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-   -   [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION) (https://www.pokecommunity.com/showthread.php?t=79614)

Christos February 17th, 2007 10:45 AM

Quote:

Originally Posted by ASHYLEGS (Post 2386687)
Oh okay...That's included with Elite Map, right?

And hard as I try, I just can't get this scripting thing to show up on ScriptEd. I press compile and use Ruby, but it still won't show up.

EDIT:

PET doesn't edit Pokemon Types or attacks that it learn. It edits the trainers Pokemon and Attacks.

D-Trogh probably didn't understand right. :P
Use Pokemon Amplifier for that.

And when you compile make sure the Ruby ROM and the .rbc file are in ScriptED's folder with no spaces in the name.

ASHYLEGS February 17th, 2007 11:23 AM

err....sorry..what's the .rbc file?

I'm new to hacking and just started today. I know that sounds like a lame excuse but it's true.

EDIT: Also, when I downloaded Pokemon Amplifier on this board, it doesn't work. The download won't come up.

Christos February 17th, 2007 11:28 AM

Quote:

Originally Posted by ASHYLEGS (Post 2386729)
err....sorry..what's the .rbc file?

I'm new to hacking and just started today. I know that sounds like a lame excuse but it's true.

When you save a script its extension must be "rbc". Save the script and then compile it.

ASHYLEGS February 17th, 2007 11:35 AM

Oh okay..I'll try it.

Also, is there a way to add a Pokemon to the game, rather than editing another? I doubt it though.

D-Trogh February 17th, 2007 11:38 AM

Quote:

Originally Posted by Christos (Post 2386693)
D-Trogh probably didn't understand right. :P
Use Pokemon Amplifier for that.

Ooh, yes indead, Pokémon Amplifier ^^
Sorry ASHYLEGS, my fault. ^^

There was a tutorial on inserting new Pokémon..
Well, sort off, you need to edit those '??' Pokémon after Celebi.
In that tutorial there was also a part for inserting new PokéDex-Information I think. Hmm, maybe someone can repost it.

Swimmer♂ February 17th, 2007 11:38 AM

whats the number for the badges in ruby on unLZ
Thanks

foofatron February 17th, 2007 11:48 AM

Howcome LIPs says the changes are over the 16mb mark.And yet the patch is only 9 kb I've made bigger patches before whats wrong with it?please answer it!Why are the pokemon in battle sprites still messed up Christos?I used your sprites but they're meesd up in the game not pokepic.

D-Trogh February 17th, 2007 11:56 AM

Quote:

Originally Posted by speedonh (Post 2386744)
whats the number for the badges in ruby on unLZ
Thanks

Have you looked at least half an hour for it ?
No ?! => Open UnLZ-GBA, open your ROM and do it!
Yes.. => Well.. maybe someone has the numbers, but I don't ^^

I have a question myself: Can someone explain the raw movements a little better ?
The list is in the spoiler.. Thanks to Christos
But I don't really get some things.. Like the 'St...', the 'Delay' things..
And, are the numbers after the words for how many movements ?
0 = Only Face; 1 = 1 step; 2 = 2 steps; ...

