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help i need to know how to change what people in ruby and emerald says and how to change them to pokemon (e.g. make prof mew)
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I've hopelessly been looking for Fire Red Title Screen numbers for unlz.GBA all over the forum.
I'd be happy if someone could just point them out... =D And if there's a nice tutorial you've seen for changing title screen based on FR, it'd be awesome if you could linky! ^^ Thankies! ~ ^___^ |
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EDIT: Now I know how to do it. If you use Sound Recorder to record the cries, then you have to go to File -> Properties. Then click on 'Convert Now'. Where it says 'Format', make sure it's PCM, and where it says 'Attributes', make it 11.025 kHz, 8 Bit, Mono. Then click OK, and it should work just fine. The only problem is I can't find a loud enough cry. |
Can someone make this type chart english this from pokemon amplifier and I don't understand this.I need the prevous one then a arow and the english name like this
Normal -> Kampf -> Flug -> Gift -> Boden -> Stein -> Käfer -> Geist -> Stahl -> Unbekannt -> Feuer -> Wasser -> Gras -> Elektro -> Psycho -> Eis -> Drache -> Unlicht -> Trans late that to english please! |
Babelfished:
Normally - fight - flight - poison - soil - stone - beetle - spirit - steel - unknown - fire - water - grass - electrical - Psycho - ice - Drache - Unlicht - I think you can figure them out from that... |
whenever i try 2 compile this script
#org 0x71A5E0 message 0x71A310 boxset 0x4 boxset BOXSET_YESNO compare LASTRESULT YES givepokemon 0x01 0x05 0x00 end compare LASTRESULT NO end #org 0x71A310 =Do you want Grassiga it says "Run-time error '13': Type mismatch can someone plz help me pllllllllllllzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz |
Is there a english verson of pokemon amplifier?Also when I adde new pokemon in and I rtied to evole them the screen turned green.How can I fix it?
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Pokemon Ruby proffesor Birch offset in Pokepic please...
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:psy copy: What the HELL are you trying?? Oh hell. take a look at the code below. and try to adjust offsetts to suit. And take a look at the 'Simple Pokescript Tutorial' for instruction on making a working logical script. Also there is a 'professional givepokemon script' here, again for pokescript!! Code:
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Does Anyone know where the Pocket Monsters Logo in Japanese Ruby, I'm replacing the English one with it.
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does any one know where I can get some custom tilesets for pokemon ruby
and a tool to insert them. If you can, please tell me thanks |
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Poke amplier won't let me change the evo of pokemonI click the pokemon I want that pokemon to evo I save and then I go back to check it and the evos are still the same why?Also ow do I edit and put new sprites overwold with all the sides and sufing and fishing ect.?Also how come when I change the name with poketronic the names come out funky and scripts mess up and stuff look at them!
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How do you edit a Pokemon's Icon? And is it possible to change the Pokemon Motion sprite in Emerald?
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*sigh* I wish someone would know the answer to my question ;_; |
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Didn't you have the problem with the pokemon names?Do you know how to fix it?Please answer my queston.How do you change eveltion so it works?
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Are there any tools that work on Os X in dont have windows and I want to make a hack.
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The overworld sprites can be edited with several tools, such as the overworld editor. I don't use Poketronic, so I wouldn't really know about that. Sorry. |
Alright, I have some questions....
1. How can you have both the original and shiny Pokemon colors of a Pokemon you upload look right and not one of the colors messed up? I want to put in Pachirisu, and when I put in the original color (making it indexed), it looks good, but after I import its shiny color (also indexed), the original colors mess up, then when I re-import the original color, the shiny color will mess up. Is there a way to fix that, to have both shiny and original Pokemon colors not messed up? I'm using Pokepic by the way. 2. And about Pokemon Amplifier, when I try to edit moves of a Pokemon that are the blank ones after Celebi (252-276), it won't work. It will either have no moves (forcing the Pokemon to use Struggle), or it will only have Tackle. 3. How do you change the small Pokemon icons? I'd like to put some of the D/P icons in it. If it's with IconEditor, how do you import new icons into it? If you save or load, it a file called a .iee. Those are my questions. |
Thats all you need the game constucts the non siny back and shiny front.It even does it in poke pic.Just make sure you use the same colors for the back and front sprite.
