![]() |
Quote:
Spoiler:
|
Quote:
Quote:
|
In Emerald, how would I go about getting a specific type icon to use a different palette/index? In an attempt to get eggs to show up as Normal-type instead of ??? I overwrote the [???] icon to be identical to the [Normal] one. It inserted fine and the other elemental icons look fine, but the palette is now off (since it's still using the same palette that [???] did) and I'd like to get the old-???-turned-normal icon to use the same palette as [Normal] instead.
I've poked around in the ROM and VBA Memory/OAM/Palette viewers, but I'm having a hard time finding any addresses or pointers in the ROM itself that specify which palette/index each icon uses. Example screenie: http://img191.imageshack.us/img191/2373/p8zr.png |
Trader Advanced gets an "Invalid Property Value" whenever I try to open my ROM with it. I'm pretty sure there's a tutorial for creating your own trade scripts somewhere but I can't seem to find it. Does anyone know how I can fix the error, or have a link to the tutorial?
|
Quote:
|
Quote:
---- I don't know what property is missing, but it is most likely a bad ini or a corrupted rom. Try redownloading. If that doesn't work, most likely you have an unsupported rom, or that data in your rom is corrupted. |
I've been searching but I can't seem to find one. So my last resort was to ask you guys. I've have been getting frustrated all over again to find out how to edit the move description using hex editor. Since my pointers has been changed, most of the tools cannot support my rom. All I use is PGE but it is only able to re-point the description. How do I edit it via Hex editor or there is such tool with available ini so I could edit the text? An answer would be appreciated. :)
|
Are there any good spriting tutorials?
like making fakemon or recoloring? what software should I use? I use Paint.NET is it going to help me? |
Is there an alternative to Wichu's Sprite Position Editor? When I open it, it just gives me an error and closes...
|
Okay, I'm back with more questions.
NOTE: these all involve JPAN's hacked engine. First, say I add some sprites to a second sprite table after inserting the sprite hack into a clean rom. How would I access these sprites for use in game on a normal map? Would Advance Map be able to access them or would it involve a script, or would hex editing be needed? Second, the information about the swarm/roaming pokemon hack and the wild data switch was confusing. Could somebody help by providing and explaining a couple examples? Or if there is a tutorial or tutorials that could help with both/either of these, pointing me to those would be a help too. ^^ Thanks in advance for any assistance. |
Quote:
|
Quote:
|
Quote:
Quote:
2) I believe you just set a var and then call a special, like most of his hack. |
Quote:
I've read a lot of people have had the same problem but I didn't find a solution. |
Quote:
|
I really need to find some scripters for simple conversation scripts and trainer battles things like that because my hack is like 90% done for the first BETA just no scripts and I have tried this site for like the past month posting on help boards script boards and team recruitment boards to no avail. Does anyone know of a site other that this one that has people willing to do some scripting? Because honestly I am about ready to just give up on my hack because its not going to get anywhere without some scripts ;-;
|
Quote:
And after another look through the swarm/roaming pokemon special in the instruction manuel for JPAN's hacked engine, I get the level part, but I'm not sure I understand how to set the locations the pokemon will appear(grass, fishing, etc). |
Hi! I'm new to ROMhacking and I am trying to make a hack of pokemon ruby for personal use. I was looking but couldn't find anything pertaining to this: How do I add newer generations of Pokemon into my generation III game? Is there a tool for this? If not, what's the hard way for doing it. I know that it can be done because it has been done for the popular ROM hacks. Example: Pokemon Light Platinum.
|
Quote:
2) Let me see it. |
The only problem with this is you have to delete some of the pokemon that are in the game. So say you want the starley line but not the pidgey line you would take it out and put in the starly line. There are like 2 or 3 tools you will need look up advance pokemon sprite editor which will let you change the sprie and YAPE (Yet Another Pokemon Editor) will let you change the name stats and type stuff like that as well as the moves. If you have anymore questions you can just PM me :)
|
Quote:
|
In fire red the pokedex can be organized by the location where the pokemon lives. How would I change a pokemon's habitat so if I wanted to replace a pokemon with another, my Dialga won't be living in the ocean.
|
Quote:
And about the instruction manual(spelled it wrong in my last post lol), I meant the document titled "Pokemon Hacked Instruction Manual" that comes with the hacked engine. Here's the part I'm confused about, located under "Special 0x56 – Swarm-roaming Pokémon changer"(this is copy-pasted straight from the file.) ------------------------- Variable 0x8007 lower half is the location, and the upper half is the level the pokémon is found in. Used to avoid “underwater Charizard”-like scenarios. First 4 bits of the word are the location values. 0x0 does the same as 0xf, that is, the pokémon is found anywhere you want. Bit 0 = grass Bit 1 = surfing Bit 2 = tree\rock-smash Bit 3 = fishing So 0x9 (1001b) would mean that the pokémon is found on grass and by fishing The upper half is the level of a roaming pokémon. For instance, if you want a lv. 80 pokémon in the wild grass only, use setvar 0x8007 0x5001 ----------------- (I hope that's what you meant by "let me see it") Basicly, I don't understand how to set the location of the swarm or roaming pokemon to specific areas like grass or water, or a combination of certain ones. Either I'm overthinking this or I just don't understand it. :P |
Quote:
0010 = 0x2 = tree 1111 = 0xF = All 1101 = 0xD = grass, surf, and fishing Any questions? |
Quote:
|
| All times are GMT -8. The time now is 2:55 AM. |
![]()
© 2002 - 2018 The PokéCommunity™, pokecommunity.com.
Pokémon characters and images belong to The Pokémon Company International and Nintendo. This website is in no way affiliated with or endorsed by Nintendo, Creatures, GAMEFREAK, The Pokémon Company or The Pokémon Company International. We just love Pokémon.
All forum styles, their images (unless noted otherwise) and site designs are © 2002 - 2016 The PokéCommunity / PokéCommunity.com.
PokéCommunity™ is a trademark of The PokéCommunity. All rights reserved. Sponsor advertisements do not imply our endorsement of that product or service. User generated content remains the property of its creator.
Acknowledgements
Use of PokéCommunity Assets
vB Optimise by DragonByte Technologies Ltd © 2023.