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-   -   Ruby Pokémon Diamond partial "premake"/ Graphics to hack over (https://www.pokecommunity.com/showthread.php?t=71704)

doesn't matter July 24th, 2006 1:02 AM

Look, I know it's a rip from the screenies, but it is actually too tall for the GBA games I believe.

Attachment 34200

See how (in my little crappy attempt at transperancy in MS Paint) the DP sprite you got is heaps taller than Red. It doesn't look natural.

Green Charizard July 24th, 2006 5:51 AM

Quote:

Originally Posted by Mr. Tyzik. I'm crushing your head!
I like this game! Can I PM you some recoloured Pokemon from DP?

Thanks, if you'd like.

Quote:

Originally Posted by [ray.z
]Look, I know it's a rip from the screenies, but it is actually too tall for the GBA games I believe.

Attachment 34200

See how DP sprite you got is heaps taller than Red. It doesn't look natural.

I understand now, It's because the DS screen is larger. Thats the main problem and thats why I struggle to insert things. I have had another thought I may be able to get the trees down to the correct size if I can work out what % smaller the GBA screen is than the DS. This would help to get everything in proportion using the stretch / skew tool in MS paint. So yeah your right I may edit it.

Expect screens soon as I'm planning on doing the bag. Im making a site so I may give the hack a page of it's own.

Lyoid July 24th, 2006 7:25 AM

i dont have eneugh post so copy this url
.ndsemulator.com/nds-emulator.htm
and make before www xDD
scroll a bit down and then you can see how the size differenc is ^^

alexmad July 24th, 2006 7:47 AM

one sees that sta well hack but it needs to some things type 3d

Green Charizard July 24th, 2006 9:01 AM

Quote:

Originally Posted by Lyoid
i dont have eneugh post so copy this url
.ndsemulator.com/nds-emulator.htm
and make before www xDD
scroll a bit down and then you can see how the size differenc is ^^

Thanks that really helped, I should be able to work out he percentages from that. I was just about to start scratchig my DS's screen up with a ruler. So thanks, its in paint and saved
Quote:

Originally Posted by alexmad
one sees that sta well hack but it needs to some things type 3d

.

Ok I don't understand fully probably due to your English skills [I presume your Spanish as your from WAH judging by your signature - I saw mitic island on it - it looks good by the way] Please correct me if I'm wrong but I think you meant:
Quote:

I see that the hack has started well, but it needs some things in 3D
Thanks, yeah I know it needs things in 3D, it won't truly be 3D - but it's as close as we can get. Sorry if I misunderstood.

Lyoid July 24th, 2006 9:12 AM

no problem ^^
thats nothing special xDD

Edit: i can help you when you will ^^
im not so good but i can work with unlz gba good

Green Charizard July 24th, 2006 11:27 PM

Ok thanks, I'm ok for help. But if I PM you a patch could you test the graphics and the music. I'm not so sure about the new battle music so tell me what you think. Also here is what I'm AIMING FOR with the battle screen - This is not yet part of the game, it's just to show what I want to do.
http://img225.imageshack.us/img225/6913/impressionke7.png

doesn't matter July 25th, 2006 1:04 AM

Well that seems fine, but I don't see how it is much different to D/P screen.

Well I guess you could try and make the grass patch under the hero and pochy to look more like the D/P ones.

Green Charizard July 25th, 2006 3:06 AM

Thanks, I'm trying to do the palette edting now. But I'm struggling because its not finding it in hex, so I'm making a mistake somewhere. Also do you ever get palettes that are like --67 5467 45-- (- could be anything and I made the numbers up) instead of 6754 6745 ?

Cartmic July 25th, 2006 3:11 AM

Are you filpping the numbers over?

Lyoid July 25th, 2006 3:13 AM

k thanks but the musik/sound is on my pc not the best because my pc is to slow for corectlie sound play but i doo my best ^^

Green Charizard July 25th, 2006 5:11 AM

Quote:

Originally Posted by cartmic
Are you filpping the numbers over?

Yeah, I will of missed 2 values out somewhere, it's annoying really, I make stupid mistakes then after about 10 minuits of checking technical stuff, then realise that it's something small. I did it yesterday, forgeting to rename a page .shtml.

Quote:

Originally Posted by Lyoid
k thanks but the musik/sound is on my pc not the best because my pc is to slow for corectlie sound play but i doo my best ^^

Just hold space or put speed up toggle on, I'll upload a patch an PM u.


EDIT: I've finally got te percEntages I needed, I now should be able to make the game in a smaller scale to D/P
________________________________________
CONVERT DS PIXELS TO GBA

STRETCH/SKEW VALUE TO INSERT

LENGTH 240/256 = 93.75%. ~ 94.
X
WIDTH 160/192 = 83.333%. ~ 83.

so... 89% x 89%
________________________________________

Hope I did it right!
-----below might not make sense as someone was asking to be a beta tester and I think their post got deleted--------------------------------------
Erm ok, I kind of wasn't offering beta-tester positions, its just that he said he'd like to help. So please don't ask unless I offer. I'm not at a stage to offer beta tester positions, it was just to check the music was ok really as my speakers arn't to good. But ok I'll PM you a download link, I don't mind.

gold July 25th, 2006 5:36 AM

cool man this is amazing a hack of diamond i like this hack :D

Hiroki July 25th, 2006 1:38 PM

Quote:

Originally Posted by Green Charizard
Also here is what I'm AIMING FOR with the battle screen - This is not yet part of the game, it's just to show what I want to do.
http://img225.imageshack.us/img225/6913/impressionke7.png

Good luck. ^_^ You should release the game ASAP, then when Sprites come out for the game, you could replace them. Nothing wrong with releasing a version after the official one is out. Also try using the grass from FRLG, you should be able too because FRLG was built off of R/S. =/


Edit: Are you keeping the original story and etc, or just changing the graphics or what? You should buy the game when it comes out then remake the game on a hack. That would PWN.

