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-   -   [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION) (https://www.pokecommunity.com/showthread.php?t=79614)

Glitchfinder February 10th, 2007 1:55 PM

Quote:

Originally Posted by SuperHacker7777 (Post 2380540)
Thanks for the help...I sorted the problem...
Just wondering how to make an .ips patch with your hacks data on it so i can distribute it
when i finish my hack...

You need Lunar IPS, which is included with Elitemap.

Quote:

Originally Posted by Christos (Post 2380468)
In block editor, choose the block you step over and make it's background behavior "00". If that doesn't work, make another block somewhere else.

Neither of those worked. In case it helps, I edited the house sprites in Viridian City, and the top of the building was the parts of the house right above the special sprites for the Pokemon Center with paved land behind the top of the building.

Edit: I just added an attachment. It is a .zip file with the .bvd file of the tileset, as well as the .DIB and .pal files that have the necessary pictures. This was intended for use in Firered Viridian City.

Andrew McKenzie February 10th, 2007 2:22 PM

How can I change the name statistics special abilities and attacks/attack levels of my new pokemon with a hex editor

zak February 10th, 2007 6:58 PM

....
 
a few questions ..... is there anyway to insert a brand new tileset into a ruby rom , not just replace an old one but acualty create one from scratch and make like a new bank for it..? if so please leme know n sum1 tel me how its done ........


ok i also hav a problem , i created a few maps from scratch and ive encountered a few problems...... 1stly some times wen i enter a wild battle after i finish the battle its like im out of the main characters body , its wierd i can stil move a bit but the player overworld is not moving.... now this usualy happens because of one of the overworlds ive inserted in the scratch map so i remove it , but i was wondering if there was another way to prevent this?

another thing one of the scratch maps sometimes like resets the events, it literaly max's out al the event you can have, but none of them are visible....

if anyone has anything that may help me wiv this plz post, or pm me...................................zak......................................

Christos February 10th, 2007 11:57 PM

Quote:

Originally Posted by SuperHacker7777 (Post 2380559)
How can I change the name statistics special abilities and attacks/attack levels of my new pokemon with a hex editor

You can use Pokemon Amplifier.

Quote:

Originally Posted by zak (Post 2380723)
a few questions ..... is there anyway to insert a brand new tileset into a ruby rom , not just replace an old one but acualty create one from scratch and make like a new bank for it..? if so please leme know n sum1 tel me how its done ........


ok i also hav a problem , i created a few maps from scratch and ive encountered a few problems...... 1stly some times wen i enter a wild battle after i finish the battle its like im out of the main characters body , its wierd i can stil move a bit but the player overworld is not moving.... now this usualy happens because of one of the overworlds ive inserted in the scratch map so i remove it , but i was wondering if there was another way to prevent this?

another thing one of the scratch maps sometimes like resets the events, it literaly max's out al the event you can have, but none of them are visible....

if anyone has anything that may help me wiv this plz post, or pm me...................................zak......................................

You can replace empty tilesets or tilesets you don't want.

ChaosKing February 11th, 2007 12:38 AM

sorry to be annoying but can someone plz answer my questions

Christos February 11th, 2007 12:49 AM

Quote:

Originally Posted by ChaosKing (Post 2380917)
sorry to be annoying but can someone plz answer my questions

I think your question's been answered before. You can edit Oak with unLZ or TLP/Tile Molester.
And the only script editor is Script ED, you can compile scripts with it too, or use Diamond Cutter.

Andrew McKenzie February 11th, 2007 2:33 AM

can you send me a link to pokemon amplifier

Christos February 11th, 2007 3:25 AM

Quote:

Originally Posted by SuperHacker7777 (Post 2380955)
can you send me a link to pokemon amplifier

I posted the link before. Download it here.

Andrew McKenzie February 11th, 2007 4:36 AM

Hey does anybody know where i can get an advancemap of map editor for firered/leafgreen and don't say elite map cause the map editor or anything else in it doesn't work for me except on ruby but i cant hack that because wen i go into advance text for the txt editing i only get up to route 101....
so any map editors/townlabel editors/townsign editors for firered

Christos February 11th, 2007 4:56 AM

Quote:

Originally Posted by SuperHacker7777 (Post 2381000)
Hey does anybody know where i can get an advancemap of map editor for firered/leafgreen and don't say elite map cause the map editor or anything else in it doesn't work for me except on ruby but i cant hack that because wen i go into advance text for the txt editing i only get up to route 101....
so any map editors/townlabel editors/townsign editors for firered

Go to this thread for tools. There's a link to Advance Map there.

zak February 11th, 2007 7:58 AM

.....
 
Quote:

Originally Posted by Christos (Post 2380907)
You can use Pokemon Amplifier.



You can replace empty tilesets or tilesets you don't want.

i know that i can replace old ones i was asking if i could make one and insert it without replacing and old one , like i htink theres 54 tilesets in ruby , can i make it 55 anyway?

Deokishisu February 11th, 2007 1:49 PM

I have this give pokemon script just to see if I scripted it right and the event keeps repeating. I don't know what I did wrong. Here's the script:
Code:

#org 0x800300
lock
checkflag 0x10A
compare LASTRESULT 0x1
if 0x1 call 0x800370
setflag 0x10A
msgbox 0x8800400 ' "Here, take it...."
callstd 0x4
setflag 0x828
givepokemon 0x78 0x5 0x3
msgbox 0x8800430 ' '/v/h01 recieved a ST..."
callstd 0x4
goto 0x8800370
release
end

#org 0x800370
msgbox 0x8800490 ' "Nope. Only one!..."
end

#org 0x800370
msgbox 0x8800490 ' "Nope. Only one!..."
end

#org 0x800400
= Here, take it.
#org 0x800430
= \v\h01 recieved a STARYU!
#org 0x800490
= It worked!
#org 0x800490
= It worked!


