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-   -   RM2K/3 Pokemon Battle System (https://www.pokecommunity.com/showthread.php?t=7197)

Sorye HK April 14th, 2004 5:00 PM

RM2K/3 Pokemon Battle System
 
This a thread strictly for about how we should go about making
the battle system. This is not a thread for requesting one.

If anyone has any ideas, please post. I know Krazy Meerkat and Darkmage
are already making one, so I thought that if we get more people helping,
it'll get completed faster. I'm hoping that many people will help. (I've also changed my mind about not helping)

Krazy_Meerkat April 14th, 2004 5:03 PM

Good idea Daegon! Someone that would be handy would be a person who could modify some of the pokemon backs I have to look like some of the modified pokemon I have.

Sorye HK April 14th, 2004 5:07 PM

Can we see these modified pokemon?

Krazy_Meerkat April 14th, 2004 5:13 PM

They are from this site: http://www.vilhjalmur.com/butterfree/gallery.htm
I am NOT claiming credit from them I just want to use them in the game.
I will give full credit to Butterfree aka Dragonfree regaurding her modified pokemon (if we use them) I am pretty sure we have permission because:
Quote:

Originally Posted by Butterfree aka Dragonfree
If you use them, be sure to give credit because I worked hard on them.


DarkMage31 April 14th, 2004 5:40 PM

Quote:

Originally Posted by Krazy_Meerkat
They are from this site: http://www.vilhjalmur.com/butterfree/gallery.htm
I am NOT claiming credit from them I just want to use them in the game.
I will give full credit to Butterfree aka Dragonfree regaurding her modified pokemon (if we use them) I am pretty sure we have permission because:

Hm, is there a way to make a poll? We still need to make a name for it. I like Pokemon Supreme, but Meerkat prefers something like "Pokemon Orange Islands." What do you all think?

awkwardsilencer April 16th, 2004 6:14 PM

You should definately make some backgrounds with grass...and water or wutever just like in rubys system

Krazy_Meerkat April 16th, 2004 6:29 PM

Yep, thats the plan! I am going to use all the original backgrounds from ruby. Does anyone have any opinions on the new pokemon idea? I would really like to see some new pokmon in our game. It would add a kool spin on things.

Imakuni? April 16th, 2004 6:30 PM

this needs to be stickyed in my oppinion

awkwardsilencer April 16th, 2004 6:35 PM

ive made alot of new ones, but its easier to draw them off line than on the comp ...so ill try to get my scanner hooked up soon, and post some new pokemon ideas

...for my game i added a third evolution for feebas...febotus...an ugly pokemon like a mix of milotiv and feebas, and its the mid evolution

Krazy_Meerkat April 16th, 2004 6:41 PM

Does anyone think they could take on the challange of drawing the backs of pokemon at this site: http://www.vilhjalmur.com/butterfree/gallery.htm ??

zephadus April 16th, 2004 6:45 PM

Quote:

Originally Posted by DarkMage31
Hm, is there a way to make a poll? We still need to make a name for it. I like Pokemon Supreme, but Meerkat prefers something like "Pokemon Orange Islands." What do you all think?

Crazy... I was calling MY Pokémon game "Pokémon Supreme" up until now...
I started it when? Uhh... After I beat Pokémon Gold...
So a month or so after it came out.
Anyway, I'm gonna change it now, because I've realized because you guys thought of it, it's a commonplace name, likely used 100 times over. lol
Good luck on your game, and super good luck with the CBS!
That's gonna be a pain. o_O

Krazy_Meerkat April 16th, 2004 6:48 PM

thanks..................................................

DarkMage31 April 17th, 2004 8:43 AM

lol, yeah. We need a name for this project. So how do you make those poll thingies???

Avatar April 17th, 2004 12:30 PM

Quote:

Originally Posted by DarkMage31
lol, yeah. We need a name for this project. So how do you make those poll thingies???

The Poll thing can only be made by the person who started the thread, in this case Daegon, about the project name im not sure.. but if the battle system ever gets scripted, why not make a whole game, say everybody here thats good at RM2k3 get together as 1 team and work on an ENTIRE game, that would be interesting

Lucifer. April 17th, 2004 12:41 PM

A true Pokemon CBS is one hefty task to undertake. I can't even get a basic side-view battle system up and working without smashing my tea mug through the computer monitor.

You have to factor in every single monster, their traits, the different skill effects (stat altering/status-inducing and things like Mean Look), stats, trainer Pokemon AI (can't have your Elite Four Psychic master attempting to use Psybeam on your Houndoom, eh?), and loads of other junk. It'll be mammoth.

Basically then, I'm of no use here ;), despite having been an RM2K/3 user for nearly two years now. I do know what you've got ahead of you though, and it'll be interesting to see if you can pull it off. Best of luck.

