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-   -   Rate My Firered Team (https://www.pokecommunity.com/showthread.php?t=75384)

mikesta October 8th, 2006 9:14 AM

Rate My Firered Team
 
I've been playing pokemon all my life...since yellow came out and i finished firered in 2 months with this team....please rate them:

1. Charizard Lv72
type: fire flying
Impish Nature
Meet at Pallet Town at lv 5

attacks: Cut, Blast Burn, Dragon Claw, Overheat

HP- 225
attack- 154
defense- 151
sp. attack- 166
sp.defense- 146
speed- 179
caught with a pokeball


2. Dewgong Lv56
type: water ice
Admant nature
Met in ICEFALL CAVE at Lv 53

attacks: Surf, sheer cold, take down, ice beam

HP- 184
attack- 106
defense- 105
sp.attack- 102
sp.defense- 120
speed- 189
caught with an ultra ball

3.Moltres Lv50 (just got him)
type: Fire flying
Quirky nature
met in MT.EMBER at Lv 50

attacks: fire spin, agility, endure, flamethrower

HP-163
attack- 114
defense- 102
sp.attack- 134
sp.def- 195
speed- 199
caught with an ultra ball


4. Articuno Lv57
type: Ice flying
Docile nature
Met in SEAFOAM ISLANDS at Lv 50

attacks: Blizzard, steel wing, fly, ice beam

HP- 173
attack- 112
defense- 129
sp.attack- 130
sp.def- 161
speed- 120
caught with my master ball


5. Zapdos Lv69
type: Electr Flying
Docile Nature
met in Power Plant at Lv 50

attacks: thunder wave, double-edge, flash, thunder

HP- 228
attack- 152
defense- 143
sp.attack- 186
sp.def- 140
speed- 162
caught with an ultra ball


6. Mewtwo Lv73
type: psychc
Jolly nature
met in CURULEAN CAVE at Lv 70

attacks: body slam, rock smash, hyper beam, psychic

HP- 242
attack- 234
defense- 152
sp.attack- 213
sp.def- 156
speed- 238
caught with an ultra ball (took me a long time!!!)


Well what do you think?
As you can see my favorite hobby is catching hard pokemon without using a masterball. Mewtwo took me about 20 minutes to catch and it was worth it.
I never give up trying to catch a legendary pokemon....its always possible

St. Arcanum October 8th, 2006 10:15 AM

Well first of all you might want to change the font of Mewtwo. It's a good team but personally I wouldn't use any of the legendary pokemon. And you might want to consider teaching HM moves to pokemon you don't plan on keeping in your party except for the good ones like "surf". Overall, it's an excellent, somewhat balanced team.

mikesta October 8th, 2006 3:10 PM

Quote:

Originally Posted by St. Arcanum (Post 2257083)
Well first of all you might want to change the font of Mewtwo. It's a good team but personally I wouldn't use any of the legendary pokemon. And you might want to consider teaching HM moves to pokemon you don't plan on keeping in your party except for the good ones like "surf". Overall, it's an excellent, somewhat balanced team.

Thanks and legendary's took me a long time to get so i'll keep them as a token of the skills i got of catching pokemon

FullmetalxFangirl October 8th, 2006 9:29 PM

Quote:

Originally Posted by mikesta (Post 2256999)
I've been playing pokemon all my life...since yellow came out and i finished firered in 2 months with this team....please rate them:

1. Charizard Lv72
type: fire flying
Impish Nature
Meet at Pallet Town at lv 5

attacks: Cut, Blast Burn, Dragon Claw, Overheat

HP- 225
attack- 154
defense- 151
sp. attack- 166
sp.defense- 146
speed- 179
caught with a pokeball


2. Dewgong Lv56
type: water ice
Admant nature
Met in ICEFALL CAVE at Lv 53

attacks: Surf, sheer cold, take down, ice beam

HP- 184
attack- 106
defense- 105
sp.attack- 102
sp.defense- 120
speed- 189
caught with an ultra ball

3.Moltres Lv50 (just got him)
type: Fire flying
Quirky nature
met in MT.EMBER at Lv 50

attacks: fire spin, agility, endure, flamethrower

HP-163
attack- 114
defense- 102
sp.attack- 134
sp.def- 195
speed- 199
caught with an ultra ball


4. Articuno Lv57
type: Ice flying
Docile nature
Met in SEAFOAM ISLANDS at Lv 50

attacks: Blizzard, steel wing, fly, ice beam

HP- 173
attack- 112
defense- 129
sp.attack- 130
sp.def- 161
speed- 120
caught with my master ball


5. Zapdos Lv69
type: Electr Flying
Docile Nature
met in Power Plant at Lv 50

attacks: thunder wave, double-edge, flash, thunder

HP- 228
attack- 152
defense- 143
sp.attack- 186
sp.def- 140
speed- 162
caught with an ultra ball


6. Mewtwo Lv73
type: psychc
Jolly nature
met in CURULEAN CAVE at Lv 70

attacks: body slam, rock smash, hyper beam, psychic

HP- 242
attack- 234
defense- 152
sp.attack- 213
sp.def- 156
speed- 238
caught with an ultra ball (took me a long time!!!)


