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-   -   [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION) (https://www.pokecommunity.com/showthread.php?t=79614)

Glitchfinder February 10th, 2007 1:55 PM

Quote:

Originally Posted by SuperHacker7777 (Post 2380540)
Thanks for the help...I sorted the problem...
Just wondering how to make an .ips patch with your hacks data on it so i can distribute it
when i finish my hack...

You need Lunar IPS, which is included with Elitemap.

Quote:

Originally Posted by Christos (Post 2380468)
In block editor, choose the block you step over and make it's background behavior "00". If that doesn't work, make another block somewhere else.

Neither of those worked. In case it helps, I edited the house sprites in Viridian City, and the top of the building was the parts of the house right above the special sprites for the Pokemon Center with paved land behind the top of the building.

Edit: I just added an attachment. It is a .zip file with the .bvd file of the tileset, as well as the .DIB and .pal files that have the necessary pictures. This was intended for use in Firered Viridian City.

Andrew McKenzie February 10th, 2007 2:22 PM

How can I change the name statistics special abilities and attacks/attack levels of my new pokemon with a hex editor

zak February 10th, 2007 6:58 PM

....
 
a few questions ..... is there anyway to insert a brand new tileset into a ruby rom , not just replace an old one but acualty create one from scratch and make like a new bank for it..? if so please leme know n sum1 tel me how its done ........


ok i also hav a problem , i created a few maps from scratch and ive encountered a few problems...... 1stly some times wen i enter a wild battle after i finish the battle its like im out of the main characters body , its wierd i can stil move a bit but the player overworld is not moving.... now this usualy happens because of one of the overworlds ive inserted in the scratch map so i remove it , but i was wondering if there was another way to prevent this?

another thing one of the scratch maps sometimes like resets the events, it literaly max's out al the event you can have, but none of them are visible....

if anyone has anything that may help me wiv this plz post, or pm me...................................zak......................................

Christos February 10th, 2007 11:57 PM

Quote:

Originally Posted by SuperHacker7777 (Post 2380559)
How can I change the name statistics special abilities and attacks/attack levels of my new pokemon with a hex editor

You can use Pokemon Amplifier.

Quote:

Originally Posted by zak (Post 2380723)
a few questions ..... is there anyway to insert a brand new tileset into a ruby rom , not just replace an old one but acualty create one from scratch and make like a new bank for it..? if so please leme know n sum1 tel me how its done ........


ok i also hav a problem , i created a few maps from scratch and ive encountered a few problems...... 1stly some times wen i enter a wild battle after i finish the battle its like im out of the main characters body , its wierd i can stil move a bit but the player overworld is not moving.... now this usualy happens because of one of the overworlds ive inserted in the scratch map so i remove it , but i was wondering if there was another way to prevent this?

another thing one of the scratch maps sometimes like resets the events, it literaly max's out al the event you can have, but none of them are visible....

if anyone has anything that may help me wiv this plz post, or pm me...................................zak......................................

You can replace empty tilesets or tilesets you don't want.

ChaosKing February 11th, 2007 12:38 AM

sorry to be annoying but can someone plz answer my questions

Christos February 11th, 2007 12:49 AM

Quote:

Originally Posted by ChaosKing (Post 2380917)
sorry to be annoying but can someone plz answer my questions

I think your question's been answered before. You can edit Oak with unLZ or TLP/Tile Molester.
And the only script editor is Script ED, you can compile scripts with it too, or use Diamond Cutter.

Andrew McKenzie February 11th, 2007 2:33 AM

can you send me a link to pokemon amplifier

Christos February 11th, 2007 3:25 AM

Quote:

Originally Posted by SuperHacker7777 (Post 2380955)
can you send me a link to pokemon amplifier

I posted the link before. Download it here.