Avatar April 17th, 2004 1:22 PM

Quote:

Originally Posted by Lucifer
A true Pokemon CBS is one hefty task to undertake. I can't even get a basic side-view battle system up and working without smashing my tea mug through the computer monitor.

You have to factor in every single monster, their traits, the different skill effects (stat altering/status-inducing and things like Mean Look), stats, trainer Pokemon AI (can't have your Elite Four Psychic master attempting to use Psybeam on your Houndoom, eh?), and loads of other junk. It'll be mammoth.

Basically then, I'm of no use here ;), despite having been an RM2K/3 user for nearly two years now. I do know what you've got ahead of you though, and it'll be interesting to see if you can pull it off. Best of luck.

I know its hard, thats why i'd suggest starting from the basics, such as coding attack and items first, by having 1 or 2 pokemons as test subjects (>=D) and then try to AI them and see how it works, well thats just a thought

DarkMage31 April 17th, 2004 4:00 PM

3 Attachment(s)
Quote:

Originally Posted by Avatar
I know its hard, thats why i'd suggest starting from the basics, such as coding attack and items first, by having 1 or 2 pokemons as test subjects (>=D) and then try to AI them and see how it works, well thats just a thought

Yeah, it is mammoth. That's why we want as many people working on it as we can!

Meerkat did a custom Enter Hero Name screen for later ease in the Pokemon battle system. I'm doing a lot with the CMS and navigation of the battle sys, and some graphics. What we have so far is all the basics of a fight in one turn- You see your trainer on screen, you see the pokeball throw just like on the GBA, and then you can select Fight and there is one move, Tackle, that works. I'm incorporating the scenery pan in the beginning and adding all the pkmn into the engine. Here're some screens:

Avatar> And that's what we're doing, it's a whole game, and anyone who wants to help can join. We have ppl doing map design, chipsets, charsets, and everything! It's not just a system. w00ters! However, our first release is most likely just going to be the system because I know a lot of people are looking forward to the release for the CBS so they can use it in their games (we're nice that way). I mean, think about it: wouldn't it be nice to put something together that is used in every single game of this genre from this day on? What a great feeling!

Avatar April 17th, 2004 4:16 PM

Quote:

Originally Posted by DarkMage31
Yeah, it is mammoth. That's why we want as many people working on it as we can!

Meerkat did a custom Enter Hero Name screen for later ease in the Pokemon battle system. I'm doing a lot with the CMS and navigation of the battle sys, and some graphics. What we have so far is all the basics of a fight in one turn- You see your trainer on screen, you see the pokeball throw just like on the GBA, and then you can select Fight and there is one move, Tackle, that works. I'm incorporating the scenery pan in the beginning and adding all the pkmn into the engine. Here're some screens:

Avatar> And that's what we're doing, it's a whole game, and anyone who wants to help can join. We have ppl doing map design, chipsets, charsets, and everything! It's not just a system. w00ters! However, our first release is most likely just going to be the system because I know a lot of people are looking forward to the release for the CBS so they can use it in their games (we're nice that way). I mean, think about it: wouldn't it be nice to put something together that is used in every single game of this genre from this day on? What a great feeling!

The Battle system looks very nice so far (except you forgot to change Hero graphics) and the Name system looks good too, oh and i'd help out, with map design / some graphics, etc and might help with a little coding, i have never been good at coding.. maybe its because im too impatient to learn coding.. oh well i'd still help, just tell me if you need any help

Krazy_Meerkat April 17th, 2004 5:07 PM

Ahem.. I have actually done all that in those screenshots by myself so I would like some help with the items screen. I could get you the background of inside the bag, but someone needs to program it themselves, I'm on holiday :P. I am good at programming AI. And don't you worry they won't smash you into the ground and stomp on you then take your wallet. (just the first two :P)
Yep we do have some test pokemon, We are going to add the enemy's turn in soon. I haven't got time right now because I have to finish my other game. I really like this battle, I am sure we can replicate the original system almost 100%. Yes lots of people want to use our battle in their game so we will do that first.. They might have to add the pokemon in by themselves.. I don't really feel like programming in 300 and something pokemon just so someone can have a fully done battle. Anyway, if I dont then they can choose which pokemon they want in their games. So it may be a good idea.. (phew!!)
With everyone we have working in the team so far, our game should be remembered as one of the best pokemon games made by ameatures (sp?).. well hopefully it will. Anyway sorry if i got carried away with how good our game will be (:P) but i just love working on this, it has something special that just makes me wanna keep working on it.
The hero is in the corner because this is still very early in development and I dont feel like taking him away :P

Anyway I had better go now... gotta move my stuff up 2 my dads for a term.. this way I can upload faster (cable internet :D) and I will have way more resources and stuff. Well, untill I see you guys. (which wont actually be that long.. like a couple hours lol)

Sorye HK April 17th, 2004 8:16 PM

I'll contribute by ripping some screens of my FR rom.