Well what do you think?
As you can see my favorite hobby is catching hard pokemon without using a masterball. Mewtwo took me about 20 minutes to catch and it was worth it.
I never give up trying to catch a legendary pokemon....its always possible

Wow, um ... two months is a while. O.o;; I think it could be because you used so many legendaries. x_x I really dislike them, mostly more moral reasons - I think that if people use legendaries, it's really just telling us that they're too lazy to train their own pokémon from scratch, which is what I do. I have the strangest team, but it seriously works. xDD

In any case, I'd ditch the legends. This is FireRed, so if you have access to R/S/E or anything else that's compatable with Johto 'monners, try and replace mewtwo with espeon.

Get rid of moltres. Do it now, before I beat you into a mushy pulp. You already have charizard, which you'll note is exactly the same type.
Same goes for articuno - you have dewgong, which is much more impressive at high levels. Seeing as articuno comes at lv 50, there's very little challenge in raising it a couple of measly levels to face the Elite Four a few times.

G2g, so I won't continue my rant. >|

Ullion October 8th, 2006 9:50 PM

To be honest with you.. this is the first team vie rated, adn theres 1 huge flaw... 5 OF UR 6 POKEMON ARE WEAK AGINST ELECTRIC!!! And all the flyings are weak against rock. so ye.. you should watch that.. also.. its not rele balanced that much, you have an electric, flying, fire, fire, ice, ice, water, flying, flying, pyshcic
Not good variety in types. Also.. i too am against using legendaries, i luv collecting them, adn Raikou is my fav... but thats cuz he is my fav, also, FMX is right, using the wierdist teams, but rasining them urself makes it all worth while.. its what shows that you are a true pkmn trainer.
Next problkem... u taught ur CHarizard to bad fire moves, the elemental hyper beam adn overheat. Rele bad chocies... unless u think ur Chariozard can take out others in 1 shot, which it wont.. so both are bad moves. You should teach him flamethrower. Also, Dewgong was a screwup by nintendo, i learned that myself when i decided to raise one, it gains more atk then spatk, and its not given a good move pool or ability to go with its stats. Besides all that, i guess its good. But remember, if you want to be a good non-legendary using trainer, dont use legendaries, pick ur non-legendary favs adn traint hem urselves, adn DONT USE HYPER BEAM TYPE ATTACKS! Man, those thinmgs bother me soo much >.>.. I suggest u make all ur pkmn all diff types. So ye.. gl anyways!

Alter Ego October 9th, 2006 5:40 AM

...

mikesta, information like where you met the pokémon or at what level it was caught is completely irrelevant, so please don't post that. And for goodness sake, leave out the coloured font, it hurts my eyes and makes it hard to read. =_= Nature, species, moveset, held item and, in some cases, trait and EV/IV spreads are the only relevant pieces of information you can provide.

As for the rest of you, if you don't plan on giving comments and advice supported by actual experience and knowledge then please don't comment at all. Also, saying ditch this for that without providing a proper moveset for your suggestion is not very productive.

This
Quote:

Originally Posted by St Arcanum
Overall, it's an excellent, somewhat balanced team.

Is one of the most clueless and incorrect statements I've seen here and does nothing whatsoever in faciliating the improvement this team badly needs.

Quote:

Originally Posted by mikesta (Post 2256999)
Charizard Lv72
type: fire flying
Impish Nature
Meet at Pallet Town at lv 5

attacks: Cut, Blast Burn, Dragon Claw, Overheat

Earthquake
Aerial Ace
Swords Dance
Fire Blast/Flamethrower


All wrong, your Charizard has an Impish (+Defense, -SpAtk) nature and yet you pack it full with special moves (Which already goes against its base statline which favours physical attacks), the moves themselves are terrible choices too. Blast Burn, like all Hyper Beam type attacks, sucks majorly because it needs recharging, and Dragon Claw is just plain useless on non-Dragon type pokémon because it lacks super-effective hits (Only one measly 2x multiplier against Dragon types) and don't even get me started about Cut. HM moves that aren't called Surf should never be on your pokémon. There are HM slaves to get you through those parts of the game. xP Overheat can work, but because it drops Sp.Attack I prefer Fire Blast myself. Whatever the case, having more than one damaging move of the same type on a pokémon (Unless it's got a special efffect like Quick Attack) is always a waste of space. The above set is standard for Charizard, Aerial Ace for STAB power, Earthquake because of its high damaging potential and strength against Rock and Steel types, Swords Dance to boost sweeping power further and Flamethrower or Fire Blast to take advantage of STAB and the 'Blaze' trait.


