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1. What command do I have to use to make the Safari game end while I'm in the Safari Zone?
2. While I'm in the Safari Zone, do scripts and events still work? For example, can I make the player battle a trainer in the Safari Zone? 3. When I'm using a movement script to move the player, can I move him/her into for example a tree, or a rock, or any other tile that is made "Solid, not passable" or "1" in the Movement permissions view in Advance Map (sorry for the long sentence)? |
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2. I think they work, since gettting into houses and talking to people doesn't end the script. 3. With the "applymovement" command you can move the player or sprite anywhere. |
I wonder if I was the trouble that closed the other thread...
Anyway, how do I make commands in scripted, 'cuz, thats the only commands thing I have... For example, I want to make something where you battle Brendan with text before the battle. How can I create trainer battles? |
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trainerbattle bKind iBattle ptrIntro ptrDefeat Starts a trainer battle. bKind is 0x00 for normal battles, 0x04 for 2-on-2 and 0x05 for rematches bKind is double/normal/gym, iBattle is the number of the trainer. Ptr Intro/Defeat is for the text the person says when the battle starts and when you defeat him, just put an offset for the text And for some Rubikon commands download the attachment. |
How do I, for example, give the palette of Lapras's battle sprite to another Pokémon?
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Thanks but, I don't have Rubikon...
Anyway in the other thread you said to change tiles to kyledoves I should edit the pallet. How do I do that? |
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I went into the toolbox resource and tried to download the newest version of advanced map but it wont download... can someone tell me where to get it??
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OK don't know whether this has been answered or not but anyway...
I'm practising hacking pokemon gold and red to improve my skills but I lack knowledge of certain things... I'm using a hex editor mostly and all the other usual tools (map editors etc).I don't know if it's possible but does anybody know where there is any decent documents that explain pointers, scripts etc because I need to be able to make huge changes to my ROM - basically some good hex information. Oh and also if anyone knows any tools/utlities/whatever that would be helpful too seeing as a lot of the ones i've found are german or spanish etc. |
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Lately I have been learning how to change pointers, but it still is kinda difficult in hex. If you need anymore help just post here or PM me. |
How do I change the music in game with Sappy?
I tried to import a Midi file, but, it ruined the song track altogether! It said I needed to use MID2AGB to convert the Midi files to s files. Does anyone know where I can get this "MID2AGB" file? |
1. I'm hacking FR. I created Signpost events with Advance Map so they would be hidden items, but when I press A on them, you find 8 rather than 1. It's strange because hidden items that were already on the game work fine. Unless I'm wrong, the script for a hidden Potion is "$00000D"
2. Are there any tools for changing trainer's name, pokémon, etc. for FR? |
Hey There,
Note: I'm Hacking Pokemon Ruby I think I'm starting to understand how to script and i've done a few successful events, which is all great and dandy but there's one thing thats been bothering me. I'd probably get better a lot quicker if i could read some script thats already in the game e.g. the guy who takes you to the pokemon mart in Oldale Town and gives you a potion. I was under the impression that when in EliteMap if you hold ctrl and click on a person their script will then pop up, however when I do so ScriptEd opens but there is nothing there, its just blank. Does anyone know why this is happening and if so, how to sort it out? One other thing, like I said I'm getting alright at scripting however I just want to know, how do you find free space? Thanks In Advance, -Davie- |
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2. You can use PET, it comes with Elite Map. Quote:
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Hey,
Thanks Christos, your a real help. Could you tell me how you find free space aswell please? Much Appreicated, -Davie- |
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Hey,
Thanks Christos and Prof.9, This is to do with scripting again I'm afraid (only started learning last night). I'm fine with getting someone to say for example: "Here have my Charizard." and then for you to recieve a charizard however if you keep talking to them you keep getting a charizard. So I thought I'd try and make it so you get one and thats it which i presumed flags were necessary for. I've done some script but its not right somewhere and i was just hoping that someone would be able to explain what I need to add/change. This is the script: #org 0x800000 setflag 0x64 checkflag 0x64 compare LASTRESULT YES if 1 0x800200 message 0x800100 boxset 0x2 clearflag 0x64 end #org 0x800100 = Here, take my Charizard. #org 0x800200 givepokemon 0x06 0x1E 0x118 any help appreiciated, -Davie- |
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Hey,
Thanks a load Christos your a real help. Note:Sorry for posting without a question, its just thanks really was necessary -Davie- |
Hey,
Sorry to bother you AGAIN Christos. I would be using the script as a base that you gave me earlier: Code:
Once More - I'm sorry about all this, Thanks, -Davie- |
Hey Blazichu thanks dude that really helped!!
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Where can I get diamond/pearl tilesets for advance map?How do you put the tilesets in the map so I can have d/p graphics?
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