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-   -   [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION) (https://www.pokecommunity.com/showthread.php?t=79614)

El Diabeetus March 6th, 2007 5:23 PM

Um.... This happens if you start a new file in my game Can someone help me:
http://i64.photobucket.com/albums/h176/Frankthesaiyan/PokemonSPHoennStories.png

foofatron March 6th, 2007 7:04 PM

You put to much in your hack therefor messing up intro tiles and scripts.

Christos March 7th, 2007 4:14 AM

Quote:

Originally Posted by marz (Post 2404332)
I have a question. When I try to import an image into unLZ-GBA, it says "Error: Image is not indexed". How do I index the image I want to import? This is for FireRed, by the way.

EDIT: I have another. I got other images to work (I still want to know the answer to my first question though), but it can't write it to the ROM because the compressed size is too big, any idea on how to make the compressed size smaller?

1. Use IrfanView to index a sprite. There's many programs for that, but that's simple and not big.

2. You have to replace another sprite because your sprite is too big or repoint the size.

Quote:

Originally Posted by Opal Pikachu13 (Post 2404354)
Oh, good then. What about my other questions:

IconED can't import icons. You can use TLP to import the icons on the pokemon without using IconED.

Quote:

Originally Posted by Furanki Pkmn Master (Post 2404403)
Um.... This happens if you start a new file in my game Can someone help me:
http://i64.photobucket.com/albums/h176/Frankthesaiyan/PokemonSPHoennStories.png

Your ROM is corrupted or it's just changed palettes.

iTeruri March 7th, 2007 6:12 AM

Quote:

Originally Posted by ShineyDragonair (Post 2403425)
Are there any tools that work on Os X in dont have windows and I want to make a hack.

No one knows the answer?
I've googled a lot for them but i couldn't find them.

Twilight Itachi X March 7th, 2007 6:25 AM

TLP, huh? That looks tricky... well, I want to replace the first question mark that's after Celebi with Pachirisu, what's the offset of the first icon of the question mark Pokemon, you know, those #252-276 unused ones that are after Celebi? I did see the Unown icons,and a piece of Seviper in TLP,but I'd like to know how I'd import the D/P icon of Pachirisu into one of those spaces, the first question mark space. The rom is a Sapphire rom. And I also need to know about the Pokemon Amplifier problem I'm having, that I asked about earlier as well:
Quote:

Originally Posted by Opal Pikachu13 (Post 2404279)
about Pokemon Amplifier, when I try to edit moves of a Pokemon that are the unused ones after Celebi (252-276), it won't work. It will either have no moves (forcing the Pokemon to use Struggle), or it will only have Tackle.

Also, following the Struggle problem, checking the Pokemon's moves results to this:
http://i4.photobucket.com/albums/y129/opalpikachu13/Other%20things/0898-Pokemon-SapphireVersionU_02.png
I said before, this happens when I try editing the move of a newly inserted Pokemon that are the 252-276 numbers after Celebi. It either will only know Tackle (without that glitchy screen), or no moves at all, resulting into the problem shown at the screen I posted.

Swimmer♂ March 7th, 2007 10:59 AM

Does anyone know the offset for the water animation in tilemolester (if thats how u edit the water animation :S) im sorry if its been asked befor but i searched nd found nothing.
Thanks in advance

Christos March 7th, 2007 11:10 AM

Quote:

Originally Posted by speedonh (Post 2404951)
Does anyone know the offset for the water animation in tilemolester (if thats how u edit the water animation :S) im sorry if its been asked befor but i searched nd found nothing.
Thanks in advance

Which game are you hacking?

Swimmer♂ March 7th, 2007 11:22 AM

Quote:

Which game are you hacking?
sorry i'm hacking ruby, can anyone help me out with where to find the water animation?
Thanks

Blaziken626 March 7th, 2007 2:27 PM

I've got another question. How come when I insert a cry using PokeCryGUI, I click Dump, and it turns out fine, but when I play the game, it is quieter. Why does that happen?

Alex March 7th, 2007 4:26 PM

Quote:

Originally Posted by Christos
1. Use IrfanView to index a sprite. There's many programs for that, but that's simple and not big.

