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1. What command do I have to use to make the Safari game end while I'm in the Safari Zone?
2. While I'm in the Safari Zone, do scripts and events still work? For example, can I make the player battle a trainer in the Safari Zone? 3. When I'm using a movement script to move the player, can I move him/her into for example a tree, or a rock, or any other tile that is made "Solid, not passable" or "1" in the Movement permissions view in Advance Map (sorry for the long sentence)? |
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2. I think they work, since gettting into houses and talking to people doesn't end the script. 3. With the "applymovement" command you can move the player or sprite anywhere. |
I wonder if I was the trouble that closed the other thread...
Anyway, how do I make commands in scripted, 'cuz, thats the only commands thing I have... For example, I want to make something where you battle Brendan with text before the battle. How can I create trainer battles? |
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trainerbattle bKind iBattle ptrIntro ptrDefeat Starts a trainer battle. bKind is 0x00 for normal battles, 0x04 for 2-on-2 and 0x05 for rematches bKind is double/normal/gym, iBattle is the number of the trainer. Ptr Intro/Defeat is for the text the person says when the battle starts and when you defeat him, just put an offset for the text And for some Rubikon commands download the attachment. |
How do I, for example, give the palette of Lapras's battle sprite to another Pokémon?
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Thanks but, I don't have Rubikon...
Anyway in the other thread you said to change tiles to kyledoves I should edit the pallet. How do I do that? |
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I went into the toolbox resource and tried to download the newest version of advanced map but it wont download... can someone tell me where to get it??
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OK don't know whether this has been answered or not but anyway...
I'm practising hacking pokemon gold and red to improve my skills but I lack knowledge of certain things... I'm using a hex editor mostly and all the other usual tools (map editors etc).I don't know if it's possible but does anybody know where there is any decent documents that explain pointers, scripts etc because I need to be able to make huge changes to my ROM - basically some good hex information. Oh and also if anyone knows any tools/utlities/whatever that would be helpful too seeing as a lot of the ones i've found are german or spanish etc. |
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Lately I have been learning how to change pointers, but it still is kinda difficult in hex. If you need anymore help just post here or PM me. |
How do I change the music in game with Sappy?
I tried to import a Midi file, but, it ruined the song track altogether! It said I needed to use MID2AGB to convert the Midi files to s files. Does anyone know where I can get this "MID2AGB" file? |
1. I'm hacking FR. I created Signpost events with Advance Map so they would be hidden items, but when I press A on them, you find 8 rather than 1. It's strange because hidden items that were already on the game work fine. Unless I'm wrong, the script for a hidden Potion is "$00000D"
2. Are there any tools for changing trainer's name, pokémon, etc. for FR? |
Hey There,
Note: I'm Hacking Pokemon Ruby I think I'm starting to understand how to script and i've done a few successful events, which is all great and dandy but there's one thing thats been bothering me. I'd probably get better a lot quicker if i could read some script thats already in the game e.g. the guy who takes you to the pokemon mart in Oldale Town and gives you a potion. I was under the impression that when in EliteMap if you hold ctrl and click on a person their script will then pop up, however when I do so ScriptEd opens but there is nothing there, its just blank. Does anyone know why this is happening and if so, how to sort it out? One other thing, like I said I'm getting alright at scripting however I just want to know, how do you find free space? Thanks In Advance, -Davie- |
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2. You can use PET, it comes with Elite Map. Quote:
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Hey,
Thanks Christos, your a real help. Could you tell me how you find free space aswell please? Much Appreicated, -Davie- |
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Hey,
Thanks Christos and Prof.9, This is to do with scripting again I'm afraid (only started learning last night). I'm fine with getting someone to say for example: "Here have my Charizard." and then for you to recieve a charizard however if you keep talking to them you keep getting a charizard. So I thought I'd try and make it so you get one and thats it which i presumed flags were necessary for. I've done some script but its not right somewhere and i was just hoping that someone would be able to explain what I need to add/change. This is the script: #org 0x800000 setflag 0x64 checkflag 0x64 compare LASTRESULT YES if 1 0x800200 message 0x800100 boxset 0x2 clearflag 0x64 end #org 0x800100 = Here, take my Charizard. #org 0x800200 givepokemon 0x06 0x1E 0x118 any help appreiciated, -Davie- |
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Hey,
Thanks a load Christos your a real help. Note:Sorry for posting without a question, its just thanks really was necessary -Davie- |
Hey,
Sorry to bother you AGAIN Christos. I would be using the script as a base that you gave me earlier: Code:
Once More - I'm sorry about all this, Thanks, -Davie- |
Hey Blazichu thanks dude that really helped!!