Now then, compare LASTRESULT 0x1 and if 0x1 call 0x800370 means that, if the flag is set, go there right? should I put goto instead of call?

EarthsVisitor February 11th, 2007 2:49 PM

I changed the map and position of some of my sprites while using Advance Map and Elite Map.
One problem though.
When I went to play the game, some of the sprites dissapeared.
The dialogue and events still happen, but the sprite won't be there.

Like in the beggining, in Littleroot, the Mother's Sprite isn't there.
And all the sprites WITHIN the lab are gone.

Does anyone know the problem?

zak February 11th, 2007 5:18 PM

hmmmmm
 
that sounds a bit wierd, you sure you didnt edit the events in advance map? if not i'd suggest a clean rom , that 1 might be corrupt.

Blaziken626 February 11th, 2007 5:55 PM

In the Overworld Editor program, there's a command that says Import Bitmap, but it's grayed out and I can't ever click on it. How do I use it?

Matt Silver February 11th, 2007 8:44 PM

^the newer version allows you to import/export. See Toolbox.

Christos February 12th, 2007 4:06 AM

Quote:

Originally Posted by Deokishisu (Post 2381359)
I have this give pokemon script just to see if I scripted it right and the event keeps repeating. I don't know what I did wrong. Here's the script:
Code:

#org 0x800300
lock
checkflag 0x10A
compare LASTRESULT 0x1
if 0x1 call 0x800370
setflag 0x10A
msgbox 0x8800400 ' "Here, take it...."
callstd 0x4
setflag 0x828
givepokemon 0x78 0x5 0x3
msgbox 0x8800430 ' '/v/h01 recieved a ST..."
callstd 0x4
goto 0x8800370
release
end

#org 0x800370
msgbox 0x8800490 ' "Nope. Only one!..."
end

#org 0x800370
msgbox 0x8800490 ' "Nope. Only one!..."
end

#org 0x800400
= Here, take it.
#org 0x800430
= \v\h01 recieved a STARYU!
#org 0x800490
= It worked!
#org 0x800490
= It worked!


Now then, compare LASTRESULT 0x1 and if 0x1 call 0x800370 means that, if the flag is set, go there right? should I put goto instead of call?

The event keeps repeating in ScriptED, did you try it out in the game?
And you forgot to put boxset for the second message.

Quote:

Originally Posted by EarthsVisitor (Post 2381407)
I changed the map and position of some of my sprites while using Advance Map and Elite Map.
One problem though.
When I went to play the game, some of the sprites dissapeared.
The dialogue and events still happen, but the sprite won't be there.

Like in the beggining, in Littleroot, the Mother's Sprite isn't there.
And all the sprites WITHIN the lab are gone.

Does anyone know the problem?

Look at their ID with Advance Map. Make it "0000" to make them be on the map.

Andrew McKenzie February 12th, 2007 5:20 AM

How do I create scripts like givepokemon,item and battles,etc.
how do I add them to my hack

how do i create a new storyline,i can edit text but how can i create an actual storyline in the hack....please help me....

Christos February 12th, 2007 6:24 AM

Quote:

Originally Posted by SuperHacker7777 (Post 2381872)
How do I create scripts like givepokemon,item and battles,etc.
how do I add them to my hack

how do i create a new storyline,i can edit text but how can i create an actual storyline in the hack....please help me....

1. I made a scripting tutorial that helps you to make such scripts.

2. You can make new events like events with Team Rocket to go with the storyline.

Andrew McKenzie February 12th, 2007 6:42 AM

how do I...
 
How do I create such events...could you give me a tutorial?

BlackRainbow* February 12th, 2007 7:01 AM

Quote:

Originally Posted by SuperHacker7777 (Post 2381905)
How do I create such events...could you give me a tutorial?

Christos have made a scripting tutorial check it on document/turorials thread

martijn February 12th, 2007 11:20 AM

Uhm, seems my question got overlooked so I'll ask again ;)
Does anyone have a updated PokeRoms.ini with all values/offsets for FireRed?

Deokishisu February 12th, 2007 11:34 AM

Quote:

Originally Posted by Christos (Post 2381835)
The event keeps repeating in ScriptED, did you try it out in the game?
And you forgot to put boxset for the second message.

I fixed the boxset part. And yes, ingame it kept repeating. He just said "here take it," for every try. Did I do something wrong? Bad offset maybe?

Andrew McKenzie February 12th, 2007 12:18 PM

I'm using a rom that's us-pokemon firered....
i'm wondering if someone can write me a script?...
i need it as an example...
I need a trainer.....rocket grunt preferably
i need him/he to battle me
in my new city
Battle city
the city's offset is $71CC08
the trainer can have just one pokémon
please do this so i can use it in an example
position X:20 Y:20 for the events position and PM it to me please...

Please explain how to add events as I am having trouble understanding the scripting tutorial....please reply ASAP...

Christos February 12th, 2007 12:31 PM

Quote:

Originally Posted by Deokishisu (Post 2382035)
I fixed the boxset part. And yes, ingame it kept repeating. He just said "here take it," for every try. Did I do something wrong? Bad offset maybe?

Try different offsets, with difference maybe "100", not too close to the other offsets.

Quote:

Originally Posted by SuperHacker7777 (Post 2382074)
I'm using a rom that's us-pokemon firered....
i'm wondering if someone can write me a script?...
i need it as an example...
I need a trainer.....rocket grunt preferably
i need him/he to battle me
in my new city
Battle city
the city's offset is $71CC08
the trainer can have just one pokémon
please do this so i can use it in an example
position X:20 Y:20 for the events position and PM it to me please...

Please explain how to add events as I am having trouble understanding the scripting tutorial....please reply ASAP...

All you need is a "trainerbattle" command in the script. You can edit the trainer's data with PET.

