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And as I said try messing with it like randomly setting this to that, that to this. |
Where's the player's sprite data, backsprite data, and trainer card sprite data stored at?
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Hello everyone.I downloaded Advance Map,but i can't export pictures.
It says: ERROR: (EFCreateError)Unable to create file"C:\Users\?????\Desktop\Tileset.dib" |
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When I set XSE as the script editor in Advance Map and proceed to open up a script, it opens for less than a second and then closes out. This happens no matter what script I try and open.
edit: This actually happens when I open up XSE in its respective file location as well. I have tried downloading from a different source with no luck. |
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I've forgot which value had to be set to 0 so I'm inculding my Settings.ini in that spoiler. Just copy paste that over your Settings.ini after opening it in notepad. Hope this helps Spoiler:
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Is there any way to check what direction the hero is facing from a script?
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Thanks! :) |
Is there anyway to not allow people to enter cheats in the game? I'm making a game or switching some things around in my FR and plan on having a little competition with my friends and wanna make sure no one cheats to win lol is there a particular script or setting?
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I took a brake from hacking for quite a long time, but now I'm back and I want to create a full hack. I already have years of experience so don't worry about skill level. Just a simple, quick, (YES OR NO ANSWER) question for ya'll: Is it worth the effort?
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Heck yes. The thrill is like no other. Plus a few people got jobs or are studying to get jobs in game development companies from doing this kind of thing.
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So, basically you just want to know which voicegroups in Ruby play which instruments? There's a few documents around PC that Magnius wrote a while back that I still use to this very day. Here's a link to the RSE one: http://www.pokecommunity.com/showthread.php?t=158512&highlight=document+voicegroup You can also go in sappy, go to a battle song (where most of the good instruments are played like Trumpet, Strings, accordion and so forth) and note the voicegroup offset, and search for it in this document. There you will find all of the instruments that the voicegroup consists of. But, you could always just look through the document and find a voicegroup that suits your needs (whether you're composing a town/city theme, victory theme, battle theme etc.). But just keep in mind that there can only be a certain amount of DirectSound instruments playing at once (I can't remember how many in Ruby though... I think it's like 4 or 5 or something?) and I think you need a certain amount of Square sounds/Wave sounds. But anyway, see how you go. Hope that answers your question :) |
Ruby naturally plays five but following my tutorial you can make it play seven.
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Hi guys, If I have a map of 40x80 dimensions, I am aware increasing this to 40x100 will overwrite the next bytes and cause map glitches BUT can I safely change the dimensions to 60x60 (same area) without it glitches?
Or do I have to repoint the whole map? -.- Thanks |
Repointing has always been safer. Theres no loss obviously.
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Also I edited overlds (15 and 76 to be exact) and place their correct frames in the right place... But when ever I use them in scripts or applymovements specifically the move but their frame does not. Even if I set the overworld to look up they always have frame 0 applied to them. Any reason for this or how to fix it? |
For some reason, Advance Map is not saving events. If I try to go to a different map, a box pops up that asks me to save. If I hit "Save" or "Cancel," nothing happens, while "No" takes me to the other map, without saving the first. What's going wrong?
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@kearnsneyboy6
It happens when you import an ow without repointing. Just importing and saving corrupts the frame loader. @885ertd There is a save button at the top left of the program. |
That one is the one not working.
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Hey, I was wondering if there was a way to change a type in Fire Red from being a physically-attacking type to a specially-attacking type or vise versa. Any info is helpful.
Thanks! |
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