![]() |
Quote:
Use Pokemon Amplifier for that. And when you compile make sure the Ruby ROM and the .rbc file are in ScriptED's folder with no spaces in the name. |
err....sorry..what's the .rbc file?
I'm new to hacking and just started today. I know that sounds like a lame excuse but it's true. EDIT: Also, when I downloaded Pokemon Amplifier on this board, it doesn't work. The download won't come up. |
Quote:
|
Oh okay..I'll try it.
Also, is there a way to add a Pokemon to the game, rather than editing another? I doubt it though. |
Quote:
Sorry ASHYLEGS, my fault. ^^ There was a tutorial on inserting new Pokémon.. Well, sort off, you need to edit those '??' Pokémon after Celebi. In that tutorial there was also a part for inserting new PokéDex-Information I think. Hmm, maybe someone can repost it. |
whats the number for the badges in ruby on unLZ
Thanks |
Howcome LIPs says the changes are over the 16mb mark.And yet the patch is only 9 kb I've made bigger patches before whats wrong with it?please answer it!Why are the pokemon in battle sprites still messed up Christos?I used your sprites but they're meesd up in the game not pokepic.
|
Quote:
No ?! => Open UnLZ-GBA, open your ROM and do it! Yes.. => Well.. maybe someone has the numbers, but I don't ^^ I have a question myself: Can someone explain the raw movements a little better ? The list is in the spoiler.. Thanks to Christos But I don't really get some things.. Like the 'St...', the 'Delay' things.. And, are the numbers after the words for how many movements ? 0 = Only Face; 1 = 1 step; 2 = 2 steps; ... + Can someone explain me how to count the movements for the 'pause' command ? Spoiler:
Edit: foofatron I gave you my toughts about it here |
Okay. Thanks guys. I'm taking this hacking thing one step at a time so you can catch me here asking a lot of questions.
|
problem
I have no idea why but for some reason my hack will not open in elite map , its not to big a problem because it stil opens in advance map but its kinda anoying............... whenever i open it ( well try to ) i get a box saying
"run time err '63' bad record number" anyone got any clue why this is happening??? |
Your rom has to be in the same folder as your elite map you might have to many programs using your rom.Don't go over 2 programs.Like you could have elite map and
Pokemon amplfier out don't try to do more than that because you will get that message. |
.........
in the same folder and im not using any other progs with the rom.......
|
Well your rom could have messed up.If your hack is Emerald Elite map doesn't work with it.
|
Does anyone know how I can rename a Pokemon? Instead of Treecko, I want the Pokemon to be called Turtwig.
|
Quote:
Use N-E-A, it can edit names of Pokemon and attacks. |
What's N-E-A? Is that an acronym? ^^'
|
It's a program, you can find it in the toolbox.
|
I'll go look...You sure it's in the Tool Box?
Edit: I couldn't find it. I typed it in the Search Box and it didn't show up. Could you give me a link? |
Quote:
The delay is for stopping the sprite move for a while. Pause 0x10 is for on step, 0x20 for two steps etc. |
yeah i searched my ruby rom in unLZ from start to finish but had no joy finding the badges, so does anyone have their numbers plz?
Thankyou |
Quote:
|
Thanks Christos :)
Quote:
And, PokeTronic isn't a complete program.. so, some tools may not work on some games.. or may not work properly ;) Edit: Does anyone know what I can use for the flag numbers ? Are 'setflag 0x10A'; 'setflag 0x340'; 'setflag 0xABC'; 'setflag 0xA21'; ... all good ? + flags are like vars, right ? So flag '10A' is unique in the game, right ?.. If so, how do I know what flags I can use for new scripts ? If not.. OK :D And.. how many symbols can I use after the '0x' ? 3,4, only 1 ? Thnx in avance ^^ |
I'm some one knows how to rename a Pokemon.
|
Quote:
Use N-E-A for that.. Anyone..?? |
Thank you so much!
Now, to put in all the DP Pokemon. |
Quote:
Use UnLZ-GBA for the sprites, Pokémon Amplifier for the attacks, types,.. and er.. Dexter for the Pokedex entry (only R/S) Edit: Ow.. A HEX-editor for changing the palletes ^^ |
I don't think its possible to put all the D/P pokemon fuctionable in a game.Your rom will crash don't try to put all of the 107 D/P pokemon in.Only do some and there crys.
Dexerter doesn't change the def of pokemon just the size and stuff. |
......
Quote:
|
"The people moving 10 Tile Down, and showing message box, and my character 1 Tile Down."