2. You have to replace another sprite because your sprite is too big or repoint the size.

Thanks so much Christos, but I have a 2 comments; 1. On IrfanView, is there a specific button that is named "Index Image" or something, or is it more complicated than that? 2, so I have to edit a different sprite? Well I want to edit he Prof. Oak Sprite, how can I edit a different sprite and make sure that it is that one that comes up in the intro place (where Prof. Oak gets you to name yourself, your rival, and talks to you about Pokemon)?

Also, I tried replacing a Prof. Oak Sprite with a Sprite already in-game (Blaine's to be precise) and it still wouldn't let me insert it due to compressed bigness! What's up with that?

Blaziken626 March 7th, 2007 4:32 PM

Is there a resource or something that has the offsets of Pokemon in Ruby? Like, say, if I wanted to edit the TMs/HMs a Pokemon can learn with a Hex-Editor.

Glitchfinder March 7th, 2007 8:29 PM

Quote:

Originally Posted by Blaziken626 (Post 2405235)
Is there a resource or something that has the offsets of Pokemon in Ruby? Like, say, if I wanted to edit the TMs/HMs a Pokemon can learn with a Hex-Editor.

Well, depending on what you want to edit, it is in a different place. Evolution data is in one place, TMs/HMs in another, and learned moves in yet another. I would suggest looking in the tutorials here, then comparing the format for the hex data to what you find at the offsets for ruby that are below. (One should be for stats, one for evolutions, one for TMs/HMs, and the last for learnable attacks, not necessarily in that order)

059220
361221
842821
108520

Blazichu March 7th, 2007 9:25 PM

Quote:

Originally Posted by Opal Pikachu13
TLP, huh? That looks tricky... well, I want to replace the first question mark that's after Celebi with Pachirisu, what's the offset of the first icon of the question mark Pokemon, you know, those #252-276 unused ones that are after Celebi? I did see the Unown icons,and a piece of Seviper in TLP,but I'd like to know how I'd import the D/P icon of Pachirisu into one of those spaces, the first question mark space. The rom is a Sapphire rom. And I also need to know about the Pokemon Amplifier problem I'm having, that I asked about earlier as well:

Also, following the Struggle problem, checking the Pokemon's moves results to this:
http://i4.photobucket.com/albums/y129/opalpikachu13/Other%20things/0898-Pokemon-SapphireVersionU_02.png
I said before, this happens when I try editing the move of a newly inserted Pokemon that are the 252-276 numbers after Celebi. It either will only know Tackle (without that glitchy screen), or no moves at all, resulting into the problem shown at the screen I posted.

Hmm... you shouldn't really insert a sprite over one of those "?" Pokemon, the reason being it doesn't work is because those Pokemon can only learn Tackle and I don't think they can be editted, sadly.

Christos March 8th, 2007 4:03 AM

Quote:

Originally Posted by speedonh (Post 2404967)
sorry i'm hacking ruby, can anyone help me out with where to find the water animation?
Thanks

The water animations are in offset 376C00.

Quote:

Originally Posted by marz (Post 2405230)
Thanks so much Christos, but I have a 2 comments; 1. On IrfanView, is there a specific button that is named "Index Image" or something, or is it more complicated than that? 2, so I have to edit a different sprite? Well I want to edit he Prof. Oak Sprite, how can I edit a different sprite and make sure that it is that one that comes up in the intro place (where Prof. Oak gets you to name yourself, your rival, and talks to you about Pokemon)?

Also, I tried replacing a Prof. Oak Sprite with a Sprite already in-game (Blaine's to be precise) and it still wouldn't let me insert it due to compressed bigness! What's up with that?

Image -> Decrease color depth and choose to decrease the colors to 16.

Twilight Itachi X March 8th, 2007 4:05 AM

Aww..... looks like I'll have to replace an existing Pokemon then, too bad you can't edit the "?" Pokemon. Alright, I'll just replace some Johto Pokemon then. Alright, I'd like to know how to import the small D/P icon of Pachirisu http://pokemonelite2000.com/sprites/dpiconani/dpiconani417.gif over the small icon of Dunsparce http://pokemonelite2000.com/sprites/dpiconani/dpiconani206.gifusing TLP (Tile Layer Pro), since I'll be replacing Dunsparce with Pachirisu.

