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-   Binary ROM Hacking (https://www.pokecommunity.com/forumdisplay.php?f=284)
-   -   [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION) (https://www.pokecommunity.com/showthread.php?t=79614)

SKRON May 25th, 2013 5:40 PM

Quote:

Originally Posted by robin22gongon (Post 7675930)
Then, do this:

Backup your ROM.
Open your ROM in PGE.
Open Pokedex Order Editor.
.
.
.
.
.
Try everything you can and mess up with it.

I just tried using everything except the kitchen sink. =(

robinjea May 25th, 2013 5:59 PM

Quote:

Originally Posted by SKRON (Post 7675970)
I just tried using everything except the kitchen sink. =(

Then try using the kitchen sink. Maybe that can be the answer. Even small things that look like very worthless can be useful when used right.

And as I said try messing with it like randomly setting this to that, that to this.

Herpahermaderp May 25th, 2013 9:21 PM

Where's the player's sprite data, backsprite data, and trainer card sprite data stored at?

SKRON May 25th, 2013 11:21 PM

Quote:

Originally Posted by robin22gongon (Post 7675990)
Then try using the kitchen sink. Maybe that can be the answer. Even small things that look like very worthless can be useful when used right.

And as I said try messing with it like randomly setting this to that, that to this.

My friend, thank you for your time, unfortunately, it does not look like this will work

GoldXD May 26th, 2013 3:03 AM

Hello everyone.I downloaded Advance Map,but i can't export pictures.

It says:

ERROR: (EFCreateError)Unable to create file"C:\Users\?????\Desktop\Tileset.dib"

giradialkia May 26th, 2013 3:32 AM

Quote:

Originally Posted by gogojjtech (Post 7675947)
@giradialkia
Just follow my tut on music hacking to get your own instruments.

Yeah, tried that. I'm generally unlucky with tutorials- this is one of those cases, it just hasn't worked for me and doesn't look like it's going to. I have a method to change the instruments (within the song, not the ROM) that works absolutely fine, I just want to know exactly what instruments can be worked with in Ruby so I know how to compose around that; it's an odd way to go about it, but it works for me (so long as I know, again, what instruments I'm working with).

kablam May 26th, 2013 1:37 PM

When I set XSE as the script editor in Advance Map and proceed to open up a script, it opens for less than a second and then closes out. This happens no matter what script I try and open.

edit: This actually happens when I open up XSE in its respective file location as well. I have tried downloading from a different source with no luck.

~Anbuja May 26th, 2013 1:49 PM

Quote:

When I set XSE as the script editor in Advance Map and proceed to open up a script, it opens for less than a second and then closes out. This happens no matter what script I try and open.

edit: This actually happens when I open up XSE in its respective file location as well. I have tried downloading from a different source with no luck.
Uhm as far as I know it has somehting todo with the Setting.ini in you XSE folder.
I've forgot which value had to be set to 0 so I'm inculding my Settings.ini in that spoiler.
Just copy paste that over your Settings.ini after opening it in notepad.

Hope this helps


Spoiler:
Quote:

[MRUList]
1=Kinglerscript.rbc
2=stdattacks.rbh
3=std.rbh
4=Gym Guy (Inside).rbc
5=Bug Catcher Kian.rbc
6=Picnicker Suzie.rbc
7=Final (1).rbc
8=BugTrader.rbc
9=BugTrader.rbc
10=Kaplan.rbc
[MRUPath]
1=C:\Documents and Settings\Administrator\Desktop\AdvanceMap\Ini\
2=C:\Users\Admin\Downloads\XSE\
3=C:\Users\Admin\Downloads\XSE\
4=C:\Users\Admin\Downloads\Get Together 2011\Scripts\Galug Town\
5=C:\Users\Admin\Downloads\Get Together 2011\Scripts\Dusk Forest\
6=C:\Users\Admin\Downloads\Get Together 2011\Scripts\Dusk Forest\
7=C:\Users\Admin\Downloads\Get Together 2011\Scripts\Dusk Forest\
8=C:\Users\Admin\Downloads\Get Together 2011\Scary\Galug Town\
9=C:\Users\Admin\Downloads\Get Together 2011\Scary\Galug Town\Shades\
10=C:\Users\Admin\Downloads\[New]\New Scripts (TC4+)\Poliberg\Gym\
[Templates]
LastPath=C:\Documents and Settings\Administrator\Desktop\AdvanceMap\XSE
[Options]
HexViewerFilter=0
AlwaysOnTop=0
MinimizeToSystemTray=0
RememberSize=0
IgnoreChanges=0
LineNumbers=1
MenuBar=1
StatusBar=1
Sidebar=1
SidebarAlignment=1
ShowNotes=1
ShowRecentFiles=1
CalcMode=0
InlineHelp=1
AutoUpdateCheck=0
NoLog=0
[Format]
BackgroundColor=-2147483643
ForegroundColor=-2147483640
FontName=Courier New
FontBold=0
FontItalic=0
FontSize=9
[Batch]
LastFile=C:\Users\Admin\Downloads\Get Together 2011\Scripting.gba
FilePath=C:\Documents and Settings\Administrator\Desktop\AdvanceMap\XSE
STD=1
STDItems=1
STDPoke=1
STDAttacks=1
[TextAdjuster]
TextLimit=34

shinyabsol1 May 26th, 2013 4:11 PM

Is there any way to check what direction the hero is facing from a script?

Spherical Ice May 26th, 2013 4:24 PM

Quote:

Originally Posted by shinyabsol1 (Post 7677177)
Is there any way to check what direction the hero is facing from a script?

compare PLAYERFACING FACE_UP works if you have XSE and std.rbh installed, but it doesn't always work. Darthatron actually helped me find the location of it which can be manipulated with wbto but try that first.