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I have a question. When I try to import an image into unLZ-GBA, it says "Error: Image is not indexed". How do I index the image I want to import? This is for FireRed, by the way.
EDIT: I have another. I got other images to work (I still want to know the answer to my first question though), but it can't write it to the ROM because the compressed size is too big, any idea on how to make the compressed size smaller? |
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Um.... This happens if you start a new file in my game Can someone help me:
http://i64.photobucket.com/albums/h176/Frankthesaiyan/PokemonSPHoennStories.png |
You put to much in your hack therefor messing up intro tiles and scripts.
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2. You have to replace another sprite because your sprite is too big or repoint the size. Quote:
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I've googled a lot for them but i couldn't find them. |
TLP, huh? That looks tricky... well, I want to replace the first question mark that's after Celebi with Pachirisu, what's the offset of the first icon of the question mark Pokemon, you know, those #252-276 unused ones that are after Celebi? I did see the Unown icons,and a piece of Seviper in TLP,but I'd like to know how I'd import the D/P icon of Pachirisu into one of those spaces, the first question mark space. The rom is a Sapphire rom. And I also need to know about the Pokemon Amplifier problem I'm having, that I asked about earlier as well:
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http://i4.photobucket.com/albums/y129/opalpikachu13/Other%20things/0898-Pokemon-SapphireVersionU_02.png I said before, this happens when I try editing the move of a newly inserted Pokemon that are the 252-276 numbers after Celebi. It either will only know Tackle (without that glitchy screen), or no moves at all, resulting into the problem shown at the screen I posted. |
Does anyone know the offset for the water animation in tilemolester (if thats how u edit the water animation :S) im sorry if its been asked befor but i searched nd found nothing.
Thanks in advance |
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Thanks |
I've got another question. How come when I insert a cry using PokeCryGUI, I click Dump, and it turns out fine, but when I play the game, it is quieter. Why does that happen?
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Also, I tried replacing a Prof. Oak Sprite with a Sprite already in-game (Blaine's to be precise) and it still wouldn't let me insert it due to compressed bigness! What's up with that? |
Is there a resource or something that has the offsets of Pokemon in Ruby? Like, say, if I wanted to edit the TMs/HMs a Pokemon can learn with a Hex-Editor.
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059220 361221 842821 108520 |
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Aww..... looks like I'll have to replace an existing Pokemon then, too bad you can't edit the "?" Pokemon. Alright, I'll just replace some Johto Pokemon then. Alright, I'd like to know how to import the small D/P icon of Pachirisu http://pokemonelite2000.com/sprites/dpiconani/dpiconani417.gif over the small icon of Dunsparce http://pokemonelite2000.com/sprites/dpiconani/dpiconani206.gifusing TLP (Tile Layer Pro), since I'll be replacing Dunsparce with Pachirisu.
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I need help with TLP I'm trying to find the offset for the Ruby trainer Back only because I want to throw that backpic on to my FR Hack
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EDIT: Another question. Is there a tool for Ruby that can change the order Pokemon appear in the Hoenn Dex or National Dex or something like that? It would really help me a lot if there was. |
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Yeah, everytime I play I get a blank white screen, anyone know why?
Sorry if this has been answered but I didn't know what to search. |
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Hey, I have a question. How do you know what color you should color a trainer's background?
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Go into RS Ball look at the colors you want find a person copy there Pallete offset than go to the trainer who's colors you want to change than insert the offset hit apply pointer changes than it should work
Boy Ruby trainer is E5A028 I changed it to his emerlad colors which are E527A4 |
unLZ-GBA won't let me replace this sprite: http://img03.picoodle.com/img/img03/7/3/9/f_trainer087m_ea51082.png by this sprite: http://img01.picoodle.com/img/img01/7/3/9/f_MaleHerom_573cd14.png
Why? A pop up comes up after I click Write to ROM saying "Compressed size is 388. Which is too big. Aborting." How can I make the compressed size compatible? P.S. Please don't steal the sprite. It is property of Captain Arcane. I am using it with his permission. |
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Some pretty weird stuff happened when I did that Blazichu. First of all, this happened to the sprite: http://img03.picoodle.com/img/img03/7/3/9/f_MaleHeroMesm_a9349a2.png, next, I noticed that the sprite number changed. Originally I was changing the sprite number 1634 and it turned into sprite number 1637, and When I clicked Next, that sprite would be the sprite for both 1637 and 1638.