Deokishisu February 12th, 2007 1:03 PM

Christos, I tried again and moved the offsets farther apart and now he says:
"Here it is."
And then a box that says:
"Eggs
Victories
Quit"
That reminds me of the sticker guy. Now I'm really confused. I don't see how this could happen.

foofatron February 12th, 2007 5:32 PM

How do you make an IPS file I have lips and it says I need two roms.Should I patch a clean ruby rom and the hack rom to make a patch or what?

Deokishisu February 12th, 2007 5:40 PM

Quote:

Originally Posted by foofatron (Post 2382375)
How do you make an IPS file I have lips and it says I need two roms.Should I patch a clean ruby rom and the hack rom to make a patch or what?

First, it'll ask for a clean version of a ROM to base it off of. Just select a clean ruby ROM and click ok. Then, it'll ask for the edited ROM to find the changes. Click on your edited ROM and click ok. Lastly, it'll ask you where to save the patch. Click a random folder and save it. Done! Hope I helped!

foofatron February 12th, 2007 5:57 PM

It says it couldn't load everything because its to big.

ZodiacDaGreat February 12th, 2007 6:03 PM

Loads of Help Pliz!!!
 
Hi Dudes! I have a load to ask so I hope people with enough expeirence should help!

1).Can anyone teach me how to create the following scripts:

(i).The Cut Tree Script for Ruby
(ii).A wild battle script in which the sprite disappears after the battle
(iii).The Script for the rocksmash rock
(iv).A script that gives berries to you forever

2).Can tell me which flags you need to set to enable:

i.Badges
ii.running shoes
iii.national dex

3).How do you import bitmaps in RS Ball.

4).Can anyone also give me the full list of fanfares

5).How do you use the setvar and all those other hardcore commands(Zel may know these)

6).Offset for the trainer back pic in Fire Red


Note:The following questions are all for Pokemon Ruby.

Thanks Alot!

Chiaki Shinichi February 12th, 2007 7:08 PM

Does anyone know how to make more spaces for the tilesets hen you are editing it with TLP.

foofatron February 12th, 2007 7:10 PM

If you are using Fire red I think Don Patch's extended tile patch.I think it does somthing like doubles the space

hanosed February 12th, 2007 8:26 PM

Hi, im kinda new to hacking and i was just wondering how do i make a warping point. like when i go through a door, it leads me to birth island or something? im also using advance map. elite map doesn't work for emerald. can someone help me?

Chiaki Shinichi February 12th, 2007 8:52 PM

Quote:

Originally Posted by foofatron (Post 2382455)
If you are using Fire red I think Don Patch's extended tile patch.I think it does somthing like doubles the space

Where is Don Patch's Extended tile patch.

ChaosKing February 13th, 2007 12:12 AM

every time i try to compile a script into my rom it notepad comes up and says:


Rubikon 1.3 by Kyoufu Kawa
--------------------------------------------------------------
Loading command database...
Empty command database detected. Program halted.


can someone plz help me compile my scripts plz

and can someone plz tell me how do you edit tilesets any help is appreciated

Chiaki Shinichi February 13th, 2007 1:16 AM

Quote:

Originally Posted by ChaosKing (Post 2382631)
every time i try to compile a script into my rom it notepad comes up and says:


Rubikon 1.3 by Kyoufu Kawa
--------------------------------------------------------------
Loading command database...
Empty command database detected. Program halted.


can someone plz help me compile my scripts plz

and can someone plz tell me how do you edit tilesets any help is appreciated

You have to shorten the ROM name and put the empty offsets.
To edit the tilesets you need unLZ and TLP.

Blaziken626 February 13th, 2007 6:33 AM

Quote:

Quote:

Originally Posted by ChaosKing View Post
every time i try to compile a script into my rom it notepad comes up and says:


Rubikon 1.3 by Kyoufu Kawa
--------------------------------------------------------------
Loading command database...
Empty command database detected. Program halted.


can someone plz help me compile my scripts plz

and can someone plz tell me how do you edit tilesets any help is appreciated
You have to shorten the ROM name and put the empty offsets.
To edit the tilesets you need unLZ and TLP.
I'm having the same problem is ChaosKing, and I don't know what you mean by put the empty offsets. If I could get some help, that would be great.

Christos February 13th, 2007 7:17 AM

Quote:

Originally Posted by Deokishisu (Post 2382135)
Christos, I tried again and moved the offsets farther apart and now he says:
"Here it is."
And then a box that says:
"Eggs
Victories
Quit"
That reminds me of the sticker guy. Now I'm really confused. I don't see how this could happen.

Maybe you used offsets the sticker guy's script uses?

Quote:

Originally Posted by foofatron (Post 2382391)
It says it couldn't load everything because its to big.

If you increased the ROM size that will happen. What you changed after the 16MB won't be included in thepatch.

Quote:

Originally Posted by ChaosKing (Post 2382631)
every time i try to compile a script into my rom it notepad comes up and says:


Rubikon 1.3 by Kyoufu Kawa
--------------------------------------------------------------
Loading command database...
Empty command database detected. Program halted.


can someone plz help me compile my scripts plz

and can someone plz tell me how do you edit tilesets any help is appreciated

Quote:

Originally Posted by Blaziken626 (Post 2382817)
I'm having the same problem is ChaosKing, and I don't know what you mean by put the empty offsets. If I could get some help, that would be great.

Your ROM must be in your ScriptED folder with no spaces in the name.


Quote:

Originally Posted by hanosed
Hi, im kinda new to hacking and i was just wondering how do i make a warping point. like when i go through a door, it leads me to birth island or something? im also using advance map. elite map doesn't work for emerald. can someone help me?

In the events view tab change the warps number and put the new warp where you want. You can change the location it warps you to when you click on it.