"The script not repeat." Please write action script. |
Quote:
You can post your script for getting help.. but do not request scripts.. |
I need help... I'm trying to edit trainers in LeafGreen using PET, but for some reason, whenever I try to change a trainer's pokemon, the message: Run-time Error '76': Path not found: 'pics/pkmn-04B.bmp' and the program just closes. Is there any way to fix this?
|
Quote:
|
Ok I have finally found thta you can play D/P (I am not gonna say how as some of it is illegal) but i would like to translate the rom and need the hex code for the japanese characters so i can translate
|
anyone know the numbers for the badges in unLZ
(or is there some other way to edit the badge graphics and i'm just asking the wrong question?) thanks |
Quote:
|
Quote:
|
thanks blaziken626 i found the badges but the colours are all messed up. i've never used TLP before and can't find a tutorial on it so can anyone help me out? i need to get the badges in there proper colours so i can edit them (if that's possible). help would be greatly appreciated
Thanks in advance! |
Can anyone answer this question ?
+ Can anyone tell me how MadFenix Editor works ? It's for changing the palletes, right ? But how am I suposed to edit them ? Does anyone have some Adresses for MFE ? (If nobody has any adresses, maybe we'll need to make a topic for it :D:P) |
I have started a new hack and i have a problem.
I am not much of a scripter but this script seems easy enough. I need to know where to find Oaks movement script when he says "Wait, don't go out" so i can change his destination. I only need to know where is it, how to find it and how to change it. Please help. |
hi..
i'm working on a hack using the us sapphire rom but when i try to use advance text, there's no text to edit o_O i tried the leafgreen and firered roms, all the text is there what can be the problem? |
Quote:
And DJEEEZ.. did you see the Search button.. you need to search your text and add it to the ini ;) |
i did use it
but how do i know what text there is to look for? would i have to play the rom and find and talk to the people one by one? |
Quote:
Why wouldn't you do that ? When you're hacking you need to know if it's good.. so YES, check it on the ROM with an emulator.. Btw, use caps when needed ;) |
Quote:
|
Do you know where the GAMEFREAK text is on FireRed? I'm using Hexecute.
|
Ok, I've been trying for ever to figure this out, but I have not been able to succeed. What I want to do is Change some of the sentences people say in the game. I’ve read the Rubikon Tutorial, and I’ve followed the directions word for word. Everything was going well, until I came across this.
You'll need EliteMap now. Start EliteMap and load your ROM. Now, load the default map. In this example, it should be Littleroot. Find the person between the town sign and Birch's lab. If you ctrl-click this object, the script viewer will show you the following data: '----------------------- #org 0x14D6CD msgbox 0x0 0x816AC00 '"If you use a PC, you can..." boxset 0x2 end '--------- ' Strings '--------- #org 0x816AC00 = If you use a PC, you can store items\nand POKéMON.\pThe power of science is staggering! Well, when I ctrl-click the person, the script viewer opens, but it’s blank. How can I fix this? I really want to use ScriptED. |
........
mhmm i used to get that with elite map , it didnt show any text, now the tool doesent open my map!!!
Can any1 help me with this??? It just wont open my hack anymore , all i get is run-time error 63, bad record number....... its in the same folder as elitemap, it works perfectly with any other tool i open it with and runs perfectly on my emulator, whats going on??? |
anyone know how to edit the badges in ruby using TLP? i really don't have a clue
thanks |
Quote:
|
hmmmm
Quote:
Edit : ok re-installed elite map , stil doesent work , patched it to a new rom , stil doesent work , its really anoying me now , can anyone help me ???? |
Hey I searched, and found nothin :)
but here goes: how do i edit the opening scene? I see someones where it shows like 'pokemon' then underneath it says like, 'flibby lagoon' instead of emerald, I wanna do that :) |
Can someone please tell me what I'm doing wrong. I'm using unLZ on FR to change the male hero's sprite but it always stays the same.
|
This might be a stupid question, but where can I download ScriptED? I've searched the forums and looked in the Toolbox, but I'm having a hard time finding it. If anyone can point me in the right direction, that would be great! ~ |
ScriptED is in Elite Map's bonus programs.
|
......
Quote:
|
can anyone tell me how to:
-edit the badges using TLP -give my new maps new labels (without changing old ones) plz help me if you can Thankyou (By the way i'm hacking RUBY) |
Quote:
|
Quote:
|
i'm hacking sapphire
can someone tell me how to move the starting place for the male and female hero after they jump off the moving truck? in elite map the spots show up as squares and "BOY" and "GIRL" written there but they can't be moved manually |
@Hyunbin: I heard you need some special program.
