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-   -   New Sapphire Team (https://www.pokecommunity.com/showthread.php?t=75747)

Eureka1 October 16th, 2006 9:22 AM

New Sapphire Team
 
Non Legandaries, need quite some help, items and moves mostly

Blaziken
Mild Nature
Flamethrower
Double Kick
Slash
Sky Uppercut

Sharpedo
Naive Nature
Crunch
Surf
Bite
Scary Face

Pikachu (gonna evolve at level 49)
Rash Nature
Quick Attack
Thunderbolt
Slam

Absol
Lonely Nature
Quick Attack
Razor Wind
Bite

Kadabra (until i trade with my friend)
Quiet Nature
Teleport
Psychic
Shadow Ball
Shock Wave
(my brother used 3 tms without asking me -_-)

Skarmory
Timid Nature
Agility
Fly
Peck
Swift

all are about level 16 (skarmory) to level 31 (pikachu) other than blaziken which is level 93 so the movesets havent been changed really i just decided to get the pokemon i want to raise..

what you all think? and help lol

aragornbird October 17th, 2006 11:44 AM

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Quote:

Originally Posted by Eureka1 (Post 2265501)
Non Legandaries, need quite some help, items and moves mostly

Blaziken @Leftovers/Lum Berry
Mild Nature
Flamethrower
Sky Uppercut
Rock Slide
Swords Dance/Bulk Up

Best with Emerald move tutors. Rock Slide is also a bred-on move.


Sharpedo @Leftovers/Lum Berry/Petaya Berry
Naive Nature
Crunch
Surf
Ice Beam
Endure/Agility

Endure if you have access to Emerald, otherwise, go with Agility. Petaya Berry can be obtained from Colosseum/XD.


Pikachu (gonna evolve at level 49) @Leftovers
Rash Nature
Thunderbolt
Focus Punch
Substitute
Thunder Wave


Absol @Leftovers/Lum Berry
Lonely Nature
Swords Dance
Baton Pass
Shadow Ball
Return/Aerial Ace

Swords Dance up and Baton Pass to Blaziken. Or you can use the Calm Mind set:

Calm Mind
Ice Beam
Thunderbolt
Baton Pass

Same thing, except you now can Pass to Alakazam, Sharpedo, or Raichu.


Kadabra (until i trade with my friend) @Lum Berry
Quiet Nature
Psychic
Fire Punch
Calm Mind
Recover/Thunderpunch/Ice Punch

Alakazam doesn't need any TMs. What it needs are Move Tutors from Emerald or Egg Moves from Medicham. That means you either need to trade it to Emerald (where it will evolve) and give it at least Fire Punch. Or breed with a Male Medicham and get Fire Punch for him. Fire Punch being the most important so that Zam can handle Steel types. The other punches are optional.


Skarmory @Leftovers
Timid Nature
Drill Peck/Aerial Ace
Spikes
Roar/Whirlwind
Rest

Ick, bad Nature, but it could be worse. Don't make Skarmory into an attacker. Give it only one Flying move (Drill Peck is an egg move). Then give it the following moves above. If using Whirlwind, pair it with Aerial Ace because Drill Peck + Whirlwind is an illegal combination (meaning it's impossible to get it from breeding).


Eureka1 October 17th, 2006 12:47 PM

i think i'll give scarmory fly (no matter what anyone says) as i want to use aerial ace on absol i think <_< and i only have 1 leftovers :P ill use this and add my own knowledge, thanks ^_~

Dingbat October 17th, 2006 4:29 PM

Quote:

Originally Posted by Eureka1 (Post 2266641)
i think i'll give scarmory fly (no matter what anyone says) as i want to use aerial ace on absol i think <_< and i only have 1 leftovers :P ill use this and add my own knowledge, thanks ^_~

If your own knowledge has guided you to put Fly on Skarmory and Aerial Ace on Absol, then maybe you should stick to the knowledge that works - i.e. the previous suggestions. Aerial Ace won't get STAB on Absol like it will on Skarmory and Fly sucks. Big time. A Pokémon with Aerial Ace can get 120 damage in two turns on a Pokémon using Fly, which deals significantly less and can miss.

Shining Arcanine October 18th, 2006 10:50 AM

Aragornbird, a Hitmonchan would also work to teach Alakazam Fire Punch, which would might be preferable given that it learns it at level 33 as opposed to level 37, when Medicham learns it when it evolves.

aragornbird October 18th, 2006 4:45 PM

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Sapphire = No Hitmonchan. =\

Also, Fly sucks.

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CoolLatios October 19th, 2006 4:19 PM

Quote:

Originally Posted by Dingbat (Post 2266821)
A Pokémon with Aerial Ace can get 120 damage in two turns on a Pokémon using Fly, which deals significantly less and can miss.


that is, without stab. stab makes it 180 damage in two turns


-:t381:


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