D-Trogh February 13th, 2007 1:04 PM

Well.. Maybe there should be a 'question' topic only for scripts..
You're right.. I have a script question.
Spoiler:
#org 0x71A240
lock
faceplayer
message 0x71A340
boxset 0x5
compare LASTRESULT 0x1
if 0x1 goto 0x71A440
checkflag 0x10A
compare LASTRESULT 0x1
if 0x1 goto 0x71A740
message 0x71A540
boxset 0x6
break
giveitem 0x01 0x1
boxset 0x6
setflag 0x10A
release
end

#org 0x71A440
message 0x71A640
boxset 0x6
release
end

#org 0x71A340
= Hello there!\nAre your POKéMON ok?

#org 0x71A540
= Aw..Maybe this can help!

#org 0x71A640
= That's the spirit!

#org 0x71A740
message 0x71A840
boxset 0x6
release
end

#org 0x71A840
= Hmmm, I allready helped.\nI don't know what to do more.
This is my first script (Spoiler...)
(Don't pay attention on the Masterball.. It's just a test script..)
I only have 2 problems ^^
- The checkflag doesn't work..
- When I get the item I get (not exactly):
"Player received a Masterball"
"Player put the Masterball in the Balls pocket"

*Now the person walks again.. and I still stand there ^^*
"Player put the Masterball in the Balls pocket"

So yes.. I get the same text twice, but in other colors :-\

Please help :D I'm just practicing scripts before I'll start a hack again :D

Blaziken626 February 13th, 2007 3:50 PM

Quote:

Originally Posted by Christos (Post 2382830)
Maybe you used offsets the sticker guy's script uses?



If you increased the ROM size that will happen. What you changed after the 16MB won't be included in thepatch.





Your ROM must be in your ScriptED folder with no spaces in the name.




In the events view tab change the warps number and put the new warp where you want. You can change the location it warps you to when you click on it.

I put ScriptEd in the same folder as my ROM, but I'm still having problems with it. (Man, I absolutely HATE scripting!)

zak February 13th, 2007 4:56 PM

big problem!!!
 
ok i also hav a problem , i created a few maps from scratch and ive encountered a few problems...... 1stly some times wen i enter a wild battle after i finish the battle its like im out of the main characters body , its wierd i can stil move a bit but the player overworld is not moving.... now this usualy happens because of one of the overworlds ive inserted in the scratch map so i remove it , but i was wondering if there was another way to prevent this?

another thing one of the scratch maps sometimes like resets the events, it literaly max's out al the event you can have, but none of them are visible....

if anyone has anything that may help me wiv this plz post, or pm me...................................zak.......... ............................

also , i htink this may be related to damaged scripts but im not sure anyone else had this problem , btw hacking ruby rom..............

hanosed February 13th, 2007 5:29 PM

thx alot Christos!

I kinda have 2 more problems

whenever i try to go to a thread on pkmncommunity forums(like the tools showcase) or something, it always shows this:

Warning: vB_Registry::include(/home/pokecomm/public_html/includes/config.php) [function.vB-Registry-include]: failed to open stream: No such file or directory in /home/pokecomm/public_html/includes/class_core.php on line 2343
Warning: vB_Registry::include() [function.include]: Failed opening '/home/pokecomm/public_html/includes/config.php' for inclusion (include_path='.:/usr/lib/php:/usr/local/lib/php') in /home/pokecomm/public_html/includes/class_core.php on line 2343
Configuration: includes/config.php does not exist. Please fill out the data in config.php.new and rename it to config.php

and also, when i try open advmart and atext, i get an error that says:

run-time error '339':
component 'comclt32.ocx' or one of its dependences not correctly registered: a file is missing or invalid.

can someone pls help me pls?

Chiaki Shinichi February 13th, 2007 9:40 PM

Quote:

Originally Posted by hanosed (Post 2383241)
thx alot Christos!

I kinda have 2 more problems

whenever i try to go to a thread on pkmncommunity forums(like the tools showcase) or something, it always shows this:

Warning: vB_Registry::include(/home/pokecomm/public_html/includes/config.php) [function.vB-Registry-include]: failed to open stream: No such file or directory in /home/pokecomm/public_html/includes/class_core.php on line 2343
Warning: vB_Registry::include() [function.include]: Failed opening '/home/pokecomm/public_html/includes/config.php' for inclusion (include_path='.:/usr/lib/php:/usr/local/lib/php') in /home/pokecomm/public_html/includes/class_core.php on line 2343
Configuration: includes/config.php does not exist. Please fill out the data in config.php.new and rename it to config.php

and also, when i try open advmart and atext, i get an error that says:

run-time error '339':
component 'comclt32.ocx' or one of its dependences not correctly registered: a file is missing or invalid.

can someone pls help me pls?

It means The webpage is not in the directory.

ChaosKing February 13th, 2007 11:00 PM

Thanks everyone who answered e the advice on the SCRPITING WORKED WOOOHOOO!!!!!!!! and i also got anther question how do you edit professer oak at the intro any help i appreciated WOOOHOOO!!!!!!!!

EDIT: everytime i put in the new script it changes the name of the cities can the connection goes out of whack even when i just put it into the new rom so can someone plz help

foofatron February 14th, 2007 5:08 AM

1 Attachment(s)
How come when I exit a biulding the main character surfs?How come when I walk to anthor area the main character goes under the tileset?Please help.

Prof. 9 February 14th, 2007 6:28 AM

Question!

How do I change palettes in Ruby? I want to change the tileset palettes...

Christos February 14th, 2007 6:57 AM

Quote:

Originally Posted by D-Trogh (Post 2383046)
Well.. Maybe there should be a 'question' topic only for scripts..
You're right.. I have a script question.
Spoiler:
#org 0x71A240
lock
faceplayer
message 0x71A340
boxset 0x5
compare LASTRESULT 0x1
if 0x1 goto 0x71A440
checkflag 0x10A
compare LASTRESULT 0x1
if 0x1 goto 0x71A740
message 0x71A540
boxset 0x6
break
giveitem 0x01 0x1
boxset 0x6
setflag 0x10A
release
end

#org 0x71A440
message 0x71A640
boxset 0x6
release
end

#org 0x71A340
= Hello there!\nAre your POKéMON ok?