+ Can someone explain me how to count the movements for the 'pause' command ?
Spoiler:
movelabels(&H0) = "Down0"
movelabels(&H01) = "Up0"
movelabels(&H02) = "Left0"
movelabels(&H03) = "Right0"
movelabels(&H04) = "Down1"
movelabels(&H05) = "Up1"
movelabels(&H06) = "Left1"
movelabels(&H07) = "Right1"
movelabels(&H08) = "Down2"
movelabels(&H09) = "Up2"
movelabels(&H0A) = "Left2"
movelabels(&H0B) = "Right2"
movelabels(&H0C) = "HopTileDown"
movelabels(&H0D) = "HopTileUp"
movelabels(&H0E) = "HopTileLeft"
movelabels(&H0F) = "HopTileRight"
movelabels(&H10) = "Delay0"
movelabels(&H11) = "Delay1"
movelabels(&H12) = "Delay2"
movelabels(&H13) = "Delay3"
movelabels(&H14) = "Delay4"
movelabels(&H15) = "Down3"
movelabels(&H16) = "Up3"
movelabels(&H17) = "Left3"
movelabels(&H18) = "Right3"
movelabels(&H19) = "StDown1"
movelabels(&H1A) = "StUp1"
movelabels(&H1B) = "StLeft1"
movelabels(&HÇ) = "StRight1"
movelabels(&H1D) = "StDown2"
movelabels(&H1E) = "StUp2"
movelabels(&H1F) = "StLeft2"
movelabels(&H20) = "StRight2"
movelabels(&H21) = "StDown3"
movelabels(&H22) = "StUp3"
movelabels(&H23) = "StLeft3"
movelabels(&H24) = "StRight3"
movelabels(&H25) = "StDown4"
movelabels(&H26) = "StUp4"
movelabels(&H27) = "StLeft4"
movelabels(&H28) = "StRight4"
movelabels(&H29) = "Down3"
movelabels(&HÀ) = "Up3"
movelabels(&H2B) = "Left3"
movelabels(&H2C) = "Right3"
movelabels(&H2D) = "Down4"
movelabels(&HÈ) = "Up4"
movelabels(&H2F) = "Left4"
movelabels(&H30) = "Right4"
movelabels(&H31) = "SlideFaceDown"
movelabels(&H32) = "SlideFaceUp"
movelabels(&H33) = "SlideFaceLeft"
movelabels(&H34) = "SlideFaceRight"
movelabels(&H35) = "RunDown"
movelabels(&H36) = "RunUp"
movelabels(&H37) = "RunLeft"
movelabels(&H38) = "RunRight"
movelabels(&H39) = "St0"
movelabels(&HÁ) = "HighHopDown"
movelabels(&H3B) = "HighHopUp"
movelabels(&H3C) = "HighHopLeft"
movelabels(&H3D) = "HighHopRight"
movelabels(&HÉ) = "Up0A"
movelabels(&H3F) = "Down0A"
movelabels(&H40) = "mov40"
movelabels(&H41) = "mov41"
movelabels(&H42) = "JumpDown"
movelabels(&H43) = "JumpUp"
movelabels(&H44) = "JumpLeft"
movelabels(&H45) = "JumpRight"
movelabels(&H46) = "HopDown"
movelabels(&H47) = "HopUp"
movelabels(&H48) = "HopLeft"
movelabels(&H49) = "HopRight"
movelabels(&HÂ) = "HopDown180"
movelabels(&H4B) = "HopUp180"
movelabels(&H4C) = "HopLeft180"
movelabels(&H4D) = "HopRight180"
movelabels(&HÊ) = "Down0B"
movelabels(&H4F) = "StRun"
movelabels(&H50) = "mov50"
movelabels(&H51) = "mov51"
movelabels(&H52) = "mov52"
movelabels(&H53) = "mov53"
movelabels(&H54) = "Hide"
movelabels(&H55) = "Show"
movelabels(&H56) = "Alert"
movelabels(&H57) = "Question"
movelabels(&H58) = "Love"
movelabels(&H59) = "mov59"
movelabels(&HÄ) = "Pokeball"
movelabels(&H5B) = "mov5B"
movelabels(&H5C) = "mov5C"
movelabels(&H5D) = "mov5D"
movelabels(&HË) = "movË"
movelabels(&H5F) = "mov5F"
movelabels(&H60) = "mov60"
movelabels(&H61) = "mov61"
movelabels(&H63) = "Up0B"
movelabels(&H64) = "mov64"
movelabels(&H65) = "Right0A"
movelabels(&H66) = "RunStopLoopDown"
movelabels(&H67) = "RunStopLoopUp"
movelabels(&H68) = "RunStopLoopLeft"
movelabels(&H69) = "RunStopLoopRight"
movelabels(&HÃ) = "StDown1i"
movelabels(&H6B) = "StUp1i"
movelabels(&H6C) = "StLeft1i"
movelabels(&H6D) = "StRight1i"
movelabels(&H6E) = "StDown5"
movelabels(&H6F) = "StUp5"
movelabels(&H70) = "StLeft5"
movelabels(&H71) = "StRight5"
movelabels(&H72) = "Down15"
movelabels(&H73) = "Up15"
movelabels(&H74) = "Left15"
movelabels(&H75) = "Right15"
movelabels(&H76) = "mov76"
movelabels(&H77) = "mov77"
movelabels(&H78) = "mov78"
movelabels(&H79) = "mov79"
movelabels(&H7A) = "Down6"
movelabels(&H7B) = "Up6"
movelabels(&H7C) = "Left6"
movelabels(&H7D) = "Right6"
movelabels(&H7E) = "RunDown2"
movelabels(&H7F) = "RunUp2"
movelabels(&H80) = "RunLeft2"
movelabels(&H81) = "RunRight2"
movelabels(&H82) = "Down7"
movelabels(&H83) = "Up7"
movelabels(&H84) = "Left7"
movelabels(&H85) = "Right7"
movelabels(&H86) = "IceSlideDown"
movelabels(&H87) = "IceSlideUp"
movelabels(&H88) = "IceSlideLeft"
movelabels(&H89) = "IceSlideRight"
movelabels(&HFE) = "Exit"


Edit:
foofatron I gave you my toughts about it here

ASHYLEGS February 17th, 2007 11:56 AM

Okay. Thanks guys. I'm taking this hacking thing one step at a time so you can catch me here asking a lot of questions.

zak February 17th, 2007 12:16 PM

problem
 
I have no idea why but for some reason my hack will not open in elite map , its not to big a problem because it stil opens in advance map but its kinda anoying............... whenever i open it ( well try to ) i get a box saying
"run time err '63' bad record number" anyone got any clue why this is happening???

foofatron February 17th, 2007 12:21 PM

Your rom has to be in the same folder as your elite map you might have to many programs using your rom.Don't go over 2 programs.Like you could have elite map and
Pokemon amplfier out don't try to do more than that because you will get that message.

zak February 17th, 2007 6:13 PM

.........
 
in the same folder and im not using any other progs with the rom.......

foofatron February 17th, 2007 7:46 PM

Well your rom could have messed up.If your hack is Emerald Elite map doesn't work with it.

ASHYLEGS February 17th, 2007 8:48 PM

Does anyone know how I can rename a Pokemon? Instead of Treecko, I want the Pokemon to be called Turtwig.

Blazichu February 17th, 2007 9:12 PM

Quote:

Originally Posted by ASHYLEGS
Does anyone know how I can rename a Pokemon? Instead of Treecko, I want the Pokemon to be called Turtwig.


Use N-E-A, it can edit names of Pokemon and attacks.

ASHYLEGS February 17th, 2007 9:22 PM

What's N-E-A? Is that an acronym? ^^'

Overclocked February 17th, 2007 9:24 PM

It's a program, you can find it in the toolbox.

ASHYLEGS February 17th, 2007 9:28 PM

I'll go look...You sure it's in the Tool Box?

Edit: I couldn't find it. I typed it in the Search Box and it didn't show up. Could you give me a link?

Christos February 17th, 2007 11:16 PM

Quote:

Originally Posted by D-Trogh (Post 2386754)
Have you looked at least half an hour for it ?
No ?! => Open UnLZ-GBA, open your ROM and do it!
Yes.. => Well.. maybe someone has the numbers, but I don't ^^

I have a question myself: Can someone explain the raw movements a little better ?
The list is in the spoiler.. Thanks to Christos
But I don't really get some things.. Like the 'St...', the 'Delay' things..
And, are the numbers after the words for how many movements ?
0 = Only Face; 1 = 1 step; 2 = 2 steps; ...

