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Edit: I just added an attachment. It is a .zip file with the .bvd file of the tileset, as well as the .DIB and .pal files that have the necessary pictures. This was intended for use in Firered Viridian City. |
How can I change the name statistics special abilities and attacks/attack levels of my new pokemon with a hex editor
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a few questions ..... is there anyway to insert a brand new tileset into a ruby rom , not just replace an old one but acualty create one from scratch and make like a new bank for it..? if so please leme know n sum1 tel me how its done ........
ok i also hav a problem , i created a few maps from scratch and ive encountered a few problems...... 1stly some times wen i enter a wild battle after i finish the battle its like im out of the main characters body , its wierd i can stil move a bit but the player overworld is not moving.... now this usualy happens because of one of the overworlds ive inserted in the scratch map so i remove it , but i was wondering if there was another way to prevent this? another thing one of the scratch maps sometimes like resets the events, it literaly max's out al the event you can have, but none of them are visible.... if anyone has anything that may help me wiv this plz post, or pm me...................................zak...................................... |
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sorry to be annoying but can someone plz answer my questions
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And the only script editor is Script ED, you can compile scripts with it too, or use Diamond Cutter. |
can you send me a link to pokemon amplifier
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Hey does anybody know where i can get an advancemap of map editor for firered/leafgreen and don't say elite map cause the map editor or anything else in it doesn't work for me except on ruby but i cant hack that because wen i go into advance text for the txt editing i only get up to route 101....
so any map editors/townlabel editors/townsign editors for firered |
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I have this give pokemon script just to see if I scripted it right and the event keeps repeating. I don't know what I did wrong. Here's the script:
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I changed the map and position of some of my sprites while using Advance Map and Elite Map.
One problem though. When I went to play the game, some of the sprites dissapeared. The dialogue and events still happen, but the sprite won't be there. Like in the beggining, in Littleroot, the Mother's Sprite isn't there. And all the sprites WITHIN the lab are gone. Does anyone know the problem? |
hmmmmm
that sounds a bit wierd, you sure you didnt edit the events in advance map? if not i'd suggest a clean rom , that 1 might be corrupt.
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In the Overworld Editor program, there's a command that says Import Bitmap, but it's grayed out and I can't ever click on it. How do I use it?
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^the newer version allows you to import/export. See Toolbox.
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And you forgot to put boxset for the second message. Quote:
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How do I create scripts like givepokemon,item and battles,etc.
how do I add them to my hack how do i create a new storyline,i can edit text but how can i create an actual storyline in the hack....please help me.... |
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2. You can make new events like events with Team Rocket to go with the storyline. |
how do I...
How do I create such events...could you give me a tutorial?
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Uhm, seems my question got overlooked so I'll ask again ;)
Does anyone have a updated PokeRoms.ini with all values/offsets for FireRed? |
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I'm using a rom that's us-pokemon firered....
i'm wondering if someone can write me a script?... i need it as an example... I need a trainer.....rocket grunt preferably i need him/he to battle me in my new city Battle city the city's offset is $71CC08 the trainer can have just one pokémon please do this so i can use it in an example position X:20 Y:20 for the events position and PM it to me please... Please explain how to add events as I am having trouble understanding the scripting tutorial....please reply ASAP... |
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Christos, I tried again and moved the offsets farther apart and now he says:
"Here it is." And then a box that says: "Eggs Victories Quit" That reminds me of the sticker guy. Now I'm really confused. I don't see how this could happen. |
How do you make an IPS file I have lips and it says I need two roms.Should I patch a clean ruby rom and the hack rom to make a patch or what?
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It says it couldn't load everything because its to big.
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Loads of Help Pliz!!!
Hi Dudes! I have a load to ask so I hope people with enough expeirence should help!