--EDIT--
I think it's best trying to make the item and battle screen not fill full screen.
It'll look better that way in my opinion. And for the border that's blank, well, I haven't got any idea on how to fill them. (or should we?)

Krazy_Meerkat April 17th, 2004 8:57 PM

I have no idea what you are talking about sorry

DarkMage31 April 18th, 2004 9:01 AM

1 Attachment(s)
Quote:

Originally Posted by Krazy_Meerkat
I have no idea what you are talking about sorry

He's talking about ripping graphics from his Fire Red rom.

Yes, Meerkat did everything in those screens! *applause*
I took out the time to update and create a new and improved job chart. Take a look! Just let me know if all the chart thingies don't line up due to formatting issues.

Also note that just because a position is taken doesn't mean you can't have it. We will accomodate as many people as necessary, just so long as you ask.

Krazy_Meerkat April 19th, 2004 1:44 AM

Nothing lines up for me sorry... umm i didnt know what deagon was talking about with all the borders and stuff.. i know he's ripping stuff from his rom.

Dawson April 19th, 2004 4:55 AM

Do we have a name for this game yet or even a working title? if there isn't one we could make a poll with some suggestions and let everyone decide which they prefer. And then once we have a name we can start working on storylines for it.

DarkMage31 April 19th, 2004 6:28 AM

Nothing lines up in the .txt? Really? darn. I'll have to reformat.

We (I) was thinking of Pokemon Supreme, but that's overused. Who has an idea???

DarkMage31 April 19th, 2004 6:33 AM

1 Attachment(s)
Here's what the job chart should look like:

Dawson April 19th, 2004 9:05 AM

regarding a name how about Pokemon Revelations?

DarkMage31 April 19th, 2004 3:15 PM

Pokemon Revalations sounds too much like Matrix Revolutions. But that's coming from a Matrix fan.... sound good! I think Meerkat's on vacation now, so I'll ask him once he gets back.

Sorye HK April 20th, 2004 12:34 AM

Shouldn't we decide the name of the game, after we've got a storyline and such?
Names can be decided last.

Avatar April 20th, 2004 3:19 AM

Quote:

Originally Posted by Daegon_Kimeron
Shouldn't we decide the name of the game, after we've got a storyline and such?
Names can be decided last.

I agree.

The name isnt needed for now, you shouldnt be worried about this yet.. after all it isnt that important just yet..

Just refer it to the Pokemon Battle Project for now or something along the lines of that.. if you'd like

Krazy_Meerkat April 20th, 2004 3:28 AM

lol choosing a name will be quite hard, with so many people working on this game and all. each having their own idea on a name.. i had my heart set on Pokemon Orange islands.. or whatever place you start in. but i will be happy with whatever ends up being chosen.
I think we should just concentrate on the task at hand for now.

DarkMage31 April 20th, 2004 5:59 AM

Sounds good. I'll need some more pictures (pokemon front/back) that you may have to start adding them to the system, Meerkat. Can you send me some?

Dawson April 20th, 2004 12:47 PM

i was thinking, will the cbs come complete with animations and attacks or will they have to be made individually?
Oh and DM i saw a site a week or so ago that had every pokemons front and back pics including the shiny pokemon. i'll try to find it for ya.

DarkMage31 April 20th, 2004 12:50 PM

Ooo yeah, that would be great!!!!! Do try to find that, will you?

We'll add as many attacks and animations as possible, but the engine needs to get done first ;)

Avatar April 20th, 2004 12:54 PM

try going to www.pokefor.tk it should have all of the Pokemon Sprites, front and back

DarkMage31 April 20th, 2004 1:04 PM

Thanks! Now I'm going to start adding Pokemon!

Dawson April 20th, 2004 1:19 PM

DM I just got ALL the pokemon pics! but they are all individual and uploading them one by one will take soooo long. i'm gonna try to put them all into a folder and upload the folder. is that possible?

DarkMage31 April 20th, 2004 2:52 PM

No, but you can try to put them in a .zip. But as far as I know, zips don't work around here. You might as well try though.

Dawson April 20th, 2004 10:57 PM

here's the back pics for every pokemon

Dawson April 20th, 2004 11:07 PM

...and here are the front pics for all the pokemon. i hope your able to use them

Sponge_Bartjuh April 21st, 2004 7:06 AM

and how's the battle system going? Any more screens?

DarkMage31 April 21st, 2004 7:27 AM

Arg, those zips didn't work. I'll have to try with winrar later.