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Where can I get diamond/pearl tilesets for advance map?How do you put the tilesets in the map so I can have d/p graphics?
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Two questions, which I need answered desperatly..
1. How do I change special text in Advance Text so like, for example.."Got OAK'S Parcel" is changed to.."Got WADE's Package" or something. "Obtained Boulderbadge from Brock" "Obtained Normal Badge from Normster" 2. Does anyone have a/the script which you can put in the game and it allows you to have the National Dex, because in my hack, I made the D/P starters replace the GSC ones, and they cannot evolve. THANK YOU in advance. |
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2. I wouldn't know the script maybe Christos will. Maybe use a tool to make them evolve, maybe this tool will make it work: http://www.4shared.com/file/9794500/27cc7d81/pa31.html Hopefully this helps. |
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2. Put "special 0x1F3" in the script you get the Dex. |
How do you edit/add tiles in Advance Map?
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To edit the uncompress you need TLP. The offsets for: Birch : Titlescreen : Worldmap tiles : 136 Male Bag : 1493 Female Bag : 1494 PokeNav : 1458 The attachment has the Offsets for unLZ. |
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In AdvanceMap with your rom loaded, go to Tools > Block Editor(Ctrl + B). Now export the tileset by going, Picture > Save Tileset 1(being trees and houses) or 2(second tileset used). Then open the blocks you exported in Paint and edit them there, until done. Now go to the Block Editor again to import the tiles, go to Picture > Import Tileset 1 or 2. Then you should have your own tiles. |
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Hope it helps, -Davie- |
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It works, thanks for the help ^_^. |
Ok, once more I'm messing with the graphics of Fire Red for my own amusement. I want to change the rival from Gary to the FR/LG girl. Uploading the FR/LG girl's graphics over Gary's isn't going to work, so I need to tell it to use graphics from another location. I've been messing around in my hex editor making guesses at what to do... first I tried replacing the code next to the offsets, next I tried replacing the pointers that Scizz's calculator got for me. (I didn't get the pallettes just the image offsets UnLz provided me with)
Nither one worked, I entered a battle with Gary and... it was still Gary. I can replace the overworld sprite but not the in battle sprite. =/ The hex editor I use is the free version of HexEdit 2.0. Haven't really taken any tutorials on hex or anything I was just winging it. |
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I need to be able to tell it to use sprites other than the ones it's told to use in the rival battles without overwriting Gary's sprites, because that doesn't work because the data is too big. |
Does anyone know where I can get a good Table file for Pokemon Ruby? None of the Table files I've used come up with the right text.
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You might want to have a look there. |
Is there a program that can edit the wild pokemon in the grass for the metal generations (most preferably Crystal)? I've gotten CrystalMap but when I click Wild Pokemon View, it just says that there are no pokemon on that route. And I know for a fact that there are, since there's grass and I have encountered wild pokemon when playing the GSC games. Thanks a lot.
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Do you need a hex editor to pallete hack? If not, are there any tools (that support Firered) released that can palette hack?
