spikes Aerial Ace / HP - Ground Whirlwind and it's trait should be Keen Eye yeah I think that's a good skarmory that's what I raised and it's survived a Thunder before but I'd recommend trying to get HP Ground 'cuz if u run into a Magneton u'll lose real quick if u only have a flying move. |
This is your basic Skarm:
Skarmory @ Leftovers Trait: Keen Eye EVs: 252 HP, 192 Def, 60 Atk Impish Nature (+Def, -SAtk) - Drill Peck/Hidden Power [Flying] - Rest - Roar/Whirlwind - Spikes Both Drill Peck and Whirlwind are Egg moves so it is illegal to have them both on the same Poke. It is also near impossible to get perfect IVs in-game (unless you are a cheater), so go with Drill Peck/Roar over Hidden Power [Flying]/Whirlwind. |
um...HP - Ground is best on skarmory as it covers it's weakenss
to Rock, Electric and Fire types... don't bother giving it atk EV's you'll need it for the special defense. |
No, you don't keep Skarmory in against it weaknesses. That is crazy. It might cover its weakness with HP [Ground], but too many Electric/Fire-types are faster, which results in Skarm going out too soon. That is why you have SkarmBliss.
Also, don't bother putting EVs into SDef. That isn't very smart since a full 252 SDef won't make that much of a difference anyway. Its needs it in HP and Def much more. |
Quote:
Skarmory is a physical wall that is meant to Spike and Phaze the opponent. Blissey will take care of Fire and Eletric-types and Rock isn't even a weakness Skarmory has. |
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