Battle sys's going great! I just (as in like five minutes ago) finished coding in the enemy pokemons potential moves based on level. The only one I have done is Tackle for both your Latias and for the enemy Latios. All that's left for the enemies turn is showing the picture (Enemy Latios used TACKLE), right now I have it in regular text. I also fooled around with the timing of the pokeball throw, so it's considerably faster and more realistic now. I'm taking a small break from the actual moveset coding and moving on to the more visual aspects- like the opening screen-pan when battle begins and health bars and the like.

Dawson April 21st, 2004 7:34 AM

DM have you got msn because i could just send them across from that and it will be easier.
Its great to hear about how well the battle systems coming along.

DarkMage31 April 21st, 2004 7:38 AM

No, not yet anyway. Hopefully in the near future, however. I'll let you all know when/if I do.

Avatar April 21st, 2004 8:40 AM

Hehe im looking forward to this.. when im done with my other game i might start on a Pokemon game if i feel like it :classic:

Sponge_Bartjuh April 21st, 2004 9:58 AM

ok, i'm looking forward to see how you guys do this :) Keep it up!

DarkMage31 April 21st, 2004 12:26 PM

Same, Sponge. You're not doing your full screen, right? I remember it being sectined off by a pretty background frame. That's like what Daegon suggested earlier. What inspired you to do it that way? Higher resolution images?

And how did you do your opening screen pan thingy (If you did one at all)?

Krazy_Meerkat April 22nd, 2004 3:21 AM

Dark, if you arent good with pictures then I will do the panning for you. You need to be very very good with pictures if you are doing a major part in the battle. What do you mean we will not have the game fullscreen? Like in the little gb roms with the emulator? They had a little border, but I don't know why we would bother doing our whole game like that... Seems a bit much effort for no reason

And what's going on? You have done tackle for both pokemon? I already had our attack selection programmed in... and what was this about level-based enemyattacks? why is the enemy pokemon using tackle then..?

I will send you those pokemon later dark..
Arent you adding IF switches for pokemon and attacks..? That is a very important part.. then we can just use the whole bunch of IF switches for everything else we need, instead of having to program them again we can just copy and paste. (saves us time, effort, and cost of mistakes)

zephadus April 22nd, 2004 10:07 PM

FunFUn
 
Yay! Spriting is fun! lol
I've been drawing Pokémon pictures all day.
A few minor edits, actually. lol
I took Brock, Misty, Erika, and Sabrina from G/S and recolored them to look more R/S-like.
(I was bored, so yeah.. lol)
Anyway, as soon as I'm told what I need to draw, I'll get right on it. ^_^
Hey, and in the little job chart, what're Map Events?
Like just events on the map instead of common events?
'Cause I could do those, too.
(then again, anything to do with maps is something I do well in. lol)
Oh, and are we using 2000 or 2003?
There's a lot of things 2003 can do that 2000 just can't.
(or rather, can't do very well, and it takes more effort. lol)
Well, I've just been informed that it's 12:15, so I'm off to bed.
Peace out!

MysticSwampert April 23rd, 2004 8:39 AM

All I can say is good luck, and do you need any help with stroyline?
If you want, I could do a few maps instead.

Sponge_Bartjuh April 23rd, 2004 9:40 AM

zephadus, you are right in some point, but there's one major thing rm2k can better do than rm2k3, and that's the number of variables. In rm2k3 you're stuck to 5000? Something like that. With a patch, rm2k can store up to 30,000 variables. And since Pokémon fangames uses a LOT of variables, I'm sticking with rm2k :)

zephadus April 23rd, 2004 10:16 AM

I could probably easily hack my RM2K3 to be able to have the same amount of variables, but maybe I can't, so I won't even try. lol
I can see why you would choose RM2K over 2003.
Not only is 2000 more common, but you can be proud that you got what you wanted with not-exactly-new software. lol
So is 2000 the official maker of this game, or what, then?

[All this stuff deleted at my request, 'cause I was babbling like a jerk]

Oh yeah, and I've still got the Pokémon RPG_RT.exe for both RM2K and RM2K3.
They include that funny "P" thing for money, and the "é", which comes as "ké".
If anybody needs it, feel free to PM me or something. lol

DarkMage31 April 23rd, 2004 12:45 PM

Quote:

Dark, if you arent good with pictures then I will do the panning for you. You need to be very very good with pictures if you are doing a major part in the battle. What do you mean we will not have the game fullscreen? Like in the little gb roms with the emulator? They had a little border, but I don't know why we would bother doing our whole game like that... Seems a bit much effort for no reason

And what's going on? You have done tackle for both pokemon? I already had our attack selection programmed in... and what was this about level-based enemyattacks? why is the enemy pokemon using tackle then..?