+ Can someone explain me how to count the movements for the 'pause' command ?
Spoiler:
movelabels(&H0) = "Down0"
movelabels(&H01) = "Up0"
movelabels(&H02) = "Left0"
movelabels(&H03) = "Right0"
movelabels(&H04) = "Down1"
movelabels(&H05) = "Up1"
movelabels(&H06) = "Left1"
movelabels(&H07) = "Right1"
movelabels(&H08) = "Down2"
movelabels(&H09) = "Up2"
movelabels(&H0A) = "Left2"
movelabels(&H0B) = "Right2"
movelabels(&H0C) = "HopTileDown"
movelabels(&H0D) = "HopTileUp"
movelabels(&H0E) = "HopTileLeft"
movelabels(&H0F) = "HopTileRight"
movelabels(&H10) = "Delay0"
movelabels(&H11) = "Delay1"
movelabels(&H12) = "Delay2"
movelabels(&H13) = "Delay3"
movelabels(&H14) = "Delay4"
movelabels(&H15) = "Down3"
movelabels(&H16) = "Up3"
movelabels(&H17) = "Left3"
movelabels(&H18) = "Right3"
movelabels(&H19) = "StDown1"
movelabels(&H1A) = "StUp1"
movelabels(&H1B) = "StLeft1"
movelabels(&HÇ) = "StRight1"
movelabels(&H1D) = "StDown2"
movelabels(&H1E) = "StUp2"
movelabels(&H1F) = "StLeft2"
movelabels(&H20) = "StRight2"
movelabels(&H21) = "StDown3"
movelabels(&H22) = "StUp3"
movelabels(&H23) = "StLeft3"
movelabels(&H24) = "StRight3"
movelabels(&H25) = "StDown4"
movelabels(&H26) = "StUp4"
movelabels(&H27) = "StLeft4"
movelabels(&H28) = "StRight4"
movelabels(&H29) = "Down3"
movelabels(&HÀ) = "Up3"
movelabels(&H2B) = "Left3"
movelabels(&H2C) = "Right3"
movelabels(&H2D) = "Down4"
movelabels(&HÈ) = "Up4"
movelabels(&H2F) = "Left4"
movelabels(&H30) = "Right4"
movelabels(&H31) = "SlideFaceDown"
movelabels(&H32) = "SlideFaceUp"
movelabels(&H33) = "SlideFaceLeft"
movelabels(&H34) = "SlideFaceRight"
movelabels(&H35) = "RunDown"
movelabels(&H36) = "RunUp"
movelabels(&H37) = "RunLeft"
movelabels(&H38) = "RunRight"
movelabels(&H39) = "St0"
movelabels(&HÁ) = "HighHopDown"
movelabels(&H3B) = "HighHopUp"
movelabels(&H3C) = "HighHopLeft"
movelabels(&H3D) = "HighHopRight"
movelabels(&HÉ) = "Up0A"
movelabels(&H3F) = "Down0A"
movelabels(&H40) = "mov40"
movelabels(&H41) = "mov41"
movelabels(&H42) = "JumpDown"
movelabels(&H43) = "JumpUp"
movelabels(&H44) = "JumpLeft"
movelabels(&H45) = "JumpRight"
movelabels(&H46) = "HopDown"
movelabels(&H47) = "HopUp"
movelabels(&H48) = "HopLeft"
movelabels(&H49) = "HopRight"
movelabels(&HÂ) = "HopDown180"
movelabels(&H4B) = "HopUp180"
movelabels(&H4C) = "HopLeft180"
movelabels(&H4D) = "HopRight180"
movelabels(&HÊ) = "Down0B"
movelabels(&H4F) = "StRun"
movelabels(&H50) = "mov50"
movelabels(&H51) = "mov51"
movelabels(&H52) = "mov52"
movelabels(&H53) = "mov53"
movelabels(&H54) = "Hide"
movelabels(&H55) = "Show"
movelabels(&H56) = "Alert"
movelabels(&H57) = "Question"
movelabels(&H58) = "Love"
movelabels(&H59) = "mov59"
movelabels(&HÄ) = "Pokeball"
movelabels(&H5B) = "mov5B"
movelabels(&H5C) = "mov5C"
movelabels(&H5D) = "mov5D"
movelabels(&HË) = "movË"
movelabels(&H5F) = "mov5F"
movelabels(&H60) = "mov60"
movelabels(&H61) = "mov61"
movelabels(&H63) = "Up0B"
movelabels(&H64) = "mov64"
movelabels(&H65) = "Right0A"
movelabels(&H66) = "RunStopLoopDown"
movelabels(&H67) = "RunStopLoopUp"
movelabels(&H68) = "RunStopLoopLeft"
movelabels(&H69) = "RunStopLoopRight"
movelabels(&HÃ) = "StDown1i"
movelabels(&H6B) = "StUp1i"
movelabels(&H6C) = "StLeft1i"
movelabels(&H6D) = "StRight1i"
movelabels(&H6E) = "StDown5"
movelabels(&H6F) = "StUp5"
movelabels(&H70) = "StLeft5"
movelabels(&H71) = "StRight5"
movelabels(&H72) = "Down15"
movelabels(&H73) = "Up15"
movelabels(&H74) = "Left15"
movelabels(&H75) = "Right15"
movelabels(&H76) = "mov76"
movelabels(&H77) = "mov77"
movelabels(&H78) = "mov78"
movelabels(&H79) = "mov79"
movelabels(&H7A) = "Down6"
movelabels(&H7B) = "Up6"
movelabels(&H7C) = "Left6"
movelabels(&H7D) = "Right6"
movelabels(&H7E) = "RunDown2"
movelabels(&H7F) = "RunUp2"
movelabels(&H80) = "RunLeft2"
movelabels(&H81) = "RunRight2"
movelabels(&H82) = "Down7"
movelabels(&H83) = "Up7"
movelabels(&H84) = "Left7"
movelabels(&H85) = "Right7"
movelabels(&H86) = "IceSlideDown"
movelabels(&H87) = "IceSlideUp"
movelabels(&H88) = "IceSlideLeft"
movelabels(&H89) = "IceSlideRight"
movelabels(&HFE) = "Exit"


Edit:
foofatron I gave you my toughts about it here

0 = Only face; 1 = One step on the spot; 2 = One normal step

The delay is for stopping the sprite move for a while.
Pause 0x10 is for on step, 0x20 for two steps etc.