Anyway, does anyone know how to change the pokemon that chases prof.birch from a poochyna to a voltorb? |
'Aight. Couldn't find this anywhere but before I get to it, take this into notice...
I am totally new here. I only know this site exists because of my YouTube addiction. I first found out what an Emulator was in 2000 (LIKE OMG YOU CAN PLAY MARIO ON TEH COMPUTER?!?!!), how to use one in 2002 (lol ^.^"), and got into game hacking around late '04/early '05. So I'm not new at hacking, just new at ROM hacking. Started ROM hacking on *gasp!* February 24, 2007!! NO WAI!!! Okay, tools I'm using: Pokemon Blue US Rom Hexposure Text Editor v0.44b ---Since Hexposure is in DOS, and I'm on WinXP, I'm using DOSBox v0.65 KiGB Emulator PokeMap v1.2 (not that deep yet) My question concerns the text editor. It took me way too long just to figure out how to use the stupid thing, then finally, I start messing with the names, changed OAK to BOB, SODA POP to RED BULL (lol), etc. and items, changed MASTER BALL to TEHROX BALL, POKE FLUTE to POKE BANJO (lmao), and when I got down to trading and game linking, I realized I made a nasty mistake that would have totally ruined the ROM, luckily I had saved earlier, so I just exited Hexposure, exited DOSBox, re-opened DOSBox, *sigh* re-opened Hexposure, to find that everything was back to its original non-hacked form. Once done screaming "WTF?!?!" at the top of my lungs, I ran a test. Only editing the name of the pokemon BULBASAUR, saving it, but leaving Hexposure open, I booted up KiGB, ran the rom, to find, *gasp!* no changes! What I want to know is, why isn't Hexposure saving my work? What am I doing wrong? *BEG!!* (sry) EDIT: Since I'll forget to check this regularly, if you have an answer, drop me an e-mail at [email protected] or [email protected] Oh, and, please don't ask me to use Thingy instead of Hexposure. Sorry but about the only thing I have actually memorized in hexadecimal is the alphabet. I.E., I don't speak Hex. Thank you for your concern. |
Quote:
You could use Transhexlation, it works for me really well. |
Make sure you walk into a house or something so the map reloads, otherwise you won't see the changes.
|
Quote:
And you didn't mention whether I want read-only to be checked or not. It IS checked. So, un-check it or not? |
Quote:
|
Thx glitchfinder, i know u said tht i probably couldn't add new maps labels for ruby, well i tried sumthin on elitemap, which then changed the label of my map on advancemap to a blank one. so i typed in the name of my new map but it got an error:
"list index out of bounds (-1)" does anyone know what this means and can it be fixed? Furthermore, does anyone know if there is a way to add more map labels on ruby (i came so very close) Thankyou! |
A few question:
Can I get the offset of Prof.Birch(Ruby) for Pokepic? My Tilemolester has a problem, I download it and extract. Inside that has another zip file call tm...Then I extract again, inside that has nothing to open to edit raw file... |
The "tm.jar" file isn't for extracting.
If you have Java installed reinstall WinRAR/WinZIp and don't choose ".jar" files to be able to be extracted with it. |
If I dont have...then how?
|
does have or know of a good badge editing tutorial?
i am using tilemolester (but could swap to TLP) have found the badges but i don't know how to use it at all. i need to change the coluours of the badges and the edit them. any help would be greatly appreciated! Thanks in advance! |
Quote:
|
How do I make the colours of a custom sprite match their actual colours in the game because when I try to import them, they always look off-colour and bad.
|
Profesor Birch offset for pokepic!
I really need it! Someone please... Another question: I want to import my new edited back picture of trainer by replacing branden...But when I click import and click my picture file, it appear: Image not indexed. |
Okay, this has been bugging me...
I'm new at this, and I'm trying to replace Oak's sprite with my own. I read the tutorials on here and I tried to use both RSBall and unLZ. I have two problems: 1. In RSBall, it won't let me import the bitmap 2. In unLZ the sprites (from the original game) look screwed up (rectangular badly pixelated boxes of bright color) I opened the same rom with TLP to look at it, and it had the same badly colored boxes. I thought, well, maybe my ROM is corrupted... But it did the same thing for a ROM that I never have touched before... and it did the same thing... Here is an example of the boxes http://i18.*.com/2rotlp4.jpg Also, on a different note, how do you index pictures? |
Well, why I can't insert my new pokemon into my Ruby rom?