I will send you those pokemon later dark..
Arent you adding IF switches for pokemon and attacks..? That is a very important part.. then we can just use the whole bunch of IF switches for everything else we need, instead of having to program them again we can just copy and paste. (saves us time, effort, and cost of mistakes)
In regard to Meerkat's post: Trust me. I have everything done in the most efficient way possible (I hope :D)

It's true, I'm not the best with pictures. You better do the panning. What did do, though, is create an avi video you/we can use for reference.

Ours I think will be full screen, but Daegon a while back suggested to have the battle system only partial screen, and I think that's what Sponge is doing too. So I was just inquiring into the advantages and disadvangages.

I didn't touch anything you did, Meerkat. All I did was program some of the enemy's moves. I didn't meddle with the ally move selection at all.

Level based enemy attacks are because a level 2 pikachu will know significantly less than a level 30 pikachu. So I have IF's like:
<>Branch if Var[0037:Seen Which Pokemon] is 2 (I changed it from 1 to 2)
<>Branch if Var[0038:Seen Pokemon Level] is 50 less (I added this variable, and the level [50 in this example] can be customized to which level pokemon learn moves)
<>Variable Oper:[0039:Enemy Which MoveProb]Set Rnd [1-3] (If Latios is below level fifty, it has learned 3 moves, which means at level 50 it learns it's fourth move. The random calculator determines which of the three it uses)
<>Branch if Var[0039:Enemy Which MoveProb] is 1
<>Message: Enemy Latios used TACKLE! (Can you rip/add the pictures for this?)

Then I show the animations and it loops back to your turn. I had to add some switches to make the loop complete. The reason I used Tackle was simply a test. Of course, Latios wouldn't know tackle at level 50 :D

What do you think?

Krazy_Meerkat April 23rd, 2004 6:48 PM

Quote:

Originally Posted by DarkMage31
In regard to Meerkat's post: Trust me. I have everything done in the most efficient way possible (I hope :D)

It's true, I'm not the best with pictures. You better do the panning. What did do, though, is create an avi video you/we can use for reference.

Ours I think will be full screen, but Daegon a while back suggested to have the battle system only partial screen, and I think that's what Sponge is doing too. So I was just inquiring into the advantages and disadvangages.

I didn't touch anything you did, Meerkat. All I did was program some of the enemy's moves. I didn't meddle with the ally move selection at all.

Level based enemy attacks are because a level 2 pikachu will know significantly less than a level 30 pikachu. So I have IF's like:
<>Branch if Var[0037:Seen Which Pokemon] is 2 (I changed it from 1 to 2)
<>Branch if Var[0038:Seen Pokemon Level] is 50 less (I added this variable, and the level [50 in this example] can be customized to which level pokemon learn moves)
<>Variable Oper:[0039:Enemy Which MoveProb]Set Rnd [1-3] (If Latios is below level fifty, it has learned 3 moves, which means at level 50 it learns it's fourth move. The random calculator determines which of the three it uses)
<>Branch if Var[0039:Enemy Which MoveProb] is 1
<>Message: Enemy Latios used TACKLE! (Can you rip/add the pictures for this?)

Then I show the animations and it loops back to your turn. I had to add some switches to make the loop complete. The reason I used Tackle was simply a test. Of course, Latios wouldn't know tackle at level 50 :D

What do you think?

thats great! I have an idea on the damage factor of the battle (because a lv 45 Latios won't be able to hav same damage as lv 20 Latios) I will just amplify damage by the level. eg.
<>Variable Oper[0037:Enemy Damage]Set 10 (we will just change this before every battle, depends on how vicious you want your pokemon to be)
<>Variable Oper:[0039:Enemy Damage]Multiply [0040:Enemy Level]

I also had a few other ideas like
<>Variable Oper[0037:Fierceness]Set 4 (this will affect how often the pokemon attacks)
<>Variable Oper[0037:Power]Set Rnd [2-7] (this will affect how much power the enemy puts into it's attack every turn.. (like a percentage out of it's max power))
<>Variable Oper[0037:Speed]Set 8 (obviously this will affect whether it attacks faster than you, maybe it could attack you twice in one turn or it is too slow and you have the opportunity to attack twice..)
<>Variable Oper[0037:Mood]Set 5 (this would be to determine what the enemy feels like doing, it might not feel like attacking.. maybe it will run away, maybe it will ask to join up with you, or maybe it will dodge an attack.. i dont know, there are lots of things this could do.. it will usually be attacking though, don't want to stray too far away from the battle. It's just so that the battles arent the same EVERY SINGLE TIME.. uuuhhhhh i hate that repetative factor in the Gameboy games..)

well anyway, tell me what you think

Happy Gilmore April 23rd, 2004 9:00 PM

I was wondering if you guys needed a hand with something on the game, because I'd be happy to help you out.