Swimmer♂ February 18th, 2007 12:34 AM

yeah i searched my ruby rom in unLZ from start to finish but had no joy finding the badges, so does anyone have their numbers plz?
Thankyou

nothing February 18th, 2007 1:27 AM

Quote:

There are some inactive tools in poketronic(Insert give pkmn script,Insert move data, etc.)How do I enable this tools?
Please answer my question!

D-Trogh February 18th, 2007 2:35 AM

Thanks Christos :)

Quote:

Originally Posted by nothing (Post 2387394)
Please answer my question!

Well.. make sure you have the .ini update ;)
And, PokeTronic isn't a complete program.. so, some tools may not work on some games.. or may not work properly ;)

Edit:
Does anyone know what I can use for the flag numbers ?
Are 'setflag 0x10A'; 'setflag 0x340'; 'setflag 0xABC'; 'setflag 0xA21'; ... all good ?
+ flags are like vars, right ? So flag '10A' is unique in the game, right ?..
If so, how do I know what flags I can use for new scripts ? If not.. OK :D
And.. how many symbols can I use after the '0x' ? 3,4, only 1 ?

Thnx in avance ^^

ASHYLEGS February 18th, 2007 4:28 AM

I'm some one knows how to rename a Pokemon.

D-Trogh February 18th, 2007 4:58 AM

Quote:

Originally Posted by ASHYLEGS (Post 2387477)
I'm some one knows how to rename a Pokemon.

Look on the previous page.. It's been answered..
Use N-E-A for that..

Anyone..??

ASHYLEGS February 18th, 2007 6:02 AM

Thank you so much!

Now, to put in all the DP Pokemon.

D-Trogh February 18th, 2007 6:09 AM

Quote:

Originally Posted by ASHYLEGS (Post 2387512)
Thank you so much!

Now, to put in all the DP Pokemon.

Then you need to edit the other Pokémon in the game..
Use UnLZ-GBA for the sprites, Pokémon Amplifier for the attacks, types,.. and er.. Dexter for the Pokedex entry (only R/S)

Edit:
Ow.. A HEX-editor for changing the palletes ^^

foofatron February 18th, 2007 6:12 AM

I don't think its possible to put all the D/P pokemon fuctionable in a game.Your rom will crash don't try to put all of the 107 D/P pokemon in.Only do some and there crys.

Dexerter doesn't change the def of pokemon just the size and stuff.

zak February 18th, 2007 7:25 AM

......
 
Quote:

Originally Posted by foofatron (Post 2387177)
Well your rom could have messed up.If your hack is Emerald Elite map doesn't work with it.

its a ruby rom........ theres gota be a way to fix it, the rom works perfectly with all other tools and emulators......

nothing February 18th, 2007 9:14 AM

"The people moving 10 Tile Down, and showing message box, and my character 1 Tile Down."

"The script not repeat."

Please write action script.

D-Trogh February 18th, 2007 9:30 AM

Quote:

Originally Posted by nothing (Post 2387677)
Please modify action to script.
Code:

10 Tile Down (People Index Is 0x1)
Message = Maniac Man
1 Tile Down (Main Player)


NOTES:The people is not back the start point. Not repeat
Script number is ABD123
Movement numbers is 8001A1 and 8001B2

This is NOT a Script-Request Thread..
You can post your script for getting help.. but do not request scripts..

Hedgehogger February 18th, 2007 7:02 PM

I need help... I'm trying to edit trainers in LeafGreen using PET, but for some reason, whenever I try to change a trainer's pokemon, the message: Run-time Error '76': Path not found: 'pics/pkmn-04B.bmp' and the program just closes. Is there any way to fix this?

Chiaki Shinichi February 18th, 2007 9:00 PM

Quote:

Originally Posted by Hedgehogger (Post 2388131)
I need help... I'm trying to edit trainers in LeafGreen using PET, but for some reason, whenever I try to change a trainer's pokemon, the message: Run-time Error '76': Path not found: 'pics/pkmn-04B.bmp' and the program just closes. Is there any way to fix this?

You have to use RS ball to get the pictures.

Shiny_Latios February 19th, 2007 1:00 AM

Ok I have finally found thta you can play D/P (I am not gonna say how as some of it is illegal) but i would like to translate the rom and need the hex code for the japanese characters so i can translate

Swimmer♂ February 19th, 2007 3:26 AM

anyone know the numbers for the badges in unLZ
(or is there some other way to edit the badge graphics and i'm just asking the wrong question?)
thanks

Hedgehogger February 19th, 2007 3:52 AM

Quote:

Originally Posted by ash2000 (Post 2388230)
You have to use RS ball to get the pictures.

Alright, I get that, but, every time I try to Export pictures or dump the GFX bank, RS Ball freezes and does barely anything, and the pictures that show up are nothing but purple space.

Blaziken626 February 19th, 2007 5:34 AM

Quote:

Originally Posted by speedonh (Post 2388422)
anyone know the numbers for the badges in unLZ
(or is there some other way to edit the badge graphics and i'm just asking the wrong question?)
thanks

I think they're uncompressed, so you'll have to use TileMolester or TileLayerPro to find them.

