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-   -   3rd Gen little help ppl (https://www.pokecommunity.com/showthread.php?t=68349)

garra May 29th, 2006 2:17 PM

little help ppl
 
Hey im new-ish hear, and i have just descoverd that my fave pkm (skarmory) is ment to be realy realy good in combos and what not. it would please me to no end if someone would tell me the best stats to ev train him on, is it speed and attack, attack and defence or speed and deffence? or somthing els? if im braking any rules by asking this i am sorry, but please would you answer my question. thank you.

Gentleman J May 29th, 2006 4:20 PM

you should post this in the Movesets section within Pokémon Handheld Platform Games

VanirElf May 29th, 2006 4:44 PM

ooh uh yeah I think this helps i'm not sure it's the standar but it's good.

the nature should be

+Sp.Def / - sp.Atk

I think it's Careful that does this.

as for EV's

Sp.Def 252
HP 128
Def 128

and for the moves

Toxic
Spikes
Aerial Ace / HP - Ground
Whirlwind

and it's trait should be Keen Eye

yeah I think that's a good skarmory that's what I raised and it's
survived a Thunder before but I'd recommend trying to get HP Ground
'cuz if u run into a Magneton u'll lose real quick if u only have a flying move.

shanecdavis May 30th, 2006 6:46 AM

This is your basic Skarm:

Skarmory @ Leftovers
Trait: Keen Eye
EVs: 252 HP, 192 Def, 60 Atk
Impish Nature (+Def, -SAtk)
- Drill Peck/Hidden Power [Flying]
- Rest
- Roar/Whirlwind
- Spikes

Both Drill Peck and Whirlwind are Egg moves so it is illegal to have them both on the same Poke. It is also near impossible to get perfect IVs in-game (unless you are a cheater), so go with Drill Peck/Roar over Hidden Power [Flying]/Whirlwind.

VanirElf May 30th, 2006 2:41 PM

um...HP - Ground is best on skarmory as it covers it's weakenss
to

Rock, Electric and Fire types...

don't bother giving it atk EV's you'll need it for the special defense.

shanecdavis May 30th, 2006 2:48 PM

No, you don't keep Skarmory in against it weaknesses. That is crazy. It might cover its weakness with HP [Ground], but too many Electric/Fire-types are faster, which results in Skarm going out too soon. That is why you have SkarmBliss.

Also, don't bother putting EVs into SDef. That isn't very smart since a full 252 SDef won't make that much of a difference anyway. Its needs it in HP and Def much more.

Lord Mike June 5th, 2006 6:16 AM

Quote:

Originally Posted by shanecdavis
This is your basic Skarm:

Skarmory @ Leftovers
Trait: Keen Eye
EVs: 252 HP, 192 Def, 60 Atk
Impish Nature (+Def, -SAtk)
- Drill Peck/Hidden Power [Flying]
- Rest
- Roar/Whirlwind
- Spikes

Both Drill Peck and Whirlwind are Egg moves so it is illegal to have them both on the same Poke. It is also near impossible to get perfect IVs in-game (unless you are a cheater), so go with Drill Peck/Roar over Hidden Power [Flying]/Whirlwind.

Shanecdavis is exactly right.

Skarmory is a physical wall that is meant to Spike and Phaze the opponent.

Blissey will take care of Fire and Eletric-types and Rock isn't even a weakness Skarmory has.


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