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ldl_lionel_92 October 8th, 2007 11:20 PM

Pokedex Editor
 
Is there a program to edit the pokedex of pokemon advance?

gotron228 October 8th, 2007 11:25 PM

Yes its a prgram in elite map called dexter

destinedjagold October 9th, 2007 3:27 AM

I don't think Dexter in Elite Map works...

I never got it working...

gotron228 October 9th, 2007 3:33 AM

Quote:

Originally Posted by destinedjagold (Post 2982356)
I don't think Dexter in Elite Map works...

I never got it working...

Yeah but you need to have the hack inside elite map for most of there tools to work it also comes in handy if ur replacing pokemon you can download it at WAH

Epsilon October 9th, 2007 7:36 AM

When i try to edit my title screen with unlz and ape and cyclone it keeps getting messed up like this (the colors):
http://aycu32.webshots.com/image/28271/2003288616177525598_rs.jpg
Pallete is properly edited.
Is this a common problem?

maggi90w1 October 9th, 2007 10:24 AM

Heyoh!

We have a problem with our script. Can someone tell us what is wrong with it?

Spoiler:
#org $Startscript
Lock
Faceplayer
checkflag 0x200
if B_true goto $done
message $aidtalk

boxset 6
giveitem 0x1 3
setflag 0x200
release
end

#org $done
message $aidtalk2
boxset 6
release
end

#org $aidtalk
$aidtalk 1 = Oh hey \v\h01! It looks like all the \pothers dissappeared.\pVery strange...\p Anyway, I found these in \pthe basement.\pYou can have them.

#org $aidtalk2
$aidtalk2 1 = We should search for them,\pdon't you think?

light_trainer921 October 9th, 2007 2:45 PM

How can I add a person to a map using A-Map? Do I have to add the "P" event then use script to edit it's event?

EDIT: I can't still warp the player to the right position of the map when going inside the building(keeps on going to the middle). How can I make the position of the player at the door instead at the middle of the room?

cooley October 9th, 2007 2:52 PM

Quote:

Originally Posted by maggi90w1 (Post 2982929)
Heyoh!

We have a problem with our script. Can someone tell us what is wrong with it?

Spoiler:
#org $Startscript
Lock
Faceplayer
checkflag 0x200
if B_true goto $done
message $aidtalk
boxset 6
giveitem 0x1 3
setflag 0x200
release
end

#org $done
message $aidtalk2
boxset 6
release
end

#org $aidtalk
$aidtalk 1 = Oh hey \v\h01! It looks like all the \pothers dissappeared.\pVery strange...\p Anyway, I found these in \pthe basement.\pYou can have them.

#org $aidtalk2
$aidtalk2 1 = We should search for them,\pdon't you think?

Try it now. It should work, and '\p' is not the only next box command.

@Cronos: I'm Guessing you used D-trough's tutorial from youtube, you should ask him.

@light Trainer: You Just increse the number then click change events. But you have to be in the Events Tab, and it should be on the right hand side.

maggi90w1 October 15th, 2007 7:36 PM

We have a big problem with the pokemarts. Everytime we make a new one the screen turns black and the game freezes a soon a we go through the door. What's wrong? (btw. we are working with a-map)

light_trainer921 October 15th, 2007 8:44 PM

How can I make PokéScript to work? I open it with this script:

Code:

#ORG $begin
checkflag 0x200
if B_true goto $done
applymovement 0x01 $aidwalk1
pause 0x30
message $aidtalk
boxset 6
giveitem 0xD
setflag 0x200
release
end

#org $done
release
end

#org $aidwalk1
$aidwalk1 1 ; #binary 0x13 0x13 0x13 0xFE

#org $aidtalk
$aidtalk 1 = Oh, hello \v\h01.\pThis will aid your\n POKéMON!


I followed every instruction but when I insert it, it will cause a glitch.

Deeje October 15th, 2007 11:00 PM

How do I allow surf to be used earlier

Blazichu October 15th, 2007 11:06 PM

Quote:

Originally Posted by Deeje
How do I allow surf to be used earlier

Either make the badge earlier and change the text, or find the coding in hex or script editors that makes surf enabled.

Soul.//Silver October 15th, 2007 11:35 PM

I double clicked on Dexter and AVG anti-virus detected a Trojan Horse PSW.Generic4.MNS.
Can someone please upload a working Dexter onto Megaupload or something and send me a PM with the link.
If this wasn't the right section to ask please re-direct me.

spenceroone3 October 16th, 2007 1:10 AM

What hex do u have to change to make the titlescreen cry different? Also, if you know the hex value for a Mew's cry, plz tell me!!!