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There are seven Pokemon per location per time of day, and each Pokemon is shown by two bytes: level and Pokedex number (in hex). Thus, a level 10 Nidorino would be 0A21 in hex. Each location consists of 21 Pokemon (7 morning Pokemon + 7 daytime Pokemon + 7 nighttime Pokemon), then five extra bytes (XYZZZ, where Z is repeated three times -- remember that five bytes are ten digits). Then it immediately does the next location. I've managed to edit every area in Pokemon Crystal, so nothing appears to be unsafe to hack. Be aware that there are gaps in places -- specifically, after Mount Silver (outside)'s location, there's a bunch of extra bytes before it starts Diglett's Cave. Tin Tower starts at offset 0002ab3a in Gold and Silver, I'm not sure about Crystal. As for hex editors, I recommend using Translhextion or Windhex. I have a list of the locations in the order of the game's ROM at my webpage, but it appears that my severe lack of posts automatically prevents me from putting in the URL... |
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Also, I need to know what offsets correspond to what Routes in the game. |
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Thank you. I have another question now. When I cross the border to another map, an event from the first map is duplicated. The person then disappears when I walk farther away and reappears when I go back. I don't know what happened... Can this be fixed?
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Attack hex numbers
I have an... interesting question. If I manually expand the number of bytes in a ROM, (say, double them), add data to the new area in the ROM, and then create an ips patch of that ROM, will someone be able to successfully patch that onto the original game's ROM? (For example, if I did it to Firered, would someone be able to do it to patch it to firered and play it?)
Also, I was wondering if anyone had a list of the Hex numbers of all the attacks in the Advanced generation. I can't find that anywhere, even at places with hex numbers for everything else. |
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What are the behavior bytes for ledges?
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Is there a way to have bigger trainer overworlds usein overworld editor
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mmkay.. i need this question answered ASAP.. its a matter if hack or no hack :P
does anyone know how to change the beginning sprites with prof. elm and hero on G/S/C? if so PM me immmeediatly.. i need to know.. just leave instructions.. we'll give you credit in the hack |
how do i insert sprites that i have made?
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I've asked but before nobody answered.
How do I change the music for FR? What is the easiest way to insert tiles? |
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2. You can insert tiles with unLZ GBA or Advance Map. It's easier with Advance Map, search for how to insert tiles with AM in the thread. |
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ScriptED won't work for me. I try to veiw something's script in Elitemap but it doesn't show anything...
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yeah 1)im having problems with rs ball, when ever i try dumping the gfx bank or even look at trainer/pokemon backpicks it says: trainer/pokemon backpics location is not specified in INI. how can i fix this and if its not fixable is there another program that can do this for me.
2) In advance-map whenever i try making a new map it just overwrites already existing maps, so am I doing anything wrong or what? thats all for now thanks in advance and if it makes any difference im working on emerald. |
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asking again.. anyone answer plzzz
how do you change the beginning sprites in G/S/C professor Elm, Hero, etc... plzzz tell me |
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the intro sprites.. you know, like Elm that says "welcome to the pokemon world..." bla bla bla.. the larger ones
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Amplifier 2006 question
I downloaded Amplifier 2006 from Scizz's tool site,
It has an option to select English as language. Everytime I try to select English I get this message: Run-time error "13" type mismatch Any idea what I am doing wrong. Or how to fix it. Looks to be a wonderful program, I just can't read German. |
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2. Create a new map with Advance Map and finish it. Then choose "Insert" and insert it in a new spot. Quote:
In the top and bottom edges 5 blocks and left and right edges 7 blocks. |
Hi, I'm new at ROM Hacking and just have a couple of quick questions which have probably been answered dozens of times but I cannot find the answers most likely because their is so much to look through.
1. How do you create new pokemon sprites, both for in battle and full image. 2. How do you add the sprites into the game. Sorry if this has been answered many times and I am just a nuisance, but I have taught myself how to use advanced map and a few others pretty effectively and have learnt from what i have read so I appreciate it. |
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i was wondering if there is a tool like Base Edit but worked for Fire red?
and maybe a Tool like PattEd that works for fire red |
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I downloaded VB runtime 1,2,3 and put the in the AMP 2006 folder in program files.
Not sure how to put VB runtime 6 in the folder. Everytime I try to change language to english I get the Run-time error "13" type mismatch Can someone tell me which VB runtime file I need and which folder to put it in. Thanks |
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When I load VB Run time 6.0 it does not give you an option which folder to put it in.
