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Thanks, this helps a lot, and with more than just this issue. :) |
im trying to figure out this "0EF clears party, erasing all pokemon. And this definitely erases them, as the code clearly only fills the places with 0's" but for emerald not fire red or ruby... how would i go about finding what special that is in emerald?
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But the harder you try, the better the results. |
I've been learning how to script recently, and I'm having trouble with Hackmew's preprocessing directives in xse (I'm trying to use the #clean, #erase directives so I can delete scripts I've already compiled)
Problem is, I'm not sure what I'm supposed to do with these directives. Am I supposed to decompile the compiled script, add the directive somewhere, and compile it again, or am I supposed to do something else? Nothing I've done is working so far. I managed to delete my script by filling it in with FF's on my hex editor, but I want to use the directives too, to make things easier. |
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I managed to figure out my last question on my own, but now I have another that's got me stumped. In Emerald, does anyone know where to find the images for the type icons used while inspecting TMs? They're different from the ones displayed when looking at Poke info.
http://img42.imageshack.us/img42/4207/vc1k.png I've been through all 10k unLZ deep-scanned images (which took longer than I'd care to admit), and I didn't see any sign of them anywhere. Looking at the VBA memory viewer they all seem to use the same palette, so I'm thinking they're probably all stored together somewhere. |
As far as i know, this is only one image in the ROM, which gamefreak changes it's color
depending on the type of the attack. |
Does anybody know how to edit base stats of Deoxys? In the various editors I tried, it just showed the stats of the normal form, which is used during the battle against it I am guessing.
I opened the ROM in a hex editor and searched for the base stats of the speed form (Since my ROM is Emerald,) but it didn't find anything. |
How can I make the script wait, until the assembler code is finished?
I tried waitstate after the callasm but the script just crashes then :( |
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I'm betting they'll be part of a menu tilemap or something |
Is there an overworld sprite editor for Diamond\Pearl yet?
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How do you make a scripted loss? Like for example in the beginning of my hack I want a fight with a level 70 Giratina right after getting your starter but I want it to be when you lose the game continues instead of making you continue the battle until you win. Like right after your pokemon faint you would "wake up" in your room... How would I do this?
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In BPEE they're found at 0xDC4378 and use the palette at 0xDC4338, in case anyone else is curious. PNG attached below. |
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Maybe make it so the player's location after losing the battle(where they'll reappear, like when you lose a battle and return just outside of a pokemon center) is the bed in their room or something. If that doesn't work out, then ASM might be needed to create some alternative battle form or something... Quote:
There is only one form of deoxys in each version of the GBA games(sorta). - attack and defense go for FR and LG(forget which gets which) - R/S get speed I think - emerald gets normal. So there is only one deoxys form in emerald. (correct me if I'm wrong somebody) Now for another question of my own. I can't recall if I saw anything that helped with this or not. Okay, lets say I have a hack that's already been started a bit, but on a regular FR rom (BPRE). If I wanted to add JPAN's hacked engine, would I patch the rom with the hack followed by the engine, or would I patch the engine on first? Or (and I'd expect this) is there some other process to follow to apply the hack and hacked engine onto a rom? Or is that just not possible? I have the same question for MrDollSteak's decapped rom base. Thank you to anybody who decides to help here. |
JPAN made a hack-tool-applier, which is included in his zip-folder.
You simply choose which hacks you want to insert, it automatically searches new offsets for it. :) @karatekid: I fixed it myself, but thanks for that information :) |
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So it can be applied to a hack in progress then? And does the order they're applied matter? |
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LG = Defense R/S = Normal E = Speed But that still doesn't answer how to change the stats of the one you get when you catch it. When you battle it, it uses it's normal form. =\ |
anyone know how to change the actual animation of the pokemon in emerald? like if i replace lunatone with another pokemon, the pokemon will sway back and forth like lunatone but i want the animation to be like lets say jolteon.. how would i go about doing this
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I was inserting new indoor tiles, everything went smooth, in Advance map it shows the border to be a really dark blue, but when I go in-game it's a fluro pink. How would I go about fixing this?
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http://i42.*.com/lifs4.jpg In FireRed, it's this one. http://i44.*.com/i255he.jpg |
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...Yeah, that's kind of a meta question for this board. Oh well. EDIT: Quote:
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