2. Dewgong Lv56
Admant nature
attacks:
Surf
sheer cold Rest
take down Toxic/Encore
Ice beam

Crappy nature, weak pokémon. Dewgong's Attack is especially weak, so Take Down (Already a lousy move in its own right) is of no use whatsoever, so replace that with the vitally important move Rest. OHKO moves on the other hand are not only hopelessly unreliable but also announce to the world that you have no skill in this game whatsoever and need to rely on luck to win. That's not a good impression to give, Toxic to hurt bulky water types or Encore to mess up opponents in preparation of a switch. I do, however, maintain that you should replace this with a better pokémon.

3.Moltres Lv50
type: Fire flying
Quirky nature
attacks:
fire spin
agility
endure
flamethrower

Urgh, there's absolutely nothing good to be accomplished with an ingame Moltres outside of XD, especially not one with a lousy nature like this one. :\ Just ditch it, please, you've got enough of a rock weak already.

4. Articuno Lv57
type: Ice flying
Docile nature
attacks:
Blizzard Rest
steel wing Sleep Talk/Reflect
flyToxic
Ice beam

Now what did I say about doubling up on move types and putting non-Surf HM moves on pokémon? That's right, never do it. The same goes for putting physical moves on Articuno, it just doesn't work with the statline. Rest is vital because Articuno's primary roles is walling, flank that with either Sleep Talk (To keep fighting during those periods) or Reflect to cover for the double Rock weak. Toxic to add damaging potential wirht Articuno's limited movepool and Ice Beam for STAB power.

5. Zapdos Lv69
type: Electr Flying
Docile Nature
met in Power Plant at Lv 50
attacks:
Thunder wave
double-edge Thunderbolt
flash Light Screen/Drill Peck
thunder Substitute

Again, a pretty bad choice outside of XD. Thunderbolt > Thunder because of the significant accuracy difference and is definitely the best damaging move you'll get. I suppose you could try Drill Peck because of its high power and STAB, although Zapdos' Sp.Attack is pretty weak. Otherwise, Light Screen to let it help the team a bit and, in any case, Substitute to block status attacks and provide cover from random hits.


6. Mewtwo Lv73
Jolly nature
attacks:
body slam Ice Beam
rock smash Thunderbolt/Calm Mind
hyper beam Recover
Psychic

One of the pokémon I hate most with one of the worst natures possible. Joy. =_= Even with a disadvantageous nature, however, special attacks are still stronger on Mewtwo than physical ones, so ditch those god-awful physical moves right this instant! xO Psychic is a keeper, Ice Beam for wider type coverage and Recover to shrug off damage and shamelessly abuse the 'Pressure' trait. For the last move, either go with Thunderbolt for full type coverage or, preferably, go with Calm Mind to do something about that crippled Sp.Attack.

Whew, absolutely terrible team consisting of a bunch of ill-matched legendaries and two poorly chosen non-legendary ones with defective movesets and horrendous natures. My advice would be to scrap the whole lot of them, i.e. stuff them in your PC and get proper ones instead, but the ones that should definitely be replaced are Dewgong (A weak and inferior pokémon in both ice and water), Mewtwo (Terrible nature and a general N00B pokémon) and Molters (Since you've already got Articuno with a double Rock weakness and certainly don't need another pokémon with the same defect. xP). Dewgong can be replaced with:

Vaporeon @ Leftovers
Nature: Bold
Moves:
Surf
Ice Beam/Baton Pass
Substitute/Acid Armor
Wish/Rest

or if you have access to the R/S/E games:

Milotic @ Leftovers

Nature: Bold
Moves:
Surf
Toxic
Rest
Sleep Talk

or

Surf
Ice Beam
Mirror Coat/Hypnosis/Toxic
Recover

The first set being generally better to be honest.