Swimmer♂ February 19th, 2007 6:27 AM

thanks blaziken626 i found the badges but the colours are all messed up. i've never used TLP before and can't find a tutorial on it so can anyone help me out? i need to get the badges in there proper colours so i can edit them (if that's possible). help would be greatly appreciated
Thanks in advance!

D-Trogh February 19th, 2007 7:47 AM

Can anyone answer this question ?
+
Can anyone tell me how MadFenix Editor works ? It's for changing the palletes, right ?
But how am I suposed to edit them ? Does anyone have some Adresses for MFE ?
(If nobody has any adresses, maybe we'll need to make a topic for it :D:P)

强有力 February 19th, 2007 9:00 AM

I have started a new hack and i have a problem.

I am not much of a scripter but this script seems easy enough. I need to know where to find Oaks movement script when he says "Wait, don't go out" so i can change his destination. I only need to know where is it, how to find it and how to change it.

Please help.

Hyunbin February 19th, 2007 1:04 PM

hi..
i'm working on a hack using the us sapphire rom
but when i try to use advance text, there's no text to edit o_O
i tried the leafgreen and firered roms, all the text is there
what can be the problem?

D-Trogh February 19th, 2007 1:12 PM

Quote:

Originally Posted by Hyunbin (Post 2388816)
hi..
i'm working on a hack using the us sapphire rom
but when i try to use advance text, there's no text to edit o_O
i tried the leafgreen and firered roms, all the text is there
what can be the problem?

Not all text is there..
And DJEEEZ.. did you see the Search button.. you need to search your text and add it to the ini ;)

Hyunbin February 19th, 2007 2:04 PM

i did use it
but how do i know what text there is to look for?
would i have to play the rom and find and talk to the people one by one?

D-Trogh February 19th, 2007 2:13 PM

Quote:

Originally Posted by Hyunbin (Post 2388887)
i did use it
but how do i know what text there is to look for?
would i have to play the rom and find and talk to the people one by one?

Errr.. yes :paranoid:
Why wouldn't you do that ? When you're hacking you need to know if it's good.. so YES, check it on the ROM with an emulator..
Btw, use caps when needed ;)

Blazichu February 20th, 2007 2:14 AM

Quote:

Originally Posted by Hyunbin
hi..
i'm working on a hack using the us sapphire rom
but when i try to use advance text, there's no text to edit o_O
i tried the leafgreen and firered roms, all the text is there
what can be the problem?

You could learn hex and you would need a table file for R/S. The letter codes are in this document: http://www.4shared.com/file/8741394/9cd74154/allpurpose.html.

Overclocked February 20th, 2007 1:43 PM

Do you know where the GAMEFREAK text is on FireRed? I'm using Hexecute.

Raul101785 February 20th, 2007 4:52 PM

Ok, I've been trying for ever to figure this out, but I have not been able to succeed. What I want to do is Change some of the sentences people say in the game. I’ve read the Rubikon Tutorial, and I’ve followed the directions word for word. Everything was going well, until I came across this.

You'll need EliteMap now. Start EliteMap and load your ROM. Now, load the default map. In this example, it should be Littleroot. Find the person between the town sign and Birch's lab. If you ctrl-click this object, the script viewer will show you the following data:
'-----------------------
#org 0x14D6CD
msgbox 0x0 0x816AC00 '"If you use a PC, you can..."
boxset 0x2
end

'---------
' Strings
'---------
#org 0x816AC00
= If you use a PC, you can store items\nand
POKéMON.\pThe power of science is staggering!


Well, when I ctrl-click the person, the script viewer opens, but it’s blank. How can I fix this? I really want to use ScriptED.

zak February 20th, 2007 8:24 PM

........
 
mhmm i used to get that with elite map , it didnt show any text, now the tool doesent open my map!!!

Can any1 help me with this???
It just wont open my hack anymore , all i get is run-time error 63, bad record number....... its in the same folder as elitemap, it works perfectly with any other tool i open it with and runs perfectly on my emulator, whats going on???

Swimmer♂ February 21st, 2007 12:53 AM

anyone know how to edit the badges in ruby using TLP? i really don't have a clue
thanks

Christos February 21st, 2007 4:32 AM

Quote:

Originally Posted by zak (Post 2390265)
mhmm i used to get that with elite map , it didnt show any text, now the tool doesent open my map!!!

Can any1 help me with this???
It just wont open my hack anymore , all i get is run-time error 63, bad record number....... its in the same folder as elitemap, it works perfectly with any other tool i open it with and runs perfectly on my emulator, whats going on???

Try downloading Elite Map again.

zak February 21st, 2007 7:29 AM

hmmmm
 
Quote:

Originally Posted by Christos (Post 2390586)
Try downloading Elite Map again.

ok ill try , but it works with all my other roms...........

Edit : ok re-installed elite map , stil doesent work , patched it to a new rom , stil doesent work , its really anoying me now , can anyone help me ????

Boz February 22nd, 2007 1:22 PM

Hey I searched, and found nothin :)
but here goes:
how do i edit the opening scene? I see someones where it shows like 'pokemon'
then underneath it says like, 'flibby lagoon' instead of emerald, I wanna do that :)

Overclocked February 22nd, 2007 9:37 PM

Can someone please tell me what I'm doing wrong. I'm using unLZ on FR to change the male hero's sprite but it always stays the same.

Insomnium February 23rd, 2007 9:57 AM

This might be a stupid question, but where can I download ScriptED? I've searched the forums and looked in the Toolbox, but I'm having a hard time finding it. If anyone can point me in the right direction, that would be great! ~

Christos February 23rd, 2007 10:00 AM

ScriptED is in Elite Map's bonus programs.

zak February 23rd, 2007 10:06 AM

......
 
Quote:

Originally Posted by Overclocked (Post 2391979)
Can someone please tell me what I'm doing wrong. I'm using unLZ on FR to change the male hero's sprite but it always stays the same.

when you import the sprite make sure you select write to rom .

