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My Team Magma line-up
I'm going to be cosplaying a Team Magma member for Anime North next May, so I decided to build a team loosely themed around Team Magma. Please provide commentary and suggestions.
Forretress Impish Nature - Earthquake - Rapid Spin - Spikes - Explosion I'm pretty sure you all know what this one does. :P Wall and spiker operations, and kamikaze itself when low on health. Arcanine Adamant Nature - Extremespeed - Howl - Overheat - Crunch Essentially a physical sweeper, with Crunch and Overheat to cover different elements. Shuckle Sassy Nature - Toxic - Rest - Double Team - Earthquake A lot of people underestimate Shuckle. 614 Max Defense and Special Defense? Is there any non-legendary with better defense than that? Poisoning the opponent, Shuckle's designed to laugh and take hits effortlessly as the enemy slowly dies off, spamming Double Team to further frustrate opponents. Kyahah. Umbreon Bold Nature - Toxic - Mean Look - Wish - Baton Pass Both a cleric and a Burndown. Wish and Baton Pass to heal either itself or another Pokemon, and Mean Look with Toxic to slowly kill off the opponent. Switch into one of my walls after using ML/T as a safety measure. Alakazam Timid Nature - Psychic - Calm Mind - Recover - Fire Punch Fire Punch is mainly for things like Heracross and Metagross. As you've prolly seen before, spam Calm Mind until 50% or less on HP, then Recover and let loose Psychic. Metagross Adamant Nature - Meteor Mash - Agility - Earthquake - Explosion Physical sweeper, mostly. Explosion is the same idea as Forretress. If Umbreon's dead, might as well make Metagross a bomb. Agility to cover its speed weaknesses. |
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Thanks for the tips. Houndoom is alright, but doesn't really serve a purpose for me. I prefer function over style. And I did say it was loosely derivative. :P
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You want to talk functionality? *Laughs* I assure you, Houndoom is usually way more useful than Arcanine. Think about it, set a layer of spikes with forry, switch in Houndoom when your opponent attempts to sweep through with fire, thus triggering the Flash Fire trait and probably prompting a switch which you can shamelessly exploit with Pursuit. Of course the team would suffer in the way of physical power, but you could compensate for that by switcing Shuckle for another physical sweeper like Flygon. But it's your call of course. ^^
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That's pretty good. My Arcanine has the Flash Fire ability already, though I'll probably take you up on the suggestion.
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I think you should take away Shuckle. My experience with him is that his HP is too low to complement his Defenses, and since he can't do much else than just sit there...well, you get the picture.
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Yeah, I'm thinking of plugging in the Spike-Roaring Skarmory instead. Spike ops is Forretress's main job, though. Which should I use? And what should I replace the other with?
And just wondering if Marowak w/ Thick Club would be a good bet as a physical sweeper, since its weapon supposedly doubles its attack power. |
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Keep Forretress. Get a good Water Pokémon (Milotic, Suicune, Vaporeon, Ludicolo etc.) This team has such a big Swampert weakness. Marowak is good, but it works best with speed boosts from Ninjask/Jolteon. I see no need for it, you already have a Metagross who can Agility. ~*^*~~*^*~ ~*^*~ ~*^*~ ~*^*~~*^*~ |
Also a Dragon type can help to. A good water type could be Gyarados or Ludicolo. Swampert's noly weakness is Grass so...
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I think your team is good but there was one pokemon i didn't see in there that team magma always has on there team is Mightyena but good team houndoom would be better because it is dark and fire so you get both types into one pokemon cause you have fire from arcanine and dark from mightyena
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