BuoyselLover July 25th, 2006 2:31 PM

This looks really cool! I gotta watch out for this!

Green Charizard July 26th, 2006 3:15 AM

Quote:

Originally Posted by gold
cool man this is amazing a hack of diamond i like this hack :D

Thanks but it's a hack of ruby into diamond

Quote:

Originally Posted by Hiroki
Good luck. ^_^ You should release the game ASAP, then when Sprites come out for the game, you could replace them. Nothing wrong with releasing a version after the official one is out. Also try using the grass from FRLG, you should be able too because FRLG was built off of R/S. =/


Edit: Are you keeping the original story and etc, or just changing the graphics or what? You should buy the game when it comes out then remake the game on a hack. That would PWN.

Yeah I might do the fire-red grass thing, yeah I planned on versions after the first anyway. Hey good idea, I might do that (make the game after release). It's not like we can hack it straight away anyway. Yeah I'll use a bit of the D/P story.

Quote:

Originally Posted by BuoyselLover
This looks really cool! I gotta watch out for this!

Thanks!

I may update later, I'mgoing to attempt to sort out these trees with what I worked out above, I wanted to do it yesterday but couldn't get on the site to get my percentages. I'll save it now.

Out of intrest is there anything that anyone wants included for the beta?

Hiroki July 26th, 2006 12:07 PM

Hmm can I be BETA staff or something or other? lmfao Just messin with you.

Seriously, upload a BETA.

The starters atm should be left the same. and try to make the truck into a Car. That seems logical. Just keep making the graphics.

Green Charizard July 26th, 2006 12:19 PM

Yeah the graphics are staying, however the truck you mention is going. He'll start in his room, I planned this from the beggining, has anyone any ideas on how to get rid of the screen shaking. By the way I'm not having testers, whats to test? I've not done anything tonight through building my site, I'll give this a page when I get around to it.

Christos July 26th, 2006 12:43 PM

Great job so far Green_Charizard ;)
If you need any help scripting tell me.

Sergio-- July 26th, 2006 2:48 PM

maybe good
 
yeah, i like the idea, its very original.

but i cant understand how would you extract the storyline of the future new game..
right now only a few details about the development of the events has been released, and a hack needs a lot of texts.
Anyway i support you


PS: I think i can help you a lot with the original published sprites of DP, i've uploaded it here. Use them freely.

Green Charizard July 26th, 2006 10:37 PM

Quote:

Originally Posted by Christos
Great job so far Green Charizard ;)
If you need any help scripting tell me.

Thanks but I can do scripts, I've got alot I could adapt from another game I made. Thanks your hacks are great to.
Quote:

Originally Posted by Sergio--
yeah, i like the idea, its very original.

but i cant understand how would you extract the storyline of the future new game..
right now only a few details about the development of the events has been released, and a hack needs a lot of texts.
Anyway i support you


PS: I think i can help you a lot with the original published sprites of DP, i've uploaded it here. Use them freely.

Thanks, your hack was always one I looked forward to in release. Over the extracting the story line. It's more for other people to hack over, but yes it's going to hae Diamond and pearl in, it's easy to plan out little events though. Like at first you go and see the professor in his lab, the you have the briefcase event, an easy edit of the bag. Then you go on the adventure, I can plan the missing bits from the world map. At the third town your encountered by that team and the proffessor also you battle your rival on the route to the right. I'd also imagine a gym would be in this town too. Yeah it does need alot of texts, but if I do them at the same time as doing the map, I should manage. Thanks for the images too, I like some of yours toobut I'll use the official, so thanks and if they're used your name will be in the credits. I'd use them now but that tutorial has been "~~~~Temporaraly Removed~~~~" so if aynone has a copy could you PM it to me please?

i've sorted out te trees but they need inserting, I added both my horizontal and vertical percentages and divided it by two to keep proportion and it came out fine see:
http://img96.imageshack.us/img96/25/treesij0.png

Hiroki July 27th, 2006 7:54 AM

Stech and Skew is good. MS Paint is good if you know how to use it properly, it's good for drawing, but Photoshop still pwns. ;)

Green Charizard July 27th, 2006 10:13 AM

Yeah, I've got both, but for tiles paint is easier.

I've inseted the tree and it looks rather bad. If anyone feels like importing the middle tree from above, feel free. I'll remake mine again as it's not even worth posting. (Don't worry I've got back ups of the game if I can't sort out these trees.) Just use the space provided within the image bellow. If I use yours instead of mine you'll get credit.
http://img376.imageshack.us/img376/5177/importpo4.png

Cartmic July 27th, 2006 11:39 AM

Quote:

Originally Posted by Green Charizard
Yeah, I've got both, but for tiles paint is easier.

I've inseted the tree and it looks rather bad. If anyone feels like importing the middle tree from above, feel free. I'll remake mine again as it's not even worth posting. (Don't worry I've got back ups of the game if I can't sort out these trees.) Just use the space provided within the image bellow. If I use yours instead of mine you'll get credit.
http://img376.imageshack.us/img376/5177/importpo4.png

How many colours does your tree have?

Green Charizard July 27th, 2006 12:52 PM

It has 7 not including the grass, but that order of shading needs to stay as it's been palette edited. I'll have another go myself in the morning. Also it can't be half of a tree to mirror, D/P doesn't work that way, the point sticks out at one side or the other. I've learn't alot about these future games through this. Especially the 89% for DS to GA conversion (it's actually 88.5% but you can't have half a pixel so it may be ne pixel over)


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