Swimmer♂ February 23rd, 2007 10:30 AM

can anyone tell me how to:
-edit the badges using TLP
-give my new maps new labels (without changing old ones)
plz help me if you can
Thankyou
(By the way i'm hacking RUBY)

Overclocked February 23rd, 2007 1:04 PM

Quote:

Originally Posted by zak (Post 2392357)
when you import the sprite make sure you select write to rom .

I do, I can even re-open unLZ and the sprites would be still there but I can't see them whilst playing.

Glitchfinder February 23rd, 2007 9:00 PM

Quote:

Originally Posted by speedonh (Post 2392369)
can anyone tell me how to:
-edit the badges using TLP
-give my new maps new labels (without changing old ones)
plz help me if you can
Thankyou

What game are you editing? If you are editing FR/LG, there are some map names that can be changed without editing the games. Unfortunately, I don't think there are any in R/S/E, and I don't know how to add them. Some editable names in FR/LG include all of the ones with "SEVII" in their names, as well as a couple of others.

Hyunbin February 23rd, 2007 9:54 PM

i'm hacking sapphire
can someone tell me how to move the starting place for the male and female hero after they jump off the moving truck?
in elite map the spots show up as squares and "BOY" and "GIRL" written there
but they can't be moved manually

BlueSonic February 24th, 2007 10:54 AM

@Hyunbin: I heard you need some special program.

Anyway, does anyone know how to change the pokemon that chases prof.birch from a poochyna to a voltorb?

Zurenriri February 24th, 2007 6:42 PM

'Aight. Couldn't find this anywhere but before I get to it, take this into notice...
I am totally new here. I only know this site exists because of my YouTube addiction. I first found out what an Emulator was in 2000 (LIKE OMG YOU CAN PLAY MARIO ON TEH COMPUTER?!?!!), how to use one in 2002 (lol ^.^"), and got into game hacking around late '04/early '05. So I'm not new at hacking, just new at ROM hacking. Started ROM hacking on *gasp!* February 24, 2007!! NO WAI!!!

Okay, tools I'm using:
Pokemon Blue US Rom
Hexposure Text Editor v0.44b
---Since Hexposure is in DOS, and I'm on WinXP, I'm using DOSBox v0.65
KiGB Emulator
PokeMap v1.2 (not that deep yet)

My question concerns the text editor. It took me way too long just to figure out how to use the stupid thing, then finally, I start messing with the names, changed OAK to BOB, SODA POP to RED BULL (lol), etc. and items, changed MASTER BALL to TEHROX BALL, POKE FLUTE to POKE BANJO (lmao), and when I got down to trading and game linking, I realized I made a nasty mistake that would have totally ruined the ROM, luckily I had saved earlier, so I just exited Hexposure, exited DOSBox, re-opened DOSBox, *sigh* re-opened Hexposure, to find that everything was back to its original non-hacked form. Once done screaming "WTF?!?!" at the top of my lungs, I ran a test. Only editing the name of the pokemon BULBASAUR, saving it, but leaving Hexposure open, I booted up KiGB, ran the rom, to find, *gasp!* no changes!

What I want to know is, why isn't Hexposure saving my work? What am I doing wrong? *BEG!!* (sry)

EDIT: Since I'll forget to check this regularly, if you have an answer, drop me an e-mail at [email protected] or [email protected]

Oh, and, please don't ask me to use Thingy instead of Hexposure. Sorry but about the only thing I have actually memorized in hexadecimal is the alphabet. I.E., I don't speak Hex.

Thank you for your concern.

Blazichu February 24th, 2007 7:31 PM

Quote:

Originally Posted by Zurenriri
'Aight. Couldn't find this anywhere but before I get to it, take this into notice...
I am totally new here. I only know this site exists because of my YouTube addiction. I first found out what an Emulator was in 2000 (LIKE OMG YOU CAN PLAY MARIO ON TEH COMPUTER?!?!!), how to use one in 2002 (lol ^.^"), and got into game hacking around late '04/early '05. So I'm not new at hacking, just new at ROM hacking. Started ROM hacking on *gasp!* February 24, 2007!! NO WAI!!!

Okay, tools I'm using:
Pokemon Blue US Rom
Hexposure Text Editor v0.44b
---Since Hexposure is in DOS, and I'm on WinXP, I'm using DOSBox v0.65
KiGB Emulator
PokeMap v1.2 (not that deep yet)

My question concerns the text editor. It took me way too long just to figure out how to use the stupid thing, then finally, I start messing with the names, changed OAK to BOB, SODA POP to RED BULL (lol), etc. and items, changed MASTER BALL to TEHROX BALL, POKE FLUTE to POKE BANJO (lmao), and when I got down to trading and game linking, I realized I made a nasty mistake that would have totally ruined the ROM, luckily I had saved earlier, so I just exited Hexposure, exited DOSBox, re-opened DOSBox, *sigh* re-opened Hexposure, to find that everything was back to its original non-hacked form. Once done screaming "WTF?!?!" at the top of my lungs, I ran a test. Only editing the name of the pokemon BULBASAUR, saving it, but leaving Hexposure open, I booted up KiGB, ran the rom, to find, *gasp!* no changes!

What I want to know is, why isn't Hexposure saving my work? What am I doing wrong? *BEG!!* (sry)

EDIT: Since I'll forget to check this regularly, if you have an answer, drop me an e-mail at [email protected] or [email protected]

Oh, and, please don't ask me to use Thingy instead of Hexposure. Sorry but about the only thing I have actually memorized in hexadecimal is the alphabet. I.E., I don't speak Hex.

Thank you for your concern.

Maybe it could be your rom and not hex, check the properties of your rom and see if read-only is ticked or not.

You could use Transhexlation, it works for me really well.

