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Might anyone be as to so kind to tell me how to edit a sprite pallet in overworld editor (Rebirth)? And if it is impossible to do it in (Rebirth), then is there another possible way to edit a sprite palette? I have been searching for about 3 weeks now, so I joined this site to hope for an answer.
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use nse classic. it is better and does way more than your OWeditor program.
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this is more of a pc problem than a hack problem, but i cant use advancedtext because mcafee detects it as a virus and deletes the executable. my mom is the admin of my computer, and i doubt she will give me the password to remove the only antivirus this computer has. and thingy32 is too tedious. what do???
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Another option is to try and use XSE. Use a hex editor, like thingy, to find your text, and then go to the offset of said text and you may be able to edit it in XSE. Never tried it myself, but it could work. |
Yeah i do it in xse all the time. Just type
= message. Then compile and boom! You inserted text without the need of a whole script. |
When I use NTME for my indexed sprite, when I open it it says "Run Time Error" and a bunch of numbers. Then it closes my NTME. Can somebody tell me how to fix this?
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I have a new error arising in my hack - I removed the truck animation at the beginning of Emerald, but now when I warp out of the truck, all of my movements, as well as many oddly background animations, are slowed to something like half or quarter speed.
Oddly enough, putting any sort of level script in the warped-to map fixes the problem on that map, but as soon as I enter a map which has no level scripts again, everything slows down. Thoughts? |
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Okay I have some questions!
1) We all know that Mastermind_X made an ASM Code to create unlimited shinies but, how do we make it so that the Player will NEVER EVER encounter a shiny? 1.5) On a side note, how do I use the Shinyzer? I already inserted the ASM it gives on an Emerald ROM and the tool said "ROM patched successfully." but after it and testing out the game, Surprise, Surprise! No shinies. Am I missing something here? Do I have to compile a script or something? 2) I'm trying to compile this script: Code:
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1.5. Make a script to activate it. Spoiler:
2. Try changing the flags that you are checking. I believe those flags you are using are automatically being restarted by the ROM. |
Having problems with unLZ, I've got my sprites indexed 64x64 with 16 colors, but when I try to write to ROM they don't transfer over and it just messed up the palette of the ingame sprite it was supposed to overwrite instead, like so. I even tried just saving default sprites like Venusaur and then overwriting another sprite with it, but it did the same thing. Pretty common problem I assume. Tips?
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1.5) Okay. 2) What?! Even if I'm using JPAN's Engine?! Quote:
And since a page has passed, I would like to "re-ask" my questions. Quote:
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And then open your ROM with Unlz-GBA once again. |
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And about this: Quote:
And I'm using JAPN's FR Engine. |
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Flag 0x1.....-_- You need to start checking the lists from DavidJCobb. That flag is sooo temporary, I could sneeze and it would have problems staying set and JPAN's engine doesn't add any more safe flags. |
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