MysticSwampert April 23rd, 2004 10:34 PM

1 Attachment(s)
Dm, here's the first part of the ingame story(well actually its the last, but its kinda the first, but its really the last but its not the last its the first one ive done but it would be the last if i did them in order) I hope it doesnt appear in any differnent games on this site, as we would all know where it came from.

Krazy_Meerkat April 23rd, 2004 11:09 PM

Hey everyone, I thought of a new name.. ok how about Pokemon Golden Sun edition? I think it sounds nice.

I don't really like that storyline.. there's cliché everywhere in it. I can handle a bit, but not that much.. what about something where you move to a new town, and get bullied and pushed around at school. Then one day some kids are pushing you around (this is where the story starts) and all of a sudden, a pokemon jumps out of the bushes and scares off the bullies.

The pokemon follows you home and you decide to keep it..Then you see a poster on your wall and realise you can finally enter the pokemon tournament at school! Once you win, you are told you can enter a city-wide tournament, but you have to have 3 badges first. You go off on your journey and the rest writes itself.

These are just my opinions, and everyone is entitled to an opinion. I would really like to see some tournament-style action in the game instead of just getting badges to beat 4 people who are always the same and always have the same stats. For what? Just so you can say "I beat some crappy people". Really theres no point in that.

I think some rankings would really boost the player interest in the game. Of course this wouldn't be the main aim of the game, just an interesting optional quest

Sorye HK April 24th, 2004 2:05 AM

I like the part about the tournament thing. I guess we could use some random numbers for trainers. But for a tournament sort of battle, we'll need alot of trainer sprites. Mystic Swampert, your story sounds alright, but the part about invasions and stuff, just don't seem "pokemonish." (if you get what I mean)

Avatar April 24th, 2004 3:46 AM

You should change parts of the game into something else than they were in the official games.. like change the Elite Four into a tournament instead of just the 4-5 trainers etc

Sponge_Bartjuh April 24th, 2004 4:13 AM

Quote:

Originally Posted by MysticSwampert
Dm, here's the first part of the ingame story(well actually its the last, but its kinda the first, but its really the last but its not the last its the first one ive done but it would be the last if i did them in order) I hope it doesnt appear in any differnent games on this site, as we would all know where it came from.

Wow you confused the heck outta me :embarrass Ah well...... I want more screenies!!! :P

Krazy_Meerkat April 24th, 2004 7:35 AM

Oh, trainer sprites arent a problem. I got all pokemon ruby's trainers already... I just need to convert them to .PNG format. Yes the tournament won't be a very hard part of the game. I have a tournament in my game and I did all the random coding myself..

Isaac17 April 24th, 2004 8:22 AM

Hey, I need help with my pokemon fan game's battle system too. I didn't read the whole thread but I will unless you can give some pointers.

On RM2K, I put two monsters on the feild for a test. A Pikachu front view and a Pikachu back view. I know that when I'll fight, it'll be two pokemon to attack since I don't know how to make it so YOU or YOUR pokemon attack the enemy instead of a tripple way fight. THe thing is, in my fan game, you aren't a trainer you're RED's Pikachu. So i need a way to make it so you're the pikachu back view instead of an offscreen guy.

DeathChill April 24th, 2004 9:02 AM

Uh...I wouldn't go amplifying the attack base power by the Pokemon's level unless you want a game that's REALLY odd. Use the actual game formulas which can EASILY be found all over.

DarkMage31 April 24th, 2004 9:06 AM

Mood and ferocity? Sounds great! (I'll leave that up to you though :D)

Happy Gilmore: Just tell us what you want to do to help

Golden Sun Edition? Golden Sun is the name of a popular RPG for the GBA. Just ask Isaac17, Isaac is the main character.

Gotta go, so I'll ttyl. I'm in a big rush.

Krazy_Meerkat April 24th, 2004 3:01 PM

well i am amplifying the level by the attack to give how much damage will be "max damage". If it seems too much i will make it 1/5 smaller or something. Unless you want a battle system which has high level pokemon doing 1-2 damage

DarkMage31 April 24th, 2004 3:19 PM

Yeah, since we're making the "official" battle system, let's just use the games' formulas. Where can we find them? Have any good links?

Isaac: In RM2K you can show pictues in battle, in Rm2K3 you can't. Get rm2k for this.

About the elite four: I'm doing this in my game, but we can use it in this one too if you want: I'm using the elite four as a qualifying round to participate in the ultimate tournament. You must be strong enough to beat the elite. Can't have all the noobie trainers in a national competition, eh?

Krazy_Meerkat April 24th, 2004 3:39 PM

that sounds pretty kool.. but i think that we should leave out the badge thing to fight the elite four... or leave out the elite four and just collect badges to enter the tournament, maybe something like when you get 1 badge you can enter Tournament 1 and whe you get 4, you can enter Tournament 4.. etc etc. Each has more powerful people in it and bigger prizemoney etc..