Overclocked February 24th, 2007 7:52 PM

Make sure you walk into a house or something so the map reloads, otherwise you won't see the changes.

Zurenriri February 24th, 2007 8:26 PM

Quote:

Originally Posted by Blazichu (Post 2393804)
Maybe it could be your rom and not hex, check the properties of your rom and see if read-only is ticked or not.

You could use Transhexlation, it works for me really well.

Okay, I'll give Translhextion* a try.
And you didn't mention whether I want read-only to be checked or not. It IS checked. So, un-check it or not?

Blazichu February 24th, 2007 8:37 PM

Quote:

Originally Posted by Zurenriri
Okay, I'll give Translhextion* a try.
And you didn't mention whether I want read-only to be checked or not. It IS checked. So, un-check it or not?

You would want it un-checked.

Swimmer♂ February 25th, 2007 12:40 AM

Thx glitchfinder, i know u said tht i probably couldn't add new maps labels for ruby, well i tried sumthin on elitemap, which then changed the label of my map on advancemap to a blank one. so i typed in the name of my new map but it got an error:
"list index out of bounds (-1)"
does anyone know what this means and can it be fixed?
Furthermore, does anyone know if there is a way to add more map labels on ruby (i came so very close)
Thankyou!

O.G. Duke February 25th, 2007 1:54 AM

A few question:
Can I get the offset of Prof.Birch(Ruby) for Pokepic?
My Tilemolester has a problem, I download it and extract. Inside that has another zip file call tm...Then I extract again, inside that has nothing to open to edit raw file...

Christos February 25th, 2007 3:12 AM

The "tm.jar" file isn't for extracting.
If you have Java installed reinstall WinRAR/WinZIp and don't choose ".jar" files to be able to be extracted with it.

O.G. Duke February 25th, 2007 3:29 AM

If I dont have...then how?

Swimmer♂ February 25th, 2007 3:35 AM

does have or know of a good badge editing tutorial?
i am using tilemolester (but could swap to TLP) have found the badges but i don't know how to use it at all. i need to change the coluours of the badges and the edit them. any help would be greatly appreciated!
Thanks in advance!

Zurenriri February 25th, 2007 4:58 PM

Quote:

Originally Posted by Blazichu (Post 2393900)
You would want it un-checked.

Thanx0rz, it works now!! ^^

Tentachu February 25th, 2007 11:00 PM

How do I make the colours of a custom sprite match their actual colours in the game because when I try to import them, they always look off-colour and bad.

O.G. Duke February 25th, 2007 11:04 PM

Profesor Birch offset for pokepic!
I really need it! Someone please...

Another question:
I want to import my new edited back picture of trainer by replacing branden...But when I click import and click my picture file, it appear:
Image not indexed.

shirokiryuu February 26th, 2007 12:12 AM

Okay, this has been bugging me...

I'm new at this, and I'm trying to replace Oak's sprite with my own. I read the tutorials on here and I tried to use both RSBall and unLZ.

I have two problems:
1. In RSBall, it won't let me import the bitmap
2. In unLZ the sprites (from the original game) look screwed up (rectangular badly pixelated boxes of bright color)

I opened the same rom with TLP to look at it, and it had the same badly colored boxes.

I thought, well, maybe my ROM is corrupted...

But it did the same thing for a ROM that I never have touched before... and it did the same thing...

Here is an example of the boxes http://i18.*.com/2rotlp4.jpg

Also, on a different note, how do you index pictures?

O.G. Duke February 26th, 2007 2:26 AM

Well, why I can't insert my new pokemon into my Ruby rom?
I tried using pokepic but the colour of back pic and normal pic always can't be the same,
it always messed up, like this:http://img204.imageshack.us/img204/2226/untitledtx4.png
(I try import Darkrai by replacing mew)

Then I try using UNLZ gba but same result...why? Can someone help?

Christos February 26th, 2007 4:09 AM

Quote:

Originally Posted by Tentachu (Post 2395326)
How do I make the colours of a custom sprite match their actual colours in the game because when I try to import them, they always look off-colour and bad.

You have to index the sprite and it has to be the same size as the one you're replacing.

Quote:

Originally Posted by shirokiryuu (Post 2395409)
Okay, this has been bugging me...

I'm new at this, and I'm trying to replace Oak's sprite with my own. I read the tutorials on here and I tried to use both RSBall and unLZ.

I have two problems:
1. In RSBall, it won't let me import the bitmap
2. In unLZ the sprites (from the original game) look screwed up (rectangular badly pixelated boxes of bright color)

I opened the same rom with TLP to look at it, and it had the same badly colored boxes.

I thought, well, maybe my ROM is corrupted...

But it did the same thing for a ROM that I never have touched before... and it did the same thing...

Here is an example of the boxes http://i18.*.com/2rotlp4.jpg

Also, on a different note, how do you index pictures?

You can index sprites with many programs such as IrfanView.
TLP and unLZ have boxes like that. You mustn't edit them.
It's not only those boxes, there are the sprites too.

Quote:

Originally Posted by OmegaGroudon (Post 2395454)
Well, why I can't insert my new pokemon into my Ruby rom?
I tried using pokepic but the colour of back pic and normal pic always can't be the same,
it always messed up, like this:http://img204.imageshack.us/img204/2226/untitledtx4.png
(I try import Darkrai by replacing mew)

Then I try using UNLZ gba but same result...why? Can someone help?

Maybe the Darkrai sprite's size is bigger than Mew's and that's why it won't work.

Deokishisu February 26th, 2007 6:17 AM

I've changed my ROM files so that they automatically open with VBA, but now my ScriptEd won't compile correctly. When I select a ROM with ScriptEd, It just says the name. It doesn't say ".gba:" so I add that in and script as normal and it doesn't compile correctly. There's no error message and I know I'm saving to the correct ROM it just doesn't go in. Is there any way to put my ROMs back to just being a file that Windows doesn't know what to open with? If not, is there any way I can adapt ScriptEd to work correctly?