I m not sure how to get VB Run time 6.0 in to the Amp 2006 folder. |
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I repeat this question...
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Back agian.
I'm starting a new ROM hack I need help on a few things. 1. Dose anyone have a list or know where I can find a list of script offsets for Items, TMs, Berries, etc. for Fire Red? 2. Is there a way to transfer music from an R/S/E ROM and apply them to a FR/LG rom? Thats pretty much it. :s |
Please can i have Pokemon Ruby tbl file nd a tutorialo hex editing
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How can I change pokemon types in Ruby ex.from Flying to fire and electric.
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scripting
how do you compile scripts with script ed and is there any other better script editors plz plz plz answer plz plz plz
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2. You can use Sappy to extract the R/S/E music and import it in your FR/LG ROM. Quote:
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All music from R/S in already in FR/LG. Dunno which the offsets are though. Only Emerald has a couple of new songs that do not exist in FR/LG. Other than that, you can find about everything. (You can check what songs are in with EliteMap.) |
thanks again and the intro
thanks blazichu and does anyone no how to edit the pic of oak at the introduction
and finally another aussie aussie aussie aussie oi oi oi also with the script ed thing it doesnt work also can anyone one name any of the fire red script editors except 4 ?diamond cutter? scripted simple script editor |
Has anyone got updated PokeRoms.ini that has all info for FR?
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Does anyone know the E4 script for a rock blocking the path until you beat the E4?Deos anyone know what scripts for a boat that you can control?
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does anybody?...
1.Does anybody know how to import your own pokemon sprites into your game?(e.g. Say I just created sprites for my new fakemon and want them in my game) BUT...
2.I've tried using unLZ.GBA but everytime i open a rom, the sprites come up all scrambled... I've tried this with all my roms and they are clean...ruby, sapphire, fire red and leafgreen...emerald...even the non us ones..like the uk ones... So can anybody help me here?... |
'nother question
Why doesn't the "overheat" weather work in Firered? It freezes the game when selected as the default weather for a map. Why is that? Is there a way to fix it? Oh and one more. I've heard that every R/S song is in Firered and Leafgreen. Does anyone know the offsets or the "musik de" ini file for advance map with it included? Thanks in advance. (Christos, thanks for the advance scripting tut. It really helps!) |
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1. If it always freezes then the "Overheat" weather probably isn't in Fire Red. 2. I think White Mage posted an AM ini file with the music. It was attached in the Advance Map thread in the tutorial section but the attachment was corrupt. |
I have a question. (I know it's kind of obvious, but it seems that I've only had one of my questions answered. Look back in this thread for some unanswered questions on my part)
How do I make it so that the roof of a building is over the sprite of my character? I made a custom building set, but when I made some buildings out of it, and my character went behind the building (As in, into the tiles that make up the very back of the roof), he was fine until he went to a corner of the roof. Then, he was suddenly on to of the sprite, instead of behind the roof. I'll attach the picture to this post. |
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hey christos?
Hey Christos...did you miss my question?
Anyway here it is: Thank you in advance... 1.Does anybody know how to import your own pokemon sprites into your game?(e.g. Say I just created sprites for my new fakemon and want them in my game) BUT... 2.I've tried using unLZ.GBA but everytime i open a rom, the sprites come up all scrambled... I've tried this with all my roms and they are clean...ruby, sapphire, fire red and leafgreen...emerald...even the non us ones..like the uk ones... |
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I tried using unLZ.GBA but the images come up all different coloured and scrambled no matter what rom I use...
Is there another way I can do it, like with a hex editor or something but i'll need a quick tutorial to do it... |
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1. You used colors not compatible with GBA. Find the GBA color picker to fix that. (It allows you to choose colors that work in the GBA by sliding different color bars around. 2. You have too many colors for a sprite. Look at the number of colors in a palette in the games. Your sprite should have no more and no less than that number. (If you have GIMP, it allows you to see what colors there are in the picture) |
Thanks glitchfinder!...
Thanks for the help...I sorted the problem...
Just wondering how to make an .ips patch with your hacks data on it so i can distribute it when i finish my hack... |
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