I tried using pokepic but the colour of back pic and normal pic always can't be the same, it always messed up, like this:http://img204.imageshack.us/img204/2226/untitledtx4.png (I try import Darkrai by replacing mew) Then I try using UNLZ gba but same result...why? Can someone help? |
Quote:
Quote:
TLP and unLZ have boxes like that. You mustn't edit them. It's not only those boxes, there are the sprites too. Quote:
|
I've changed my ROM files so that they automatically open with VBA, but now my ScriptEd won't compile correctly. When I select a ROM with ScriptEd, It just says the name. It doesn't say ".gba:" so I add that in and script as normal and it doesn't compile correctly. There's no error message and I know I'm saving to the correct ROM it just doesn't go in. Is there any way to put my ROMs back to just being a file that Windows doesn't know what to open with? If not, is there any way I can adapt ScriptEd to work correctly?
|
Is there a program other than Amplifier that can change the TMs/HMs a Pokemon can learn? I'm having some problems installing Amplifier.
|
^^; Thanks Christos, I found out the indexing option in The Gimp
and after clicking forever I found the sprites EDIT: I have a question, If I want to edit the introduction scene with Professor Oak, do i edit his trainer sprite, or is there another sprite for that scene? |
Ok, i 've figured out how to edit the badges, but i was wondering in anyone one could definitely tell me if i could add new labels (in ruby) or not. (i am aware that it has been answered but there was not a definite "yes" or "no") If anyone knows how plz help me out!
Thanks |
How to change the attack of some trainer's pokemon? I try before using PET but the attack there is made up of strange language...
|
How do I edit uncompressed sprites? I'm trying to change Professor Oak at the begining, and I found his offsets...
but now I don't know where I should start.... |
I've searched for hours, I can't find anything on how to do this...
Is there a possible way to change music? (I know about Sappy, but... It's impossible to use. o.O) Thanks. |
Yeah.. use a HEX-Editor.. Sappy should do :\
Q: Does anyone know how to use MadFenix Editor ? |
I seriously with someone would post a Sappy tutorial, sigh. Barely anybody knows how to use it... Anyways, I don't know HEX... And, it's wayyy too hard to learn, meh. >.<
|
I used Diamond cutter to put a script on my rom how do I find the script and put it on a person?
|
romoving the intro
does any1 no how to remove the introduction
|
can anyone tell me how to change what people in pokemon ruby and emerald tell me and how can i change the images of the people (eg. make someone look like pikachu)
|
how do you attatch the save file in vba. sorry im noy very good at attatching files. if you an add diagrams that would be great
|
Ok, if I edit a Pokémon's stats and movesets in Ruby and transfer them to Diamond, will the changes be applied in the Diamond ROM? Or would they reset when traded?
|
Quote:
|
1 Attachment(s)
How do I find the offset?
How can insert this with the same colors and pal into Ruby?Since I think Kyledove made this for Ruby. |
How about my question? How?
|
Quote:
|
Quote:
|
Quote:
|
Quote:
hope this helps ya! |
Hello,
I think that I'm in phase when I desperately take every help I should get. Please tell me how to edit palletes of tilesets. I was searching even Google for any tut, but no use of any for ROM hacking. So, does anyone know where to find tutorial, or how to help this desperate person? Thank you very much. |
Quote:
Quote:
|
Can anyone halp me out? does anyone know for certain whether or not i can add new map labels in ruby, e.g Port Town without deleting the old labels? plz help cos i've made some progress but never get the result.
Thanks in advance |
| All times are GMT -8. The time now is 2:54 AM. |
![]()
© 2002 - 2018 The PokéCommunity™, pokecommunity.com.
Pokémon characters and images belong to The Pokémon Company International and Nintendo. This website is in no way affiliated with or endorsed by Nintendo, Creatures, GAMEFREAK, The Pokémon Company or The Pokémon Company International. We just love Pokémon.
All forum styles, their images (unless noted otherwise) and site designs are © 2002 - 2016 The PokéCommunity / PokéCommunity.com.
PokéCommunity™ is a trademark of The PokéCommunity. All rights reserved. Sponsor advertisements do not imply our endorsement of that product or service. User generated content remains the property of its creator.
Acknowledgements
Use of PokéCommunity Assets
vB Optimise by DragonByte Technologies Ltd © 2023.