El Diabeetus March 8th, 2007 4:10 PM

I need help with TLP I'm trying to find the offset for the Ruby trainer Back only because I want to throw that backpic on to my FR Hack

Blaziken626 March 8th, 2007 7:19 PM

Quote:

Originally Posted by Glitchfinder (Post 2405438)
Well, depending on what you want to edit, it is in a different place. Evolution data is in one place, TMs/HMs in another, and learned moves in yet another. I would suggest looking in the tutorials here, then comparing the format for the hex data to what you find at the offsets for ruby that are below. (One should be for stats, one for evolutions, one for TMs/HMs, and the last for learnable attacks, not necessarily in that order)

059220
361221
842821
108520

None of them looks like there are a whole bunch of 1s (that would mean that they can learn that TM) in the bytes. I need to hex-edit the TMs/HMs they can learn because I can't get Amplifier to even install for some reason.

EDIT: Another question. Is there a tool for Ruby that can change the order Pokemon appear in the Hoenn Dex or National Dex or something like that? It would really help me a lot if there was.

Glitchfinder March 9th, 2007 12:02 PM

Quote:

Originally Posted by Blaziken626 (Post 2406263)
None of them looks like there are a whole bunch of 1s (that would mean that they can learn that TM) in the bytes. I need to hex-edit the TMs/HMs they can learn because I can't get Amplifier to even install for some reason.

EDIT: Another question. Is there a tool for Ruby that can change the order Pokemon appear in the Hoenn Dex or National Dex or something like that? It would really help me a lot if there was.

Actually, I didn't check. Sorry about that. (I got them from an ini file of pokemon amplifier) And actually, it would look like binary, because 0s represent TMs that can't be learned. Read my tutorial, figure out the exact sequence of 1s and 0s for the Pokemon you want to edit, (By using Serebii to find out what they learn) and search for it using the search function. (In the ROM) Also, remember the order of TMs within the sequence, otherwise you'll never find what you're looking for.

DiamondDust March 9th, 2007 1:09 PM

Yeah, everytime I play I get a blank white screen, anyone know why?

Sorry if this has been answered but I didn't know what to search.

Blaziken626 March 9th, 2007 3:21 PM

Quote:

Originally Posted by Glitchfinder (Post 2406799)
Actually, I didn't check. Sorry about that. (I got them from an ini file of pokemon amplifier) And actually, it would look like binary, because 0s represent TMs that can't be learned. Read my tutorial, figure out the exact sequence of 1s and 0s for the Pokemon you want to edit, (By using Serebii to find out what they learn) and search for it using the search function. (In the ROM) Also, remember the order of TMs within the sequence, otherwise you'll never find what you're looking for.

It's not working. I tried searching for Bulbasaur's learnable TM moves (from TM08-TM01) and there was no string for it. By the way, I used Translhextion to search for it.

Blazichu March 9th, 2007 4:08 PM

Quote:

Originally Posted by SoulBankai!
Yeah, everytime I play I get a blank white screen, anyone know why?

Sorry if this has been answered but I didn't know what to search.

In VBA, Go to Options> Save Type> Then Select Flash 128K instead of Flash 64K ;)

El Diabeetus March 9th, 2007 6:09 PM

Quote:

Originally Posted by Furanki Pkmn Master (Post 2404403)
Um.... This happens if you start a new file in my game Can someone help me:
http://i64.photobucket.com/albums/h176/Frankthesaiyan/PokemonSPHoennStories.png

I found out what that problem started from when I went to change the Female trainers Pallete wrong and it croupted the game oh well I had a back up:D

Alex March 9th, 2007 7:01 PM

Hey, I have a question. How do you know what color you should color a trainer's background?

El Diabeetus March 9th, 2007 7:07 PM

Go into RS Ball look at the colors you want find a person copy there Pallete offset than go to the trainer who's colors you want to change than insert the offset hit apply pointer changes than it should work

Boy Ruby trainer is E5A028

I changed it to his emerlad colors which are E527A4

Alex March 9th, 2007 8:53 PM

unLZ-GBA won't let me replace this sprite: http://img03.picoodle.com/img/img03/7/3/9/f_trainer087m_ea51082.png by this sprite: http://img01.picoodle.com/img/img01/7/3/9/f_MaleHerom_573cd14.png

Why? A pop up comes up after I click Write to ROM saying "Compressed size is 388. Which is too big. Aborting." How can I make the compressed size compatible?

P.S. Please don't steal the sprite. It is property of Captain Arcane. I am using it with his permission.


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