#org 0x71A540
= Aw..Maybe this can help!

#org 0x71A640
= That's the spirit!

#org 0x71A740
message 0x71A840
boxset 0x6
release
end

#org 0x71A840
= Hmmm, I allready helped.\nI don't know what to do more.
This is my first script (Spoiler...)
(Don't pay attention on the Masterball.. It's just a test script..)
I only have 2 problems ^^
- The checkflag doesn't work..
- When I get the item I get (not exactly):
"Player received a Masterball"
"Player put the Masterball in the Balls pocket"

*Now the person walks again.. and I still stand there ^^*
"Player put the Masterball in the Balls pocket"

So yes.. I get the same text twice, but in other colors :-\

Please help :D I'm just practicing scripts before I'll start a hack again :D

I don't see any errors in the script, but why did you put "break" there?

Quote:

Originally Posted by hanosed (Post 2383241)
thx alot Christos!

I kinda have 2 more problems

whenever i try to go to a thread on pkmncommunity forums(like the tools showcase) or something, it always shows this:

Warning: vB_Registry::include(/home/pokecomm/public_html/includes/config.php) [function.vB-Registry-include]: failed to open stream: No such file or directory in /home/pokecomm/public_html/includes/class_core.php on line 2343
Warning: vB_Registry::include() [function.include]: Failed opening '/home/pokecomm/public_html/includes/config.php' for inclusion (include_path='.:/usr/lib/php:/usr/local/lib/php') in /home/pokecomm/public_html/includes/class_core.php on line 2343
Configuration: includes/config.php does not exist. Please fill out the data in config.php.new and rename it to config.php

and also, when i try open advmart and atext, i get an error that says:

run-time error '339':
component 'comclt32.ocx' or one of its dependences not correctly registered: a file is missing or invalid.

can someone pls help me pls?

Download "comclt32.ocx" and put it in the A-text and A-Mart folder.

Quote:

Originally Posted by foofatron (Post 2383648)
How come when I exit a biulding the main character surfs?How come when I walk to anthor area the main character goes under the tileset?Please help.

Quote:

Originally Posted by Prof. 9 (Post 2383703)
Question!

How do I change palettes in Ruby? I want to change the tileset palettes...

There was a tutorial for it before, but it got deleted. I think someone's posted a quick guide on how to edit palettes in the old thread.

D-Trogh February 14th, 2007 7:05 AM

Quote:

Originally Posted by Christos (Post 2383713)
I don't see any errors in the script, but why did you put "break" there?

No errors ?! ME HAPPY :P
It's my first script.. ^^
But.. the checkflag really won't work + the double text thing.. Maybe I'll make a video later this day..
And, I put the break there because.. well.. I can delete it :P
The message first wouldn't come up ('Aw..Maybe this can help!')
So I put a break.. but later on I noticed I forgot the boxset ^^

Btw, what does 'boxset 0x2' mean ?
I know 'boxset 0x6' is the normal one and '0x5' is a question box.. but '0x2' ?

Christos February 14th, 2007 7:21 AM

Quote:

Originally Posted by D-Trogh (Post 2383719)
No errors ?! ME HAPPY :P
It's my first script.. ^^
But.. the checkflag really won't work + the double text thing.. Maybe I'll make a video later this day..
And, I put the break there because.. well.. I can delete it :P
The message first wouldn't come up ('Aw..Maybe this can help!')
So I put a break.. but later on I noticed I forgot the boxset ^^

Btw, what does 'boxset 0x2' mean ?
I know 'boxset 0x6' is the normal one and '0x5' is a question box.. but '0x2' ?

I think it's for a normal boxset, same as 0x6, and 0x3 and 0x4 are the same too.

ChaosKing February 14th, 2007 1:18 PM

can someone plz tell me why when i make my new script the name of my first 3 towns names mess up and my some of my corrections completely mess up.

can someone plz tell me how to stop it

foofatron February 14th, 2007 2:08 PM

2 Attachment(s)
How come when I exit a biulding the main character surfs?How come when I walk to anthor area the main character goes under the tileset?Whats wrong with it?Someone please answer it.Also how do I insert WAH's tiles in the game need detailed discription!

hanosed February 14th, 2007 4:01 PM

Quote:

Originally Posted by Christos (Post 2383713)
Download "comclt32.ocx" and put it in the A-text and A-Mart folder.

Where do i download comclt32.ocx?

foofatron February 14th, 2007 7:15 PM

Quote:

Originally Posted by ChaosKing (Post 2383930)
can someone plz tell me why when i make my new script the name of my first 3 towns names mess up and my some of my corrections completely mess up.

can someone plz tell me how to stop it

You can use advance map to change names I'm not sure why it would effect the town names.Does this happen with every script or one script in particular?

Glitchfinder February 14th, 2007 8:43 PM

Quote:

Originally Posted by ChaosKing (Post 2383930)
can someone plz tell me why when i make my new script the name of my first 3 towns names mess up and my some of my corrections completely mess up.

can someone plz tell me how to stop it

It's because you are putting the script in a place with too little space. The script is overwriting the town names and connections.

ChaosKing February 14th, 2007 10:32 PM

how do i add extra tilesets and how do i make more names for cities and stuff

DiamondDust February 15th, 2007 3:15 AM

Yeah, how do I take out the sprites from a spritesheet and add it through OverWorldSpriteEditor?

Here's the Spritesheet, please do not take.
http://img76.imageshack.us/img76/1632/wessheetrcompleteeo0.png


Quote:

Where do i download comclt32.ocx?
It's not a file, it's a location somewhere at the C: Drive.

foofatron February 15th, 2007 3:29 AM

Please answer my questons.

Christos February 15th, 2007 4:19 AM

Quote:

Originally Posted by hanosed (Post 2384057)
Where do i download comclt32.ocx?

Google for it.