1).Can anyone teach me how to create the following scripts: (i).The Cut Tree Script for Ruby (ii).A wild battle script in which the sprite disappears after the battle (iii).The Script for the rocksmash rock (iv).A script that gives berries to you forever 2).Can tell me which flags you need to set to enable: i.Badges ii.running shoes iii.national dex 3).How do you import bitmaps in RS Ball. 4).Can anyone also give me the full list of fanfares 5).How do you use the setvar and all those other hardcore commands(Zel may know these) 6).Offset for the trainer back pic in Fire Red Note:The following questions are all for Pokemon Ruby. Thanks Alot! |
Does anyone know how to make more spaces for the tilesets hen you are editing it with TLP.
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If you are using Fire red I think Don Patch's extended tile patch.I think it does somthing like doubles the space
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Hi, im kinda new to hacking and i was just wondering how do i make a warping point. like when i go through a door, it leads me to birth island or something? im also using advance map. elite map doesn't work for emerald. can someone help me?
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every time i try to compile a script into my rom it notepad comes up and says:
Rubikon 1.3 by Kyoufu Kawa -------------------------------------------------------------- Loading command database... Empty command database detected. Program halted. can someone plz help me compile my scripts plz and can someone plz tell me how do you edit tilesets any help is appreciated |
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To edit the tilesets you need unLZ and TLP. |
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Well.. Maybe there should be a 'question' topic only for scripts..
You're right.. I have a script question. Spoiler:
(Don't pay attention on the Masterball.. It's just a test script..) I only have 2 problems ^^ - The checkflag doesn't work.. - When I get the item I get (not exactly): "Player received a Masterball" "Player put the Masterball in the Balls pocket" *Now the person walks again.. and I still stand there ^^* "Player put the Masterball in the Balls pocket" So yes.. I get the same text twice, but in other colors :-\ Please help :D I'm just practicing scripts before I'll start a hack again :D |
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big problem!!!
ok i also hav a problem , i created a few maps from scratch and ive encountered a few problems...... 1stly some times wen i enter a wild battle after i finish the battle its like im out of the main characters body , its wierd i can stil move a bit but the player overworld is not moving.... now this usualy happens because of one of the overworlds ive inserted in the scratch map so i remove it , but i was wondering if there was another way to prevent this?
another thing one of the scratch maps sometimes like resets the events, it literaly max's out al the event you can have, but none of them are visible.... if anyone has anything that may help me wiv this plz post, or pm me...................................zak.......... ............................ also , i htink this may be related to damaged scripts but im not sure anyone else had this problem , btw hacking ruby rom.............. |
thx alot Christos!
I kinda have 2 more problems whenever i try to go to a thread on pkmncommunity forums(like the tools showcase) or something, it always shows this: Warning: vB_Registry::include(/home/pokecomm/public_html/includes/config.php) [function.vB-Registry-include]: failed to open stream: No such file or directory in /home/pokecomm/public_html/includes/class_core.php on line 2343 Warning: vB_Registry::include() [function.include]: Failed opening '/home/pokecomm/public_html/includes/config.php' for inclusion (include_path='.:/usr/lib/php:/usr/local/lib/php') in /home/pokecomm/public_html/includes/class_core.php on line 2343 Configuration: includes/config.php does not exist. Please fill out the data in config.php.new and rename it to config.php and also, when i try open advmart and atext, i get an error that says: run-time error '339': component 'comclt32.ocx' or one of its dependences not correctly registered: a file is missing or invalid. can someone pls help me pls? |
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Thanks everyone who answered e the advice on the SCRPITING WORKED WOOOHOOO!!!!!!!! and i also got anther question how do you edit professer oak at the intro any help i appreciated WOOOHOOO!!!!!!!!
EDIT: everytime i put in the new script it changes the name of the cities can the connection goes out of whack even when i just put it into the new rom so can someone plz help |
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How come when I exit a biulding the main character surfs?How come when I walk to anthor area the main character goes under the tileset?Please help.
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Question!
