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-   -   Attack Combinations (https://www.pokecommunity.com/showthread.php?t=71232)

Demonta July 5th, 2006 8:02 AM

Attack Combinations
 
This is a thread dedicated to attack combination, I shall provide a list...
Please post to inform me of others. Post the attacks needed and a strategy for me to add on, if I do use the combination, you will be creditted.

READ HERE: These comboniations do not have to be directed connected like solarbeam and sunnday, they can be just good for move coverage!

Please do not post unrelated posts.
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Belly Drum + Rest

Strategy: Use Belly Drum to max out your attack, then use Rest so that your HP becomes full once again. Works better with a Chesto Berry.

Belly Drum + Psych Up

Strategy: 2v2 only. One Pokemon uses Belly Drum, and the other one uses Psych Up to copy the max attack stat change.

Charge + Electrical Attack

Strategy: Charge, then use an Electrical Attack for double damage.

Defense Curl + Rollout

Strategy: Defense Curl first, then Rollout for x2 damage.

Dragon Dance + Physical Attack

Strategy: Dragon Dance as much as you'd like, then use the Physical Attack of your choice for powerful sweeping.

Endure + Reversal/Flail

Strategy: When you believe that your opponent is about to strike a final blow on you, use Endure so you'll survive with 1 HP. Then use Reversal/Flail for heavy hits. Works better on faster Pokemon.

Flatter + Psych Up

Strategy: Use Flatter, then Psych up to copy the upped special attack stat change and not the confusion status.

Foresight + Fighting Move

Strategy: Versus a ghost type Pokemon, use Foresight first, then use any Fighting Move you want to and it will hit for damage as it goes around the ghost type advantage completely.

Leech Seed + Ingrain

Strategy: Leech Seed first for damage, then Ingrain for lots of HP gain. Leftovers as a held item makes this strategy work even better.

Lock On + Zap Cannon

Strategy: Using Lock On will ensure that Zap Cannon hits, which has a 50% chance of hitting normally. Zap Cannon also gives an added paralyzing bonus.

Mean Look + Perish Song

Strategy: Mean Look first, then use Perish Song. If you can survive until the turn before both Pokemon faint, then switch.

Mimic + Imprision

Strategy: Mimic whichever move you want to ban the other pokemon from using, then Imprison it.

Mind Reader + Sheer Cold or any other OHKOs.

Strategy: Using Mind Reader first ensures that Sheer Cold hits with an OHKO.

Rain Dance + Water Attack

Strategy: Rain Dance first, then use any water attack for 1.5x damage.

Rain Dance + Thunder

Strategy: Rain Dance first, then use Thunder for 100% accuracy.

Rest + Sleep Talk

Strategy: Rest first, then Sleep Talk. A not-so-great strategical combo because it's random.

Rest + Snore

Strategy: Rest first, then Snore for damage. Not much to say here.

Safeguard + Thrash/Outrage/Petal Dance

Strategy: Using Safeguard first, use Thrash/Outrage/Petal Dance. At the end of those attacks, you will not get confused because of the Safeguard.

Spore + Focus Punch

Strategy: Spore, then Focus Punch. Relies a little bit on luck seeing as your opponent might wake up and attack you to disrupt Focus Punch.

Subsitute + Flail/Reversal

Strategy: Subsitute 4 times with your opponent knocking out each of them, then use Flail/Reversal for big damage. Works better on faster Pokemon.

Substitute + Focus Punch

Strategy: Subsitute first, then next turn your opposing pokemon won't be able to directly hit you. That means that you can pull off a Focus Punch even if your opponent attacks you and hits, because the subsitute will take the hit. This works best if your Pokemon is slower than the opponents.

Sunny Day + Solar Beam

Strategy: Sunny Day first, then Solarbeam as much as you'd like with no startup phase.

Sunny Day + Synthesis/Morning Sun/Moonlight

Strategy: Use Sunny Day, then Synthesis/Morning Sun/Moonlight to restore all HP.

Sunny Day + Fire Attack

Strategy: Sunny Day, then use any Fire attack for 1.5x damage.

Stat Up Move + Baton Pass

Strategy: Use any move to increase your pokemon's status, then use Baton Pass to give those changes to any other Pokemon of your choice.

Swagger + Psych Up

Strategy: Use Swagger to confuse your opponent, then use Psych Up to copy the upped attack but not the confusion.

Swagger + Screech

Strategy: Use Swagger, then use Screech to move the defense of the opponent down as much as you'd like to greatly increase the damage taken when they hit themselves in their confusion. Works well in conjunction with attacking moves as well.

