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http://www.pokecommunity.com/showthread.php?t=135962 |
hi sorry if this was asked before, i searched but couldn't find the answer. what are the tools used in editing the battle background and the text box in fire red and what are their offsets?
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Pokemap: I am having trouble with the GB Pokemap. On Blue I took out all Metapods and changed them to Pikachus, but I'm still running into Metapod. If I took Metapod out all together, why am I still running into it?
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I want to know if it's possible to change the binary rom data with a script. (Change the hex value at E40500 to A3)
Maybe you have to create an ASM to do that and call it with a script? Please tell me the command or if it's ASM. |
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In XSE, it is called writebytetooffset It is written like this... writebytetooffset 0xoffset 0xvalue Your offset would look like this... writebytetooffset 0xE40500 0xA3 Keep in mind that the effects of this command are NOT permanent changes to the ROM, and if the areas in the RAM you changed, get cleared or changed by the computer, your changes will be erased. (Like if you change your player's OW with writeBytetooffset, then enter a building, your OW will change back to normal.) |
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Try it again and if it doesn't work, try hex editing the Pokemon. :P |
When I try to load a ROM into A-Trainer, I get an error message:
"Subscript out of range. [email protected]" Anyone know what's wrong? |
For some reason, my version of Overworld Editor Rebirth Edition does not export or import sprites. I redownloaded it three times from different places, and still nothing. Does it just not work for FireRed? Or can someone point me to a OW editor that allows me to do this?
Thanks in advance. |
I'm having trouble with Mid2Agb. When I drag my midi file to the Mid2Agb file, absolutely nothing happens. Magnius's tutorial says that an .s file should be created, but when I try it nothing gets created.
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Ok guys im getting kinda fustrated doing this...
I downloaded a rom base here at pcf because that base has some tiles i wanted to use.When i applied the base to my rom i lost all the work i had done on it!!Luckily i backed it up before i did that. What i want to know is how do i take certain tiles from the rom base i downloaded here and put it into the rom im currently working on? |
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Second - Patch a Blank ROM first with the Base, and then Save the Tileset and move the tiles to the ROM you want them in's Tileset, like you do in Tile Inserting. |
Is there any easy way to edit pokemon icons other than using iconed ?
I have been able to change sprites but no luck with icons!!! Can anyone provide a link to guide or video how to change icons?? |
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Sry to sound like a n0ob,but can u explain step by step on what u said in the 2nd comment u made? |
look at a tutorial(there's at least 3 that deal on that subject.)
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So change E40050 to A3 (change part of pointer) battle trainer with different sprite due to pointer change and change E40050 to 1F (change back). |
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(I miss cello) |
I'm starting my hack with the maps of Sevii Island (FR) and I changed an indoor room, but then it changed other rooms aswell to the same thing, if I change them then the other ones the same get changed as well, is there a way I can stop this? Or do I have to keep creating new maps?
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I am having problems inserting backsprite of pokemon it always comes messed up
Frontsprite works perfectly Someone said earlier that backprite should be shiny is he correct bcs i was trying normal back sprite Also about going to previous pal for inserting backsprite is it previous pal of backsprite of pokemon given just after front sprite in ulza? |
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