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So I have installed the JPAN hack, and I notice when I click on "Retire" in the Safari Zone. It won't automatically send me back to the entrance, and I also notice that the time won't run out.
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Whatever you want of the hack, you're almost guaranteed to need Advance Map and a scripter (Most people seem to use XSE, but I favor PKSV). Everything else comes down to what you're trying to achieve. |
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Is there something you have to do in order to have a wild encounter with an Unown in a hack? I tried having a cave with only wild Unown, but sometimes, when a wild battle is supposed to happen but before the game goes into the battle screen, it just freezes. Only two of the Unown forms work, A (which is completely glitch free) and T (which works, but the sprite has odd colors.) Would it be possible to make it so that I could only use the form of Unown that works? Thanks in advance!
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Okay, I have a question that I probably should have asked a long time ago haha.
Okay, so I've added wild encounter data plenty of times before when toying around with Advance Map (so far I've only tried that with 1.95, but I think I tried with 1.92 and got nothing different.) The thing is, I can never enter a battle through normal methods-- walking around, for example. I can understand it with water and rocksmash/tree encounters, but is there a specific tile to use for wild grass battles? Or do tiles on the map have to be set to activate wild encounters? (Sorry for my noobish questions everybody.) |
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Whenever I defeat Agatha (used to be Koga) I can't move my character and the arrows move the camera instead. Also when I edit the script to Agatha dialogue it glitches up.
I also can't enter Cinnabar gym, when I do it just goes black. Any ideas? If it helps I've added a few new trainers into the extra space. |
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and crash your game or ruin the script itself. So, just get the offset and delete the inserted script's offset. Then create a new script using that offset. It's like you're deleting the offset making it a free space again. But that is under game freak's script I think. So go ahead and make a new one :) |
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Hey everyone,
I've been trying to edit Pokemon Pearl to play as the rival Barry by replacing all the hero sprites on the rom with all the rival sprites, I've created lots of .bmp sprites to replace the hero sprites but I just can't seem to do it. I'm wondering if anyone is up to the challenge? You guys know a lot more than me about editing roms so I'm hoping someone will find this easy to do. The files are here: http://www.mediafire.com/download/1t8docubec3r396/pearl-barry_images.rar The only files I can't seem to find are the Poke ball throwing animation and trainer card, so if anyone knows the loacation of these I'd appreciate it very much. Hope you can help :) |
Is it possible to add more Pokémon into a Fire Red ROM? As in, increase the number of slots available? Or am I just stuck with the 411 slots that are already given to me?
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Hi, I'm trying to replace Pidgeot with Abomasnow in FireRed... I was able to do it but in the battle screen, there's a shadow below it and makes it look as if it's floating (Since Pidgeot's sprite is flying) how do I remove this shadow?
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If you want to increase the number of slots available, its gonna take extensive hex editing, ASM hacking, and probably a lot more to make everything function correctly. (I think.) |
For some reason on my hack whenever I choose a starter the rival chooses the same thing :( my new starters are cubchoo pancham and teddiursa btw how can I fix this?
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the same pokemon as you do if you just changed the starter Pokemon. |
Anyone can teaches me how to expand Eevee's evolution branch from 5 to 7 in Emerald? Thanks so much.
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At the risk of sounding like a complete noob, how do I decompile am ASM routine in the game?
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VBA and NO$GBA have an intigrated disassembler.
In VBA just goto Tools -> Disassemble. If you want to search for routines in the ROM, enter 08<ROMOFFSET> |
So i've been working more on my hack for ruby and finally got around to inserting Darkrai. I've added in the front/back sprites but I'm having a lot of trouble with inserting the OW. By default it keeps changing the transparent colour to 1,1,1 or 0,0,0 and since Darkrai is prodimently black, I can never see him on A-map or in-game.
I dug around and couldnt find any information on how to fix it, so if anyone here can help please do! -Lots of love! EDIT: Found a solution! |
Are shiny and normal Pokemon required to otherwise have perfectly identical sprites? (excepting color) I want to put Missingno. into my hack, and I was hoping to use its blocky form for the main version and the Kabutops skeleton for the shiny form. I suspect this isn't viable, but I can hope.
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