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0m3GA ARS3NAL November 29th, 2009 11:03 PM

Quote:

Originally Posted by rokrdude (Post 5362602)
I am having problems inserting backsprite of pokemon it always comes messed up
Frontsprite works perfectly

Someone said earlier that backprite should be shiny is he correct bcs i was trying normal back sprite

Also about going to previous pal for inserting backsprite is it previous pal of backsprite of pokemon given just after front sprite in ulza?

Yes, you need to upload the shiny pallet of a pokemon in order for the backsprite to look normal...

rokrdude November 30th, 2009 6:17 AM

Sorry i still have problems inserting backsprite even after trying shiny pallets

Went at the position of the backsprite of pokemon
pressed previous pal
inserted shiny backsprite there and fixed pointers


Still backsprite messed up
Can anyone help???

Satoshi Ookami November 30th, 2009 8:11 AM

Quote:

Originally Posted by rokrdude (Post 5362855)
Still backsprite messed up
Can anyone help???

Use Wichu's sprite pack ;)


lord_kratos : It's not my ROM base to be exact xD

Haku. November 30th, 2009 8:29 AM

Can anyone tell me must i use setvar 0x8004 0x0 before every specials?
Note.// Using JPAN's patch.

Pokeboss November 30th, 2009 11:52 AM

Hello, how to insert co/aa tileset on gba rom? Who can do the files.dib ...

Sorry I'm french and i talk a bad english

Pokepal17 November 30th, 2009 12:55 PM

Quote:

Originally Posted by xmouvelianx (Post 5362992)
Can anyone tell me must i use setvar 0x8004 0x0 before every specials?
Note.// Using JPAN's patch.

Because some specials depend on the values in 0x8004 or store a value in 0x8004.

NarutoActor November 30th, 2009 1:13 PM

Quote:

Originally Posted by Cirnos Servant (Post 5362257)
I'm starting my hack with the maps of Sevii Island (FR) and I changed an indoor room, but then it changed other rooms aswell to the same thing, if I change them then the other ones the same get changed as well, is there a way I can stop this? Or do I have to keep creating new maps?

This used to happen to me back when I hacked ruby. I have an idea but I never tried it so its all theory. I think all the maps use differen't event offsets but same map offsets. so go to the map that is giving you the problems and replace the map's offset with free space(note this will make the map look weird and you will have to re make the map and you need to be in professional view not basic)

Sonikku17 November 30th, 2009 2:34 PM

Just one question. Is there any way to predetermine the moves of a Pokemon obtained from a givepokemon/giveegg script? Thanks!

Pokepal17 November 30th, 2009 2:55 PM

Quote:

Originally Posted by Sonikku17 (Post 5363613)
Just one question. Is there any way to predetermine the moves of a Pokemon obtained from a givepokemon/giveegg script? Thanks!

Both would require ASM, but since givepokemon will randomly egenrate stats as soon as the command is activated, it would take some complex ASM to find out. Same with an egge, but since the egg's stats are determined when it's given, not when it hatches, it would take easier ASM to display it's stats.

rokrdude November 30th, 2009 8:40 PM

How can we change the titlescreen of ruby?

Also is there any way of editing item icons ,any tools?

HackMew December 1st, 2009 3:54 AM

Quote:

Originally Posted by Pokepal17 (Post 5363702)
Both would require ASM, but since givepokemon will randomly egenrate stats as soon as the command is activated, it would take some complex ASM to find out. Same with an egge, but since the egg's stats are determined when it's given, not when it hatches, it would take easier ASM to display it's stats.

The stats are randonly generated, but not the moves. And when you use a giveegg command the attacks cannot be inherited by any parents, hence they must follow some standard set, I think. Just like wild Pokémon. Either way, ASM is indeed required, but I'm wondering what would be useful for.

Pokepal17 December 1st, 2009 4:49 AM

Quote:

Originally Posted by rokrdude (Post 5364507)
How can we change the titlescreen of ruby?

Also is there any way of editing item icons ,any tools?

Search in the documents and tutorials forum for a tutorial on editing the titlescreen in Ruby.

Sreach the toolbox forum for a tool made by Wichu, which can easily edit icons. Or look for them in a tile viewer. Or even use iconEd.

Kaikai December 1st, 2009 5:20 AM

Is there a way to add a pokedex entry for the ?'s in RSE? I really added Munchlax into a Pokemon Ruby hack im making but i want it to be catchable.

So is there a way to add a pokedex entry for the ?'s?

Wichu December 1st, 2009 5:33 AM

As far as I know, there is no method yet. However, HackMew's been working on it, I think. It might take a while until it's finished, though.

rokrdude December 1st, 2009 11:25 AM

1) If a changed a attack using attack editor, how can i also change the onscreen effect of attack?