Dawson April 24th, 2004 3:51 PM

yeah, i like that idea Meerkat. Sort of like Pokemon Stadium where you have the different ranked cups with each cup getting more difficult.

DarkMage31 April 24th, 2004 3:56 PM

That's cool, but I'd say you must have all the badges to qualify for the Elite Four round of the competition. The badges thing is part of the pkmn league, right? Each step can be a round qualifying for the next, until the final 1 on 1 showdown. There can be different divisions (per region, you chose which region to represent), etc. Here's how I thnk the flow should work
1)Chose your region
2) Chose your sub-division (3 per region)
3)Get 8 badges in your region
4) Particiapte in regional qualification round- against other two sub-divisons
5) Get all the badges from all the other territories
6) Elite Four, qualifies for Nationals
7)National competition, four random-set divisions like in tournament mode in SSB:M
8) Final showdown- you and your rival 2 B a pokemon masta'! (Rival is not determined at beginning of game- rather whoever reaches finals)

What do u all think?

Krazy_Meerkat April 24th, 2004 4:02 PM

hmm that sounds alright... yea! we could have lots of different reigons and you choose which one you start in at the beginning. we will be havong our own new reigon wont we?

Dawson April 24th, 2004 4:09 PM

yeah, theat's cool. another option would be to make type specific tournaments in different regions, such as only being able to use fighting pokemon in one place and water pokemon in another area.
and if were going to include all the previous regions i'll be able to do that pretty easily as i'm going to do that in my game.

Krazy_Meerkat April 24th, 2004 4:17 PM

That's great! Wish I thought of it lol! And we should only run tournaments at certain parts of the day/month or something... We will be including a date/time thing wont we? I think we should make time go at a very fast rate (eg. 1 min=1 hr) something like that so that people don't actually have to wait 5 hrs or something to do a certain thing, and we can do day/night thing as well. and people wont be in the dark for ages..

zephadus April 24th, 2004 4:44 PM

Quote:

Originally Posted by Krazy_Meerkat
You move to a new town, and get bullied and pushed around at school. Then one day some kids are pushing you around (this is where the story starts) and all of a sudden, a pokemon jumps out of the bushes and scares off the bullies.

The pokemon follows you home and you decide to keep it..Then you see a poster on your wall and realise you can finally enter the pokemon tournament at school! Once you win, you are told you can enter a city-wide tournament, but you have to have 3 badges first. You go off on your journey and the rest writes itself.

That's an awesome storyline!
Better than the one I have for Evolution of Time, too. lol
The Golden Sun thing is a bit too strange, though.
The name would sound okay if there wasn't that Golden Sun game already, but there is that game already, so I figure it would have to be something else to grab attention.
And just in case you don't often search for Pokémon fangames, about 80% of them have the word "Edition" in them, and it gets really old... Really fast.
I'd suggest a name, but I'd have to know more about the storyline and such.
Without more, all I can do is give random ideas:
Pokémon Destiny, Pokémon: Master Universe, or something like that.
Anyway, it's dinner time, so I'm off!
Peace out!

zephadus April 24th, 2004 4:46 PM

Quote:

Originally Posted by Krazy_Meerkat
and we can do day/night thing as well. and people wont be in the dark for ages..

I'm really REALLY good with Day/Night systems!
Lemme know if ya need me for that. ;)

DeathChill April 24th, 2004 6:11 PM

Quote:

Originally Posted by DarkMage31
Yeah, since we're making the "official" battle system, let's just use the games' formulas. Where can we find them? Have any good links?

http://www.turquoisecity.com/Labs/Studies/Formulas.shtm
http://www.upc.pkmn.co.uk/games/rs/guides/
www.pokefor.tk

Those are all FULL of the Ruby/Sapphire/Gold/Silver/Red/Blue formulas so I'd figure you'd find them useful~

Happy Gilmore April 24th, 2004 6:18 PM

I can help out with maps, characters and events

awkwardsilencer April 24th, 2004 6:37 PM

i can make u hoenn maps if u want

Krazy_Meerkat April 24th, 2004 8:01 PM

wow that formula stuff is a bit complicated, but I guess if that works then we could try it..
Sure you could help.. I think we already have map-makers though You will have to ask DM because eh keeps track of all the people working on the project.

Isaac17 April 25th, 2004 7:31 AM

Quote:

Originally Posted by DarkMage31
Mood and ferocity? Sounds great! (I'll leave that up to you though :D)

Happy Gilmore: Just tell us what you want to do to help

Golden Sun Edition? Golden Sun is the name of a popular RPG for the GBA. Just ask Isaac17, Isaac is the main character.

Gotta go, so I'll ttyl. I'm in a big rush.

