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I have code made to take advantage of the newly freed up save space and make new variables and flags which are safe to use. I haven't released it and I was wondering if I should. It's not easy to use (albeit easier than JPAN's code). |
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Flags 0x200-0x2FF are safe I'm pretty sure. In that space, you have 255 flags to use which is enough for what you wanted. I think Karatekid told me that so blame him if something goes wrong ;D |
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EDIT: Also another question. Does this only make the images appear or does it also apply the Physical/Special Split? If it doesn't, Can someone link me to a patch that apply the Physical/Special Split? The one Doesntknowhowtoplay made makes moves deal like 3HP damage just like that. I think it went overboard or is it really supposed to be like that? |
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Aww you have to check the list:p. |
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Oh. I. Am. So. Dumb. |
Sorry for asking the same question again but how do I repoint the overworlds so the frames load correctly? I have repointed the frames images so I don't think they are the problem...
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Any thoughts on getting around these unhandled exception errors in APSE? I am but a Vulpix's hair away from realizing my dream of changing an Oddish into a Venusaur.
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Is the error happening because the shiny sprite is messed up? http://i.imgur.com/roSUHjg.png |
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Sure. Here's the Details log:
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And here's what my shiny sprite looks like, if you think it may be causing the error: Spoiler:
Edit: I just made the shiny look the same as the normal sprite, just to put an okay looking sprite in there, but same error. Hm |
Possible reasons for a warp not working even if you have the correct map bank and warp numbers? For some reason the exit warp for my cave just refuses to work. The other entrance/exit work fine and this entrance works as well. Just this particular exit for some reason does not work in game.
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Or is it just an error when Saving it/Writing to ROM/ctrl+s? And is that the original sprite or did you edit it? Try importing it one by one not import all. (Do it this way; Import Normal Front Sprite, Import Shiny Back Sprite/Import the Normal Back Sprite and edit the shiny palette yourself.) |
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It's the original Venusaur sprite, I just saved it from unLZ and imported it without messing with it. One thing is, when I import Venusaur into APSE and Synchronize Palettes, the colors are a little messed up, but then I just import it again right after and it clears up all the imperfections. Don't really understand why that is but ok. I've been importing it one by one thus far. I've tried changing the most minor things (like changing a light purple color in a shiny palette to white) and it still gives me that unhandled exception error when I Write to ROM. (thanks for the extensive help btw) |
I'll write a thread about this...
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Is there anyway to not allow people to enter cheats in the game? I'm making a game or switching some things around in my FR and plan on having a little competition with my friends and wanna make sure no one cheats to win lol is there a particular script or setting?
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Does anyone know where I can find an overworld sprite of Snorunt? I've been looking for a LONG time now... With no success >:(
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http://www.psypokes.com/dex/psydex/361/picdex |
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