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-   Binary ROM Hacking (https://www.pokecommunity.com/forumdisplay.php?f=284)
-   -   [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION) (https://www.pokecommunity.com/showthread.php?t=79614)

Kaikai December 7th, 2009 10:50 AM

Please. Is there a program other than Sebbe's Trainer Editor AND a hex editor that edits the rival's pokemon for Pokemon Diamond. Please.

How do I make a Shellder-based title screen without a hex editor? I know theres Intro Tweaker Gold but it gets an error right when i click on it.. Anyone know how to fix that?

Joey_951 December 7th, 2009 9:38 PM

how do you make dppt hacks

Jaster Rogue December 7th, 2009 10:44 PM

Ummm...could anyone tell me where i can download the latest advance pokemon

Shiny_Noctowl December 8th, 2009 11:41 AM

I edited the Cinnabar Island map in FireRed. I moved all events, including the script for the door being locked, to their corresponding places. Now, despite the fact that I don't have the Secret Key, I can still walk into Blaine's gym. I've checked to make sure that I put the script tile in the right place, and it's directly in front of the door, just like it was before. I haven't edited any of the scripts in Cinnabar Island. How do I fix this?

Dashi_sato December 8th, 2009 3:51 PM

AHH HELP!!
1. Im playing naranja beta 2 on vba, and everytime i pick my name, it blacks out!! PLZ help!!!!!!

Toxicroak December 8th, 2009 7:43 PM

Has there been a hack of red, blue or yellow where they've added de vamped d/p sprites?

KillerSnipe21 December 8th, 2009 11:32 PM

Ive asked this a few times but, no help hopefully someone can help me this time. Dose anybody know what the palette offset for the status bar(in battle) in Firered is?

novluis323 December 8th, 2009 11:50 PM

this is gonna sound pretty dumb but im new to scripting decided to give it a try about 3 days ago i wanted to ask how do i make the scripts i write down stay for example ive been trying to make a sign post say something i have the code but when i close the scripter program it seems just to delete everything and when i open it again it say does nothin and erases everything help would be greatly appreciated this is the script i put it just so i can get a little of experience can you please put out the errors

#dynamic 0x740000



#org @start
msgbox @sign 0x3
end

#org @hello
= Entrance to the Zelix Forest

can you please pm me the answer since i wont probably have time to look through this thread tomorrow

Pringlesman December 9th, 2009 1:57 AM

Sorry if this is the wrong place to post this.

I'm wondering if anyone has made a rom hack of R/Y/B where all 151 pokemon were catchable in game. Everything else is the same.

Shiny_Noctowl December 9th, 2009 4:57 AM

Quote:

Originally Posted by novluis323 (Post 5383650)
this is gonna sound pretty dumb but im new to scripting decided to give it a try about 3 days ago i wanted to ask how do i make the scripts i write down stay for example ive been trying to make a sign post say something i have the code but when i close the scripter program it seems just to delete everything and when i open it again it say does nothin and erases everything help would be greatly appreciated this is the script i put it just so i can get a little of experience can you please put out the errors

#dynamic 0x740000



#org @start
msgbox @sign 0x3
end

#org @hello
= Entrance to the Zelix Forest

can you please pm me the answer since i wont probably have time to look through this thread tomorrow

You need to compile the script back into the rom, or else it won't save it. In XSE (which is what you should be using), you do this by clicking the button that has two gears on it.

novluis323 December 9th, 2009 10:29 AM

Quote:

Originally Posted by Shiny_Noctowl (Post 5383885)
You need to compile the script back into the rom, or else it won't save it. In XSE (which is what you should be using), you do this by clicking the button that has two gears on it.

k thanks got that but when i try to compile it it says error 13 "type mismatch" on line 5 missing dynamic label heres the script again

#org 0x740000
#dynamic 0x740000
#org @start
msgbox @sign 0x3
end

#org @Entrance
= Entrance to the Zelix Forest

NiKaNoRoU December 9th, 2009 10:35 AM

Quote:

Originally Posted by novluis323 (Post 5384260)
k thanks got that but when i try to compile it it says error 13 "type mismatch" on line 5 missing dynamic label heres the script again

#org 0x740000
#dynamic 0x740000
#org @start
msgbox @sign 0x3
end

#org @Entrance
= Entrance to the Zelix Forest

either change msgbox @sign to msgbox @Entrance or #org @Entrance to #org @sign.

