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Lousy NetBattlers. >.<
Legendary users aside, I've been getting my ass kicked all over NetBattle. No matter what I come up with, the next five people to challenge me come up with something better. It's absolutely infuriating! I've lost the courage to battle! I've lost my self-confidence. I'm desperate for help... please provide suggestions.
Skarmory Impish Nature Item: Quick Claw - Drill Peck - Spikes - Roar - ??? Physical wall. DP for the sake of an attack. Spikes thrice, Roars thrice, and so on. Unsure of a fourth move. Alakazam Modest Nature - Calm Mind - Psychic - Recover - ??? CMs a few times, Recovers damage dealt, then goes Psychic. Not sure what to put in the last move slot. I was thinking of giving it Choice Band and Trick. 'nuff said. Arcanine Adamant Nature - Howl - Extremespeed - Iron Tail - Flamethrower Howling, speeding sweeper. Flamethrower for physical walls and elemental strengths. Iron Tail as a secondary sweeping move. Umbreon Bold Nature - Mean Look - Toxic - Wish - Baton Pass Looks to prevent escape, Toxifies, then spams Wish to keep itself alive. Wish/BP to restore others, also. I was tempted to put in Dusclops with Curse here, but Umbreon has the clerical usage. I'm also tempted to plug Blissey here in its place. Umbreon is sort of a merger of the two tactics. Metagross Adamant Nature - Meteor Mash - Earthquake - Agility - Psychic MM and EQ for sweeping, Agility to give it a fighting chance, and Psychic against physical walls. Apparently not much. I'm unsure of what to use to fill my final slot. Help me out? |
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Kyogre @ Leftovers Modest Nature -Calm Mind -Ice Beam -Hydro Pump -Thunder |
Kyogre/Groudon/Rayquaza are different from the Regis/Birds/Beasts. The thing is, the first three I mentioned are ubers, while the other trios are not. If you use Kyogre, Groudon, or Rayquaza on a team, that team is automatically considered an uber team. Ichida wants to battle OU.
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Dude, if you're going to Netbattle you'll need to provide EVs. The EV spreads are an essential part of any successful netbattle team, if you haven't touched those it's no wonder you're failing. :\ Also, do tell us which trait you're planning to use for the pokémon that can get two different ones. The difference can be crucial. Oh, and as a general piece of advice, don't listen to Lugialord. He's N00B with a capital 'N'. Kyogre (An uber) would be terrible on this team, as would Zangoose (An UU) and especially their combination.
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Nyah, this team fails because it is so utterly lacking in defensive ability (Which is crucial in the OU metagame). A bulky water is a must, so I'd suggest using Milotic @ Leftovers Nature: Bold Surf Toxic Rest Sleep Talk Stalker Milo walls like no tommorrow with its shameless abuse of Marvel Scale and combining that with Toxic makes it a serious hazard for even the bulkier pokémon out there. Oh, and if you don't mind legendaries then another very nice wall would be: Suicune @ Leftovers Nature: Bold Surf Reflect Roar Rest It doesn't look like much, but with pressure and it's insane walling capabilites it can put a serious hurt on your opponents PP. The shuffling aspect also works nicely with Skarm's spiking and the better statline (And fewer weaknesses) lets it jump in and phaze out things that Skarm can't touch, particularly Calmcune, while a STAB Surf provides some decent damaging potential. Anyways, I already suggested getting rid of a couple of pokes, didn't I? Yes, I think I did. I'll be a bit more logical about the replacement choices now, though. To begin with, Arcanine needs to go. No, really, it NEEDS to. Can't you see how it's suffering among all these full OUs you heartless person? It's enough to make a grown Cradily cry. ;___; So, to replace that one (And take the lead spot instead of Skarm) I'd suggest: Zapdos @ Leftovers Nature: Timid Thunderbolt Hidden Power [Ice] Substitute Thunder Wave/Baton Pass Nyah, don't know if this fully coincides with standard Zappy or not, but I've found it to be quite effective. The EV spread should have maximized Speed, enough HP to make