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If it's a special, does anybody know the special for flash?
Basically, does anyone know the command the lightens up a dark cave? An answer would be much appreciated. |
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Okay, I'm having a very weird problem that's already caused me to start my hack over three times from scratch. I'm working on a Fire Red rom, and a certain (and totally random!) points, my character will stop moving and the music will die away. This forces me to reload the rom, because after this, the character won't budge. And also, even when the rom is reloaded, the problem persists... It's like an invisible barrier, or something!
I've tried everything I can think of, and I'm confident that I'm not doing anything that would cause this kind of problem... Please, does anybody know what I could to fix it? |
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Because I've never encountered this problem, and haven't heard of it, either. Does it happen with your backups, too? ...you do have backups, right? |
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And also the movement permission. |
How do I make certain wild pokemon alone appear?
For example, Lugia at Whirl Islands appears itself. I want to make Shellder appear itself at lvl 30. How do i do this? (Pokemon Gold, continues below) also, how do i change the cries of the starter pokemon when you are about to choose them? And how do you change the text on them? also, how do i change the pictures of the title screen? i wanna make a shellder-based title screen. |
1) a "S" script.
2)a hex editor 3) look at a tutorial. |
I have searched for a while, but I cannot find any answer to this question.
Is there a map/script editor compatible with Mac OS X? I know I can run A-Map under Darwine in OS X, but I would appreciate something that would run natively rather than through emulation. Also, there are no script editors for OS X as far as I am aware. |
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Plus, I dont know how to use a Hex editor. |
I'm not totally incompetent, you know, guys... I know all about movement scripts and scripts - besides, those wouldn't prevent me from doubling back! I'm also positive that the Fire Red rom isn't corrupted... I've downloaded it from Coolrom.com, and I haven't done anything that could corrupt it. I do have backups, I think. Are you referring to the one that VBA automatically creates, or a copy of the Fire Red rom stored in a different location? But sure, I'll provide several screenshots:
Here I am, walking along as primly as you please... http://i289.photobucket.com/albums/ll217/GXCyber_Star/Screen1-1.png But wait! Something's happened! I'm frozen in a walking position! http://i289.photobucket.com/albums/ll217/GXCyber_Star/Screen2-1.png Events of Viridian City: http://i289.photobucket.com/albums/ll217/GXCyber_Star/Screen3-1.png Movement Permissions of Viridian City: http://i289.photobucket.com/albums/ll217/GXCyber_Star/Screen4-1.png === So, yeah, if you have any ideas at all, it would be a huge help to me! |
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Not exactly sure how, but it seems the data is corrupted. Open up the route to the north in Profession Header View mode in A-Map. And open it up in another clean ROM, from a different source. Check for any differences. |
That's not a bad idea... Still, I've looked at it, and I can't find anything that would make a difference:
Here are the events for the original Route 2 from a (Clean!) Rom: http://i289.photobucket.com/albums/ll217/GXCyber_Star/Route2Original.png Here are the events for the slightly edited Route 2 from my Rom Hack: http://i289.photobucket.com/albums/ll217/GXCyber_Star/Route2Edited.png I can't spot any differences that would cause this kind of a problem... It's like I'm cursed, or something similarly undesirable... |
What do i use for the palletemap of the POKEMON FIRERED LOGO in NTME?
Tried using 0 like panda said but the 5th color of the pallete replaces my entire titlescreen.. |
@Saiba : Isn't problem just connection between those 2 maps?
It might cause those freezes. |
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That way you could not only see it, but change it how you see fit... |
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Then, like I said, open up the map information in Professional Header View and check for any differences. Also, get a new rom from a different source. |
What's the script offset for Prof Birch's talk in the intro for Emerald?
And no, don't suggest AdvanceText. AdvanceText sucks. |
Okay, various things I'd like to address:
Ash, what are you suggesting? I can't think of anything that would have tampered with the connection between Viridian City and Route 2. Ninja, how do I check the Level scripts? I'm not familiar with those. Also, how do I access Professional Header View? And alright, I'll download a Fire Red Rom from a different source... Which would you suggest? |
I want to make national dex (instead of normal region pokedex) available at the start of ruby game
What changes should i do in the script? Originally Posted by Forgotten Memory PokéScript #raw 0x11 0x02 0x00 0x6B 0x02 0x02 0x11 0x03 0x01 0x6B 0x02 0x02 #raw 0x11 0xDA 0xBE 0x4E 0x02 0x02 0x11 0x67 0x5A 0x6A 0x02 0x02 XSE writebytetooffset 0x2 0x2026B00 writebytetooffset 0x3 0x2026B01 writebytetooffset 0xDA 0x2024EBE writebytetooffset 0x67 0x2026A5A Not 100% sure but i think the xse commands are not valid for new version Also i am using advance map and xse and Script editor but i am not able to find the script where pokedex menu is activated. 1) Pls some can tell me the correct commands and where to place it to activate national dex in Ruby at the start!!!! 2)Also is there any other program other than a-trainer to edit pokemon of trainers and gym-leaders |
is there a tool for Diamond and Pearl that edits RIval's pokemon other than Sebbe's Trainer Editor?
Sebbe's Trainer Editor works properly, just a problem. I replaced a pokemon and saved. I then clicked the x button and clicked to see it again. When i saw it again, it became a Blastoise and right after i saw it it got an error and closed. :/ So, is there a tool other than Sebbe's Trainer Editor that can edit the pokemon of the rival? (DP!) |
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...OTHER than hex editors aswell..
Seriously, I wont use a hex editor, as i dont know how to use it. :/ |
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Can anyone tell me what im doing wrong?
Steps i followed for editing Ruby Titlescreen 1)opened unlz went to 80(goto) groudon picture imported indexed file of pokemon and write to rom 2)Selected nexti n unlz, rawdump opened tilset(indexed pokemon image) with NTME , open tilemap did copying and pasting to tilemap of image save tilemap 3)opened saved raw with unlz write to rom I think Im not doing first step correctly!! Someone pls help me!! Btw no one replied to my previous post #12658 about national dex in Ruby Is the question that difficult!!!!! |
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