Toxic + Dig/Fly/Dive/Bounce

Strategy: Use Toxic, then use Fly continuously to make opponents hit half of the time. Doesn't work well if your opponent has something to hit you in the air/ground though.

Toxic + Protect/Detect

Strategy: Toxic first, then just keep using Protect or Detect. Not much else to say here.

Double team + Confuse ray

Strategy: Confuse ray first then double team as many times as you want for maximum annoyance as the opponent rarely hits. Goes well with high defence stats so you get OHKO'd





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Credits...
serebii.net
Demonta

Firebolt5 July 5th, 2006 9:02 AM

I guess you can sticky this for the noobs that don't already know this stuff. *cough* Gold Typhlosion *cough* Lugialord *cough* Many others I can't remember

jc_rcw July 5th, 2006 9:52 AM

Its pretty basic stuff, but meh.

Pax Deorum July 5th, 2006 9:55 AM

Quote:

Originally Posted by Demonta
Dragon Dance + Physical Attack

Strategy: Dragon Dance as much as you'd like, then use the Physical Attack of your choice for powerful sweeping.

Glad people use common sense

starmie fighter July 5th, 2006 9:55 AM

copied from serebii's website

edit: you forgot

tail glow + strength

for the non-conformists of common sense

Demonta July 5th, 2006 10:40 AM

I know its from the serebii's website, plus I said no off topic stuff =(.

God bless the noobs =O

jc_rcw July 5th, 2006 10:42 AM

there's no offtopic stuff, but just stuff which many people know.

Demonta July 5th, 2006 10:54 AM

right, well this is helpful noobs at least

Allegoric Zapdos July 5th, 2006 10:58 AM

No, not exactly. They will load their teams with combos (bad).

jc_rcw July 5th, 2006 11:04 AM

Most teams have a DDancer, but many of the other combos kinda fail. like endurerevers, which get countered anywere.
Example:

Turn 6 begin!
Heracross used endure
Alakazam use psychic
heracross endured the hit
Heracross got a boost from salac berry

Turn 7 begin!
Player one withdrew alakazam, and sent out Tyranitar
Heracross was buffeted by the sandstorm
Heracross fainted.

Its not the best log, but it proves the point.

Flamman July 5th, 2006 11:09 AM

another useless topic, but hey, not bad, if you take the time to re-type all the combos, 'cause you cant copy and paste from serebii:P

Allegoric Zapdos July 5th, 2006 11:09 AM

Hera is dead but so is Tyranitar.

Begin Turn
Person sent out Tyranitar!
Sandstorm started!
Heracross used Reversal!
It's super effective!
(100% Damage)
Tyranitar Fainted!
Person sent out...
-----------------------------------
Heracroos is buffeted by the sandstorm!
Heracross fainted!

Demonta July 5th, 2006 11:12 AM

Flamman (nice name...)

Why don't you give a reason whilst saying its rubbish.

Demonta July 5th, 2006 11:12 AM

Flamman (nice name...)

Why don't you give a reason whilst saying its rubbish.

aragornbird July 5th, 2006 1:37 PM

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Don’t double post, Demonta.

Also, some of these combos suck.

Charge + Electric Attack
If Charge only doubles the damage, then you’ll do the same damage in 2 turns with 2 Thunderbolts than with 1 Charged Thunderbolt. Plus, if you use Charge, people will know you are going to use an electric move, so they’ll switch to their Electric-resist, making you waste two turns.

Foresight + Fighting Move
Rock Slide/Shadow Ball/Hidden Power Ghost will do more damage in those 2 turns.

Lock On + Zap Cannon
See above. You’ll do the same damage in 2 turns with 2 Thunderbolts than with 1 Zap Cannon.

Leech Seed + Ingrain
Ingrain is like “Hi, I can’t switch out, so take all the time you like to beat me”. Useful only with Baton Pass.

Mind Reader + Sheer Cold or any other OHKOs.
Use this if you are a n00b.

Rest + Snore
Lol, just lol.

Safeguard + Thrash/Outrage/Petal Dance
This would be cool, except for the fact that you can’t switch out while attacking, making you a sitting duck for any Pokemon with an advantage over you.

Swagger + Screech
Interesting. Still, it’s called “switching out”.

Also, Serebii’s not a great place to go for battling. It’s a great resource for beginners playing the game, but for real battling against real people, you’ll want a site like Smogon.

Sorry, but I’ll have to lock this. This thread isn’t helping the noobs, it’ll actually hurt them. It’s also made worse by the fact that you blatantly copied and pasted from another site, instead of typing stuff out on your own. =(

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