Quote:

Originally Posted by Kriserice (Post 2384418)
Yeah, how do I take out the sprites from a spritesheet and add it through OverWorldSpriteEditor?

Here's the Spritesheet, please do not take.
http://img76.imageshack.us/img76/1632/wessheetrcompleteeo0.png

Get an overworld image and index it. Make sure the dimensions are the same as the ones you are replacing and import it in OE.

Leon2457 February 15th, 2007 6:23 AM

hi im new to hacking and need a it of help

1 - do people actually posrt download points for the rom hacks they make?
2 - i have the following prograns - Xeon, Advance map, all of the elite map programs.

* how do i change the trainer and my trainer back pic when i enter a battle? and which program do i use?

*using unLZ Gba program how do i change the pallete and keep it that way? also how do i edit a pallete?

*using elite-map or advance map (preferably elite map) how do i change tiles and make them walk-through able? . when ever i plzce plain grass down i cannot walk thorugh it how do i stop this?

thanks!

Christos February 15th, 2007 6:31 AM

You can edit the trainer backpic with TLP or Tile Molester.
In Advance Map in Movement Permissions view put "C" on the grass to make it walk-through able and in Elite Map choose the grass block in "Attributes".

Leon2457 February 15th, 2007 7:01 AM

ok i have TLP but every time i load up any picture it goes loads of different colours and all spazzy how do i sort this out? :cross-eye

Swimmer♂ February 15th, 2007 8:52 AM

Hi i am making a hack of pokemon ruby and have created some new maps in Advance map, i have inserted them but everytime i do, they go straight into the folder with all the littleroot maps in. is there any way i could create a new folder for my maps and add new headers to them?
Thanks

rkelly February 15th, 2007 9:06 AM

hi ive started to make my ruby hack but i would like to add new bulidings, i know you have to make a warp for this and i dont know how to make one, im using advance map plz help

*Shinigami* February 15th, 2007 10:47 AM

Is this true?
 
O.K, I've seen this spreading around a lot of spanish sites. Its a tutorial that is supposed to able to emulate Diamond.

(I have less than 15 posts so I can't post a URL) -.-;;
on sprihacknet (Google Sprihacknet) about the second update down

And I've followed the tutorial to the letter using babelfish (But obviously its in spanish and Babelfish isn't always precise)

The best I can get the Game Freak screen, then it goes black, I here some strange sounds but that's about it.

Could someone help?

- Thanks in advance

Pazuzu February 15th, 2007 10:49 AM

Quote:

Originally Posted by Ryuu-san (Post 2384704)
O.K, I've seen this spreading around a lot of spanish sites. Its a tutorial that is supposed to able to emulate Diamond.

(I have less than 15 posts so I can't post a URL) -.-;;
on sprihacknet (Google Sprihacknet) about the second update down

And I've followed the tutorial to the letter using babelfish (But obviously its in spanish and Babelfish isn't always precise)

The best I can get the Game Freak screen, then it goes black, I here some strange sounds but that's about it.

Could someone help?

- Thanks in advance

That has to to with no$GBA not being able to fully emulate the 3D graphics of the games yet.
Just press the Start/A buttons to get to the title screen.

Christos February 15th, 2007 11:15 AM

Quote:

Originally Posted by Ryuu-san (Post 2384704)
O.K, I've seen this spreading around a lot of spanish sites. Its a tutorial that is supposed to able to emulate Diamond.

(I have less than 15 posts so I can't post a URL) -.-;;
on sprihacknet (Google Sprihacknet) about the second update down

And I've followed the tutorial to the letter using babelfish (But obviously its in spanish and Babelfish isn't always precise)

The best I can get the Game Freak screen, then it goes black, I here some strange sounds but that's about it.

Could someone help?

- Thanks in advance

If you leave it black for a while you'll get to the titlescreen. It's really annoying, everything goes slow.

ChaosKing February 15th, 2007 12:55 PM

can some one plz pm me a tutorial on how to edit tilesets

Overclocked February 15th, 2007 1:31 PM

Does anyone know where the charizard in the title screen is located in unLZ.GBA?

foofatron February 15th, 2007 4:19 PM

How come when I put sprites in pokepic they look fine but then in the game tey are messed up?How come when you move on to a new pokpic then you go backto the one you edited its all messed up?

hanosed February 15th, 2007 4:21 PM

Why doesn't EliteMap work with Pokemon Emerald and how do you fix it?

hanosed February 15th, 2007 4:24 PM

Oh yea and why doesnt advance-mart work with emerald too?

foofatron February 15th, 2007 5:29 PM

Those only work with R/S (I THINK)Don't double post.

Glitchfinder February 15th, 2007 6:42 PM

Quote:

Originally Posted by foofatron (Post 2384973)
How come when I put sprites in pokepic they look fine but then in the game tey are messed up?How come when you move on to a new pokpic then you go backto the one you edited its all messed up?

Here are possible problems:

1. Your sprite has too many colors.
2. Your sprite doesn't have enough colors. (I believe the count is either 16 or 15)
3. Your sprite has non GBA-compatable colors. (Download GBA Color Picker to find GBA-compatable colors)
4. The problem may be that you aren't using colors from an in-game palette. (If it's just the colors that are messed up)

foofatron February 15th, 2007 6:50 PM

2 Attachment(s)
look here are the pictures.They are 64x64.

Chiaki Shinichi February 15th, 2007 8:04 PM

Quote:

Originally Posted by hanosed (Post 2384974)
Why doesn't EliteMap work with Pokemon Emerald and how do you fix it?

