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Help With my Fire Red Team
Well im not to far in the game right now. ONly got 3 badges, but i allready know what part of my team is. here what im thinking of.
Charizard -Earthquake -Flamethower -Dragon Claw -Sunny Day Jolteon -Thuder Bolt -Thuder Wave -Cant think of Move -Cant think of Move Lapras -Surf -Ice Beam -Thunderbolt -Confuse Ray Grumpig -Psychic -Calm Mind -Substitute -Ice Punch Its just i cant think of 2 more pokemon to complete my team. Edit: I will like to add that i only have accese to Leaf Green and Spahire Versions |
Fixes in bold.
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not really. only Jolteon move stuff helped me. I just want to know of 2 good pokemon to add to my team to make it better
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Urgh, weren't you paying attention to what Mullet told you? ~_~ You would do well to heed his advice on your Charizard too, because the current set is...nyah, let's not get into that. xP For walling, a couple of good pokémon could be:
Claydol @ Leftovers Nature: Relaxed Moveset: Earthquake Ice Beam Reflect/Light Screen Rest Earthquake for STAB, Ice Beam to handle the stuff that Earthquake can't touch. The choice between Reflect and Light Screen depends on whether physical or special attacks give you more trouble (Looking at your team, I'd say the better choice would be Reflect) and Rest is there for obvious reasons. Competitive builds usually have Rapid Spin and/or Explosion, but since I assume this is for ingame use I won't bother with that. Skarmory @ Leftovers Nature: Impish Moveset: Drill Peck/Aerial Ace Rest Spikes/Toxic Roar/Whirlwind/Substitute Very standard Skarmory, although it really isn't much good outside trainer battles. Spikes and Whirwlind/Roar are what should be used in competitive battles, but it's kind of pointless ingame so for something a bit more ingame friendly, you could try Toxic and Substitute over Spikes and Whirlwind/Roar. At any rate, Rest is a must and you can't get both Whirlwind and Drill Peck on the same set (They come from different breeders). But really, I'd just skip this one if I were you. Steelix @ Leftovers Moveset: Earthquake Rock Slide Iron Tail/Toxic/Sleep Talk Rest A very formidable physical wall. Earthquake enjoys STAB and allows for some serious damage while Rock Slide covers almost everything that Earthquake doesn't. Rest is a must if you want to wall with it, and for the final move, You could get some extra STAB damage from Iron Tail while Toxic would let you whittle down your opponents HP faster and Sleep Talk would allow attacking even during Rest. Roar is common competitively, but it's not very useful ingame so I'm not suggesting it. Special walls: Blissey @ Leftovers Nature: Calm/Bold Trait: Natural Cure Moveset: Seismic Toss/Ice Beam Ice Beam/Thunder Wave/Counter Aromatherapy/Heal Bell Softboiled Very formidable wall due to its insane HP. Seismic Toss and Ice Beam are probably your best bets for causing damage since Blissey isn't exactly the strongest poke out there. Aromatherapy or Heal Bell are useful because they rid the whole team of status problems, allowing some shameless Rest abuse and not taking Softboiled with Blissey's insane HP stat would be a sin. Snorlax @ Leftovers Trait: Thick Fat Nature: Impish Trait: Thick Fat Moveset: Double Edge/Return Earthquake/Shadow Ball Rest Sleep Talk/Curse Yeah, if you take Curse then you can go for Return to avoid the recoil damage, but otherwise, take Double Edge for the added power. For the second damaging move, take Shadow Ball only if your ghost paranoid, otherwise, Earthquake is far better. Regice @ Leftovers Nature: Calm Moveset: Ice Beam Thunderbolt Thunder Wave/Toxic Rest One of the best (If not the best) special walls out there. It's got a terrible weakness to physical attacks, though, so you might want to watch out for that. Thunderbolt and Ice Beam let you deal good damage to the most, and Thunder Wave is great for crippling stuff - Not quite as useful as in competitive play, but still worthwhile - although if you want some extra damaging potential you could try Toxic as well. I wouldn't use this one, though, since you've already got a pretty nasty rock weak on this team and might not want to amplify it. So...any of that help? =P |
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Lugialord, this is an in-game team. Getting an HP with the correct type and a favorable AP is next to impossible.
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Double-Edge on Jolteon? Dude, you've got to be kidding. ~_~ Mullet already covered the Jolteon, so there's really no point in crowding him. Also, Salamence and Alakazam are both frail pokémon (Salamence for the double Ice weak, Alakazam by statline) and a team with only Grumpig and Lapras to fall back on for defense is not going to survive for long when the real opponents come knocking on your door. Team synergy > Individual pokémon, always.
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