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-   -   3rd Gen shedinja? (https://www.pokecommunity.com/showthread.php?t=77602)

dkw0101 December 11th, 2006 7:51 PM

shedinja?
 
should i keep my shedinja in game, i just evolved them, shedinja doesn't get hit much but only has 1 hp. I'm not sure, can someone help me out.

beauty. proletariat December 11th, 2006 9:37 PM

it really depends on your strategies and opponents... but well, as most people do, just keep it there as your friend might want it (*trade*)... Otherwise, it is useless(Focusband no use lol!)... Oh, also i think revive heals it completely *)! it is a pretty dumb pokemon coz it has MUCH more weaknesses b-cuz of it's type..
Use a B/P Ninjask.. Much better IMO..
~NekroBoi~

Kraka-chan December 12th, 2006 4:02 AM

Quote:

Originally Posted by dkw0101 (Post 2311581)
should i keep my shedinja in game, i just evolved them, shedinja doesn't get hit much but only has 1 hp. I'm not sure, can someone help me out.

Actually, there are a lot of attacks that are "Super Effective" against Shedinja, it's just having a Pokemon in your party that has a move like Faint Attack when you face off against one. <curses>

I'm sure there are better bugs (or ghosts) that you can use.

~*!*~Tatsujin Gosuto~*!*~ December 12th, 2006 3:04 PM

Personally I love Shedinja not because its in my sig, its because its a ghost type Pokemon, but i do hate the fact that it will get knocked out with any fire, flying, dark, ghost and rock type moves. But it does cut on stupid drains and sludge attacks though

:t354:~*!*~Queen Boo~*!*~

Cresselia December 12th, 2006 4:03 PM

It all depends on your battle strategy, and if you are willing to take the risk. Shedinja is super risky, because it can be easy killed by Spikes and Sandstorm, so if you like to switch out a lot, Shedinja is probably not the Pokemon for you. Shedinja could be an awesome Pokemon, if you were keep it alive for a few turns. If you gave it Protect, maybe you could evade some of the obvious attacks. Shedinja is still a cool Pokemon, nonetheless. It has tons of weaknesses, but could do major damage to some Pokemon (like Kyogre) whp don't have the right movesets to KO it. I use my Shedinja all of the time in link battles, and sometimes it can prove useful. I love toying with my oppenents by using Confuse Ray and Toxic. ;D Shedinja is one of my favorite Pokemon. But, if you're looking for other Bug Pokemon, I recommend Heracross or Ninjask.

Shining_Parukia December 12th, 2006 8:48 PM

just keep it for trading or pokedex uses as said before its weak against alot of atks and atks that don't miss like aerial ace,faint attack,etc

The Fallen December 13th, 2006 7:42 PM

There is no real reason to get rid of it to tell the truth; unless you filled up every space in every box in you PC, which is very very doubtful. I'd say keep it in case you get bored and want to mess around with it later on in the game when you have nothing else to do.

Drifblim December 14th, 2006 6:10 AM

I wouldn't set much store by it in the long run myself. Not only is it still vulnerable to Rock-, Fire-, Flying-, Ghost-, and Dark-type attacks, it's screwed if your opponent pulls a Toxic, Spikes, Liquid Ooze, hailstorm, sandstorm, or Will-O'-Wisp. In Mystery Dungeon, you just need a Stick or Gravelerock to knock it away once you'd led it off the wall.

Larvitar_51_TX December 14th, 2006 1:04 PM

I love my Shedinja he a big help against all normal and all grass pokemon hes always been a big help in all gym and frontier battles.

Akiyo December 14th, 2006 1:18 PM

I never really liked Shedinja because of all it's weaknesses. It's bad against almost all the pokemon I end up fighting.

