![]() |
how do u trade from vba to vba? if u can PM me the answer i'll be really grateful
|
1. does anyone know the building offset for advance pallette editor(for pokemon firered)
2. how do i make it so the cave i put in viridan when i leave it i don't come out of the pokemon center? |
I can answer your second question. You have to have the Warp number of the exit to the cave the same as the entrance Warp number. It sounds complicated but it's not. The warp number can be edited by looking just above the Warp settings. You know the things that say something like "Map Number" and that.
|
short range you are the best very very helpful for my hack!
|
I uses AdvanceMap and EliteMap and wonders how I edit scripts, what people says, locations of items and how I change the locations of Routes/Cities/Forests/Caves/Forests?
I wabt Rout 1 of Pallet Town and right of Viridian City |
I have a question about AdvanceMap: When i go to Header view there's a Create new names buttion however it is disabled... Is there a way to enable the button so I can create new names or is that yet to be implemented in a future release of AdvanceMap?
|
Quote:
If you want it to make it know psicho boost (0x0162), the last element on the list, you have to edit it in hex. The pokemon data offset is displayed in pet. |
I dont know how to use anything...
I cant understand how to do this stufff!!! can someone please help me, im a fast learner (never got lower than 95% in my life....ever) plz i need help
|
ummm how do I change title in FR?
|
Hey,when I enter text with a-Text that contain more letters then originially, a message says it cant find the text pointer.How can I add additional text?
|
Quote:
|
Quote:
3) one program: A-Starter |
scarily noobish question
how do you add new tilesets if it is even possible?(i searched and found nothing)i ask 'cos i wanna add new tiles to my hack. thanks!
|
How Do I make a script that makes a guy talk to you, face the PC,
then tell you some thing and go to the right? |
Quote:
|
I'm trying to use pokescript but I'm having a very hard time getting it to work. I followed the tutorial very throughly but can't get it to work. For starters I tried to use the compile button but it never showed up when I right clicked my rbc file. I then tried using method 2 but when I'm in the other program and when I click on the book icon and open my rom the program freezes......HELP!!!!!!!!!!!!
|
For the repointing in A-Text, that's strange, it always repoint it for me. Maybe u have no more space empty/you're writing too much (that's unlikely, just an idea).
For Ultima Super, there's a whole tutorial about pokescript that fully explains smtg linear as u ask for. Check it, try a script and then ask if it's correct. For me: 1-I've looked a lot, but can't find an easy way to do what i want to, which is, ehr, translating? I'm italian and i'm doing a funny text hack (with a bit of scripting too, i'm learning) but to use all the toolz, i've had to use the english rom. Any way to quickly find ALL the offsets for text? A full (or near-full) A-text or Poketext .ini for Pokemon Ruby is available? Or some procedure to easily find text in hex editors (some code at the beginning? who know?) to distinguish from the scripts itself? For now, i'm playing the game looking for all the messages, but that's terrible (and i'll sure missing stg) 2-In the simple questions, sbd asks 4 creating new pokemon where the missingno. are (near 252-260). "U can but u need repointing". WHAT? XD what exactly should i do (other than creating the sprites, modifying attacks and, if i want, evolution, with the tools)? thx |
I wanted to know what is the program that situates certain sprites to where I want them to be on the map and assign them different jobs of speech and actions.
|
Quote:
|
Quote:
EDIT: For those of you who may need it, I have located the offset for the Emerald Trainer Back Sprite for a program such as TLP or Tile Molester: D66580. |
Alright, I need some help with a problem I'm having. I'm trying to put a script in Fire Red, that adds in dialogue. Now, I've followed this tutorial to a tee, but every time that I play my game, I just get a blank text.
I thought it was a problem with how I was inserting the script, but I've tried other scripts, and those work just fine. Here is an example of an attempted dialogue script: #ORG $TestDialogue Lock Faceplayer message $Testing $Testing 1 = This is a test. boxset 6 release end I compiled this, put the offset into advance map, and loaded the ROM. But when I talk to the person, I get some unrecognizable characters. (This is interesting, as my usual attempts result in blank text boxes) I feel like I must be doing something really obvious wrong, but I don't know what. |
the script seems right, at least for ruby. dunno if FireRed use the same commands (think yes BTW)
*still waiting 4 an answer to my question* |
Cyclone has been giving me problems whenever I've tried opening it.
This error pops up: http://img.photobucket.com/albums/v637/Msonic/cycloneerror.png |
Hello, I'm creating a pokemon ruby hack, and i am having serious trouble editing the key events, i was wondering if there was a program that helps you create new ones, e.g, when you help wally catch the ralts, or when you have to go find steven in that cave...if anybody knows anything then please let me know :)
|
Quote:
This is what a script would look like on Script Ed: #org 0x800000 lock faceplayer message 0x800100 boxset 0x6 release end #org 0x800100 = Testing, 1,2,3. |
| All times are GMT -8. The time now is 2:54 AM. |
![]()
© 2002 - 2018 The PokéCommunity™, pokecommunity.com.
Pokémon characters and images belong to The Pokémon Company International and Nintendo. This website is in no way affiliated with or endorsed by Nintendo, Creatures, GAMEFREAK, The Pokémon Company or The Pokémon Company International. We just love Pokémon.
All forum styles, their images (unless noted otherwise) and site designs are © 2002 - 2016 The PokéCommunity / PokéCommunity.com.
PokéCommunity™ is a trademark of The PokéCommunity. All rights reserved. Sponsor advertisements do not imply our endorsement of that product or service. User generated content remains the property of its creator.
Acknowledgements
Use of PokéCommunity Assets
vB Optimise by DragonByte Technologies Ltd © 2023.