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That's kind of weird that the colors would be too many because it's just a couple merged sprites to make that sprite.
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Oh Marz you sprite is too big you might want to shrink it a few pixels after that it should work.
Isn't it a rule that the pokemon or trainer your replacing the sprite has to be near or shorter than it to work |
I made sure it was small enough. If it was too big then it wouldn't even show up on unLZ-GBA in the first place. It's 64x64 pixels, which is exactly what it should be.
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What I meant was well this even if it is 64x64 you still gotta shrink the trainer down just a bit like this I shortend his legs:
http://i64.photobucket.com/albums/h176/Frankthesaiyan/MarzesTrainer.png |
(for G/S) Does anyone know how to change the location of where the trainer starts out in new games? Like I want to make the game start in New Bark Town, not the bedroom. Any suggestions?
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Is there a way to insert music without using midi2agb.exe?
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Is there some way I can make Pokemon like Aipom, Chansey, or Sudowoodo appear in the Hoenn Dex in Ruby? I'll need to do that because I also want to put in their evos/prevos from DP.
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Thanks again Christos. |
Just a quick question, I've noticed that sometimes I'll construct a map on Fire Red and when I play it, I'll step on certain tiles and the game will just restart, I've tried re-installing Advancemap, but it still doesn't make a difference. Is it my rom, or does this happen to everybody?
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Well i made this script, thanks to Zel for directing me and ScriptEd seems to say Runtime Error: Type Mismatch
Could anyone please see whats wrong Spoiler:
Thanks, Giovanni |
When you import a Pokemon Pic, why does the picture have the colors of the Pokemon? (I'm importing Turtwig into Treecko's pick and the colors don't look right. I've seen some Turtwig pics on other hacks and they look normal.)
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You sprite is not indexed!Use these!
These sprites were indexed by Furanki Pkmn Master. Insert by putting the front sprite in without any boxes checked and the back in shiny back.If your using unLZ then put them over the front sprite then the back sprite. |
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try this one #org 0x800000 checkflag 0x300 if 0x1 jump 0x800300 applymovement 0x7 0x800100 pause 0x30 message 0x800400 boxset 0x6 setflag 0x300 applymovement 0x7 0x800200 pause 0x50 end #org 0x800300 release end #org 0x800100 #raw 0x04 #raw 0x04 #raw 0xFE #org 0x800200 #raw 0x07 #raw 0x15 #raw 0x04 #raw 0x60 #raw 0x15 #raw 0x15 #raw 0x15 #raw 0x15 #raw 0xFE #org 0x800400 = Oh! Sorry! I was too busy playing\nwith my new game Fire Red!\p Excuse me. |
What size do icons of pokemon need to be?Can someone give me a indexed icon of Torterra/Dotaitos?
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What do you mean by "indexed?"
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First look for through your ROM with a hex editor and find some empty space. (A place full of FF). Copy that offset. Then after that load unLZ-GBA and load the sprite you want to replace. Then when you click Write to "ROM", make sure you check "Automatically fix pointers." Then in the Image Offset box, type in the offset you found. Everything should work. ^^ Hope that helped. Since I'm a nice sweetie, here's a random empty offset you could use: 724308. =3 |
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The sprite was 1 not indexed or 2 too big over the trainer you eplaced.Sometime it seens the sprites will fit over but they won't always.
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I'm having a bit of a problem inserting DP cries into Ruby. They turn out just fine when I click on the Dump button in PokeCry GUI. But in the game they are decreased in volume for some reason. Does anyone have any clue why this happens? Which buttons am I supposed to click on and in what order do I click them in PokeCry GUI? I think that may be the problem.
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You won't be able to get them excacly like D/P my cries sound glichy.
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i've started editing my rom with advance map
but when i view maps, all i see are the first layers of a tile (ex: treetops two layers: the top of the tree and the ground, in place of the green ground there is navy) anyone know what's up? |
You change the walk through ability with the option right next to the maping option.You don't need 3 layers like when your making games.