Trev May 26th, 2013 4:28 PM

Quote:

Originally Posted by shinyabsol1 (Post 7677177)
Is there any way to check what direction the hero is facing from a script?

Yes, there is. There's a variable called PLAYERFACING (0x800C) that checks the player's direction and stores it to that variable. It stores the values as 1 (down), 2 (up), 3 (left), or 4 (right). To apply it you could use something like this:

Code:

compare PLAYERFACING 0x1 'Checks if the player is facing down
if 0x1 goto @down 'Checks if the player is facing down. 0x1 = yes, 0x0 = no.


You can use it 4 times to check every direction, simply replacing the 0x1 in the first line with 0x2, 0x3, or 0x4, to check up, left, or right, respectively.

shinyabsol1 May 26th, 2013 4:56 PM

Quote:

Originally Posted by PJBottomz
Yes, there is. There's a variable called PLAYERFACING (0x800C) that checks the player's direction and stores it to that variable. It stores the values as 1 (down), 2 (up), 3 (left), or 4 (right).

Quote:

Originally Posted by Spherical Ice
compare PLAYERFACING FACE_UP works if you have XSE and std.rbh installed, but it doesn't always work. Darthatron actually helped me find the location of it which can be manipulated with wbto but try that first.

Ah! I knew there was a way to do it, but I couldn't remember. I'll give it a try.

Thanks! :)

buckeyestilidie May 26th, 2013 7:04 PM

Is there anyway to not allow people to enter cheats in the game? I'm making a game or switching some things around in my FR and plan on having a little competition with my friends and wanna make sure no one cheats to win lol is there a particular script or setting?

Renegade May 26th, 2013 8:55 PM

I took a brake from hacking for quite a long time, but now I'm back and I want to create a full hack. I already have years of experience so don't worry about skill level. Just a simple, quick, (YES OR NO ANSWER) question for ya'll: Is it worth the effort?

GoGoJJTech May 26th, 2013 9:04 PM

Heck yes. The thrill is like no other. Plus a few people got jobs or are studying to get jobs in game development companies from doing this kind of thing.

Flandre Scarlet May 26th, 2013 9:26 PM

Quote:

Originally Posted by giradialkia (Post 7676403)
Yeah, tried that. I'm generally unlucky with tutorials- this is one of those cases, it just hasn't worked for me and doesn't look like it's going to. I have a method to change the instruments (within the song, not the ROM) that works absolutely fine, I just want to know exactly what instruments can be worked with in Ruby so I know how to compose around that; it's an odd way to go about it, but it works for me (so long as I know, again, what instruments I'm working with).

Not sure if your question has been answered, but here goes anyway.

So, basically you just want to know which voicegroups in Ruby play which instruments? There's a few documents around PC that Magnius wrote a while back that I still use to this very day. Here's a link to the RSE one:

http://www.pokecommunity.com/showthread.php?t=158512&highlight=document+voicegroup

You can also go in sappy, go to a battle song (where most of the good instruments are played like Trumpet, Strings, accordion and so forth) and note the voicegroup offset, and search for it in this document. There you will find all of the instruments that the voicegroup consists of. But, you could always just look through the document and find a voicegroup that suits your needs (whether you're composing a town/city theme, victory theme, battle theme etc.).

But just keep in mind that there can only be a certain amount of DirectSound instruments playing at once (I can't remember how many in Ruby though... I think it's like 4 or 5 or something?) and I think you need a certain amount of Square sounds/Wave sounds. But anyway, see how you go.

Hope that answers your question :)

GoGoJJTech May 27th, 2013 3:15 AM

Ruby naturally plays five but following my tutorial you can make it play seven.

kearnseyboy6 May 27th, 2013 4:23 AM

Hi guys, If I have a map of 40x80 dimensions, I am aware increasing this to 40x100 will overwrite the next bytes and cause map glitches BUT can I safely change the dimensions to 60x60 (same area) without it glitches?

Or do I have to repoint the whole map? -.-

Thanks

GoGoJJTech May 27th, 2013 4:29 AM

Repointing has always been safer. Theres no loss obviously.

kearnseyboy6 May 27th, 2013 5:54 AM

Quote:

Originally Posted by gogojjtech (Post 7677784)
Repointing has always been safer. Theres no loss obviously.

Thanks, I will do this!

Also I edited overlds (15 and 76 to be exact) and place their correct frames in the right place... But when ever I use them in scripts or applymovements specifically the move but their frame does not. Even if I set the overworld to look up they always have frame 0 applied to them.

Any reason for this or how to fix it?

885ertd May 27th, 2013 6:43 AM

For some reason, Advance Map is not saving events. If I try to go to a different map, a box pops up that asks me to save. If I hit "Save" or "Cancel," nothing happens, while "No" takes me to the other map, without saving the first. What's going wrong?

GoGoJJTech May 27th, 2013 7:08 AM

@kearnsneyboy6
It happens when you import an ow without repointing. Just importing and saving corrupts the frame loader.

@885ertd
There is a save button at the top left of the program.

885ertd May 27th, 2013 7:27 AM

That one is the one not working.

karatekid552 May 27th, 2013 9:22 AM

Quote:

Originally Posted by 885ertd (Post 7677959)
That one is the one not working.

What version of A-map do you have?

AlexMonroe May 27th, 2013 9:27 AM

Hey, I was wondering if there was a way to change a type in Fire Red from being a physically-attacking type to a specially-attacking type or vise versa. Any info is helpful.

Thanks!


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