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-   -   [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION) (https://www.pokecommunity.com/showthread.php?t=79614)

colcolstyles November 28th, 2009 7:52 PM

Quote:

Originally Posted by Max745 (Post 5358446)
a list of completed pokemon games please??? everwhere i post its locked xD.

Here's an old thread with a list of completed hacks. I can't say how accurate it is given that it hasn't been updated in a while but it's something.
http://www.pokecommunity.com/showthread.php?t=135962

Lupe November 28th, 2009 8:17 PM

hi sorry if this was asked before, i searched but couldn't find the answer. what are the tools used in editing the battle background and the text box in fire red and what are their offsets?

Aljam November 28th, 2009 8:21 PM

Quote:

Originally Posted by Lupe (Post 5358756)
hi sorry if this was asked before, i searched but couldn't find the answer. what are the tools used in editing the battle background and the text box in fire red and what are their offsets?

Hmm, it is tile molester i believe, I do not know the offsets, sorry.:(

colcolstyles November 28th, 2009 9:50 PM

Quote:

Originally Posted by Lupe (Post 5358756)
hi sorry if this was asked before, i searched but couldn't find the answer. what are the tools used in editing the battle background and the text box in fire red and what are their offsets?

Here's a tutorial on textbox editing. As for the tool, I would personally recommend using Tile Molester. But for battle backgrounds, I think you would have to use Unlz. I'm not 100% on that though.

Konekodemon November 29th, 2009 1:38 AM

Pokemap: I am having trouble with the GB Pokemap. On Blue I took out all Metapods and changed them to Pikachus, but I'm still running into Metapod. If I took Metapod out all together, why am I still running into it?

Chicken Bones November 29th, 2009 2:35 AM

I want to know if it's possible to change the binary rom data with a script. (Change the hex value at E40500 to A3)

Maybe you have to create an ASM to do that and call it with a script?

Please tell me the command or if it's ASM.

HackMew November 29th, 2009 3:43 AM

Quote:

Originally Posted by Chicken Bones (Post 5359368)
I want to know if it's possible to change the binary rom data with a script. (Change the hex value at E40500 to A3)

Maybe you have to create an ASM to do that and call it with a script?

Please tell me the command or if it's ASM.

FYI, ROM means Read Only Memory. So it can't be changed through ASM (or a script or whatever).

0m3GA ARS3NAL November 29th, 2009 5:03 AM

Quote:

Originally Posted by Chicken Bones (Post 5359368)
I want to know if it's possible to change the binary rom data with a script. (Change the hex value at E40500 to A3)

Maybe you have to create an ASM to do that and call it with a script?

Please tell me the command or if it's ASM.

If you mean changing a value in the RAM during gameplay, then yes, there is a script command...
In XSE, it is called writebytetooffset

It is written like this...

writebytetooffset 0xoffset 0xvalue


Your offset would look like this...
writebytetooffset 0xE40500 0xA3

Keep in mind that the effects of this command are NOT permanent changes to the ROM, and if the areas in the RAM you changed, get cleared or changed by the computer, your changes will be erased. (Like if you change your player's OW with writeBytetooffset, then enter a building, your OW will change back to normal.)

BlitŻ November 29th, 2009 7:01 AM

Quote:

Originally Posted by Lupe (Post 5358756)
hi sorry if this was asked before, i searched but couldn't find the answer. what are the tools used in editing the battle background and the text box in fire red and what are their offsets?

Quote:

Originally Posted by colcolstyles (Post 5359058)
Here's a tutorial on textbox editing. As for the tool, I would personally recommend using Tile Molester. But for battle backgrounds, I think you would have to use Unlz. I'm not 100% on that though.

For background editing, you simply need to have an image that you can insert, then make a tile map with it. Mind that, they're still some concepts measurements that you have to do, so here's a battle background changing tutorial.

HackMew November 29th, 2009 7:07 AM

Quote:

Originally Posted by 0m3GA ARS3NAL (Post 5359527)
If you mean changing a value in the RAM during gameplay, then yes, there is a script command...
In XSE, it is called writebytetooffset

It is written like this...

writebytetooffset 0xoffset 0xvalue


Your offset would look like this...
writebytetooffset 0xE40500 0xA3

Keep in mind that the effects of this command are NOT permanent changes to the ROM, and if the areas in the RAM you changed, get cleared or changed by the computer, your changes will be erased. (Like if you change your player's OW with writeBytetooffset, then enter a building, your OW will change back to normal.)

No, he didn't mean to change RAM, but ROM instead. Which is not possible. Also, the changes are not erased. There are no changes at all. Another thing... if you write:

Code:

writebytetooffset 0xE40500 0xA3


XSE will treat that as it should, in other words a ROM address, turning it into 0x08E40500. Which would never work for the reasons I've explained already.

Pokepal17 November 29th, 2009 7:09 AM

Quote:

Originally Posted by Konekodemon (Post 5359330)
Pokemap: I am having trouble with the GB Pokemap. On Blue I took out all Metapods and changed them to Pikachus, but I'm still running into Metapod. If I took Metapod out all together, why am I still running into it?

Are you sure you actually saved the changes? o.O

Try it again and if it doesn't work, try hex editing the Pokemon. :P

徐死 November 29th, 2009 8:11 AM

When I try to load a ROM into A-Trainer, I get an error message:

"Subscript out of range.
[email protected]"

Anyone know what's wrong?