Elitemap is not competive with pokemon emerald.

hanosed February 15th, 2007 8:38 PM

Quote:

Originally Posted by ash2000 (Post 2385132)
Elitemap is not competive with pokemon emerald.

aww, then how do i change my starting point when i get out of the truck?

and Christos, can to tell me how you get to pick your pokemon in the beginning and get the running shoes and then make the guy who gives it to me go away like you did in pokemon liquid?

btw, there are some glitches on it

*Shinigami* February 16th, 2007 1:03 AM

Quote:

That has to to with no$GBA not being able to fully emulate the 3D graphics of the games yet.
Just press the Start/A buttons to get to the title screen.
Thank you for the help Scizz ^_^
I really just need it for reference

Quote:

If you leave it black for a while you'll get to the titlescreen. It's really annoying, everything goes slow.
Yeah but it is so worth the wait O.O

Swimmer♂ February 16th, 2007 2:07 AM

Can sum 1 plz tell me how to add more map headers in advancemap
plz help i have been searching for 3 days!
Thankyou!

Christos February 16th, 2007 4:06 AM

Quote:

Originally Posted by foofatron (Post 2385073)
look here are the pictures.They are 64x64.

Are the sprites indexed?

Quote:

Originally Posted by speedonh (Post 2385290)
Can sum 1 plz tell me how to add more map headers in advancemap
plz help i have been searching for 3 days!
Thankyou!

When you insert a map, put it in a new map header and a new header will be created.

Prof. 9 February 16th, 2007 4:29 AM

I've encountered a problem with scripting. Again.

This is my script:
#org 0x6C46D0
checkflag 0x80C
compare LASTRESULT 0x1
if 0x1 call 0x6C4702
movesprite 0x11 0x11 0x22
applymovement 0x12 0x6C4734
pause 0x20
message 0x6C44C9
boxset 0x6
applymovement 0xFF 0x6C4766
pause 0x10
release
end

#org 0x6C4734
#raw 0x01
#raw 0x02
#raw 0xFE

#org 0x6C4702
message 0x6B45EA
boxset 0x6
release
end

#org 0x6C4766
#raw 0x09
#raw 0xFE

I want it to check if the player has the sixth Badge, if yes, say a message, if no, make a sprite move to x=11, y=22, make the sprite look up, then look to the left, then make a message appear, then make the player walk one block to the north.

So, I inserted it into my ROM, and activated it. Here comes the first problem - the movesprite command doesn't work (btw, the Rubikon log said that there was an unknown character or something like that). Anyway, then the message appears, and I walk one block to the north. However, then the other message appeared (the one that's suppossed to appear if the player has the sixth Badge). I have no idea why.

Can anyone help me with this script? I'm hacking Pokémon Ruby, and i'm trying to make this script activate in the Littleroot Town map.

Swimmer♂ February 16th, 2007 5:46 AM

Ok thanks for the help Christos! BUT: i went into map header and i created a new bank, i saved my map in the new bank, but it still went into the littleroot folder. is there anyway i could make a new folder where i can store my new maps and give them different "names" e.g vinetree city? Thankyou!

_-Davie-_ February 16th, 2007 12:40 PM

Hey,

For some puzzling reason when I [Ctrl] and Click on a sprite(script to be accurate) It wont allow me to view that specific script. Unfortunately I've tried lots and lots of different scripts in this process but still to no avail. So I was wondering if there was any effective way to view scripts in the game.

Thanks In Advance,
~Davie~

foofatron February 16th, 2007 1:25 PM

[QUOTE=Christos;2385343]Are the sprites indexed?



Whats indxed?

Glitchfinder February 16th, 2007 3:27 PM

[QUOTE=foofatron;2385657]
Quote:

Originally Posted by Christos (Post 2385343)
Are the sprites indexed?



Whats indxed?

Indexed is the type of color on the picture. (RGB, CMYK, etc. are other types) Most advanced art programs have it as an option. Try downloading GIMP, which is pretty much the same as Photoshop.

Blaziken626 February 16th, 2007 3:38 PM

I have, yet again, a scripting question. If I wanted to make a message script with a flag so that it doesn't have that message again, in what order would I put everything in? I have a script here:

Code:

#org 0xB00000
lock
checkflag 0x364
compare LASTRESULT 0x1
if 0x1 goto 0xB00200
setflag 0x364
faceplayer
message 0xB00100
boxset 0x6
release
end

#org 0xB00100
= Hello.

#org 0xB00200
end


If anything is wrong with it, could someone tell me please?

foofatron February 16th, 2007 4:43 PM

[QUOTE=Glitchfinder;2385778]
Quote:

Originally Posted by foofatron (Post 2385657)

Indexed is the type of color on the picture. (RGB, CMYK, etc. are other types) Most advanced art programs have it as an option. Try downloading GIMP, which is pretty much the same as Photoshop.

ok but how come when I put the backsprite in it messes up the front sprite.I load the stuff in PNG.

frank$or February 17th, 2007 1:16 AM

Hi, i've got a problem.

I want to change the attacks of pokemon in PET, that works fine.
But when i battle INGAME, the attacks are ****ed up.

: i gave a elec. pokemon thundershock, tackle, slam and spark.
INGAME: vine whip, hyper beam, leer, shadow ball

can i solve this?
if not, any other way to change pkmns attacks?

Swimmer♂ February 17th, 2007 1:42 AM

I got another question: what are the numbers for the offsets of the badges in pokemon ruby? i searched the archives all morning but still couldn't find what i needed to know.

Also does anyone know had to add new map folders on advance map so i can give my new maps new names?

Thanks

Christos February 17th, 2007 1:46 AM

Quote:

Originally Posted by Blaziken626 (Post 2385796)
I have, yet again, a scripting question. If I wanted to make a message script with a flag so that it doesn't have that message again, in what order would I put everything in? I have a script here:

Code:

#org 0xB00000
lock
checkflag 0x364
compare LASTRESULT 0x1
if 0x1 goto 0xB00200
setflag 0x364
faceplayer
message 0xB00100
boxset 0x6
release
end

#org 0xB00100
= Hello.

#org 0xB00200
end


If anything is wrong with it, could someone tell me please?

Did you try it out?