Blaziken626 February 26th, 2007 7:07 PM

Is there a program other than Amplifier that can change the TMs/HMs a Pokemon can learn? I'm having some problems installing Amplifier.

shirokiryuu February 26th, 2007 7:30 PM

^^; Thanks Christos, I found out the indexing option in The Gimp

and after clicking forever I found the sprites

EDIT: I have a question, If I want to edit the introduction scene with Professor Oak, do i edit his trainer sprite, or is there another sprite for that scene?

Swimmer♂ February 27th, 2007 10:22 AM

Ok, i 've figured out how to edit the badges, but i was wondering in anyone one could definitely tell me if i could add new labels (in ruby) or not. (i am aware that it has been answered but there was not a definite "yes" or "no") If anyone knows how plz help me out!
Thanks

O.G. Duke February 27th, 2007 8:03 PM

How to change the attack of some trainer's pokemon? I try before using PET but the attack there is made up of strange language...

shirokiryuu February 27th, 2007 8:15 PM

How do I edit uncompressed sprites? I'm trying to change Professor Oak at the begining, and I found his offsets...

but now I don't know where I should start....

Cless February 28th, 2007 11:58 AM

I've searched for hours, I can't find anything on how to do this...

Is there a possible way to change music? (I know about Sappy, but... It's impossible to use. o.O)

Thanks.

D-Trogh February 28th, 2007 12:21 PM

Yeah.. use a HEX-Editor.. Sappy should do :\

Q: Does anyone know how to use MadFenix Editor ?

Cless February 28th, 2007 1:32 PM

I seriously with someone would post a Sappy tutorial, sigh. Barely anybody knows how to use it... Anyways, I don't know HEX... And, it's wayyy too hard to learn, meh. >.<

foofatron February 28th, 2007 1:35 PM

I used Diamond cutter to put a script on my rom how do I find the script and put it on a person?

ChaosKing March 1st, 2007 3:24 AM

romoving the intro
 
does any1 no how to remove the introduction

the_creator March 1st, 2007 5:23 AM

can anyone tell me how to change what people in pokemon ruby and emerald tell me and how can i change the images of the people (eg. make someone look like pikachu)

ck1109 March 1st, 2007 8:27 AM

how do you attatch the save file in vba. sorry im noy very good at attatching files. if you an add diagrams that would be great

AquaLeaderMatt March 2nd, 2007 12:27 PM

Ok, if I edit a Pokémon's stats and movesets in Ruby and transfer them to Diamond, will the changes be applied in the Diamond ROM? Or would they reset when traded?

Blaziken626 March 2nd, 2007 3:17 PM

Quote:

Originally Posted by foofatron (Post 2397872)
I used Diamond cutter to put a script on my rom how do I find the script and put it on a person?

Type in the offset you used for the script in the spot (in Advance Map) for your person that says 'script offset', and in Elite Map, go to the Objects tab, and then below that, click on the People tab, then find the person's number and type in the person's offset in the spot that says 'Script'. It's pretty simple.

foofatron March 2nd, 2007 4:01 PM

1 Attachment(s)
How do I find the offset?

How can insert this with the same colors and pal into Ruby?Since I think Kyledove made this for Ruby.

O.G. Duke March 2nd, 2007 6:02 PM

How about my question? How?

Hyunbin March 2nd, 2007 8:48 PM

Quote:

Originally Posted by ChaosKing (Post 2398413)
does any1 no how to remove the introduction

in elite map there's a patch you can use to remove the intro

Christos March 2nd, 2007 10:22 PM

Quote:

Originally Posted by hitme2k5 (Post 2399727)
Ok, if I edit a Pokémon's stats and movesets in Ruby and transfer them to Diamond, will the changes be applied in the Diamond ROM? Or would they reset when traded?

The stats won't change however you edit them, with a gameshark, action replay or if you hack the ROM etc.

ChaosKing March 2nd, 2007 10:45 PM

Quote:

Originally Posted by Hyunbin (Post 2400436)
in elite map there's a patch you can use to remove the intro

i mean the intro where prof oak talks 2 u

Swimmer♂ March 2nd, 2007 11:32 PM

Quote:

i mean the intro where prof oak talks 2 u
use a hex editor and a table file and search for the first line or so of what prof oak says, then highlight it and edit it. if you're not sure go to the document and turoials section and look in the old documents thread. click on the link and there is a very helpful tutorial at the very bottom (119)
hope this helps ya!

Martin Yiu March 3rd, 2007 2:21 AM

Hello,

I think that I'm in phase when I desperately take every help I should get. Please tell me how to edit palletes of tilesets. I was searching even Google for any tut, but no use of any for ROM hacking. So, does anyone know where to find tutorial, or how to help this desperate person? Thank you very much.

Christos March 3rd, 2007 2:59 AM

Quote:

Originally Posted by |Matt| (Post 2400678)
Hello,

I think that I'm in phase when I desperately take every help I should get. Please tell me how to edit palletes of tilesets. I was searching even Google for any tut, but no use of any for ROM hacking. So, does anyone know where to find tutorial, or how to help this desperate person? Thank you very much.

Green Charizard made a palette editing tutorial, I think he'll post it in PC soon.

Quote:

Originally Posted by Chazz Princeton (Post 2400694)
Does someone know wot the easiest way or way to edit tileset palletes??
pls help me and i even tried google!(doesnt help)
Pls!if anyone cud help me!!

You could just wait for Matt's question to get answered instead of repeating the question.

Swimmer♂ March 3rd, 2007 4:07 AM

Can anyone halp me out? does anyone know for certain whether or not i can add new map labels in ruby, e.g Port Town without deleting the old labels? plz help cos i've made some progress but never get the result.
Thanks in advance


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