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Pokedex Editor
Is there a program to edit the pokedex of pokemon advance?
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Yes its a prgram in elite map called dexter
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I don't think Dexter in Elite Map works...
I never got it working... |
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When i try to edit my title screen with unlz and ape and cyclone it keeps getting messed up like this (the colors):
http://aycu32.webshots.com/image/28271/2003288616177525598_rs.jpg Pallete is properly edited. Is this a common problem? |
Heyoh!
We have a problem with our script. Can someone tell us what is wrong with it? Spoiler:
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How can I add a person to a map using A-Map? Do I have to add the "P" event then use script to edit it's event?
EDIT: I can't still warp the player to the right position of the map when going inside the building(keeps on going to the middle). How can I make the position of the player at the door instead at the middle of the room? |
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@Cronos: I'm Guessing you used D-trough's tutorial from youtube, you should ask him. @light Trainer: You Just increse the number then click change events. But you have to be in the Events Tab, and it should be on the right hand side. |
We have a big problem with the pokemarts. Everytime we make a new one the screen turns black and the game freezes a soon a we go through the door. What's wrong? (btw. we are working with a-map)
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How can I make PokéScript to work? I open it with this script:
Code:
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How do I allow surf to be used earlier
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I double clicked on Dexter and AVG anti-virus detected a Trojan Horse PSW.Generic4.MNS.
Can someone please upload a working Dexter onto Megaupload or something and send me a PM with the link. If this wasn't the right section to ask please re-direct me. |
What hex do u have to change to make the titlescreen cry different? Also, if you know the hex value for a Mew's cry, plz tell me!!!
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In scripting, example, I have already used 002.., so can I use it again for a new script..?
I mean I will use one trainer offset for two scripts in different events... |
I have a simple problem,
Whats the unzl no. for the title screen? |
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oh... so thethethethe, you do mean that if I battled the trainer in the first script, in the second script, it won't battle the trainer again...?
man.., I need some more trainers... oh well... thanks thethethethe, and it has been a while. ^^ |
I quick thought:
Is it possible to create new gyms (with new leaders, badges etc.)? I guess it would be a problem to make them show up in the trainer card. Does anyone ever done something like that? Is it possible? |
changing some trainers in PET to gym leaders can be an aswer to that question...
editing their sprites, and a little scripting would solve everything, but I don't think it'll be easy for them to appear in the trainer card... |
Alrighty, I have a question.
My mom just recently ran a program that's supposed to "clean out" unneeded and virus infected files. Ever since that, Advance Map doesn't work! I've redownloaded in an attempt to replace what was deleted but it didn't work. Whenever I try to open it it gives me the "Advance Map has encountered a problem and needs to close" message and gives me the option to send an error report and everything. What I need is my A-Map fixed. If anyone knows if I'm missing a file or corrupted something, I would appreciate the help. Thank you. |
I'm not sure if anyone will have this but is there a moves list for hex numbers. For example (this is most likely the wrong number) Pound 0x0001. If it's different between FR and Ruby, I'd prefer either both or just Fire Red. Thanks, and hoping someone can help me out.