How do I change palettes in Ruby? I want to change the tileset palettes... |
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It's my first script.. ^^ But.. the checkflag really won't work + the double text thing.. Maybe I'll make a video later this day.. And, I put the break there because.. well.. I can delete it :P The message first wouldn't come up ('Aw..Maybe this can help!') So I put a break.. but later on I noticed I forgot the boxset ^^ Btw, what does 'boxset 0x2' mean ? I know 'boxset 0x6' is the normal one and '0x5' is a question box.. but '0x2' ? |
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can someone plz tell me why when i make my new script the name of my first 3 towns names mess up and my some of my corrections completely mess up.
can someone plz tell me how to stop it |
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How come when I exit a biulding the main character surfs?How come when I walk to anthor area the main character goes under the tileset?Whats wrong with it?Someone please answer it.Also how do I insert WAH's tiles in the game need detailed discription!
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how do i add extra tilesets and how do i make more names for cities and stuff
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Yeah, how do I take out the sprites from a spritesheet and add it through OverWorldSpriteEditor?
Here's the Spritesheet, please do not take. http://img76.imageshack.us/img76/1632/wessheetrcompleteeo0.png Quote:
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Please answer my questons.
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hi im new to hacking and need a it of help
1 - do people actually posrt download points for the rom hacks they make? 2 - i have the following prograns - Xeon, Advance map, all of the elite map programs. * how do i change the trainer and my trainer back pic when i enter a battle? and which program do i use? *using unLZ Gba program how do i change the pallete and keep it that way? also how do i edit a pallete? *using elite-map or advance map (preferably elite map) how do i change tiles and make them walk-through able? . when ever i plzce plain grass down i cannot walk thorugh it how do i stop this? thanks! |
You can edit the trainer backpic with TLP or Tile Molester.
In Advance Map in Movement Permissions view put "C" on the grass to make it walk-through able and in Elite Map choose the grass block in "Attributes". |
ok i have TLP but every time i load up any picture it goes loads of different colours and all spazzy how do i sort this out? :cross-eye
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Hi i am making a hack of pokemon ruby and have created some new maps in Advance map, i have inserted them but everytime i do, they go straight into the folder with all the littleroot maps in. is there any way i could create a new folder for my maps and add new headers to them?
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hi ive started to make my ruby hack but i would like to add new bulidings, i know you have to make a warp for this and i dont know how to make one, im using advance map plz help
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Is this true?
O.K, I've seen this spreading around a lot of spanish sites. Its a tutorial that is supposed to able to emulate Diamond.
(I have less than 15 posts so I can't post a URL) -.-;; on sprihacknet (Google Sprihacknet) about the second update down And I've followed the tutorial to the letter using babelfish (But obviously its in spanish and Babelfish isn't always precise) The best I can get the Game Freak screen, then it goes black, I here some strange sounds but that's about it. Could someone help? - Thanks in advance |
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Just press the Start/A buttons to get to the title screen. |
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can some one plz pm me a tutorial on how to edit tilesets
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Does anyone know where the charizard in the title screen is located in unLZ.GBA?
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How come when I put sprites in pokepic they look fine but then in the game tey are messed up?How come when you move on to a new pokpic then you go backto the one you edited its all messed up?
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Why doesn't EliteMap work with Pokemon Emerald and how do you fix it?
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Oh yea and why doesnt advance-mart work with emerald too?
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Those only work with R/S (I THINK)Don't double post.
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1. Your sprite has too many colors. 2. Your sprite doesn't have enough colors. (I believe the count is either 16 or 15) 3. Your sprite has non GBA-compatable colors. (Download GBA Color Picker to find GBA-compatable colors) 4. The problem may be that you aren't using colors from an in-game palette. (If it's just the colors that are messed up) |
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look here are the pictures.They are 64x64.
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and Christos, can to tell me how you get to pick your pokemon in the beginning and get the running shoes and then make the guy who gives it to me go away like you did in pokemon liquid? btw, there are some glitches on it |
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I really just need it for reference Quote:
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Can sum 1 plz tell me how to add more map headers in advancemap
plz help i have been searching for 3 days! Thankyou! |
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I've encountered a problem with scripting. Again.