Yep ask me! I'm a staff member of the website, Age of the Adepts! I'm obsessed with the game, as you can tell with my avatar, which is Isaac's face set, and my screen name.

Krazy_Meerkat April 25th, 2004 8:01 AM

Just for the record, I was thinking Pokemon Golden Sun Edition, not Golden Sun.
You called your game Pokemon Lunar Edition and I didn't say it was called Lunar did I? I was just thinking Pokemon Golden Sun because there is already Pokemon Fire Red and Leaf Green so why not Golden Sun?

Dawson April 25th, 2004 1:34 PM

if were gonna make two versions we could call them Pokemon Earth and Ocean edition. if you don't like it i'll use them for my next game.

DarkMage31 April 25th, 2004 2:31 PM

Sponge mentioned earlier (another thread) that there is no reason to make two versions unless there are extraneous circumstances. Let's have one version.

People will relate Golden Sun Edition to the pre-existing Golden Sun RPG. The name won't sound original.

As soon as I get over to my other comp, I'll add Happy Gilmore to the list under Map Events, if that's okay with you. That job will include making NPC's, teleport events for houses, etc. That okay?

Dawson April 25th, 2004 2:58 PM

yeah, i agree with what DM is saying because when i read the name i immediately thought of the gba game. i think i'll keep 'earth and ocean' for my next games because i can have mainly water monsters in ocean edition and land monsters in earth edition. i only thought of the names because i was bored as i didn't want to work on my game until after i released a demo.

DarkMage31 April 25th, 2004 2:59 PM

But we're still left with the issue of what the game should be called. Any other ideas?

awkwardsilencer April 25th, 2004 3:03 PM

well whats the basic story line about?

Shiney Gardevoir April 25th, 2004 3:06 PM

None of phoenoix's downloads worked...

Dawson April 25th, 2004 3:11 PM

what downloads are you talking about?

awkwardsilencer April 25th, 2004 3:12 PM

Pokemon: Over the Horizon or Pokemon: Nightshade or Pokemon: the Secrets of Umbreon

Krazy_Meerkat April 25th, 2004 5:43 PM

This is my last post for a few hours because i have to go out shortly.. What about Pokemon Water Blue? There is already Fire Red and Leaf Green so what about Water Blue? Makes sense...

Sponge_Bartjuh April 26th, 2004 7:21 AM

yeah Meerkat, it makes sense, but it isn't very original... Ah well... names aren't thát important ;)

DarkMage31 April 26th, 2004 12:20 PM

Not that important in this stage of development. If we name it Golden Sun, it'll instantly be shunned as unoriginal. Same with water blue or whatever. Anyway, I shouldn't be talking because I don't have any better ideas :D

Avatar April 26th, 2004 12:24 PM

Quote:

Originally Posted by DarkMage31
Not that important in this stage of development. If we name it Golden Sun, it'll instantly be shunned as unoriginal. Same with water blue or whatever. Anyway, I shouldn't be talking because I don't have any better ideas :D

When i heard the name Golden Sun, i thought of the GBA game, but also the title Rising Sun.. :confused:

I myself found a good name for a Pokemon game i'd make.

Craig619 April 26th, 2004 12:57 PM

hey this thing looks well cool! are you gonna post some updated screenshots soon?

DarkMage31 April 26th, 2004 4:22 PM

I was actually thinking of creating a gameplay video off my comp. I have to find the propper software though. I think I'll wait a little too so the CBS is in a better form. There's still a lot of work to be done.

Krazy_Meerkat April 27th, 2004 12:53 AM

Oh yea, we arent in the clear yet.

DarkMage31 April 27th, 2004 12:06 PM

Maybe just a sneak peak though... it's tempting.

I tried to send you the game Meerkat. Check your inbox.

zephadus April 27th, 2004 5:50 PM

Hi ho!
Just posting to say that I'm going on an unexpected trip to see my grandpa!
(I hate my parents for dragging me along... :dead:)
Anyway, this means I won't be working on either project
(this one or my own Evolution of Time)
If now was one of those times you need me, then sorry!:nervous:
Well, I'm off to see grandpa!
Peace out everybody!;)

Krazy_Meerkat April 28th, 2004 2:24 AM

ummmm... shouldnt you post this in your evolution of time thread??????

PokeReaper April 28th, 2004 8:08 PM

What about CATCHING the Pokémon with POKéBALLS ?!
 
I have a translated copy of RPG Maker 2000 [trans. from jap. to eng.] and I can't figure out how to make Pokéballs that work the way they're suppossed to work.
HECK, I can't even figure out how to make a MASTER BALL work !
Can anyone help ME with THIS ?

chrono April 28th, 2004 8:37 PM

names
 
Hey this is just a suggetion what about glittering gold or shining silver or something like that


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