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-   Binary ROM Hacking (https://www.pokecommunity.com/forumdisplay.php?f=284)
-   -   [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION) (https://www.pokecommunity.com/showthread.php?t=79614)

Haku. December 2nd, 2009 4:40 PM

Can anyone answer the question above? aabout the shinyzer bug?

Also one more question.
Why when i insert my bg, my screen goes black and froze.
Note.// haven't edited the pallete

Chaos Rush December 2nd, 2009 5:19 PM

Re-posting...

Quote:

Using a program called GBA2MID, I extracted an midi file from my Emerald rom. Then I changed the key of the song using another program, then created an .s file with mid2agb, but it doesn't work when I try to re-insert it over the original song using Sappy.

After I click on "Assemble That Ugly Thing", a message pops up asking if I want the proper header or something like that. I click, "Yes," then I press the play button, but nothing plays, and Sappy just closes on me. If I open Sappy up again and select the song I tried to insert, the tracks don't even show up on screen, and if I press play it closes on me.

Now can someone tell me why this is happening? And is there another way to change the key of a song than the method I'm doing?
Seriously, can someone help me with this? All I did was extract a song, change the key, and then try to re-insert it.

colcolstyles December 2nd, 2009 5:45 PM

Does anyone have any idea how I might go about accessing the datetime and time registers for the GBA? I've been pouring over this document and I found some info on the DS datetime and time registers but nothing on their GBA counterparts.

Kaikai December 2nd, 2009 6:01 PM

Can anyone answer my question for the moveset and Smoochum?

Yet another: Does anyone have a Porygon-Z cry wav file that goes properly in RSE? Any WAV file I was currently using distorts it.

Haku. December 2nd, 2009 6:07 PM

Quote:

Originally Posted by Kaikai (Post 5368549)
Can anyone answer my question for the moveset and Smoochum?

Yet another: Does anyone have a Porygon-Z cry wav file that goes properly in RSE? Any WAV file I was currently using distorts it.


WHy not use Pokecry? It's easier and also repoints it for you.
Use wichu's cries.

Kaikai December 2nd, 2009 6:11 PM

I AM using Pokecry. And where is Wichu's crieS?

Haku. December 2nd, 2009 6:18 PM

Find thee name Wichu. :p
Lol joking.
here it is -http://www.mediafire.com/?jk4mwnnjyzc

Kaikai December 2nd, 2009 6:23 PM

Samples ROM: 4ACC

Samples WAV: 4ACC

The cry i used from Wichu's one has the same samples. This distorts the sound
:/

Haku. December 2nd, 2009 6:29 PM

Wait, you should noe what you put in the table offset.
What did you put? and also the PokeID is not in hex.

Kaikai December 2nd, 2009 6:48 PM

452590is the Table Offset.

318 is the PokeID, which is for Baltoy. >>

Haku. December 2nd, 2009 6:55 PM

Just click
Encode then. Just leave it.

Kaikai December 2nd, 2009 7:02 PM

What did you say?! This doesnt fix the problem at all. -.- Its still distorted. DISTORTED to its fainting cry.

Haku. December 3rd, 2009 1:21 AM

A problem i occured.
I imported the pallete and stuffs and this happen. http://i266.photobucket.com/albums/ii245/xmouvelianx/Pokemon-FireRed.png

It's a titlescreen. Also i use offsets that ends with 0, 4 8 and C

Pokepal17 December 3rd, 2009 4:41 AM

Quote:

Originally Posted by xmouvelianx (Post 5369082)
A problem i occured.
I imported the pallete and stuffs and this happen. http://i266.photobucket.com/albums/ii245/xmouvelianx/Pokemon-FireRed.png

It's a titlescreen. Also i use offsets that ends with 0, 4 8 and C

Don't import the palette with unLZ because it's not the real palette. Reinsert it with inseting the palette and edit the palette with APE/hex editor.

Daiko7 December 3rd, 2009 4:44 AM

Can someone help me figure out how to get ROM Hacks to work please.


Thanks in advance.

Kaikai December 3rd, 2009 5:52 AM

Well, but you still havent answered this...

1. Is there a program that edits the moves for a pokemon? (for Pokemon Red)

2. Is there a way to add pokemon in Pokemon Red? I want to add Smoochum. D:

Hohoo December 3rd, 2009 6:35 AM

Quote:

Originally Posted by Daiko7 (Post 5369212)
Can someone help me figure out how to get ROM Hacks to work please.


Thanks in advance.

Huh? I'm not sure what you mean, but if it's about files ending with 'ips', then you should download an app called LIPS, for example.

Daiko7 December 3rd, 2009 7:14 AM

Quote:

Originally Posted by Hohoo (Post 5369320)
Huh? I'm not sure what you mean, but if it's about files ending with 'ips', then you should download an app called LIPS, for example.


Yes that is exactly what I meant. Thanks you.

Haku. December 3rd, 2009 8:36 AM

Quote:

Originally Posted by Pokepal17 (Post 5369206)
Don't import the palette with unLZ because it's not the real palette. Reinsert it with inseting the palette and edit the palette with APE/hex editor.


I inserted it with APE. sorry to forget to say that .

Also the first color in the Pallete is the transparent color i wanted which is pink
but.. the black parts was the one that was override.

Kaikai December 3rd, 2009 2:29 PM

Goddamn, I got Munchlax into the game, but oddly, its using Porygon-Z's cry now. Any reason why of this?

(DO NOT DELETE THIS.)

Ninja Caterpie December 3rd, 2009 10:29 PM

Quote:

Originally Posted by Kaikai (Post 5370053)
Goddamn, I got Munchlax into the game, but oddly, its using Porygon-Z's cry now. Any reason why of this?

(DO NOT DELETE THIS.)

Did you accidentally insert Munchlax over Porygon-Z? Have you changed the cry, btw?

Kaikai December 4th, 2009 5:07 AM

Im not sure if i inserted it over Porygon-Z, but i did change the cry and oddly their cry became the same. I dunno how this happened.

Nash Bandicoot December 4th, 2009 7:24 PM

So I changed what Bulbasaur looks like using UNLZ-GBA It wrote to the rom fine but when I switch him out the games colours go all demented and it crashes =(

rokrdude December 5th, 2009 2:45 AM

I want to make national dex (instead of normal region pokedex) available at the start of ruby game

What changes should i do in the script?

Juan December 5th, 2009 4:05 AM

Quote:

Originally Posted by rokrdude (Post 5373412)
I want to make national dex (instead of normal region pokedex) available at the start of ruby game

What changes should i do in the script?

You could search a little.

http://www.pokecommunity.com/search.php?searchid=3397806

or

Quote:

Originally Posted by Forgotten Memory (Post 5299437)


PokéScript
#raw 0x11 0x02 0x00 0x6B 0x02 0x02 0x11 0x03 0x01 0x6B 0x02 0x02
#raw 0x11 0xDA 0xBE 0x4E 0x02 0x02 0x11 0x67 0x5A 0x6A 0x02 0x02

XSE
writebytetooffset 0x2 0x2026B00
writebytetooffset 0x3 0x2026B01
writebytetooffset 0xDA 0x2024EBE
writebytetooffset 0x67 0x2026A5A



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