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I have 2 questions.... Im sorry if they have already been asked, but I tried searching and didnt see anything.
1. how can I put Fire Red tilesets in Emerald? 2. In Emerald( because of the internal clock) is it possible for day/night and day of the week features based on time? thanks |
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2. No one has done this so far so I don't think you'll get an answer for that. |
How do you Index a Sprite??
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EDIT: I have another question. How can I change the palette for the Ruby title screen? The normal palette doesn't show up in UnLZ-GBA, so I can't use that. If I could get some help, that would be awesome. |
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So would I find the offset for the title screen with a hex-editor and find the hex numbers for the palette colors? If so, then I know where to get a tool that can convert colors into hex numbers. Thanks, Christos!
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A Few Questions
Hi, im new here, im a big pokemonfan but when it comes to hacking the games i know nothing, so i have some questions i hope you dont mind answering:
1)What tool do i need to edit he music ingame, such as a battle song? 2)What do i need to do to modify the pokemon and there levels and so on of other people such as gym leaders and such? 3)What do i need to do to change a pokemon sprite to another one? Thanks for your time. |
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PET's driving me insane...
Okay… I’m pretty sure this problem hasn’t been posted before. I’ve taken a good look around, and tried the search function... but no luck.
Here’s the problem – the program “PET” isn't working the way I want it. I’m working on a hack of Pokemon Sapphire, and I’ve gotten to the point where I’m editing trainers and their Pokemon teams. I’ve replaced the starter Pokemon in this game with the ones from the Gold/Silver/Crystal games, and I wanted the rival to have a Gold/Silver/Crystal starter too. So far, I’ve managed to successfully edit Brendan and May’s starting Pokemon (the Pokemon they have when you fight them on Route 103) so that they either had a Chikorita, Cyndaquil or Totodile, depending on who you picked at the beginning. The problem began when I tried to edit Brendan’s grass-starter team for when you fight him later in the game. I think his original team was something like: Numel L18 Grovyle L20 Wailmer L18 I wanted to give him this team: Eevee L18 Bayleef L20 Vulpix L18 So… I went and changed each of Brendan’s Pokemon to the ones I wanted. Then I saved the Pokemon and the trainer data. When I closed down the program and opened it up again, Brendan’s Pokemon team was seriously screwed up, and far from what I had wanted. The Eevee was the only Pokemon that was normal. The rest of Brendan’s team consisted of a Vulpix at Level 31 and a Wailmer at Level 29. I tried editing them again, and it just went back to the Vulpix (Level 31) and Wailmer (Level 29) again. What on earth is going on… and how do I give Brendan the Pokemon I want him to have? |
how to fix unLZ. gba
Ok. Some spirtes that i import from unLZ. Gba get messed up and screwed and the box
for the pokemon get longer and all cut up. How do i fix this? I have read the stuff in the last page but my sprites pixels get all messed up. |
I have a question. How do you get Wild Pokemon in Gold/Silverinto places where there usually is no data (such as the beta Safari Zone map). Thanks in advance for any help.
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Elitemap problem and Advance map help
1. Elitemap 3.7: When I click on the left arrow for my hacked petalburg city, it says Runtime Error "6": Overflow. Does anybody know what I'm doing wrong?
2. Advance Map 1.82: Does anybody know how to insert saved map files in Advance Map? |
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and, 1 more question, is it possible to get rid of the whole truck thing in emerald yet(including the rumble) |
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Wild Pokemon data is 47 bytes long. The first 14 bytes are the wild Pokemon that appear in the morning (seven Pokemon, given by the bytes XXYY, as level XX and Pokedex number YY). The next 14 are the wild Pokemon that appear in the daytime, and the next 14 are the wild Pokemon that appear at night. Following that are two bytes, the map bank and the map number. These determine which map the data is for. (The last three bytes are filler or something.) To my knowledge, there's no list of which map bank and number match with each map, but you can find the map bank and number of the map you're currently on by going to memory address DCB5 and DCB6 (again, in Crystal), and compile your own list. I don't remember offhand the map bank and number for the Safari Zone either, but try experimenting with Gameshark codes (01xxB5DC and 01xxB6DC; enter a door to wind up in the corresponding map). Wild Pokemon data starts at about x02A5EE in Crystal. |
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help me plz plz plz plz plz!!!!!!!!!!!!!!!!!!!!!
hi i am new into hacking please help me with some questions plz plz plz!!!!!!!:embarrass
1.how do i edit the text for sapphire????:embarrass 2.how to change the intro(the video)??:embarrass whoever answers me thanks a bunch:embarrass |
I can try and answer your first question.