Late December 9th, 2009 11:01 AM

Quote:

Originally Posted by prinlgesman (Post 5383744)
Sorry if this is the wrong place to post this.

I'm wondering if anyone has made a rom hack of R/Y/B where all 151 pokemon were catchable in game. Everything else is the same.

Why to ask when you can make the same thing in few minutes by yourself :D

simonrule18 December 9th, 2009 11:06 AM

hello
can any one tell how i can change english text to arabic text on pokemon advance text

Gamer2020 December 9th, 2009 11:09 AM

Quote:

Originally Posted by simonrule18 (Post 5384308)
hello
can any one tell how i can change english text to arabic text on pokemon advance text

The text can be found in tile molester I believe. Just change the letters to the arabic ones and go from there.

simonrule18 December 9th, 2009 11:13 AM

thank's
can tell how i can found tile molester

novluis323 December 9th, 2009 11:19 AM

Quote:

Originally Posted by NiKaNoRoU (Post 5384271)
either change msgbox @sign to msgbox @Entrance or #org @Entrance to #org @sign.

thanks alot :D worked perfectly now is there a way to test it like for me to set it so i can start on that map?

Gamer2020 December 9th, 2009 11:22 AM

Quote:

Originally Posted by simonrule18 (Post 5384320)
thank's
can tell how i can found tile molester

um
*looks it up*

http://snagem.weebly.com/central-mibs-tools.html

there...

NiKaNoRoU December 9th, 2009 11:26 AM

Quote:

Originally Posted by novluis323 (Post 5384326)
thanks alot :D worked perfectly now is there a way to test it like for me to set it so i can start on that map?

If you mean 'how to test it ingame' then you need to add the script's offset to a certain person or script event (the green 's' blocks), or signs (the orange 's' blocks), on the 'offset' panel. Judging by your script, you need to add it to an orange 's' block, and then add that block on a signpost. Now, how do you add it...well, on the right menu, there's a value called 'offset'. Its default is $000000, keep the $ intact and add your offset number. Save and test it ingame. Good luck!

simonrule18 December 9th, 2009 11:29 AM

can tel me if i can change pokemon ruby text to arabic with tile molester

novluis323 December 9th, 2009 11:36 AM

Quote:

Originally Posted by NiKaNoRoU (Post 5384336)
If you mean 'how to test it ingame' then you need to add the script's offset to a certain person or script event (the green 's' blocks), or signs (the orange 's' blocks), on the 'offset' panel. Judging by your script, you need to add it to an orange 's' block, and then add that block on a signpost. Now, how do you add it...well, on the right menu, there's a value called 'offset'. Its default is $000000, keep the $ intact and add your offset number. Save and test it ingame. Good luck!

ohh okay i sort of get it ill try it out and ask again if i have any trouble lol sorry that i ask so many question but how would i insert a rival sprite onto a map

Black Goat December 9th, 2009 11:58 AM

Halp
 
I've written a script for a man to give the player an eevee, which works fine, but after player recieves eevee there is no pokemon option on the start [COLOR=blue ! important][COLOR=blue ! important]menu. [/COLOR][/COLOR]

NiKaNoRoU December 9th, 2009 12:15 PM

Quote:

Originally Posted by Black Goat (Post 5384370)
I've written a script for a man to give the player an eevee, which works fine, but after player recieves eevee there is no pokemon option on the start [COLOR=blue ! important][COLOR=blue ! important]menu. [/COLOR][/COLOR]

You need to activate the pokemon menu flag (0x828).

Black Goat December 9th, 2009 12:23 PM

Quote:

Originally Posted by NiKaNoRoU (Post 5384397)
You need to activate the pokemon menu flag (0x828).

how would I go about doing that?
sorry, I'm a noob at this

NiKaNoRoU December 9th, 2009 12:46 PM

Quote:

Originally Posted by Black Goat (Post 5384413)
how would I go about doing that?
sorry, I'm a noob at this

Just add the following line at the start of the script (after 'dynamic'):
setflag 0x828
afaik


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