[QUOTE=foofatron;2385919]
Quote:

Originally Posted by Glitchfinder (Post 2385778)

ok but how come when I put the backsprite in it messes up the front sprite.I load the stuff in PNG.

Try inserting these sprites.

http://shn.t35.com/Krypto/Hikozaru.png http://shn.t35.com/Krypto/HikozaruBack.png

Indexed by *Neos*.

Quote:

Originally Posted by frank$or (Post 2386279)
Hi, i've got a problem.

I want to change the attacks of pokemon in PET, that works fine.
But when i battle INGAME, the attacks are ****ed up.

: i gave a elec. pokemon thundershock, tackle, slam and spark.
INGAME: vine whip, hyper beam, leer, shadow ball

can i solve this?
if not, any other way to change pkmns attacks?

You could edit the attacks with a Hex Editor.

Quote:

Originally Posted by speedonh (Post 2386292)
I got another question: what are the numbers for the offsets of the badges in pokemon ruby? i searched the archives all morning but still couldn't find what i needed to know.

Also does anyone know had to add new map folders on advance map so i can give my new maps new names?

Thanks

You mean the unLZ number for the badges?

Swimmer♂ February 17th, 2007 2:01 AM

yes plz christos, the unLZ numbers for the badges in ruby

and also how to create more names for my maps if you know

Thanks

Blazichu February 17th, 2007 2:09 AM

Quote:

Originally Posted by frank$or
Hi, i've got a problem.

I want to change the attacks of pokemon in PET, that works fine.
But when i battle INGAME, the attacks are ****ed up.

: i gave a elec. pokemon thundershock, tackle, slam and spark.
INGAME: vine whip, hyper beam, leer, shadow ball

can i solve this?
if not, any other way to change pkmns attacks?

What I have noticed in PET it selects the attack that is one below the one you have selected. So you should pick the attack above thundershock, tackle, slam and spark to have the right moves that you want.

eg. in PET: THUNDERSHOCK <attack you have selected>
VINEWHIP <attack PET has selected/thought was selected>

So whatever is above THUNDERSHOCK is the attack you pick to make it work.

Christos is right, you could use hex which might be easier.

Overclocked February 17th, 2007 3:26 AM

Can someone please tell me where Chaizard is in FR for unLZ?

nothing February 17th, 2007 7:55 AM

There are some inactive tools in poketronic(Insert give pkmn script,Insert move data, etc.)How do I enable this tools?

foofatron February 17th, 2007 8:16 AM

[QUOTE=Christos;2386294]Did you try it out?

Quote:

Originally Posted by foofatron (Post 2385919)

Try inserting these sprites.

http://shn.t35.com/Krypto/Hikozaru.png http://shn.t35.com/Krypto/HikozaruBack.png

Indexed by *Neos*.



You could edit the attacks with a Hex Editor.



You mean the unLZ number for the badges?

It works but the back sprite is a orange queston mark in battle.You should make tortoral for this stuff.

Leon2457 February 17th, 2007 9:08 AM

hi does anyone know how to edit the pallete on xeon's overworld editor (english) without messing up any other pallettes

Blaziken626 February 17th, 2007 9:10 AM

[QUOTE=Christos;2386294]Did you try it out?

Quote:

Originally Posted by foofatron (Post 2385919)

Try inserting these sprites.

http://shn.t35.com/Krypto/Hikozaru.png http://shn.t35.com/Krypto/HikozaruBack.png

Indexed by *Neos*.



You could edit the attacks with a Hex Editor.



You mean the unLZ number for the badges?

Actually I have a new script and I tried it out.
Code:

#org 0xB00000
lock
faceplayer
checkflag 0x364
compare LASTRESULT 0x1
if 0x1 goto 0xB00200
message 0xB00100
boxset 0x6
release
end

#org 0xB00200
message 0xB00300
boxset 0x6
end

#org 0xB00100
= Hello.

#org 0xB00300
= Goodbye.


But it didn't work.

D-Trogh February 17th, 2007 9:44 AM

Quote:

Originally Posted by Blaziken626 (Post 2386628)
Actually I have a new script and I tried it out.
Code:

#org 0xB00000
lock
faceplayer
checkflag 0x364
compare LASTRESULT 0x1
if 0x1 goto 0xB00200
setflag 0x364
message 0xB00100
boxset 0x6
release
end

#org 0xB00200
message 0xB00300
boxset 0x6
end

#org 0xB00100
= Hello.

#org 0xB00300
= Goodbye.


But it didn't work.

I edited it.. Go on and try it.. But remember, I'm just a newb at scripting..

Btw, about those flags.. Can I/we use anything we want ?
Like '...flag 0x1' or '...flag 0x354A' ??

Edit:
Quote:

Howcome LIPs says the changes are over the 16mb mark.And yet the patch is only 9 kb I've made bigger patches before whats wrong with it?
Well.. Maybe the changes on the hacked rom were over 16MB..
When patching an original with the patch, changes after 16MB won't be aplied. (Or Lips may give an error)

ASHYLEGS February 17th, 2007 10:23 AM

How do you change the type of a Pokemon and what attacks it learns?

D-Trogh February 17th, 2007 10:25 AM

Quote:

Originally Posted by ASHYLEGS (Post 2386678)
How do you change the type of a Pokemon and what attacks it learns?

It's been said before.. Use PET for that..
When PET doesn't work, look for some HEX-tutorials, or just learn it yourself.

ASHYLEGS February 17th, 2007 10:39 AM

Quote:

Originally Posted by D-Trogh (Post 2386679)
It's been said before.. Use PET for that..
When PET doesn't work, look for some HEX-tutorials, or just learn it yourself.

Oh okay...That's included with Elite Map, right?

And hard as I try, I just can't get this scripting thing to show up on ScriptEd. I press compile and use Ruby, but it still won't show up.

EDIT:

PET doesn't edit Pokemon Types or attacks that it learn. It edits the trainers Pokemon and Attacks.


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