2)Is there a tool other than icon ed which can change ITEM icons not POKEMON icon
(I know there is wichus tool for changing pokemon icons)??

Gamer2020 December 1st, 2009 11:37 AM

Quote:

Originally Posted by rokrdude (Post 5365353)
1) If a changed a attack using attack editor, how can i also change the onscreen effect of attack?

Not exactly sure what you mean. You CAN change the effects using Darthatron's (I think he is the one that made it idk my mind fails.) attack editor. If you want to add new effects it will require ASM.

Quote:

Originally Posted by rokrdude (Post 5365353)
2)Is there a tool other than icon ed which can change ITEM icons not POKEMON icon
(I know there is wichus tool for changing pokemon icons)??

UnLz can change the Item icons. You can also use the item editor in the Snag'em thread to re-point them if you are to lazy to go through UnLz.

Hoshiko Aki December 1st, 2009 12:49 PM

Hello,

Does some own have a Patch or a Rom with have been patched with Jpan hacked fire red engery(or something like that) With's have extra OW slots and slots for extra Pallets?

I have try it by my self but it failed then. So if U got it can you send me a privet Messege or a profiel messege.

If this is not allowd sorry then. Btw Sorry for my bad English(i'm dutch)

rokrdude December 1st, 2009 12:57 PM

If you want to add new effects it will require ASM.

Sorry but can u explain what is ASM?


Also i know how to add pokemon using unlz

Is adding item icons the same way i.e index the picture put in the place and correctly repoint the pointers
Can trainers images also be changed in the same way??

Pokepal17 December 1st, 2009 1:03 PM

Quote:

Originally Posted by rokrdude (Post 5365488)
If you want to add new effects it will require ASM.

Sorry but can u explain what is ASM?


Also i know how to add pokemon using unlz

Is adding item icons the same way i.e index the picture put in the place and correctly repoint the pointers
Can trainers images also be changed in the same way??

ASM is the assmebly language a game was made in. :3

rokrdude December 1st, 2009 1:17 PM

1) I wanted to add pictures of some berries
i know how to add sprites of pokemon size should be 64*64
What should be the size for adding berries pallet??
also can it be added in same way as pokemon sprites are added using unlz and fsf?


2) Also is there a link from where i can get indexed pictures of all items(not pokemon)
available in d/p ?

HackMew December 1st, 2009 2:12 PM

Quote:

Originally Posted by rokrdude (Post 5365532)
2) Also is there a link from where i can get indexed pictures of all items(not pokemon)
available in d/p ?

I posted all the items pictures months ago. Even if they come from HG/SS, all the D/P ones are still there. You can find it in the ROM Hacking Resources thread.

Kaikai December 1st, 2009 2:51 PM

Aww damn. Theres no method yet? Looks like im stuck with getting it from a trade edit I made then..

I still have some more to ask.

Whats a good scripting program? I already tried Advance Text, PKSVUI, PokeTronic and probably others but they dont work well..

Advance Text's Insert Dialog Script will freeze the game upon talking to the person with that certain offset.

PokeTronic's Insert Dialog Script, Scriptopho, makes the text go through in a single line, covering the previous other words. I can fix this with PKSVUI, but..

PKSVUI, I tried many of those. I put in a script from the Script Generator but whatever was there before the edit comes right back.

I need a good scripting program (NOT a hex-editing one, I dont know how to hex-edit.)

Haku. December 1st, 2009 3:04 PM

can anyone tell me how do i use JPAN's sprite ow changer?
and is it permanent?

Samike360 December 1st, 2009 3:32 PM

Quote:

Originally Posted by Kaikai (Post 5365815)
Aww damn. Theres no method yet? Looks like im stuck with getting it from a trade edit I made then..

I still have some more to ask.

Whats a good scripting program? I already tried Advance Text, PKSVUI, PokeTronic and probably others but they dont work well..

Advance Text's Insert Dialog Script will freeze the game upon talking to the person with that certain offset.

PokeTronic's Insert Dialog Script, Scriptopho, makes the text go through in a single line, covering the previous other words. I can fix this with PKSVUI, but..

PKSVUI, I tried many of those. I put in a script from the Script Generator but whatever was there before the edit comes right back.

I need a good scripting program (NOT a hex-editing one, I dont know how to hex-edit.)

Look for XSE in hackmew's toolbox in the tools section. There is no better script editor (that I'm aware of :P)

Kaikai December 1st, 2009 4:05 PM

What is Baltoy's PokeID?! I want to replace its cry with Porygon-Z's -.-


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