Shadow_Knux November 29th, 2009 11:19 AM

For some reason, my version of Overworld Editor Rebirth Edition does not export or import sprites. I redownloaded it three times from different places, and still nothing. Does it just not work for FireRed? Or can someone point me to a OW editor that allows me to do this?

Thanks in advance.

Chaos Rush November 29th, 2009 11:23 AM

I'm having trouble with Mid2Agb. When I drag my midi file to the Mid2Agb file, absolutely nothing happens. Magnius's tutorial says that an .s file should be created, but when I try it nothing gets created.

lord_kratos November 29th, 2009 11:40 AM

Ok guys im getting kinda fustrated doing this...
I downloaded a rom base here at pcf because that base has some tiles i wanted to use.When i applied the base to my rom i lost all the work i had done on it!!Luckily i backed it up before i did that.
What i want to know is how do i take certain tiles from the rom base i downloaded here and put it into the rom im currently working on?

Banjora Marxvile November 29th, 2009 11:59 AM

Quote:

Originally Posted by lord_kratos (Post 5360649)
Ok guys im getting kinda fustrated doing this...
I downloaded a rom base here at pcf because that base has some tiles i wanted to use.When i applied the base to my rom i lost all the work i had done on it!!Luckily i backed it up before i did that.
What i want to know is how do i take certain tiles from the rom base i downloaded here and put it into the rom im currently working on?

First of all - Are you allowed? Ask the creator, or do what everyone else who actually achieves with their hacks and insert the tiles yourself.

Second - Patch a Blank ROM first with the Base, and then Save the Tileset and move the tiles to the ROM you want them in's Tileset, like you do in Tile Inserting.

rokrdude November 29th, 2009 12:58 PM

Is there any easy way to edit pokemon icons other than using iconed ?
I have been able to change sprites but no luck with icons!!!

Can anyone provide a link to guide or video how to change icons??

Pokepal17 November 29th, 2009 1:00 PM

Quote:

Originally Posted by rokrdude (Post 5360897)
Is there any easy way to edit pokemon icons other than using iconed ?
I have been able to change sprites but no luck with icons!!!

Can anyone provide a link to guide or video how to change icons??

Yes, check in the toolbox for a tool made by Wichu, that edits icons.

lord_kratos November 29th, 2009 2:21 PM

Quote:

Originally Posted by Deviation (Post 5360701)


First of all - Are you allowed? Ask the creator, or do what everyone else who actually achieves with their hacks and insert the tiles yourself.

Second - Patch a Blank ROM first with the Base, and then Save the Tileset and move the tiles to the ROM you want them in's Tileset, like you do in Tile Inserting.

Umm,idk.I got the rom base from ash493.

Sry to sound like a n0ob,but can u explain step by step on what u said in the 2nd comment u made?

NarutoActor November 29th, 2009 2:35 PM

look at a tutorial(there's at least 3 that deal on that subject.)

lord_kratos November 29th, 2009 2:54 PM

Quote:

Originally Posted by NarutoActor (Post 5361211)
look at a tutorial(there's at least 3 that deal on that subject.)

Dude can u give me a direct link?Im using a very slow pc.XD

Chicken Bones November 29th, 2009 5:05 PM

Quote:

I want to know if it's possible to change the binary rom data with a script. (Change the hex value at E40500 to A3)
Quote:


Maybe you have to create an ASM to do that and call it with a script?

Please tell me the command or if it's ASM.
Quote:

Originally Posted by HackMew (Post 5359447)
FYI, ROM means Read Only Memory. So it can't be changed through ASM (or a script or whatever).

Quote:

If you mean changing a value in the RAM during gameplay, then yes, there is a script command...
In XSE, it is called writebytetooffset

It is written like this...

writebytetooffset 0xoffset 0xvalue


Your offset would look like this...
writebytetooffset 0xE40500 0xA3

Keep in mind that the effects of this command are NOT permanent changes to the ROM, and if the areas in the RAM you changed, get cleared or changed by the computer, your changes will be erased. (Like if you change your player's OW with writeBytetooffset, then enter a building, your OW will change back to normal.)
Ok Here's what I wan't to do I'm adding an extra bit to a game (Not Overwriting) or at least trying to. I have a trainer sprite imported with UNLZ-GBA and an extra trainer with sydney's sprite. I know where the pointers are and how to change them but I wan't to know if it's possible to have a script that changes the bytes at the offset, battles the trainer then changes them back.

So change E40050 to A3 (change part of pointer) battle trainer with different sprite due to pointer change and change E40050 to 1F (change back).

NarutoActor November 29th, 2009 5:44 PM

Quote:

Originally Posted by lord_kratos (Post 5361271)
Dude can u give me a direct link?Im using a very slow pc.XD

You should be more independent but here you go http://www.pokecommunity.com/showthread.php?t=193377


(I miss cello)

/Circa November 29th, 2009 7:30 PM

I'm starting my hack with the maps of Sevii Island (FR) and I changed an indoor room, but then it changed other rooms aswell to the same thing, if I change them then the other ones the same get changed as well, is there a way I can stop this? Or do I have to keep creating new maps?

rokrdude November 29th, 2009 10:53 PM

I am having problems inserting backsprite of pokemon it always comes messed up
Frontsprite works perfectly

Someone said earlier that backprite should be shiny is he correct bcs i was trying normal back sprite

Also about going to previous pal for inserting backsprite is it previous pal of backsprite of pokemon given just after front sprite in ulza?


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