Andrew McKenzie February 11th, 2007 4:36 AM

Hey does anybody know where i can get an advancemap of map editor for firered/leafgreen and don't say elite map cause the map editor or anything else in it doesn't work for me except on ruby but i cant hack that because wen i go into advance text for the txt editing i only get up to route 101....
so any map editors/townlabel editors/townsign editors for firered

Christos February 11th, 2007 4:56 AM

Quote:

Originally Posted by SuperHacker7777 (Post 2381000)
Hey does anybody know where i can get an advancemap of map editor for firered/leafgreen and don't say elite map cause the map editor or anything else in it doesn't work for me except on ruby but i cant hack that because wen i go into advance text for the txt editing i only get up to route 101....
so any map editors/townlabel editors/townsign editors for firered

Go to this thread for tools. There's a link to Advance Map there.

zak February 11th, 2007 7:58 AM

.....
 
Quote:

Originally Posted by Christos (Post 2380907)
You can use Pokemon Amplifier.



You can replace empty tilesets or tilesets you don't want.

i know that i can replace old ones i was asking if i could make one and insert it without replacing and old one , like i htink theres 54 tilesets in ruby , can i make it 55 anyway?

Deokishisu February 11th, 2007 1:49 PM

I have this give pokemon script just to see if I scripted it right and the event keeps repeating. I don't know what I did wrong. Here's the script:
Code:

#org 0x800300
lock
checkflag 0x10A
compare LASTRESULT 0x1
if 0x1 call 0x800370
setflag 0x10A
msgbox 0x8800400 ' "Here, take it...."
callstd 0x4
setflag 0x828
givepokemon 0x78 0x5 0x3
msgbox 0x8800430 ' '/v/h01 recieved a ST..."
callstd 0x4
goto 0x8800370
release
end

#org 0x800370
msgbox 0x8800490 ' "Nope. Only one!..."
end

#org 0x800370
msgbox 0x8800490 ' "Nope. Only one!..."
end

#org 0x800400
= Here, take it.
#org 0x800430
= \v\h01 recieved a STARYU!
#org 0x800490
= It worked!
#org 0x800490
= It worked!


Now then, compare LASTRESULT 0x1 and if 0x1 call 0x800370 means that, if the flag is set, go there right? should I put goto instead of call?

EarthsVisitor February 11th, 2007 2:49 PM

I changed the map and position of some of my sprites while using Advance Map and Elite Map.
One problem though.
When I went to play the game, some of the sprites dissapeared.
The dialogue and events still happen, but the sprite won't be there.

Like in the beggining, in Littleroot, the Mother's Sprite isn't there.
And all the sprites WITHIN the lab are gone.

Does anyone know the problem?

zak February 11th, 2007 5:18 PM

hmmmmm
 
that sounds a bit wierd, you sure you didnt edit the events in advance map? if not i'd suggest a clean rom , that 1 might be corrupt.

Blaziken626 February 11th, 2007 5:55 PM

In the Overworld Editor program, there's a command that says Import Bitmap, but it's grayed out and I can't ever click on it. How do I use it?

Matt Silver February 11th, 2007 8:44 PM

^the newer version allows you to import/export. See Toolbox.

Christos February 12th, 2007 4:06 AM

Quote:

Originally Posted by Deokishisu (Post 2381359)
I have this give pokemon script just to see if I scripted it right and the event keeps repeating. I don't know what I did wrong. Here's the script:
Code:

#org 0x800300
lock
checkflag 0x10A
compare LASTRESULT 0x1
if 0x1 call 0x800370
setflag 0x10A
msgbox 0x8800400 ' "Here, take it...."
callstd 0x4
setflag 0x828
givepokemon 0x78 0x5 0x3
msgbox 0x8800430 ' '/v/h01 recieved a ST..."
callstd 0x4
goto 0x8800370
release
end

#org 0x800370
msgbox 0x8800490 ' "Nope. Only one!..."
end

#org 0x800370
msgbox 0x8800490 ' "Nope. Only one!..."
end

#org 0x800400
= Here, take it.
#org 0x800430
= \v\h01 recieved a STARYU!
#org 0x800490
= It worked!
#org 0x800490
= It worked!