As for Moltres' replacement, maybe something like

Dragonite @ Leftovers
Nature: Adamant/Naughty
Earthquake
Aerial Ace
Dragon Dance
Ice Beam/Thunder

or

Salamence @ Choice Band
Nature: Adamant
Earthquake
Aerial Ace
Rock Slide
Brick Break/Fire Blast

and to replace Mewtwo

Alakazam @ Leftovers
Nature: Timid/Modest
Moves:
Psychic
Fire Punch
Ice Punch/Thunderpunch
Calm Mind

or

Starmie
Nature: Timid/Modest
Moves:
Surf
Thunderbolt
Ice Beam/Reflect
Recover

or possibly even

Gardevoir @ Leftovers
Nature: Modest/Bold
Moves:
Psychic
Fire Punch/Ice Punch/Thunderpunch
Calm Mind
Will-O-Wisp/Hypnosis/Rest

You might want to get rid of Charizard too, since having more than one pokémon with the same double weakness on a team is generally not a good idea. A generally valuable team member which could take that slot would be:

Snorlax @ Leftovers
Nature: Impish/Adamant
Moves:
Double-edge/Return
Earthquake/Shadow Ball
Rest
Sleep Talk/Curse

Return over Double-Edge if you take Curse. Earthquake is generally more useful than Shadow Ball, but if that TM is needed elsewhere then go with Shadow Ball.

mikesta October 9th, 2006 7:18 AM

Quote:

Originally Posted by Alter Ego (Post 2257905)
...

mikesta, information like where you met the pokémon or at what level it was caught is completely irrelevant, so please don't post that. And for goodness sake, leave out the coloured font, it hurts my eyes and makes it hard to read. =_= Nature, species, moveset, held item and, in some cases, trait and EV/IV spreads are the only relevant pieces of information you can provide.

As for the rest of you, if you don't plan on giving comments and advice supported by actual experience and knowledge then please don't comment at all. Also, saying ditch this for that without providing a proper moveset for your suggestion is not very productive.

This


Is one of the most clueless and incorrect statements I've seen here and does nothing whatsoever in faciliating the improvement this team badly needs.



Whew, absolutely terrible team consisting of a bunch of ill-matched legendaries and two poorly chosen non-legendary ones with defective movesets and horrendous natures. My advice would be to scrap the whole lot of them, i.e. stuff them in your PC and get proper ones instead, but the ones that should definitely be replaced are Dewgong (A weak and inferior pokémon in both ice and water), Mewtwo (Terrible nature and a general N00B pokémon) and Molters (Since you've already got Articuno with a double Rock weakness and certainly don't need another pokémon with the same defect. xP). Dewgong can be replaced with:

Vaporeon @ Leftovers
Nature: Bold
Moves:
Surf
Ice Beam/Baton Pass
Substitute/Acid Armor
Wish/Rest

or if you have access to the R/S/E games:

Milotic @ Leftovers

Nature: Bold
Moves:
Surf
Toxic
Rest
Sleep Talk

or

Surf
Ice Beam
Mirror Coat/Hypnosis/Toxic
Recover

The first set being generally better to be honest.

As for Moltres' replacement, maybe something like

Dragonite @ Leftovers
Nature: Adamant/Naughty
Earthquake
Aerial Ace
Dragon Dance
Ice Beam/Thunder

or

Salamence @ Choice Band
Nature: Adamant
Earthquake
Aerial Ace
Rock Slide
Brick Break/Fire Blast

and to replace Mewtwo

Alakazam @ Leftovers
Nature: Timid/Modest
Moves:
Psychic
Fire Punch
Ice Punch/Thunderpunch
Calm Mind

or

Starmie
Nature: Timid/Modest
Moves:
Surf
Thunderbolt
Ice Beam/Reflect
Recover

or possibly even

Gardevoir @ Leftovers
Nature: Modest/Bold
Moves:
Psychic
Fire Punch/Ice Punch/Thunderpunch
Calm Mind
Will-O-Wisp/Hypnosis/Rest

You might want to get rid of Charizard too, since having more than one pokémon with the same double weakness on a team is generally not a good idea. A generally valuable team member which could take that slot would be:

Snorlax @ Leftovers
Nature: Impish/Adamant
Moves:
Double-edge/Return
Earthquake/Shadow Ball
Rest
Sleep Talk/Curse

Return over Double-Edge if you take Curse. Earthquake is generally more useful than Shadow Ball, but if that TM is needed elsewhere then go with Shadow Ball.


Thx for the info i really needed it......yeah i did realize i had too many legendaries.....you are the only one who actually gave me your opinion....but even though im ok with my team (who kicks butt) i think i will change it

oh yeah one more thing to say..i didnt pay a lot of attention to firered because i had yellow and i already knew what i had to do...so this game to me was boring but i got it because i love pokemon...but thanks for the advice, even though i knew what you said a long time ago and i knew that my team was bogus in this game

Lord Mike October 14th, 2006 6:14 PM

I have no doubt your team "kicks butt", but anything can "kick butt" in that game. Sorry, but its true.


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