This is my script: #org 0x6C46D0 checkflag 0x80C compare LASTRESULT 0x1 if 0x1 call 0x6C4702 movesprite 0x11 0x11 0x22 applymovement 0x12 0x6C4734 pause 0x20 message 0x6C44C9 boxset 0x6 applymovement 0xFF 0x6C4766 pause 0x10 release end #org 0x6C4734 #raw 0x01 #raw 0x02 #raw 0xFE #org 0x6C4702 message 0x6B45EA boxset 0x6 release end #org 0x6C4766 #raw 0x09 #raw 0xFE I want it to check if the player has the sixth Badge, if yes, say a message, if no, make a sprite move to x=11, y=22, make the sprite look up, then look to the left, then make a message appear, then make the player walk one block to the north. So, I inserted it into my ROM, and activated it. Here comes the first problem - the movesprite command doesn't work (btw, the Rubikon log said that there was an unknown character or something like that). Anyway, then the message appears, and I walk one block to the north. However, then the other message appeared (the one that's suppossed to appear if the player has the sixth Badge). I have no idea why. Can anyone help me with this script? I'm hacking Pokémon Ruby, and i'm trying to make this script activate in the Littleroot Town map. |
Ok thanks for the help Christos! BUT: i went into map header and i created a new bank, i saved my map in the new bank, but it still went into the littleroot folder. is there anyway i could make a new folder where i can store my new maps and give them different "names" e.g vinetree city? Thankyou!
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Hey,
For some puzzling reason when I [Ctrl] and Click on a sprite(script to be accurate) It wont allow me to view that specific script. Unfortunately I've tried lots and lots of different scripts in this process but still to no avail. So I was wondering if there was any effective way to view scripts in the game. Thanks In Advance, ~Davie~ |
[QUOTE=Christos;2385343]Are the sprites indexed?
Whats indxed? |
[QUOTE=foofatron;2385657]
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I have, yet again, a scripting question. If I wanted to make a message script with a flag so that it doesn't have that message again, in what order would I put everything in? I have a script here:
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[QUOTE=Glitchfinder;2385778]
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Hi, i've got a problem.
I want to change the attacks of pokemon in PET, that works fine. But when i battle INGAME, the attacks are ****ed up. : i gave a elec. pokemon thundershock, tackle, slam and spark. INGAME: vine whip, hyper beam, leer, shadow ball can i solve this? if not, any other way to change pkmns attacks? |
I got another question: what are the numbers for the offsets of the badges in pokemon ruby? i searched the archives all morning but still couldn't find what i needed to know.
Also does anyone know had to add new map folders on advance map so i can give my new maps new names? Thanks |
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[QUOTE=foofatron;2385919] Quote:
http://shn.t35.com/Krypto/Hikozaru.png http://shn.t35.com/Krypto/HikozaruBack.png Indexed by *Neos*. Quote:
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yes plz christos, the unLZ numbers for the badges in ruby
and also how to create more names for my maps if you know Thanks |
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eg. in PET: THUNDERSHOCK <attack you have selected> VINEWHIP <attack PET has selected/thought was selected> So whatever is above THUNDERSHOCK is the attack you pick to make it work. Christos is right, you could use hex which might be easier. |
Can someone please tell me where Chaizard is in FR for unLZ?
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There are some inactive tools in poketronic(Insert give pkmn script,Insert move data, etc.)How do I enable this tools?
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[QUOTE=Christos;2386294]Did you try it out?
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hi does anyone know how to edit the pallete on xeon's overworld editor (english) without messing up any other pallettes
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[QUOTE=Christos;2386294]Did you try it out?
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Btw, about those flags.. Can I/we use anything we want ? Like '...flag 0x1' or '...flag 0x354A' ?? Edit: Quote:
When patching an original with the patch, changes after 16MB won't be aplied. (Or Lips may give an error) |
How do you change the type of a Pokemon and what attacks it learns?
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When PET doesn't work, look for some HEX-tutorials, or just learn it yourself. |
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And hard as I try, I just can't get this scripting thing to show up on ScriptEd. I press compile and use Ruby, but it still won't show up. EDIT: PET doesn't edit Pokemon Types or attacks that it learn. It edits the trainers Pokemon and Attacks. |
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