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@zork, verify the pokémon you modified since your last working back-up and see if all of their palettes's offsets and sprites' offsets end with a 0, 4, 8 or C. in case one or several ones of them don't, then try to repoint them. But, since it is freezing and not restarting, I think you probably overwrote some part of the Intro, in which case, the best thing to do is start again from your last working back-up, after all, Milotic is very close to the end of the Pokédex.
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There is also a tutorial by Tajaros in the tutorials section on importing maps. |
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Someone can explain me how to add completly new cries to emptyplaceholder (252-276) positions? I must know it and I do not do it themself. If you can told me. It would be great.
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Theoretically, is it possible to use the Black\White battles in the D\P\Pl\HG\SS games?
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Is is possible to create/add new moves, move effects, and animations in Pokemon Emerald? So far the tutorials I've found are only for FireRed.
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But since these tuts are for Fr, you need to take a look at the .ini of PGE maybe that points you to some directions, or you try to find them yourself. Good luck. |
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I'm getting sortoff really frustrated at the moment, since I wanted to have these 'small' things done before I really started mapping... But hey, lesson learned :P I'll just now edit the palette using APE, changing the colors around and see if that works. Just as side question: is this easier to do in Fire Red? |
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I gotta try making new maps and banks again, without overwriting other maps, or use a part of their data. |
I have a question guys! If I expanded FR Rom to 32MB, how would pointers to new extended spaces look like?
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If I apply JPAN's hack to my ROM will it remove overworld scripts? Because I have used A-text to save space in my ROM.
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99% - It will get deleted. 0.5% - It will not work right. 0.5% - It will not get deleted and it will work right. REMEMBER: Apply JPAN's Hacked Engine first before doing anything else. |
Hey, first post..I was wondering how I can edit the actual pokedex because YAPE cannot do this for Ruby. Is it possible to go outside of the 202 they give you?
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You can use the built in Pokemon Editor to edit Pokemon Stats, etc. You can also make it download a Special Program called Pokedex Data Editor. That can edit anything about the Pokedex. |
Keep trying to compile my script.
#dynamic 0x900000 #org @start lock faceplayer msgbox @1 0x6 cry 0x249 0x0 wildbattle 0x249 0x1E 0x8B fadescreen 0x1 fadescreen 0x0 hidesprite 0x800F setflag 0x200 release end #org @1 = Lugia: Rawr. And everytime I click compile script it'll run it then say runtime error 9 in the log window. Then won't allow me to do nothing else. |
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[Options]
AlwaysOnTop=False MinimizeToSystemTray=False IgnoreChanges=False LineNumbers=True StatusBar=True Sidebar=True SidebarAlignment=True ShowNotes=True ShowRecentFiles=True EmulatorPath= [Format] BackgroundColor=16777215 ForegroundColor=-2147483640 FontName=Courier New FontBold=False FontItalic=False FontSize=9 [MRUList] 1=National Pokedex Script.rbc [MRUPath] 1=C:\Users\Dylan\Desktop\ [Built-in] LastPath=C:\Users\Dylan\Desktop\Pokemon\XSE [Batch] LastFile=C:\Users\Dylan\Desktop\Pokemon\Roms\Pokemon FireRed.gba FilePath=C:\Users\Dylan\Desktop\Pokemon\XSE Log=True STD=True STDItems=False STDPoke=False STDAttacks=False [TextAdjuster] TextLimit=35 These are all my options |
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Unhandled exception has occured..
---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.450 built by: RTMLDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box. Also, my partner on this project has no problems using A-Trainer, but mine runs into an error (Subscript out of range). Are the two related? |
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