the final HP value divisible by 16 and everything else in Sp.Attack. It outspeeds just about everything except Flygon, Starmie, Alakazam, Raikou, and Jolteon, OHKOs Salamence and, for later eventualities, Gyarados, and can be a serious pest for slower attackers that rely on status affecting or low-PP moves. With this build it's usually a good idea to start with a Substitute (Unless your opponent has a faster lead in which case Zappy had better run away like a scared little girl), if your opponent attacked...well, you lost a bit of HP but it's no big deal (Not to mention that you'll know that he/she will probably attack again) and if he/she switched or tried to use a status move then you have just bought yourself a damage-free turn. To exploit that, Thunder Wave lets you cripple whatever was switched in (Even Blissey users have been known to switch out for a turn just to get rid of the pesky status effect) while Baton Pass (Needs the XD moves patch by the way) provides cover for switching in another one of your pokémon without giving your opponent a free attack on it. Optionally, you could just keep Alakazam (Possibly switch its nature to Timid) and have that one as your lead. As for Umbreon...well, it's a cool pokémon but your team doesn't really work that well with it. :\ What you need, especially with the lack of subs, is a proper cleric that can get rid of status conditions, as otherwise your team is done for once it gets hit with a Thunder Wave or three. For Clerics I'd say either Blissey @ Leftovers Nature: Bold Trait: Natural Cure Seismic Toss Ice Beam/Toxic/Thunder Wave Softboiled Heal Bell/Aromatherapy With a simple 252 HP/ 252 Defense/4 Sp.Attack (Or 4 Sp.Defense if you take a status move instead of Ice Beam) EV spread, or Miltank @ Leftovers Seismic Toss Thunder Wave Milk Drink Heal Bell With maximum HP and the rest split between Defense and Sp.Defense. Both are formidable clerics. Miltank is tougher physically and takes fire and ice attacks easily with Thick Fat while Blissey has its ginormous HP and can shrug off status effects with Natural Cure. If you drop Alakazam you could also go with Celebi @ Leftovers Nature Hidden Power [Grass]/Psychic Heal Bell Leech Seed Recover I don't know the EV spread for this one, unfortunately, but no doubt it uses plenty of HP and whatnot. With Hera and CB Flygon/Aerodactyl about, though, it's not a good idea to have multiple bug weaks on the same team, so keep that in mind. Finally, I'd reccommend a CB sweeper to rip through your opponent's team the moment you spot a weakness. Suggestions for those include: Fast ones: Aerodactyl @ Choice Band Nature: Adamant Trait: Pressure Earthquake Rock Slide/Hidden Power [Rock] Aerial Ace Hidden Power [Bug]/Fire Blast Hidden Power [Bug] to counter Celebi or Fire Blast to counter Steel types, Aerial Ace and Rock Slide for STAB, and Earthquake for Rock, Steel and Electric types. Flygon @ Choice Band Nature: Jolly/Naive Earthquake Rock Slide Hidden Power [Bug]/Fire Blast Quick Attack See above, with the additional joy of stopping revers in their tracks with Quick Attack. Dugtrio @ Choice Band Nature: Adamant/Jolly Trait: Arena Trap Earthquake Rock Slide Aerial Ace/Sludge Bomb Hidden Power [Bug] Good because it traps, bad because it's not quite as strong as most CB sweepers and can't really take hits. Slow ones Heracross @ Choice Band Trait: Guts Megahorn Rock Slide Brick Break Sleep Talk/Focus Punch The last move is prediction, Sleep Talk if you're concerned about Smeargle and Breloom, Focus Punch if you're good at guessing when your opponent switches. A B-passed sub also works nicely with Focus Punch. Machamp @ Choice Band Trait: Guts Cross Chop Rock Slide/Hidden Power [Rock] Facade Brick Break/Sleep Talk Usually two damaging moves of the same type is a big no-no, but with Cross Chop only having 5 PP it can actually be a viable option. Switch in on status attackers and start wreaking havoc. Facade also combos nicely with Guts. |
Heh ^^;; Wow. Thanks. Best response I've ever gotten on this board. Excuse me, my n00bism is showing. :P I stay away from legendaries because I want to be able to raise my team in the actual games, and a lot of tournaments forbid use of legendaries. At least the ones I've been to.