Blazichu October 16th, 2007 3:19 AM

Quote:

Originally Posted by spenceroone3
What hex do u have to change to make the titlescreen cry different? Also, if you know the hex value for a Mew's cry, plz tell me!!!

Umm...its cry is its number in hex which is [97] ;)

destinedjagold October 16th, 2007 6:19 AM

In scripting, example, I have already used 002.., so can I use it again for a new script..?

I mean I will use one trainer offset for two scripts in different events...

Binary October 16th, 2007 7:34 AM

I have a simple problem,
Whats the unzl no. for the title screen?

thethethethe October 16th, 2007 1:19 PM

Quote:

Originally Posted by destinedjagold (Post 2984775)
In scripting, example, I have already used 002.., so can I use it again for a new script..?

I mean I will use one trainer offset for two scripts in different events...

Well, once a battle has happened with a trainer, it won't repeat. So you could use 0x002 in two scripts but once you battle the first one, the second will become disabled.

destinedjagold October 16th, 2007 2:10 PM

oh... so thethethethe, you do mean that if I battled the trainer in the first script, in the second script, it won't battle the trainer again...?

man.., I need some more trainers... oh well...

thanks thethethethe, and it has been a while. ^^

maggi90w1 October 16th, 2007 2:21 PM

I quick thought:

Is it possible to create new gyms (with new leaders, badges etc.)? I guess it would be a problem to make them show up in the trainer card. Does anyone ever done something like that? Is it possible?

destinedjagold October 16th, 2007 2:49 PM

changing some trainers in PET to gym leaders can be an aswer to that question...
editing their sprites, and a little scripting would solve everything, but I don't think it'll be easy for them to appear in the trainer card...

Deokishisu October 16th, 2007 5:09 PM

Alrighty, I have a question.

My mom just recently ran a program that's supposed to "clean out" unneeded and virus infected files. Ever since that, Advance Map doesn't work! I've redownloaded in an attempt to replace what was deleted but it didn't work. Whenever I try to open it it gives me the "Advance Map has encountered a problem and needs to close" message and gives me the option to send an error report and everything. What I need is my A-Map fixed. If anyone knows if I'm missing a file or corrupted something, I would appreciate the help. Thank you.

thethethethe October 16th, 2007 11:43 PM

I'm not sure if anyone will have this but is there a moves list for hex numbers. For example (this is most likely the wrong number) Pound 0x0001. If it's different between FR and Ruby, I'd prefer either both or just Fire Red. Thanks, and hoping someone can help me out.

Blazichu October 17th, 2007 12:55 AM

Quote:

Originally Posted by thethethethe
I'm not sure if anyone will have this but is there a moves list for hex numbers. For example (this is most likely the wrong number) Pound 0x0001. If it's different between FR and Ruby, I'd prefer either both or just Fire Red. Thanks, and hoping someone can help me out.