Now then, compare LASTRESULT 0x1 and if 0x1 call 0x800370 means that, if the flag is set, go there right? should I put goto instead of call?

The event keeps repeating in ScriptED, did you try it out in the game?
And you forgot to put boxset for the second message.

Quote:

Originally Posted by EarthsVisitor (Post 2381407)
I changed the map and position of some of my sprites while using Advance Map and Elite Map.
One problem though.
When I went to play the game, some of the sprites dissapeared.
The dialogue and events still happen, but the sprite won't be there.

Like in the beggining, in Littleroot, the Mother's Sprite isn't there.
And all the sprites WITHIN the lab are gone.

Does anyone know the problem?

Look at their ID with Advance Map. Make it "0000" to make them be on the map.

Andrew McKenzie February 12th, 2007 5:20 AM

How do I create scripts like givepokemon,item and battles,etc.
how do I add them to my hack

how do i create a new storyline,i can edit text but how can i create an actual storyline in the hack....please help me....

Christos February 12th, 2007 6:24 AM

Quote:

Originally Posted by SuperHacker7777 (Post 2381872)
How do I create scripts like givepokemon,item and battles,etc.
how do I add them to my hack

how do i create a new storyline,i can edit text but how can i create an actual storyline in the hack....please help me....

1. I made a scripting tutorial that helps you to make such scripts.

2. You can make new events like events with Team Rocket to go with the storyline.

Andrew McKenzie February 12th, 2007 6:42 AM

how do I...
 
How do I create such events...could you give me a tutorial?

BlackRainbow* February 12th, 2007 7:01 AM

Quote:

Originally Posted by SuperHacker7777 (Post 2381905)
How do I create such events...could you give me a tutorial?

Christos have made a scripting tutorial check it on document/turorials thread

martijn February 12th, 2007 11:20 AM

Uhm, seems my question got overlooked so I'll ask again ;)
Does anyone have a updated PokeRoms.ini with all values/offsets for FireRed?

Deokishisu February 12th, 2007 11:34 AM

Quote:

Originally Posted by Christos (Post 2381835)
The event keeps repeating in ScriptED, did you try it out in the game?
And you forgot to put boxset for the second message.

I fixed the boxset part. And yes, ingame it kept repeating. He just said "here take it," for every try. Did I do something wrong? Bad offset maybe?

Andrew McKenzie February 12th, 2007 12:18 PM

I'm using a rom that's us-pokemon firered....
i'm wondering if someone can write me a script?...
i need it as an example...
I need a trainer.....rocket grunt preferably
i need him/he to battle me
in my new city
Battle city
the city's offset is $71CC08
the trainer can have just one pokémon
please do this so i can use it in an example
position X:20 Y:20 for the events position and PM it to me please...

Please explain how to add events as I am having trouble understanding the scripting tutorial....please reply ASAP...

Christos February 12th, 2007 12:31 PM

Quote:

Originally Posted by Deokishisu (Post 2382035)
I fixed the boxset part. And yes, ingame it kept repeating. He just said "here take it," for every try. Did I do something wrong? Bad offset maybe?

Try different offsets, with difference maybe "100", not too close to the other offsets.

Quote:

Originally Posted by SuperHacker7777 (Post 2382074)
I'm using a rom that's us-pokemon firered....
i'm wondering if someone can write me a script?...
i need it as an example...
I need a trainer.....rocket grunt preferably
i need him/he to battle me
in my new city
Battle city
the city's offset is $71CC08
the trainer can have just one pokémon
please do this so i can use it in an example
position X:20 Y:20 for the events position and PM it to me please...

Please explain how to add events as I am having trouble understanding the scripting tutorial....please reply ASAP...

All you need is a "trainerbattle" command in the script. You can edit the trainer's data with PET.


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