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They forbid the use of ubers, not legends, there's a MAJOR difference
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When in team builder, go to File menu and Export to text. Much easier to fix/rate that way.
Not to mention that we will be able to see your EVs. Btw, never lead with Skarm. |
I've heard that Zapdos is a good legendary.
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Aromatherapy/Ice Beam/Softboiled/Seismic Toss IMO |
Hey e4, I don't think that the thread topic "Lousy Netbattlers" meant that he wanted lousy netbattlers to rate his team. =P Another piece of general advice to anyone reading this: when e4 goes on about elitegross, Charmbreon or, god forbid, Zapdos with Extrasensory, it's time to zone out and stop paying attention. He has get to concieve a single functioning build and is generally clueless about the standard ones as well.
Really e4, stop spreading bad advice among innocent kiddies who might actually take it. You'd think that with all the time you've spent on this you'd actually have learned something. <.< Speaking of which, not even Sheddy has a defense stat of 0. Alakazam's base defense = 30, not 0 like you said. |
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Anyways, here's the team I've been dominating with: Medicham (M) @ Choice Band ** Volsung Trait: Pure Power EVs: 255 Atk / 255 Spd Adamant Nature (+Atk, -SAtk) - Brick Break - Fake Out - Rock Slide - Shadow Ball Skarmory (M) @ Leftovers ** Sleipnir Trait: Sturdy EVs: 255 HP / 130 Def / 125 SDef Impish Nature (+Def, -SAtk) - Rest - Roar - Spikes - Substitute Gardevoir (F) @ Leftovers ** Naglfar Trait: Synchronize EVs: 50 HP / 50 Def / 100 Spd / 255 SAtk / 55 SDef Modest Nature (+SAtk, -Atk) - Calm Mind - Destiny Bond - Psychic - Thunder Wave Milotic (F) @ Leftovers ** Gullveig Trait: Marvel Scale EVs: 252 Def / 6 SAtk / 252 SDef Calm Nature (+SDef, -Atk) - Rest - Sleep Talk - Surf - Toxic Blissey (F) @ Leftovers ** Disen Trait: Natural Cure EVs: 60 HP / 195 Def / 255 SDef Bold Nature (+Def, -Atk) - Heal Bell - Seismic Toss - Softboiled - Thunder Wave Metagross @ Leftovers ** Balmung Trait: Clear Body EVs: 140 HP / 255 Atk / 30 Def / 85 Spd Adamant Nature (+Atk, -SAtk) - Agility - Earthquake - Explosion - Meteor Mash |
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Jynx @ Leftovers Nature: Timid (+Speed, -Attack) EVs: 252 Spd / 252 SAtk / 4 HP Ice Beam Calm Mind Lovely Kiss Substitute Maybe even switch the lead from Cham to this since Salamence is such a common lead. If you've got a glaringly obvious Ice weak in front of you then just sweep it away, otherwise sub up and start buffing with Calm Mind, using Lovely Kiss to keep your opponent busy and switching (Works especially well against Blissey), replacing subs when necessary. With full CMs this thing rips through the most. Anyways, you do need to replace Gardevoir with a proper Mence counter. |
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On a more relevant note, I realize that another STAB move might look like a good option, but in giving up sub you're leaving Jynx terribly vulnerable to attack. Not only will every STalker out there force an immediate switch, but there's also no telling when an opponent will wake up, and when they do they get a free attack (Of which Thunder Wave will immediately stop your sweeping spree) before you can put them to sleep again, an attack which sub handles. Also, the status protection should not be underestimated, especially when fighting against hefty spec. walls like Blissey which won't go down in one hit and can cripple your sweeping attempt with Thunder Wave or Toxic. The benefits of Psychic are pretty marginal anyhow, so I'd really suggest Substitute rather than Psychic. |
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Your post was pretty much asking for this: tl;dr. I just skimmed it and noticed this lol. |
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