I highly suggest Advance Text for editing text, if it is compatible with your computer. Here's how I do it... -Open up Advance Text. -Load the Pokemon Sapphire Rom. -Select "Search". This is where you enter a keyword or a phrase. For example, if you enter "POKéMON", Advance Text will search all text in the Rom for anything that contains "POKéMON". If you check the box underneath the search windows, the results of the search will contain the entire dialogue message. Otherwise, the results will show the dialogue message beginning from the word you searched. -If you want to see more results containing the keyword(s), click the "Resume" button. -Once you've found the text you want to edit, click the "Write to INI" button. A window will come up asking you to enter a section name and a text name. The section name is sort of like a folder, while the text name is like a file. Suppose you were editing a bunch of messages displayed on signs. You might want to call the section name "signs" and the text name something like "sign1". If you decide to search for more text messages from signs, you can save all these text messages into the "signs" section name. -After you've done this, click "Write to INI". -You can then close down the Search screen if you don't want to search for any more stuff at the moment. Out in the main Advance Text program, there are 2 large windows. The window on the left has all the section names. If you select one of these, you can see what text messages are saved in that section. Click one of those text messages to have it appear in the window on the right. Then you can edit it all you want. Try to keep it the same length of characters as it originally was. It can be shorter if you want, but things get kind of difficult if it's longer. -When you've finished editing, click the "Save Text" button to save the text to the Rom. It's possible to save text messages that are longer than the original messages, but it has to re-point the text. This usually works, but I've had it fail once for me before when attempting to repoint. :( Oh... one more thing. If you're typing text in the text-editing window and you don't press Enter to start new lines, it's going to come out a big mess when you play the Rom. What I do is press Enter to start a new line when the text gets about 2/3 to 3/4 of the way across the text-editing window. That'll bring the text onto a new line in the Rom. It has to fit within the dialogue boxes in the actual game. There is also a way to edit text using a Hex Editor... but I know nothing about Hex Editors, sadly. :( Also, about that question I asked earlier about PET... you may disregard it. I had to manipulate the trainer's team a lot, and add and subtract Pokemon occasionally, but I eventually got Brendan to have the team I wanted. :) |
Help!?
I am talking with my friends that are modding as i type this and they have no idea whats going on...-_-
I open up the different starter program, open my rom in it, and its supposed to show the lists of pokemon i can choose to be starters but nothing happens... Help? |
I tried to open my Pokemon Ruby ROM in Sappy and a pop-up came up that said:
Runtime Error '53': File not found And I know for sure that Pokemon Ruby is a supported ROM. |
really sorry to be askin the same question again, but i really need a proper answer (yes or no) can i insert new map labels e.g Port Town into ruby, without deleting old ones?
Thx to anyone who has helped me so far, nd plz help me out |
Im really sorry if this has been answered before but im a beginner and i need a really simple solution to my questions:
What tool or method do i need to use to change various trainers and their pokemon (levels, attacks)? What tool or method do i need to use to change the locations of wild pokemon and also the pokemon that can be found there? Thats all, thanks for any answers. |
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I use Advance Map to edit the wild Pokemon in the game. Advance Map can also be found in the Toolbox, I'm pretty sure. If you load a Rom into Advance Map, there is a tab you can click on that brings up a screen of all the wild Pokemon on the currently displayed map. You can also use a program called Bewildered, which comes with Elite Map, to edit wild Pokemon, but I've never used it before... I only use Advance Map. |
Cheers mate, much appreciated
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Now, whenever I try to open my Ruby (English) Rom with Overworld Editor Rebirth Edition, it gives me the message: "Error 63 (Bad record number) in procedure LoadSpriteStructure of frm OverworldEditor", and the dimensions of sprites are over 4800 pixels for some reason. Is there any way to fix this? Is there another program I can use?
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