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01 - Pound 02 - Karate Chop 03 - Double Slap 04 - Comet Punch 05 - Mega Punch 06 - Pay Day 07 - Fire Punch 08 - Ice Punch 09 - Thunder Punch 0A - Scratch 0B - Vice Grip 0C - Guillotine 0D - Razor Wind 0E - Swords Dance 0F - Cut 10 - Gust 11 - Wing Attack 12 - Whirl Wind 13 - Fly 14 - Bird 15 - Slam 16 - Vine Whip 17 - Stomp 18 - Double Kick 19 - Mega Kick 1A - Jump Kick 1B - Rolling Kick 1C - Sand Attack 1D - Head Butt 1E - Horn Attack 1F - Fury Attack 20 - Horn Drill 21 - Tackle 22 - Body Slam 23 - Wrap 24 - Take Down 25 - Thrash 26 - Double Edge 27 - Tail Whip 28 - Poison Sting 29 - Twin Edle 2A - Pin Missile 2B - Leer 2C - Bite 2D - Growl 2E - Roar 2F - Sing 30 - Supersonic 31 - Sonicboom 32 - Disable 33 - Acid 34 - Ember 35 - Flamethrower 36 - Mist 37 - Water Gun 38 - Hydro Pump 39 - Surf 3A - Ice Beam 3B - Blizzard 3C - Psybeam 3D - Bubblebeam 3E - Aurora Beam 3F - Hyper Beam 40 - Peck 41 - Drill Peck 42 - Submission 43 - Low Kick 44 - Counter 45 - Seismic Toss- Strength 47 - Absorb 48 - Mega Drain 49 - Leech Seed 4A - Growth 4B - Razor Leaf 4C - Solar Beam 4D - Poisonpowder 4E - Stun Spore 4F - Sleep Powder 50 - Petal Dance 51 - String Shot 52 - Dragon Rage 53 - Fire Spin 54 - Thundershock 55 - Thunderbolt 56 - Thunder Wave 57 - Thunder 58 - Rock Throw 59 - Earthquake 5A - Fissure 5B - Dig 5C - Toxic 5D - Confusion 5E - Psychic 5F - Hypnosis 60 - Meditate 61 - Agility 62 - Quick Attack 63 - Rage 64 - Teleport 65 - Night Shade 66 - Mimic 67 - Screech 68 - Double Team 69 - Recover 6A - Harden 6B - Minimize 6C - Smoke Screen 6D - Confuse Ray 6E - Withdraw 6F - Defense Curl 70 - Barrier 71 - Light Screen 72 - Haze 73 - Reflect 74 - Focus Energy 75 - Hide 76 - Metronome 77 - Mirror Move 78 - Selfdestruct 79 - Egg Bomb 7A - Lick 7B - Smog 7C - Sludge 7D - Bone Club 7E - Fire Blast 7F - Waterfall 80 - Clamp 81 - Swift 82 - Skull Bash 83 - Spike Cannon 84 - Constrict 85 - Amnesia 86 - Kinesis 87 - Softboiled 88 - Hi Jump Kick 89 - Glare 8A - Dream Eater 8B - Poison Gas 8C - Barrage 8D - Leech Life 8E - Lovely Kiss 8F - Sky Attack 90 - Transform 91 - Bubble 92 - Dizzy Punch 93 - Spore 94 - Flash 95 - Psywave 96 - Splash 97 - Acid Armor 98 - Crabhammer 99 - Exposion 9A - Fury Swipes 9B - Bonemerang 9C - Rest 9D - Rock Slide 9E - Hyper Fang 9F - Sharpen A0 - Conversion A1 - Tri Attack A2 - Super Fang A3 - Slash A4 - Substitute A5 - Struggle A6 - Sketch A7 - Triple Kick A8 - Thief A9 - Spider Web AA - Mind Reader AB - Nightmare AC - Flame Wheel AD - Snore AE - Curse AF - Flail B0 - Conversion2 B1 - Aeroblast B2 - Cotton Spore B3 - Reversal B4 - Spite B5 - Powder Snow B6 - Protect B7 - Mach Punch B8 - Scary Face B9 - Faint Attack BA - Sweet Kiss BB - Belly Drum BC - Sludge Bomb BD - Mud - Slap BE - Octazooka BF - Spikes C0 - Zap Cannon C1 - Foresight C2 - Destiny Bond C3 - Perish Song C4 - Icy Wind C5 - Detect C6 - Bone Rush C7 - Lock - On C8 - Outrage C9 - Sandstorm CA - Giga Drain CB - Endure CC - Charm CD - Rollout CE - False Swipe CF - Swagger D0 - Milk Drink D1 - Spark D2 - Fury Cutter D3 - Steel Wing D4 - Mean Look D5 - Attract D6 - Sleep Talk D7 - Heal Bell D8 - Return D9 - Present DA - Frustration DB - Safeguard DC - Pain Split DD - Sacred Fire DE - Magnitude DF - Dynamicpunch E0 - Megahorn E1 - Dragonbreath E2 - Baton Pass E3 - Encore E4 - Pursuit E5 - Rapid Spin E6 - Sweet Scent E7 - Iron Tail E8 - Metal Claw E9 - Vital Throw EA - Morning Sun EB - Synthesis EC - Moonlight ED - Hidden Power EE - Cross Chop EF - Twister F0 - Rain Dance F1 - Sunny Day F2 - Crunch F3 - Mirror Coat F4 - Psych Up F5 - Extremespeed F6 - Ancientpower F7 - Shadow Ball F8 - Future Sight F9 - Rock Smash FA - Whirlpool FB - Beat Up (I could only find the GSC values...sorry) Add 00 values to the start of these. Also R/S/E/FR/LG all have the same hex values xD |
Thanks, I guess that does help a bit, considering I was looking for GSC a while ago. But I'd love it if there was an R/S/E/FR/LG list.
EDIT: I don't need it anymore, I've got one now. |
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