00 - Nothing
01 - Pound
02 - Karate Chop
03 - Double Slap
04 - Comet Punch
05 - Mega Punch
06 - Pay Day
07 - Fire Punch
08 - Ice Punch
09 - Thunder Punch
0A - Scratch
0B - Vice Grip
0C - Guillotine
0D - Razor Wind
0E - Swords Dance
0F - Cut
10 - Gust
11 - Wing Attack
12 - Whirl Wind
13 - Fly
14 - Bird
15 - Slam
16 - Vine Whip
17 - Stomp
18 - Double Kick
19 - Mega Kick
1A - Jump Kick
1B - Rolling Kick
1C - Sand Attack
1D - Head Butt
1E - Horn Attack
1F - Fury Attack
20 - Horn Drill
21 - Tackle
22 - Body Slam
23 - Wrap
24 - Take Down
25 - Thrash
26 - Double Edge
27 - Tail Whip
28 - Poison Sting
29 - Twin Edle
2A - Pin Missile
2B - Leer
2C - Bite
2D - Growl
2E - Roar
2F - Sing
30 - Supersonic
31 - Sonicboom
32 - Disable
33 - Acid
34 - Ember
35 - Flamethrower
36 - Mist
37 - Water Gun
38 - Hydro Pump
39 - Surf
3A - Ice Beam
3B - Blizzard
3C - Psybeam
3D - Bubblebeam
3E - Aurora Beam
3F - Hyper Beam
40 - Peck
41 - Drill Peck
42 - Submission
43 - Low Kick
44 - Counter
45 - Seismic Toss- Strength
47 - Absorb
48 - Mega Drain
49 - Leech Seed
4A - Growth
4B - Razor Leaf
4C - Solar Beam
4D - Poisonpowder
4E - Stun Spore
4F - Sleep Powder
50 - Petal Dance
51 - String Shot
52 - Dragon Rage
53 - Fire Spin
54 - Thundershock
55 - Thunderbolt
56 - Thunder Wave
57 - Thunder
58 - Rock Throw
59 - Earthquake
5A - Fissure
5B - Dig
5C - Toxic
5D - Confusion
5E - Psychic
5F - Hypnosis
60 - Meditate
61 - Agility
62 - Quick Attack
63 - Rage
64 - Teleport
65 - Night Shade
66 - Mimic
67 - Screech
68 - Double Team
69 - Recover
6A - Harden
6B - Minimize
6C - Smoke Screen
6D - Confuse Ray
6E - Withdraw
6F - Defense Curl
70 - Barrier
71 - Light Screen
72 - Haze
73 - Reflect
74 - Focus Energy
75 - Hide
76 - Metronome
77 - Mirror Move
78 - Selfdestruct
79 - Egg Bomb
7A - Lick
7B - Smog
7C - Sludge
7D - Bone Club
7E - Fire Blast
7F - Waterfall
80 - Clamp
81 - Swift
82 - Skull Bash
83 - Spike Cannon
84 - Constrict
85 - Amnesia
86 - Kinesis
87 - Softboiled
88 - Hi Jump Kick
89 - Glare
8A - Dream Eater
8B - Poison Gas
8C - Barrage
8D - Leech Life
8E - Lovely Kiss
8F - Sky Attack
90 - Transform
91 - Bubble
92 - Dizzy Punch
93 - Spore
94 - Flash
95 - Psywave
96 - Splash
97 - Acid Armor
98 - Crabhammer
99 - Exposion
9A - Fury Swipes
9B - Bonemerang
9C - Rest
9D - Rock Slide
9E - Hyper Fang
9F - Sharpen
A0 - Conversion
A1 - Tri Attack
A2 - Super Fang
A3 - Slash
A4 - Substitute
A5 - Struggle
A6 - Sketch
A7 - Triple Kick
A8 - Thief
A9 - Spider Web
AA - Mind Reader
AB - Nightmare
AC - Flame Wheel
AD - Snore
AE - Curse
AF - Flail
B0 - Conversion2
B1 - Aeroblast
B2 - Cotton Spore
B3 - Reversal
B4 - Spite
B5 - Powder Snow
B6 - Protect
B7 - Mach Punch
B8 - Scary Face
B9 - Faint Attack
BA - Sweet Kiss
BB - Belly Drum
BC - Sludge Bomb
BD - Mud - Slap
BE - Octazooka
BF - Spikes
C0 - Zap Cannon
C1 - Foresight
C2 - Destiny Bond
C3 - Perish Song
C4 - Icy Wind
C5 - Detect
C6 - Bone Rush
C7 - Lock - On
C8 - Outrage
C9 - Sandstorm
CA - Giga Drain
CB - Endure
CC - Charm
CD - Rollout
CE - False Swipe
CF - Swagger
D0 - Milk Drink
D1 - Spark
D2 - Fury Cutter
D3 - Steel Wing
D4 - Mean Look
D5 - Attract
D6 - Sleep Talk
D7 - Heal Bell
D8 - Return
D9 - Present
DA - Frustration
DB - Safeguard
DC - Pain Split
DD - Sacred Fire
DE - Magnitude
DF - Dynamicpunch
E0 - Megahorn
E1 - Dragonbreath
E2 - Baton Pass
E3 - Encore
E4 - Pursuit
E5 - Rapid Spin
E6 - Sweet Scent
E7 - Iron Tail
E8 - Metal Claw
E9 - Vital Throw
EA - Morning Sun
EB - Synthesis
EC - Moonlight
ED - Hidden Power
EE - Cross Chop
EF - Twister
F0 - Rain Dance
F1 - Sunny Day
F2 - Crunch
F3 - Mirror Coat
F4 - Psych Up
F5 - Extremespeed
F6 - Ancientpower
F7 - Shadow Ball
F8 - Future Sight
F9 - Rock Smash
FA - Whirlpool
FB - Beat Up
(I could only find the GSC values...sorry)

Add 00 values to the start of these. Also R/S/E/FR/LG all have the same hex values xD

thethethethe October 17th, 2007 1:01 AM

Thanks, I guess that does help a bit, considering I was looking for GSC a while ago. But I'd love it if there was an R/S/E/FR/LG list.

EDIT: I don't need it anymore, I've got one now.


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