Melody December 15th, 2006 11:21 AM

i have to say that shedinja is cool but he never lasts long unless you are fighting a normal type tank that doesnt know any moves tha shedinja is weak to
he is only good for noob busting (most noobs to pokemon dont know all the types) and for an annoyer
in order for it to be effective you would have to ev train its speed and have a move like double team ready and unless you cheat shedinja is worthless against anything it is weak against.

shanecdavis December 15th, 2006 12:06 PM

While it fails in the OU metagame too often, it is a force to be reckoned with in the Uber metagame where not many Pokes are built to handle it. Overall, never count on it, but it certainly can come in handy.

Melody December 15th, 2006 12:14 PM

i agree... shedinja can be a very flexible pokemon and tough to beat if rules prohibit pokemon that can counter shedinja effectively

ChrisG14 December 15th, 2006 12:45 PM

I don't really like shedinja. You can boost it's attack til the Miltank come home, but one good shot with Shadow Ball and it's out.

Melody December 15th, 2006 12:49 PM

that is true but, shedinja does make an awesome annoyer when they have nothing to counter it with...

Scarlet Weather December 15th, 2006 12:53 PM

Ah... Shedinja does have its uses- the Battle Arena is one place where it is especially problematic. I would've beaten that verdaamt Greta the first time if not for it. I usually keep one on PC, and don't use it for ordinary battles. I used one in the Battle Pyramid since one HP meant I didn't have to worry as much about healing it up, and I used one during the battle against Greta during my rematch with her. In every other area, however, Shedinja is fairly risky to use, and probably shouldn't be placed on a team designed for competitive play. But I still love my Ninja-chan. *huggles*

Melody December 15th, 2006 12:58 PM

indeed it does...
it is one of those horribly misunderstood pokemon that everybody
exept good trainers hate to use...

Idiot! December 16th, 2006 10:55 PM

Insert random filler here.

Richard Lynch December 20th, 2006 3:31 PM

Quote:

Originally Posted by StarLatias (Post 2317354)
Use a Shedinja with Protect if you're trying to tire out wild Kyogre, Groudon and Rayquaza. Among the trio's attacks, only Fly and Struggle are capable of killing Sheddy, so it makes a great Pokémon to catch them.

Also get it to learn False Swipes. With that and Protect, really any Legendary (except for Rayquazza and his Fly, in which case just use Protect, and possibly one or two of the Regis) is yours for the taking.

Blackheart December 21st, 2006 9:16 AM

I also say that you should keep Shedinja. If you give him the right moves, he can throw a mean punch on your enemies. Believe me, Shedinja really saved me from defeat a couple of times!

Legendary Squirtle December 21st, 2006 8:34 PM

Yeah but it can also hinder. I was in the battle frontier in a double battle with Swampert andShedinja vs Porigon 2 and Stanler. the porygon 2 copied Shedinja Wonderguard so I couldn't affect him with anymoove. Luckly I had Dydamic Punch on Swampert (its powerful but inaccurete) which KOed him wih relitive ease.

Point is Transe can make u regret useing him in the first place.

Dee Trier December 21st, 2006 9:12 PM

Beside trace you can use ditto (and possibly mew) to transform. This way it's ability also became wonder guard but hp more than 1.

I also lose to greta because my metagross can't hit it in last battle.
Anyway it will have a hard time again tyranitar(sandstorm)

Mudkip85 December 24th, 2006 4:18 AM

Shedinja is never the best of pokemon to rely on as it has many weaknesses. Use Shedinja to complete the pokedex i my opinion and my advice to you is if you wantits alright to use it when battling AI during te game as it can come in very useful but when battling other people i wouldnt rely on it, as many strategists will use moves like spikes and sandstorm which will eliminate it in a single turn. Good luck with deciding what your going to do with it.

~Kipper~

chrisatsilph January 4th, 2007 12:18 PM

when i had one i made it to learn protect and endure toxic and confuse
protect and endure -almost- works all the time if ur stalling for toxic to work
but it dies in one hit from anything but my one used to know double team which would be helpful for shedinja

AC drain January 4th, 2007 12:27 PM

I say to hell with it. Wonder guard seems nice until you look closer at his piss poor type mix. So many pokemon use shadow ball, crunch, fireblast, and rock slide. In game though, you can use a cleffa and own basically every trainer you come across.


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